Tech Demo

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  • Browserquest: an MMO tech demo made to work in browsers everywhere

    by 
    Mike Schramm
    Mike Schramm
    03.29.2012

    Browserquest is a game put together by Mozilla (the company behind the popular Firefox browser) and intended to show off WebSockets, a technology that allows constant communication between your browser and a server online. But outside of the tech, it's a nice little streamlined MMORPG. There's no story to speak of, but you can explore a beautiful world, meet NPCs, and kill creatures while upgrading your items.Browserquest is also impressive because it's as cross-platform as these things get -- even just resizing your browser screen will change the way the HTML 5 game is displayed, so it works great on your big-screen monitor, mobile devices, or anything else you run it on. If you happen to be a coder, the full source is also available on Github, so you can see how it's all done, and even use that code to build your own games.The graphics and gameplay are charming enough that you'll wish it was filled out more, but Browserquest already works as a template for what browser-based games might be like in the future.

  • Behind the scenes of Quantic Dream's 'Kara' tech demo

    by 
    Mike Schramm
    Mike Schramm
    03.26.2012

    Have you thought about just how Quantic Dream pulled off that "Kara" tech demo on the PS3? If your answer, like ours, was that they actually built a female android and taught it how to speak all those languages and sing, then you're wrong. They didn't do that at all. Female androids don't exist in real life. Sigh.No, instead they hired an actress named Valorie Curry (actually three different women -- Curry for acting, one for the German and French, and another to sing) to come in and do motion capture for the part, and refined and developed her performance over a series of about eight months before finally capturing it for the tech demo.You can see the whole process in the video above, and watch the original tech demo below. Yeah, we guess it's cool and all that they put so much care and work into such a quality video -- but not as cool as a real female android. Sigh again.

  • Heavy Rain creators produce 'Kara' PS3 tech-demo (video)

    by 
    Daniel Cooper
    Daniel Cooper
    03.08.2012

    Heavy Rain creator David Cage was showing off Quantic Dream's new game engine at GDC, which includes an innovative new performance-capture technology the company's developed. He's directed a seven-minute original short called Kara, which is the story of a female android as she becomes self-aware. Unlike traditional game production methods, this technology is able to record face and body movements at the same time as recording the actors voice -- ensuring natural and consistent performances from the characters. Actress Valorie Curry wore 90 sensors on her face, unlike in, say, Avatar, where the performers wore head-mounted cameras. Cage promises that the short is nothing more than a demo (it was rendered in real-time on a PlayStation 3) and none of these elements will appear in his next game. You can catch the impressive-looking footage after the break with one disclaimer: there's nudity throughout and a reference to adult themes, okay?

  • 'Screenshot' tech demo is two-thirds Portal, one-third time travel

    by 
    Jordan Mallory
    Jordan Mallory
    09.25.2011

    It's pretty rare for us to post about tech demos here on Joystiq, since they're not actually games and everything, but ThePodunkian's "screenshot" concept is so enthralling and mind-blowing that we had no choice but to share it with the class.

  • Star Ocean developer's real-time graphics demo is out of this world

    by 
    Randy Nelson
    Randy Nelson
    04.25.2011

    This video shows off the new graphics engine created by Star Ocean dev tri-Ace to great effect. While not based on any existing game (or future title), it does feature clever cameos by a couple recognizable characters -- and looks absolutely stunning.

  • Octodad meets Kinect: How one of the funniest games ever is finding new legs

    by 
    Griffin McElroy
    Griffin McElroy
    02.24.2011

    "Loving Father. Caring Husband. Secret Octopus." Any doubts you may have harbored about the comedic value of Octodad -- the latest project from the increasingly acclaimed DePaul Game Development program -- were almost certainly abandoned after reading the tagline above. Cold souls in need of further convincing only need spend a few minutes with the free indie title to realize its genius. Everyone else is probably dead, or born without a sense of humor, which some might argue to be worse. Octodad doesn't rely on shortsighted bursts of wit, wordplay or other pre-programmed gags to arouse laughter. Its humor is emergent -- the very act of wobbling the cephalo-protagonist between his patronly objectives simply is funny. Rather, it was funny. Now that the game's collegiate developers have followed through with their plan to infuse the game with Kinect support, Octodad has reached a plane of comedy few other titles have even approached.

