ten-years

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  • EVE Online smashes PCU record during anniversary celebrations

    by 
    Brendan Drain
    Brendan Drain
    05.06.2013

    Sci-fi MMO EVE Online has seen phenomenal success recently, from breaking through the 500,000 subscriber boundary to successfully relaunching in China. The game officially turned ten years old today, and CCP celebrated the occasion with events and gifts for all current subcribers. The part-jovian Gnosis battlecruiser was given to every subscribed account at midnight last night and can be claimed before the end of the month, and players logging in yesterday or today will have found a whole slew of bonus gifts. EVE smashed its previous Peak Concurrent User total during the festivities by a clear margin, replacing 2011's record of 63,170 with a new figure of 65,303 players logged in simultaneously. Part of the reason for the record was the huge number of player-run events taking place that evening, such as the ever-popular Flight of a Thousand Rifters. The event saw almost 2,500 players join together to take down player Marlona Sky's expensive supercarrier. Most of the participants were in small frigates like Rifters and ended up being easy prey when a nullsec sniper Loki fleet turned up. The event was nevertheless a massive success and huge fun for those involved. Continue reading for a gallery of screenshots from the event and video footage from player Scott Manley.

  • EVE Evolved: Ten years of EVE Online

    by 
    Brendan Drain
    Brendan Drain
    05.05.2013

    Tomorrow marks a huge milestone in MMO history as sci-fi sandbox EVE Online officially turns ten years old. Released by a tiny icelandic development studio whose only previous release was a board game featuring Reykjavik's favourite cross-dressing mayor, EVE has slowly grown over the past decade to become one of the industry's biggest and most stable subscription titles. Following 2011's monoclegate scandal that led to around 8% of players quitting and CCP Games shedding 20% of its employees, this year saw EVE Online climb to new heights as it regained the playerbase's confidence and smashed the 500,000 subscriber barrier. As a special side-note, the EVE Evolved column also turned five years old last week; it has now officially been running for over half of EVE's lifetime. The past year has been remarkably successful for CCP, with both of the year's EVE expansions being extremely well received and console MMOFPS DUST 514 finally starting to take shape. The Inferno and Retribution expansions fixed a staggering number of small issues that were broken in the game while also making big changes to bounty-hunting, piracy, and PvP across the board. We also saw huge emergent events like the Battle of Asakai, a $6,000 ship kill, and the five trillion ISK faction warfare exploit this year. With DUST 514 officially launching in just over a week on May 14th and players fired up about the upcoming Odyssey expansion, the future's looking bright for EVE Online as it heads into its second decade. In this week's EVE Evolved, I look back at some of year's top EVE stories, stories that touched real life, and what the future holds for EVE's second decade.

  • EVE Fanfest 2013 day two: World of Darkness, Odyssey, and EVE Virtual Reality with the Oculus Rift

    by 
    Brendan Drain
    Brendan Drain
    04.26.2013

    EVE Online's tenth anniversary Fanfest promised to be its biggest yet, with over 1,400 players packed into Iceland's Harpa convention centre to find out the latest on EVE Online, DUST 514, and World of Darkness. The first day focused mainly on DUST and its link with the EVE universe, but today the focus largely switched back to internet spaceships. There were plenty of roundtable discussions, and the CSM and Alliance panels were as awesome as ever, but it was the EVE Keynote that really blew the crowd away. The day got off to a good start with the highly anticipated World of Darkness talk. Most fans were probably expecting to see more airy game design ideas and another shiny trailer, but this year CCP just came out and put all its cards on the table. We saw that the game is still firmly in pre-production, with much of the previous work going into developing the engine and cool content creation tools and shaders. While I was initially disappointed at the lack of gameplay progress or shiny cinematics, I found this approach of being open and direct with fans very refreshing. As I told WoD art director Thomas Holt, honest beats shiny every time. Read on for a full run-down of the EVE reveals from the second day of EVE's tenth anniversary Fanfest, including in-depth details of the Odyssey expansion's features.

  • EVE Evolved: Massively's plans for EVE Fanfest 2013

    by 
    Brendan Drain
    Brendan Drain
    04.14.2013

    There's just over a week to go until EVE Online's massive tenth anniversary Fanfest, and you'll be pleased to hear that Massively will be there this year to cover the action! CCP is aiming to make this the biggest Fanfest yet, promising huge reveals and announcements about EVE's summer Odyssey expansion and beyond. We can also expect to hear some big news about upcoming console MMOFPS DUST 514, and fans of Vampire: The Masquerade will undoubtedly get to see some of the year's progress toward making the World of Darkness MMO a reality. Tickets to this year's Fanfest sold out in record time, so many players who really wanted to be there for EVE's tenth anniversary celebration weren't able to secure a spot. CCP is running its usual livestream of the main talks for those not in attendance, but only certain parts of the event are being streamed. Here at Massively, we plan to give you an inside look at Fanfest with ongoing news coverage from April 25th to April 27th and in-depth opinion pieces on what each announcement means for players. In this week's short and sweet EVE Evolved, I lay out Massively's plans for in-depth coverage of EVE Fanfest 2013 and ask what you'd like to see reported on.

