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  • Blizzard debuts Engineer's Workshop

    by 
    Matthew Rossi
    Matthew Rossi
    09.17.2014

    It's always interesting to get more behind the scenes about how World of Warcraft is created, and Blizzard is doing exactly that with the all-new Engineer's Workshop series of posts. This week's column is about anti-aliasing and the new technology Blizzard is using to help evolve the game engine and update it going forward. Keep in mind, World of Warcraft is a ten year old game, and graphic updates like these are necessarily planned out to keep the game's look from sliding into obsolescence. I admit I'm no expert on the technology being discussed, but if you are, here's a nice summary to get you started on explaining the whole thing to me in the comments. Use small words.