terraforming

Latest

  • An illustration of a dog trying his best to terraform a planet

    On Russian terraforming: The race to reshape our planet's future

    by 
    Shannon Lee
    Shannon Lee
    05.29.2020

    What would it mean to abandon Earth wholesale? The proposition to throw one’s hands up and forfeit our planet is a seductive one — things are looking pretty irredeemably grim.

  • NASA/Goddard Space Flight Center

    NASA proposes guarding Mars' atmosphere with a magnetic shield

    by 
    Jon Fingas
    Jon Fingas
    03.06.2017

    Ask scientists why Mars is cold and dead and they'll usually point to the death of its magnetic field some 4.2 billion years ago. Without that protection, solar winds gradually stripped it of most of its atmosphere. A NASA-led team, however, thinks there's still a chance to protect what's left -- and human explorers in the process. The scientists have proposed a magnetic shield that would sit at the L1 Lagrange Point beyond the planet, creating an artificial magnetosphere that would deflect solar winds and incoming radiation. Simulations even suggest that the atmosphere would get thick enough to melt carbon dioxide ice at Mars' northern pole, sparking a greenhouse gas effect that would melt water ice and restore some of Mars' oceans. Needless to say, that would be much friendlier to any long-term visitors.

  • The UAE wants an artificial mountain to increase rainfall

    by 
    Jon Fingas
    Jon Fingas
    05.02.2016

    Desert countries are frequently victims of their elevation. They tend to be mostly flat, making it tough for air to climb upwards and form rain clouds. The United Arab Emirates thinks there's a direct solution to this, however: make your own mountain. It's in the early stages of developing an artificial mountain that would force air upwards and create clouds that (with seeding) could produce additional rainfall. In theory, an arid landscape could become verdant over time.

  • Xsyon opens guilds, housing to F2P players

    by 
    Bree Royce
    Bree Royce
    10.17.2014

    Hardcore indie sandbox Xsyon introduced a free-to-play option almost two years ago, but the restrictions were brutal. Free players couldn't build in or terraform the world, and they couldn't lead guilds, which the game calls tribes. (Originally, they couldn't even join guilds at all!) But as of this week, Notorious Games has lifted some of those restrictions. In a press release issued today, the studio explained, Starting this week, new players can join the Xsyon community and start their own tribe for free. Creating their own homesteads, new free players can shape the land explore the game's extensive architecture system on their own, without the aid of other game citizens! If you're a free player chafing at ArcheAge's housing restrictions, well, here's a sandbox willing to accommodate you.

  • PvP sandbox Life is Feudal hits Steam early access next week

    by 
    Bree Royce
    Bree Royce
    09.11.2014

    Life is Feudal is one of several indie sandbox MMOs striving to become this generation's Ultima Online, and next week, you can actually play it... if you fork over a few bucks for early access, that is. The game unlocks on Steam on September 19th; existing alpha players will be able to claim their early alpha keys on Steam and partake in the smaller-scale, non-MMO test version of the game. Billing itself as a realistic medieval sandbox, Life is Feudal includes city construction and invasion, a freeform character building system, a single seamless world, terraforming, farming, crafting skills like cooking and alchemy, and full open PvP with looting. The developers maintain a document explaining how the game is similar to and different from other MMOs with such features, however. The game failed to reach its Indiegogo goals last year.

  • TUG prepares Survival Games servers

    by 
    Justin Olivetti
    Justin Olivetti
    10.18.2013

    TUG's hardcore survival mode will get its first iteration of testing with the so-called "Survival Games" coming to the beta in January 2014. The team is preparing limited, focused matches on special servers to experiment, refine, and polish its PvP systems. The Survival Games servers are a prelude to TUG's survival mode in which players are thrown onto a map and challenged to be the last man or woman standing. In addition to straight-up combat, these maps contain enemy NPCs and crafting resources. The shrewd survivalist might be able to fashion a weapon or trap on the fly to help gain an edge. As players engage in the Survival Games, the TUG team will be changing the rules constantly and allowing players to implement their own mods in order to develop the best final product. "No name handles, no global chat, and dead is dead," the team described the servers. "Expect some serious trolling from us in these matches... FOR SCIENCE!"