  • Watch as two women, two WP7 devices, and a Kinect pelt a man with rubber balls

    by 
    Ben Gilbert
    Ben Gilbert
    02.14.2011

    It's not every day that Microsoft shows off its own technology being used for the forces of evil, but it did just that during company head Steve Ballmer's keynote at Mobile World Congress. Engadget was on hand to witness Kinect Adventures' Rally Ball minigame being controlled not just by a Kinect, but also two Windows Phone 7 devices controlling the flow of rubber balls being distributed. It's all fun and games until the gentleman playing is overtaken by a monstrous flood of rubber balls. Microsoft notes that the demonstration was strictly a "tech demo," but it certainly hints at the possible future of Windows Phone/Xbox integration. It also opens the pandora's box-like door to Kinect/WP7/Surface crossovers, finally. Get a look at synergy in action just after the break.

  • PlayStation Move tech demo slices, dices, sets us on fire

    by 
    Griffin McElroy
    Griffin McElroy
    08.28.2010

    We saw a handful of neat non-gaming applications for the PlayStation Move when the peripheral was first announced during E3 2009. Yesterday, Sony released a video showing even more of the Move's capabilities, such as 3D sculpting, branch climbing and ... um, face stretching? Yes, it stretches faces.

  • Microsoft shows how Natal recognizes players, gender

    by 
    Griffin McElroy
    Griffin McElroy
    04.15.2010

    Have you ever wondered what Project Natal actually sees through its beady, robotic eyes? A direct feed of the Natal's point-of-view was recently revealed to the audience of Microsoft Israel R&D's "Think Next" convention yesterday afternoon. Just past the jump, you can check out NextGen-News' video of a live demonstration from Microsoft VP of Hardware and Technology Dr. Ilan Spillinger and a female participant, both of whose genders and movements were successfully identified and Avatar-ified by Natal. Watch the video after the jump to see Spillinger get more excited by this technology than anyone has ever been excited for anything else on the planet, ever. [Via Engadget]

  • Video: Augmented reality meets Virtual-On

    by 
    Ben Gilbert
    Ben Gilbert
    01.26.2010

    Project Natal? Sony's Motion Controller/Arc/Whatever It's Called? Psshht, whatever. They've got nothin' on the ARToolKit augmented reality Virtual-On demonstration we just watched. Spotted by Mecha Damashii, the tech demo gets our hearts all aflutter with the prospect of fighting a tiny mech while running from room-to-room in our apartment, dodging lasers. We hear those things are bad news! (Lasers, that is.) Regardless, if the video after the break doesn't get your heart racing, you should probably call a doctor -- you might be dead. [Via GameSetWatch]

  • Rumor: Former GRIN/Square Enix title 'Fortress' tech demo leaked

    by 
    Griffin McElroy
    Griffin McElroy
    01.17.2010

    It's been awhile since we've heard anything about GRIN's "unreleased masterpiece" -- a collaboration with Square Enix (and assumed Final Fantasy off-shoot) titled Fortress. An anonymous report released last September claimed the title was currently in the hands of another, unnamed developer. Yesterday, some tech demo footage purportedly displaying the fruits of said studio's labor landed on YouTube. We've posted said video after the jump. Without any inclination of who is responsible for developing Fortress -- if anyone is developing Fortress -- it's impossible for us to test the credibility of this video. The original poster, YouTube user DiipuSurotu, doesn't mention where the video came from, only stating that it's a tech demo for an "official, but currently unannounced sequel to Final Fantasy XII." We've contacted Square Enix to see what they think of the footage. It doesn't really look like your traditional Squeenix fare, but the character models certainly resemble those featured in the leaked concept art that surfaced last year. Oh, also? There's totally a Chocobo at the 1:15 mark. That's Final Fantasy-y enough for us. [Thanks to everyone who sent this in!]

