tg-16

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  • VC in Brief: Castlevania: Rondo of Blood (TG-16)

    by 
    David Hinkle
    David Hinkle
    03.16.2010

    As far as imports go, Castlevania: Rondo of Blood is a pretty sweet one. For $9, it's a great game to add to any Castlevania fan's collection and plays quite well on the Wii: casual players get a forgiving save structure and stage system, while the hardcore fans get the same tried-and-true gameplay. Rondo of Blood is suited for quick pick-up sessions or even long marathon outings. Basically: you should play this game. It's good -- seriously good. Castlevania: Rondo of Blood (Turbografx-16 CD-ROM, 1 player, 900 Wii Points) Every week, we like to check out what's new on the Virtual Console. We offer VC in Brief as a sort of taste to help you decide whether or not you would want the game in question. We also toss in our own two cents because we're pushy jerks like that.

  • Nintendoware Weekly: Sparkle Snapshots, Fighting Street, Carnival King & more

    by 
    JC Fletcher
    JC Fletcher
    11.02.2009

    Nintendo actually released a respectable number of downloadable games this week: 8 games across Virtual Console, WiiWare and DSiWare. You may have even heard of some of them! As far as we can tell, the highlights of the week are a DSiWare photo decoration app and the embarrassing parent of the Street Fighter series. Hit the post break and find out if any of the many offerings are what you were looking to drain your Nintendo Points on.

  • TurboGrafx-16 comes to iPhone (unofficially)

    by 
    Randy Nelson
    Randy Nelson
    05.29.2008

    Attention "jailbroken" iPhone owners: Touch Arcade reports that it's now perfectly okay to Bonk your wunderphone without having to worry about its purty glass screen cracking. Emulator author ZodTTD (shall we kneel before him?) has ported the nifty TurboGrafx-16 emu, Temper, to iPhone as – wait for it – temper4iphone.Temper was originally developed for the South Korean GamePark 2X handheld and ran ROM- and CD-Based titles designed for NEC's 16-bit system, which was a smash in Japan (as the PC-Engine) but enjoyed modest success in the West under its Turbo-fied moniker. As you can see from the embedded video, the emu is already plenty impressive. Unlike its GP2X counterpart, there's no support (yet) for CD-based game images, but compatibility with TG-16 ROMs (if you don't own the game, don't download em, 'kay?) is said to be high. Like previous emulators ported to iPhone, the retro console's controls are recreated on the touch screen. Apple is expected to launch its "2.0" refresh of the iPhone along with the iPhone App Store in just a couple of weeks, and we'd be jazzed to see a proper Virtual Console-esque suite of "sanctioned" emulators offered for download via the service.[Via TUAW]

  • Wii Warm Up: Through rose-tinted glasses

    by 
    Chris Greenhough
    Chris Greenhough
    05.10.2008

    The appeal of the Virtual Console is obvious: nostalgia. The VC is jam-packed with memories from yesteryear, spilling over with wonderful software that defined our childhoods. But it isn't all lollipops and puppy dogs. Nostalgia can also be very misleading, and some of those packets of data you download from Nintendo's service can end up souring childhood memories. Personally speaking -- and this will probably sound like heresy in some quarters, so brace yourselves -- I was left disappointed by Mega Man 2, a game I adored as an eleven-year-old, but one that now seems slightly dated, with its repeated leaps of faith and enemies that like to spawn directly beneath you. On the other hand, a game such as Super Mario Bros. 3 still feels like a breath of fresh air, almost two decades after it was released. Thinking about this some more, we have three questions for you. One: which Virtual Console games don't hold the same magic for you as they once did? Two: have any titles aged better than you suspected they would? And three: have you ever held off from downloading a certain game, concerned that it may ruin one of those precious childhood memories?

  • VC Friday: Cho Aniki and the return of the Neo Geo

    by 
    Chris Greenhough
    Chris Greenhough
    05.09.2008

    We were already totally pumped about getting Cho Aniki on the European and Aussie Virtual Consoles, but our faces lit up when we saw what else was lying in store for us this morning. Metal Slug is the first Neo Geo game to appear on the download service since December 14th, but what a comeback!From a value-for-money perspective, we'd still recommend picking up Metal Slug Anthology (especially now that it's so cheap), but it's great to see SNK's classic series represented on the VC (and this version even has Classic Controller support). Puyo Puyo 2 and TurboGrafx billiards title Break In complete this week's line-up. Cho Aniki -- TurboGrafx-16 -- 900 Wii Points Metal Slug -- Neo Geo -- 900 Wii Points Break In -- TurboGrafx-16 -- 700 Wii Points Puyo Puyo 2 -- Mega Drive -- 900 Wii Points Hop in your Slug and blast your way past the break to see all four in action!

  • VC Friday: The Hanabi Festival returns! [Update]

    by 
    Chris Greenhough
    Chris Greenhough
    05.02.2008

    An immensely pleasing sight greeted our bleary eyes when we inspected the PAL Virtual Console this morning -- the revival of last September's Hanabi Festival! What does that mean? Simple: for the next few weeks, the VC will feature games that were previously unreleased in Europe or Australia, which we suppose justifies the slightly higher price tags.Best of all, we're promised that this will continue for the next few weeks. Wonder what else we'll get? Here are this week's trio: Columns III: Revenge of Columns -- Mega Drive -- 900 Wii Points Final Soldier -- TurboGrafx-16 -- 700 Wii Points Gradius II Gofer no Yabou -- TurboGrafx-16 -- 900 Wii Points As usual, make the jump for footage of all three.[Update: There's much excitement here, as further inspection of Nintendo's press release reveals that Speedos-clad TurboGrafx-16 shooter Cho Aniki will be one of the future Hanabi Festival releases!]