  • TUG alpha moves closer to multiplayer, terraforming

    by 
    MJ Guthrie
    MJ Guthrie
    10.12.2013

    It's been a little while since we've heard from TUG, the crowdfunded sandbox that moved from Kickstarter campaign to alpha testing in record time. But that doesn't mean that work hasn't been moving forward on The Untitled Game; in fact, there has been plenty of progress on the tech side of things. Devs released an update outlining the current systems being worked on -- namely, networking and multiplayer, a scripting sub-system, character and AI systems, and terrain modification tools. If everything goes smoothly, TUG alpha testers can look forward to playing together in creative mode in two patch cycles. Additionally, devs are "working on a host of fancy terrain modification tools, which will include things like chiseling, sculpting, odd shape blocks, etc." that will help TUG to lose that cube-only feeling. Hear all the details about these systems and more in the full progress notes.

  • MMO Blender: Jeremy's unholy MMO concoction

    by 
    Jeremy Stratton
    Jeremy Stratton
    06.22.2012

    Have you ever wished MMO developers could put away their checkbooks, pluck out the best bits of their respective MMOs, and weld them together to construct the megalopolis of MMOs? We do too! So today, we're launching a brand-new opinion column, MMO Blender, in which the Massively writers will mix and match their favorite features from existing MMOs for your amusement. But do our choices create a perfectly honed machine or a lumbering, speechless frankenstein of an MMO that deserves to be put out of its misery? First up: Livestreamer extraordinaire and Contributing Editor Jeremy Stratton with a potent, sandboxy blend of Fallen Earth, EVE Online, Lord of the Rings Online, and more. Wet your whistle after the break and look for more MMO Blenders from the rest of our staff in the coming weeks!

  • Perpetuum expansion coming May 30th, bringing terraforming, new land masses

    by 
    Jef Reahard
    Jef Reahard
    05.20.2012

    A couple of weeks ago, we told you about Perpetuum's new player-build settlements functionality and its new test server. Now, the devs at Avatar Creations have even more exciting news: an expansion! It's called Gamma Frontier, and Avatar calls it the biggest expansion since the game went live over 18 months ago. Player corporations will be able to build home bases, launch industrial projects, and colonize the new Gamma islands (not to mention defend them from invasion-minded players). The expansion also features extensive new terrain-shaping abilities. Avatar has given players full control over the land, including the ability to form hills, dig holes, and level the surrounding terrain as they see fit. Due to complications with pre-existing systems and landmasses, the terraforming capabilities are available only on the new Gamma islands (24 in total). Click past the cut to see a brief video of terraforming in action, then head to the Perpetuum website to read all the expansion details. [Source: Perpetuum newsletter]

  • Perpetuum expands the sandbox with player-built settlements

    by 
    Justin Olivetti
    Justin Olivetti
    03.31.2012

    Perpetuum's sci-fi sandbox is preparing to go from your basic Toys-R-Us plastic pool to a full-on professional playground setup in the near future. Its team of 10 developers are slaving away at creating 24 brand-new "Gamma" islands for players to colonize and fight over, as well as the tools with which to stake their claim. This chain of two-dozen islands will be the foundation for Perpetuum's Player-Built Settlements (or PBS, if you miss Sesame Street). Everything from the buildings to the land they're built on can be created and modified by players to make a real and lasting impact on the game world. Settlements will be color-coded to represent its parent corporation and are incredibly complex in regards to how the buildings are linked to each other. Of course, this being a PvP game, other corporations will certainly have motive to destroy and conquer enemy territory. [Thanks to Roy for the tip!]

  • Xsyon celebrates its first year of Prelude

    by 
    MJ Guthrie
    MJ Guthrie
    03.15.2012

    One year and counting. Crack open the waterskin and raise a toast to Xsyon: Today the post-apocalyptic sandbox by Notorious Games celebrates its first full year of launch. Well, the first year of the official launch of Prelude, a limited first release of the virtual world. Come to think of it, even that date seems a bit nebulous as the pre-order players in the first phase of Year Zero (basically beta) actually had their most significant change on March 11th, 2011 when the second phase launched and totems were introduced. Semantics aside, Xsyon has come a long way from that official first day. Unlike many games where gameplay is neatly laid out, this indie title gives players only the canvas and a few tools before setting them loose to fashion their world. As the year continued, additional tools were provided and the world became more vibrant and dynamic. Initially barren without any critters (other than your surviving neighbors) to hunt, the world is now populated with large creatures that roam the land, threatening the lives of travelers and hunters alike. Even the lay of the land itself is different as players manipulate and alter the terrain, build settlements, and plant trees. Communities are forming; groups are supporting and even entertaining each other. Civilization is slowly rebuilding. And that's only the beginning.

