tempest-2000

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  • TxK, Jeff Minter's remake of Tempest 2000, on PS Vita this year

    by 
    David Hinkle
    David Hinkle
    04.24.2013

    Earlier this month, Jeff Minter announced he was remaking Tempest 2000, the lauded Atari Jaguar game pictured above, for the PS Vita under the moniker TxK. Today, Minter has revealed TxK will launch this year on PS Vita."The new game – TxK – will draw on the spirit of the classic T2K, extending and enhancing it using the fantastic graphical power of the PS Vita system, resulting in what we hope will be a new modern classic arcade shooter," Minter wrote on the PlayStation Blog. He promises new terrains, bonus rounds, enemies, weapons and a completely redone soundtrack.Tempest 2000 launched in 1994 for the Atari Jaguar, itself a remake of the original arcade classic Tempest. Tempest is a fixed-perspective shooter – a player controls a ship skirting the edge of a geometric tube, shooting enemy ships and other obstructions approaching from the center of the screen.

  • Minter's 'TxK' is a new spin on Tempest for Vita

    by 
    JC Fletcher
    JC Fletcher
    04.12.2013

    Jaguar killer app Tempest 2000 (pictured) is being updated by creator, and flashing-lights-and-colors enthusiast, Jeff Minter for Vita. TxK is a new version of his frequently iterated game, which sees players circling the periphery of a geometric prism, shooting down the sides into the screen."It'll be the pure, straightforward shooter that maybe you hoped for when you first saw Space Giraffe," Minter said on his blog. "We're not going to overload you with ultra psychedelia, but we will make it fluid and colourful and awesome-looking on the Vita's delicious, vibrant OLED screen.Minter was approached by Sony, presumably as part of the company's indie PSN push. He plans to keep a development log for updates on TxK, a game that he already promises is "going to be *awesome*."

  • Minter talks Space Giraffe, cuddles sheep

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    01.09.2007

    Jeff Minter reports on the status of Space Giraffe, his psychedelic homage to his own Tempest 2000. With the game engine complete, Minter sounds optimistic that an actual framework can be compiled (levels, lives, bonuses, achievements, etc.) and shipped out for testing within a few weeks. Minter writes, "the bulk of the implementation work is done and [now it's] more about small touches, construction of behaviours, and planning of the diff curve }:-)." If development stays on schedule, Space Giraffe could be complete by April and flushed into the Xbox Live Arcade pipeline. When it would come out the other end is anybody's guess. At least Minter's got his sheep. [Via IGN]