  • OnLive technology demonstrated at Columbia University

    by 
    Griffin McElroy
    Griffin McElroy
    12.29.2009

    You might want to go ahead and put on your thickest, darkest sunglasses, because you're about to be blinded with science. OnLive founder and CEO Steve Perlman recently showed off the game-streaming technology's applications to a group of students at Columbia University in New York. Yeah, sure, you can be jealous of their rare opportunity, but take solace in the fact that access to this opportunity probably cost them $35,000 a year. GamertagRadio snagged a video of the event, which we've embedded after the jump. It's awfully long -- feel free to jump to the 12-minute mark to check out the OnLive user interface, and the 17-minute mark to see the iPhone's social networking functionality.

  • OnLive claims to run gaming service on iPhone

    by 
    Mike Schramm
    Mike Schramm
    11.18.2009

    OnLive is a company that has been claiming to do the seemingly impossible -- they plan to set up a sort of "cloud gaming" console, where instead of hardware in individual houses (like we have now; you buy a console for your home), they'll have hardware over the Internet, and stream your game to you like watching television. All of the processing and coding will be done on a remote server, but with signals flowing from your controller, it'll seem like you're just playing Xbox at home. It all works in theory, but in practice, Internet connections aren't solid or stable enough to send commands and full HD video back and forth without enough lag to make things unplayable. Still, without actually releasing a product so far, OnLive claims they can do it, and now they're claiming to do it on the iPhone as well. AppleInsider reports that at a recent event in New York, OnLive showed off the same game service running on "2 iPhones, a tv, and a computer" simultaneously, with gamers on all the devices able to communicate and watch each others' gameplay. CEO Steve Perlman admits it's a "tech demo," but doesn't go into detail on what that means (it could simply be a demo running separately on the devices, to show what it would be like, or I've heard of OnLive events where the server is sitting in the room next door). And of course, there's no date or information on an actual release yet. OnLive's service definitely sounds possible someday -- as Internet connections get faster and hardware gets even cheaper, it's not a stretch to think we'll eventually move the heavy processor lifting to another location, leaving much tinier consoles and PCs taking up space on our desks and TV stands at home. But so far all it seems they've got is an idea (and the money that excited financiers have put into the project). We'll have to believe it works when we see it.

  • First Gaikai demo shows WoW and EVE played via browser

    by 
    James Egan
    James Egan
    07.01.2009

    Gaikai is a new game streaming service that's currently in development, which was first announced at GDC 2009 (and later was apparently previewed by game publishers at E3 2009.) We've since mentioned Gaikai a few times at Massively, and how the service could bring MMOs (and other games) to devices like netbooks that don't have adequate graphics capabilities to run these titles. Gaikai will use "Streaming Worlds" technology to do all the graphics crunching on remote servers and then stream games to your computer via a web browser. In effect, you're playing the game as a video stream. No client install required, no patching needed. Given the reactions we've seen from gamers in our own comments and elsewhere on the web, skepticism abounds. Perhaps seeing is believing though, as Gaikai's David Perry has put out a video demo of the service today, explaining Gaikai to viewers as he plays several games, namely World of Warcraft and EVE Online. No doubt there will still be skepticism, but it's good to get a first look at the service. Perry makes a few details about the demo and the service itself clear on his blog: the data travel distance in the demo is 800 miles; this is a (non-fiber) home cable connection; it works over wi-fi and with netbooks lacking 3D graphics cards; any clicking sounds heard are only from Perry's wireless headset mic.We've got a video embed of the Gaikai technology demo for you below, where you can see World of Warcraft and EVE Online played via a browser:

  • Then and now: Sony's motion-sensing, 'magic wand' controller tech

    by 
    Randy Nelson
    Randy Nelson
    06.17.2009

    Sony's motion-controller technology for PS3 isn't new; in fact, it dates back to the dawn of the PS2's EyeToy. Well before PS3 was ever announced, Dr. Richard Marks, EyeToy / PlayStation Eye creator, was demoing gesture-based, motion-tracking gameplay on PS2 -- using a colored ball and a camera. Sound familiar?In the video after the break, you can watch Marks using a "wand" topped with a brightly-hued sphere to draw symbols in the air, which are translated into in-game spells -- the effects of which match the movement of the ball. It's very simple -- there's no tracking of depth and it's definitely not 1:1 by any stretch of the imagination -- but it's still interesting to see how far the idea has come since last-gen. Who knows what improvements can (or will) be made before the PlayStation Motion Controller is supposed to launch in 2010? We've placed this year's press conference demo video after the break for comparison's sake.[Thanks, dgonchild!]