  • Some Assembly Required: Six must-haves for creative expression

    by 
    MJ Guthrie
    MJ Guthrie
    03.02.2012

    Creativity. It is expressed in so many ways in so many mediums. Art, literature, architecture, music, performance... I love it all, conventional and unconventional. Heck, I revel in it! Why do you think my work and recreation include gaming? Wait, gaming?! You betcha! Beyond the artistry of the developers, MMORPGs offer outlets for player creativity in a variety of ways. I am not ashamed to admit that the primary reason I delve into MMORPGs is not for the gameplay but to explore and experience the creative expression of others (and to express some of my own as well). In fact, finding and sharing that very creativity by championing and highlighting player-generated content is precisely what Some Assembly Required is about. Between (or in lieu of) the hacking, the slashing, and the plundering, players seize proffered tools in myriad virtual realms to build works of art, pen masterpieces, construct edifices, compose melodies, and take the stage, all within the pixeled confines of a virtual world. Unfortunately, not all games have adequate tools for such creative expression. While inspired players can make do if they must, having supporting features exponentially enhances a game (and positively affects retention). Thankfully, some games provide a few standard-setting features that -- in my opinion -- should be included in every game on the market. Here are six of those must-have features.

  • Some Assembly Required: Xsyon picks up speed

    by 
    MJ Guthrie
    MJ Guthrie
    02.03.2012

    Last year, I had the opportunity to meander around Xsyon for Choose My Adventure. Then, the game was still at the end of its beta phase. Now, with some time under its belt since release, the game continues to grow. And January has seen quite the growth spurt. I won't complain if the momentum that Xsyon has shown in the last month keeps up. Announcing multiple events and an architecture contest? Not to mention introducing new goodies? You go, game! Though it's small and indie, I am totally rooting for this title to succeed. Why? The main reason is that the game is reliant on player generated content: Instead of developers designing every aspect of the game, they built the world as a foundation and gave players the tools to go from there. This game is one of the few out there that offers many avenues for players to generate their own content and have a visible and lasting impact on the world around them. And just how is post-apocalyptic Earth shaping up with the players at the helm? This week, Some Assembly Required explores the once-ravaged land to highlight some of that generated content, from events (both player-run and developer sponsored) to small- and large-scale construction.

  • Choose My Adventure: The final countdown

    by 
    MJ Guthrie
    MJ Guthrie
    04.06.2011

    Your voices were heard! At least, I do hope those are your voices I've been hearing in my head... they are telling me to do things. And I listened. I am instructed to listen to the voices. The voices can't hurt me, right? Well, maybe not the voices themselves, but since they chimed in on experimenting with combat, I know I am about to get hurt some! This week concludes our foray into Xsyon for Choose My Adventure, but I dare say it does not end my time there. Although the game does not fit the standard mold of MMO fare today, it has been quite enjoyable and a great change of pace. I have kept myself entertained with my adventures in-game and I still look forward to logging in each time (minus the apprehension as the combat loomed closer). Take a (final) hike past the cut for the results of our look at combat, some final impressions on the game, and a sneak peek at your next CMA guinea pig.

  • Choose My Adventure: I've been digging on the homestead...

    by 
    MJ Guthrie
    MJ Guthrie
    03.23.2011

    All the live long day! Sing it with me now... There really is something to be said for creating your own world. How many of you gamers out there have just ached for a MMO game in which you could truly affect the world instead of rolling along on a predestined path that is the same for everyone? As I delve deeper into Xsyon, that is what I find -- a world where my actions have real meaning. A world where we can change not only the political and economic landscapes but the literal landscape. For Choose My Adventure this week, you, the Massively readers, decided that I shall work on my architecture skills and place a homestead (thereby allowing me to terraform). This really highlights some of the most unique features of the game. Although I dove into these new tasks with gusto, I now know why olden-day manual laborers sang songs during their work -- there is serious need of brain stimulation during long, monotonous labor. And building a new world from the ground up is seriously a long and slow process. If nothing else, Xsyon is not a game for the instant-gratification crowd. Which is all the better, in my opinion. For a deeper look at terraforming, crafting, and general life in the Tahoe Basin, build a bridge over the cut and check out where our adventures led this week.

  • Choose My Adventure: And so it began... again

    by 
    MJ Guthrie
    MJ Guthrie
    03.16.2011

    Well, this week has certainly been interesting. And by interesting, I mean not really usual. Then again, if any of you know me very well, that really should not come as much of a surprise; normal and MJ usually do not coexist in the same stratosphere. I am also not one to shy away from the untrodden path, and I tend to take off on my own tangents. Who needs easy when you can have interesting? Perhaps this quality alone made me a decent match for tackling the world of Xsyon for this round of Choose My Adventure. That, and a measure of patience. In my first true week of playing Xsyon, I really didn't get to "play" much of anything. Not in any sense of the word that most MMO gamers would be familiar with. That isn't to say that I didn't have any fun; on the contrary, I really enjoyed the time I did get in, and I look forward to really digging my toes into that rich Tahoe soil. Well, my shovel, really. So what were the unusual circumstances surrounding my first adventures? Hike past the cut for a deeper look at the week and some helpful tips for anyone planning to jump into game come launch.