  • EVE Evolved: EVE's Odyssey expansion could be incredible

    by 
    Brendan Drain
    Brendan Drain
    03.31.2013

    When EVE Online's upcoming Odyssey expansion was officially announced last week at PAX East, the anticipation from players was almost palpable. Odyssey aims to follow in the footsteps of 2009's blockbuster Apocrypha expansion by revamping the exploration system and filling the void of space with thousands of new hidden treasures. We've been promised new ships, a new scanner mechanic with sleek new UI and additional functionality, and a rebalancing of industrial resources across the game. Though CCP is saving most of the expansion reveals for next month's EVE Fanfest and beyond, we can make some fairly educated guesses on what the expansion will contain from the press release and teaser site. It's pretty much a given that we'll get some kind of new exploration ship, and there's pretty strong evidence that moon minerals will be changing somehow. We're also almost guaranteed to get new faction battlecruisers, and the evidence is mounting that Jove space may finally be about to open for exploration. In this week's EVE Evolved, I look at the evidence for Jove space finally opening, explain why we desperately need a new scanning system, and make some educated guesses on what else the Odyssey expansion might contain.

  • EVE Online hits 500,000 subscribers, heads into second decade

    by 
    Brendan Drain
    Brendan Drain
    02.28.2013

    Most modern MMOs launch to an initial flurry of sales followed by a steady decline in player activity, but sci-fi MMO EVE Online has lived life in reverse. The game initially failed to secure a large number of launch sales but has since grown organically into one of the most successful subscription MMOs on the planet. EVE developer CCP Games told Massively today that the game has now officially broken the 500,000 subscription barrier. Subscription numbers hit the 450,000 mark following the relaunch of EVE's Chinese server Serenity in December of last year, and they have continued to climb ever since. This new subscription milestone is attributed to the success of EVE's recent Retribution expansion and the anticipation building over upcoming console MMOFPS DUST 514, which is set on actual planets in the EVE universe. EVE is due to hit its 10th anniversary this year on May 6th, and developers have been taking the opportunity to look forward at what the coming decade will bring to the game. We caught up with CCP for a quick peek at the studio's plans for the future and to find out what kind of announcements we can expect from EVE Fanfest in April of this year.

  • Kingdom of Loathing celebrates its tenth birthday

    by 
    Elisabeth
    Elisabeth
    02.11.2013

    Happy birthday to Kingdom of Loathing, which is turning (or has turned, or is about to turn) 10! That's 10 years of Disco Banditry, Pastamancing, and Turtle Taming. Ten years of mysticality and musculature. Ten years of adventuring with your favorite Sabre-Toothed Lime familiar or Hovering Sombrero. It's almost hard to imagine life, 10 years and a day or two ago, without those simple joys. To celebrate the blessed occasion, Kingdom of Loathing will be rewarding players with the knowledge that the game's been up and running for 10 years and is now working on an eleventh. [Thanks to moxious tipster Kevin!]

  • The Soapbox: RuneScape is a proper MMO

    by 
    Brendan Drain
    Brendan Drain
    10.09.2012

    Most of us will remember RuneScape from its first incarnation: a tiny and blocky world with simplistic gameplay, no sound, and only a handful of quests. The product of two brothers operating out of their parents' house in Nottingham, the original version launched in 2001 and slowly carved out its niche as a game for kids that could be played in a web-browser. RuneScape has a special significance for me as the first MMO I ever played, and it's responsible for starting my life-long love affair with online gaming. A whole generation of gamers grew up with that primitive, blocky world and eventually left for more polished games. But RuneScape has grown up too -- and boy did it have a growth spurt! Today's RuneScape bears little resemblance to the classic version many of us played as kids. The graphics are now considerably better, the world map is about five times the size, and it has features most people dream of getting in their favourite MMOs. RuneScape now has player housing, guild halls on huge floating islands, a full player-designed battleground system, procedurally generated dungeons, regular content updates, and 186 quests packed full of British humour. People sometimes say that RuneScape isn't a proper MMO like World of Warcraft, but I'd argue that it's actually more worthy of its "massively multiplayer" title than most of the MMOs released in the past decade. In this editorial, I look at just how far RuneScape has come and argue that RuneScape may be more worthy of being called a proper MMO than some triple-A releases.

