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  • GDC09: 'Cloth' becomes Havok's fastest selling product

    by 
    Griffin McElroy
    Griffin McElroy
    03.26.2009

    Havok has produced a number of extremely popular software development kits and tool sets for developers to implement in their titles, though a surprising newcomer recently became the company's fastest selling product to date: "Cloth," an engine for processing movement in garments, hair and skin, is apparently all the rage. THQ sang the tool's praises at GDC, saying it allowed the publisher to "quickly generate and visualize high quality cloth assets" for its upcoming title, UFC 2009 Undisputed.The engine, which launched in March 2008, should start appearing in games released this spring. In short, virtual clothes are going to be way prettier this year. Who's not excited about that?

  • A look at World of Warcraft's unique characteristics

    by 
    Kyle Horner
    Kyle Horner
    11.14.2008

    With Wrath of the Lich King imminent, we thought it would be a good idea to take a short look at just what has made and continues to make World of Warcraft so different than many other MMOs and whether or not it still retains that oh-so-different sheen. After four years of being pretty much the biggest dog in the yard, does World of Warcraft still bring new ideas to the table? Click below to find out what we think.