  • Choose My Adventure: It's ALIVE!

    by 
    MJ Guthrie
    MJ Guthrie
    03.09.2011

    Alrighty folks! I have consulted the crystal ball (polls) and now have the answer we have been so anxiously awaiting: It was Mr. Green, in the study, with the candlestick! Er, wait... sorry, let me just dust it off a bit. There we go. Actually it's armed MJ in Secret Cove with a shovel! Go terraforming. Thanks to your votes, we have the backbone of the next Choose My Adventure guinea pig. For the most part, you Massively readers were pretty unified in your support; armed combat and terraforming led by a landslide, while Secret Cove and architecture also maintained significant leads. The only choice that was a close call was the second skill -- scavenging beat out hunting by a mere three votes. Although we had plenty of choices for our polls, they didn't come close to covering the choices that must be made when creating a character before we ever set foot into the game world. Age, birthday, stat points, and multiple choices to create skin color are just some of the other choices the greet a new player in Xsyon. Follow me past the cut to get an in-depth look at the creation process and to meet your guide/puppet/object of amusement in the land of Xsyon. Tahoe, ho!

  • Choose My Adventure: Destination - Apocalypse now

    by 
    MJ Guthrie
    MJ Guthrie
    03.02.2011

    So my bags are packed (what exactly do you pack for an apocalypse? I vote toothbrush, regardless!) and I'm setting out for the Lake Tahoe region. Yup, our itinerary is set -- Xsyon has won the hearts of the readers for this next escapade in the Choose My Adventure series. I find this kind of exciting, as I grew up frequenting this area out here in the real world and look forward to seeing it represented in the game. Now, I have a confession to make: I watched the vote carefully. Too carefully. OK, I was obsessed with it! I don't think I can even tell you how many times I clicked refresh in one day; it was quite addicting to watch the numbers creep up as the readers cast their votes. And since six weeks of my life was on the line, I had a vested interest in the outcome. At least, that's how I tried to rationalize my maniacal refreshing. Xsyon commanded the lead straight off, but Pirates of the Burning Sea had a good showing and maintained a solid second place throughout the contest. Four games kept running neck-and-neck: DC Universe Online, Earthrise, EVE Online, and LEGO Universe. I admit to rooting some for the underdogs as well -- each game has special and unique features I would enjoy delving into. Think about it: Can you imagine life as a LEGO? But in the end, no one could topple the promise of a vast wasteland filled with mutants and an empty canvas for players to fill in. So now that we have the setting, all we need is the character. Unlike many games, Xsyon demands that you pick things such as your crafting skills at character creation, so please forgive the number of polls attached to this week's article. Head on past the cut to learn a bit about Xsyon and vote to make me build the CMA creature of your bidding!

  • Massively Exclusive: Jordi Grau Davis answers our Xsyon questions

    by 
    Jef Reahard
    Jef Reahard
    01.06.2011

    With Xsyon's impending release date just around the corner, we thought it was high time we sat down and had a chat with the brains behind the indie post-apocalyptic sandbox. Notorious Games' Jordi Grau Davis was kind enough to answer a few of our questions relating to the game he's wanted to make "since I first sat at a computer," and he has a lot to say about Xsyon's unique features and how it differs from other PvP-enabled sandbox titles. Join us after the cut for all the details.

  • Planet Calypso debuts their new mission system with a bang

    by 
    Seraphina Brennan
    Seraphina Brennan
    02.19.2010

    A literal bang, actually. Not only has Planet Calypso updated to version 2010|01 (their new system uses the year and update number, rather than version number) but they've also had a small volcanic eruption that's changed part of the map. Blizzard, eat your cataclysmic heart out. While the newly re-terraformed area of Cyclops has been visually improved by the team and patched in under the 'guise of a volcanic explosion, the version update also brings the anticipated mission system to Calypso. The mission system, which is in a public beta, more or less, is only currently offering 5 tutorial missions to newbies landing on Calypso for the first time. Once you complete those five missions, be sure to offer your feedback in the survey that pops up at the end. That information will be used to make more missions for higher level players, so don't be stingy! Also, there's fish. Remember those fish we showed last time? Yeah, those fish. If you value your ankles, you'll watch where you swim.