text-based

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  • MMO Blender: Game of Thrones, MUDs, and the perfect quest text

    by 
    Beau Hindman
    Beau Hindman
    04.19.2013

    Nothing seems to suck me into a game more than a good story. The brilliant thing is that the story doesn't have to be complicated or intense as long as it's original and easy to follow. I want characters to meet, locations to discover. I need to immerse myself into a story more than I need to raise a level or obtain powerful loot. In this edition of MMO Blender, I wanted to use three main games as prime examples of systems that, when combined together in some form, would deliver the best story-driven experience I can imagine. There are several factors to consider: story, movement, character, and interaction. I want to use War of Dragons as an example of movement in a mostly text environment, Gemstone IV for character and interaction, and Game of Thrones Ascent for story. Hopefully, when I am done, I'll have convinced someone to give me a few million dollars to create this dream MMO.

  • All of the Zorks down 40 percent on GOG this weekend

    by 
    Griffin McElroy
    Griffin McElroy
    08.12.2011

    Do you prefer the text-based, imagination-requiring Zorks of yore, or the slightly more recent (but still wicked old) adventure game Zorks? Guess what: It doesn't matter! You're buying all of them, because the entire Zork franchise is 40 percent off today on the GOG storefront.

  • Splashing through the MUD and the MUSH

    by 
    Shawn Schuster
    Shawn Schuster
    01.12.2009

    Before forum trolls complained of bad graphics or crappy voice acting, there was text-based gaming. Progressing from the success of games like Zork and Hitchhiker's Guide to the Galaxy, the multi-user dungeons (MUDs) and multi-user shared hallucinations (MUSHes) were our best methods of roleplaying and interacting with other people from across the globe. Without these original text-based experiences, we would not have any of the MMOs we have today.To pay homage to this fact, Kaila Hale-Stern at Gawker's io9 writes a telling narrative of the old days in MUDs and MUSHes. PernMUSH, a MUSH based on Anne McCaffrey's Dragonriders of Pern series was (and still is) an extremely popular online hub for roleplayers. This story tells of Kaila's experiences with PernMUSH and how magical they were "for a sixteen year-old with a 36kbps modem and a family phone line." Be sure to check out the pages of comments as well, as they each tell their own memories of the birth of online gaming and roleplaying.

  • Estiah: Text-based MMO adventures?

    by 
    Shawn Schuster
    Shawn Schuster
    06.06.2008

    Who needs pesky graphics and immersively realistic environments anyway? Estiah is a new browser-based MMO that is completely free and approaches the usual online gaming experience from a bit of an "old school meets new school" angle with the fact that it is mostly a text-based adventure. Aside from the battle animations which take on a card game feel, and the world map, the rest of the game is strictly text-based.Now you may be wondering why we would cover something like this here at Massively, but let's take a look at just a few of the game elements to determine how massively multiplayer it really is. PvP: Check! Battle other players in your daily traveling adventures, or head out to the arena looking for a fight. There's even an achievement ladder. Auction House: Check! You can travel between cities to buy and sell goods to other players. Raid Grouping: Check! You can actually join up with your friends to take on dungeon raids for that very best loot.

  • Crackwhip, your source for MUD-style D&D gameplay

    by 
    Akela Talamasca
    Akela Talamasca
    03.31.2008

    One of the greatest things about the Web is that there's no such thing as obsolescence. Anything you have ever loved is out there, somewhere, waiting for you to find it and love it again. Such is the case with old-school MUDs, where virtually everything, from gameplay to character creation, is text-based. Well, the creators of Crackwhip have been missing those days, so they've brought the glory back with their browser-based text adventure. Alongside the text you'll find simple graphics that represent objects, areas, and characters from the game. Additionally, these guys understand addiction -- from the press release: 'Want to play CrackWhip at work? No problem; at the top there are check boxes, uncheck these to turn graphics off, this way your computer screen will not reveal graphics as you quest for glory and coinage at your place of work.' Ironically, of course, those of us with jobs that are somewhat graphics-rich will be firing off a huge flare when our supervisors see a text-only screen.Regardless, if you've been pining for the days of yore and want to return to a time when imagination was the killer app, check out Crackwhip.

  • How the MMO crawled out of the MUD

    by 
    Mike Schramm
    Mike Schramm
    11.04.2007

    Clockwork Gamer has a good juicy post up about how MMOs first learned how to do things from MUDs, and since today is Old School Day, I thought it was appropriate. Wait, you haven't heard of Multi-User Dungeons? If you've never played one, you'll probably be shocked that they used to fascinate people-- imagine an old-school computer, with its green text on a black screen, dialing into another computer and entering a text-based virtual world. As in, you dial up your favorite BBS, and a message greets you "You are in an inn. There are exits north and west," and from there, you type in words telling the computer what to do, while other users play the game with you. You can try the whole thing with the java client here if you want.A far cry from the virtual worlds we know today, yes, but that's where it started. CG actually focuses on the higher level of things (in many MUDs, players could actually form guilds, and wander around the world together-- "go north"-- killing dragons-- "attack dragon with great mace"), but even the most basic of MMO thrills was originated in the MUD world. "Seeing" a virtual character pass through the room you're in ("Kingofworld enters the room. Kingofworld leaves the room.") was a thrill, because you knew that there was someone else, looking at a screen just like you, behind that character. On the other hand, as CG points out, there were a lot of things that MUDs could do that graphical MMOs can't nowadays.

  • Text-based game used to promote book

    by 
    Kyle Orland
    Kyle Orland
    09.21.2006

    Using interactive games to promote products online is nothing new, as anyone whose ever had to "punch grandma to win a FREE PSP*" well knows. But Random House is taking a bit of a different tact, using an interactive fiction game to promote their new title The Glass Book of Dream Eaters.The two text-based mysteries, coded using the INFORM engine, let players take control of either wealthy plantation heiress Celeste Temple or assassin Cardinal Chang. It may not be quite as thrilling as boxing grandma, but both games provide some engaging, super-old-school fun for a lazy Thursday afternoon.* - Free PSP requires signing up for like a million free trials and promising us your first born child.[Via Grand Text Auto]