  • GDC09: Havok demonstrates behavioral tool v6.5 (with ninjas!)

    by 
    Xav de Matos
    Xav de Matos
    03.28.2009

    With so many fantastic panels and discussions happening at GDC, how does a company make its message stand out? The answer: Use ninjas. Apparently the guys and gals at Havok got the "What's awesome?" memo and did just that, showcasing version 6.5 of its new behavioral tool set during the conference. Admittedly, video footage of the tech (found after the break) isn't going to smoke your shorts and knock your socks off, but the event-driven character behavior system hopes to make realistic reactions easier for game developers. Havok's behavioral tech demo (featuring wacky ninjas) demonstrates animation "tells," allowing characters to properly react to what is about to happen or is in the process of happening. The tech -- which uses the very technical sounding system of Hierarchical Finite State Machines and Blending Trees -- hopes to empower game devs to create realistic scenarios that are easily transferable between artists and designers. What does that mean for the gamer? When a dude gets punched, it looks like that dude done get punched fo' reals. See, we can be technical too ... we have a doctorate in Awesomology.

  • Stainless: Another attempt at Chrome for OS X

    by 
    Mike Schramm
    Mike Schramm
    10.02.2008

    At this rate, Google won't even have to release Chrome for Mac OS X -- our devs will have done it all already themselves. We've already reported about CrossOver putting their own port of Google's web browser together just to show they could do it, and now word has come in about Stainless, another attempt to bring Google's Chromium kit over to our favorite operating system.Unfortunately, it's still just a tech demo and not really a full-fledged browser (and the guys behind it, Mesa Dynamics, say that they didn't even try doing the cool stuff that the real OS X Chromium team is working on). But they did create a multi-process browser (one per tab), and they used some of the tech from their other app, Hypercube (Edit: NOT HyperCard, sorry -- I would have been more excited about that, too) to do it. I haven't tried it (I haven't tried the real Chrome on Windows either, Firefox is good enough for me so far), but like the other OS X Chrome, this app really only exists just so it can.And it shows just how desperate OS X users are to get their hands on Google's browser. Just how much longer do we have to wait?

  • The Ultimate Showdown: CryENGINE2 vs. Reality

    by 
    Griffin McElroy
    Griffin McElroy
    02.23.2008

    Crytek recently whipped up a tech demonstration for their haughty, hardware punishing software, CryENGINE2, to show off at GDC. Mimicking an unforgettable ad for the Sony Bravia, the demo turned quite a few heads -- but how did the visuals of the ball-droppin' doppelganger compare to the original advertisement? Never one to miss an opportunity for a video comparison, Gametrailers whipped up the above video. What do you think -- are video games nearing photorealism? Or were your discerning, pixel-counting eyes not fooled?

  • GDC08: Unreal fluid gets dynamic (on the surface)

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    02.20.2008

    Good enough to drink? Heck, Unreal's new water looks good enough to waste a full clip of ammo on! (Sure beats skipping rocks, eh?) We don't know how much a bottle of this stuff will set you back, but we do know: Gears of War 2 'Water Level' CONFIRMED!!!1[Video courtesy of our pals at Mahalo Daily.]

  • Alone in the Dark tech demo shows off lighting, inventory system

    by 
    Jem Alexander
    Jem Alexander
    02.17.2008

    While the last Alone in the Dark video seemed to focus less on actual gameplay and more on various methods of chair destruction, this new tech demo video is far more worthwhile. In fact, we'd go so far to say that our anticipation for this game has risen significantly. The lighting looks stunning and the mix-and-match inventory system looks like it could be great fun, especially with the abundant use of sticky tape. We love sticky tape. The inventory screen looks awesome and finally removes that "so where am I keeping all this junk?" question that pops up in the back of our mind during so many game. It's also nice to see some actual enemies, even if it is from a distance, along with multiple ways to splat them. Alone in the Dark is another game we're picking up from our "Don't Care" pile and sticking firmly on our radar.