  • The Game Archaeologist celebrates Dark Age of Camelot's 10th anniversary

    by 
    Justin Olivetti
    Justin Olivetti
    11.29.2011

    Last month was a historic occasion for MMOs, as Dark Age of Camelot joined the exclusive Decade Club, turning 10 years old and making most of us sit down heavily and wonder, "Has it really been that long?" It has indeed. You may wish to invest in a calendar. While it might be a tad tardy, I got the chance to interview the ever-busy Mythic about this milestone... and here it is! The Game Archaeologist: Could you please introduce yourself, your role on the team, and the faction for which you live, breathe and sleep? Stuart Zissu: I am Stuart Zissu, producer on Dark Age of Camelot. Asking which Realm I prefer is like asking which child is my favorite, I love them all! They all have their advantages and disadvantages, and each one brings something different to the table. With that said, my first level 50 was an Albion Enhancement Friar (before Enhancement Friars were "viable").

  • EA puts faith in The Old Republic's lifespan and profits

    by 
    Justin Olivetti
    Justin Olivetti
    12.08.2010

    With all the cries of doom and gloom against Star Wars: The Old Republic -- not to mention accusations of a wildly bloated production budget -- one may be led to believe that TOR will fail even before it sees the light of day. EA, on the other hand, is expressing a calm confidence in the game's potential longevity and financial success. According to Eurogamer, EA's CFO Eric Brown predicts that TOR will not only last over a decade, but will be profitable even if there are fewer than a million subscribers: "Our assumptions for break-even and profitability are not seven-digit subscribers. We think we can run and operate a very successful and profitable MMO at different levels. The key thing here is to really perfect the product. We're shooting for an extremely high quality game experience. We view this as a 10-year opportunity." Brown previously admitted that TOR is the single largest project in the history of EA, and industry analysts have predicted that the title would need at least a million subscribers to break even.

  • Apple ten years on

    by 
    Mike Schramm
    Mike Schramm
    01.06.2010

    This is a pretty wandering post over at the NZ Herald (it starts out with a screening of Avatar, and drops a few local actor names before getting down to business), but it eventually gets to an interesting premise: what will Apple's hardware look like not in 2010, when we're all breathlessly awaiting the tablet, but in 2020, ten years from now? Of course we're talking about complete speculation here -- not even Apple knows what they'll be doing in ten years. But it's not like we haven't done it before: Apple's devices are smaller, faster, and more powerful than ever. What will they be like ten years down the line? More gesturing and intuitive human interfaces seem like a good guess -- with the iPhone, the accelerometer has been used in all sorts of interesting ways, and it's probably not far until Apple figures out a way to track movement in 3D space, either by moving an iPhone or a controller around, or as the piece suggests, by tracking our body in some way. Slimmer display screens and extra battery life will be in the future as well. And the article mentions solid state storage, but if our predictions for this year are any indication, Apple will try to move off the hard drive as much as possible, and start placing data for multimedia and other files in a cloud server, accessible via Internet whenever they're needed. Like I said, interesting thought experiment. What do you think Apple will be like ten years from now?

  • Ten years of BlackBerry

    by 
    Chris Ziegler
    Chris Ziegler
    12.28.2009

    The year is 1999. Bill Clinton is the President of the United States, gas is 94 cents a gallon, Bondi Blue iMacs are a staple in dorm rooms across the country, and Microsoft is trying to bring the desktop Windows experience to the pocket, pushing its Palm-size PC concept (after Palm had quashed the original "Palm PC" branding) on a world still feeling jilted by the failures of the Apple Newton. 3Com subsidiary Palm and its heavyweight licensee Handspring have figured out something interesting about the still-nascent PDA market, though: people like simplicity. If an electronic organizer does what it says it's going to do, keeps your information in sync with your PC, runs for forever and a day on a single set of batteries, and does it all with a minimum of fuss, people will buy. It's an exciting, challenging, and rapidly-changing era in the mobile business.

  • Sony's Jack Tretton sticks with 10 year message

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    05.14.2007

    As the sales figures continue to show that the PS3 ain't shakin' what its mama gave 'em, Sony's Jack "We're still waiting for our $24,000" Tretton speaks to the LA Times and brings us back the 10 year life cycle message. Tretton tells the LA Times, "We didn't get into PS3 for the first six months of 2007 -- we're into this for the next 10 years and beyond ... A million units one way or another at this point isn't going to worry us."Sadly, the optimistic Tretton quote was buried somewhere in the story. The first quote was actually from a 32-year-old tech savvy entrepreneur who pretty much echoes a choir of consumers at this point saying, "There's no compelling reason for me to buy it ... There aren't enough good games for it. And it's too expensive." Don't expect Tretton to talk price drop anytime soon.Kyoshi Shin of the International Game Developers Association is quoted saying, "When people talk about the PS3 on chat forums they say it's like going to a very expensive restaurant and not getting anything to eat." Maybe it's like a good expensive restaurant that takes time to prepare your meal? We hope to get our food soon though, we're getting hungry.