  • Five TG-16 games coming to VC next month

    by 
    Eric Caoili
    Eric Caoili
    03.30.2007

    Not to be outdone by Capcom's Virtual Console plans revealed earlier this week, Hudson has announced five TurboGrafx-16 games coming to the the North American shopping channel this April: Battle Lode Runner, Bonk's Revenge, Bravoman, Dragon's Curse, and Shockman.Bonk's Revenge builds upon the original adventure's headbutting formula, adding more complex levels and tightened graphics. Battle Lode Runner gets a similar visual upgrade from its Commodore 64 trappings, and it even features multiplayer action.Dragon's Curse, or Wonder Boy III: The Dragon's Trap in Japan, should be available to purchase by next Monday. Players will be able to take on the forms and powers of five different creatures in this side-scrolling RPG, questing to regain their original human body. Bravoman and Shockman sound like Mega Man spin-offs, and you wouldn't be too far off with that assumption! They're both action-platformers overloaded with robots and larger-than-life bosses.All five of the Virtual Console games will be priced at 600 Wii points.

  • Hudson celebrates the 20th anniversary of the PC Engine

    by 
    JC Fletcher
    JC Fletcher
    03.16.2007

    2007 is the twentieth anniversary of the PC Engine (the Japanese Turbografx-16) and Hudson, who co-created the console with NEC, is honoring the little console and its little HuCards in two ways this year: By releasing lots of awesome games on the Virtual Console, and By featuring a multipart PC Engine retrospective on their home page We're so happy to see the Wii bringing the PC Engine back into the limelight. It brought us a lot of games that deserve a second look, and deserve to be played by a new audience. Please, tip your hat to NEC and Hudson's masterpiece. Go check out the first part of the article, and then check out some Turbo games on the VC if you haven't already!

  • Virtually Overlooked: Ninja Spirit

    by 
    JC Fletcher
    JC Fletcher
    03.15.2007

    Welcome to our weekly feature, Virtually Overlooked, wherein we talk about games that aren't on the Virtual Console yet, but should be. Call it a retro-speculative.This is the second time we've ended up following a theme from week to week in these features-- in this case, we wanted to talk about Ninja Spirit for the Turbografx-16, and didn't remember until we started researching that, like last week's Photograph Boy, Ninja Spirit was developed by IREM.The best way to describe Ninja Spirit for people familiar with Virtual Console games is "The Legend of Kage, but good." And we say that as fans of Kage.

  • Hudson talks Dungeon Explorer VC delay

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    01.02.2007

    Hudson's Dungeon Explorer missed its target launch date yesterday, leaving Urban Champion (NES) and Baseball (NES) to represent Wii Virtual Console's New Years releases. The muff doesn't sit well with TurboGrafx-16 fans who have already suffered through two Hudson VC blunders: a broken Military Madness and a pricey R-Type.Speaking on Dungeon Explorer's tardiness, Hudson's John Master Lee cited "funky things" (bugs) appearing during last-minute tests. Lee wisely avoided suggesting a new release date, saying only that an update on the game's condition would be "coming soon."

  • Christmas sees first VC price increase

    by 
    Kyle Orland
    Kyle Orland
    12.25.2006

    Wii owners waking up this Christmas morning expecting to download some classic space 'shmup goodness might be a little surprised at what they have to pay to get it. R-Type, released today on the Wii's virtual console, is the first TurboGrafx-16 game to be available for 800 VC points instead of the normal 600.This didn't come as a total surprise: Nintendo casually mentioned last month that virtual console games merely "start at" the now-standard point levels (NES: 500, TG16: 600, SNES/Genesis:800, N64:1000). They also mentioned the R-Type price specifically in a press release last week, but our eyes glazed over and we misreported it at 600 points. Silly us... we thought the price used in six other TurboGrafx-16 games so far would carry over to the seventh.While R-Type is a bit more popular than a similar game like Super Star Soldier, we can't help but wonder why Nintendo chose this game to break out the first price hike. While a 200 point increase isn't too outrageous, we can only hope this does not represent the start of a trend in ever-increasing virtual console prices.

  • 2 more TG-16 VC games revealed

    by 
    David Hinkle
    David Hinkle
    12.08.2006

    The folks over at Bits Bytes Pixels Sprites have discovered that two new Virtual Console games, as of now unannounced, will be headed to the Wii sometime in the near future. See, in poking around Hudson Entertainment's website, they found pages for both Alien Crush and Dungeon Explorer, mentioning their inclusion into Nintendo's Virtual Console line of games. For the unaware, Alien Crush is a pinball title with an extra-terrestrial theme, where Dungeon Explorer has playing as Detective John Gutter, a tough-as-nails cop with a dark past. As witness to a rather disgusting murder with no evidence left on the scene beside your testimony, you have 48 hours to find the one responsible before your fellow police officers toss you into the slammer.OK, we're kidding. You do, in fact, explore dungeons. [Via Joystiq]

  • Nintendo promises four VC games every Monday

    by 
    Kyle Orland
    Kyle Orland
    12.02.2006

    After a bit of an inconsistent start, Nintendo has finally decided to standardize the release of classic game downloads on the Wii's Shop Channel. Starting this week, the company will make available four virtual console downloads every Monday at 9 a.m. Pacific time. The following titles will be available on Dec. 4: Donkey Kong Jr. (500 Wii points - NES*) Victory Run (600 points - TG-16) Columns (800 points - Genesis) Ristar (800 points - Genesis) While we're happy to see Nintendo add some regularity to the release of new content, we can't help but wonder why there have been so few SNES and N64 games announced for the virtual console thus far. Is Nintendo trying to hook new users with lower-priced, older games, or are they just reluctant to put out downloads that require a Gamecube pad or a somewhat-hard-to-find classic controller? Or neither. Or both. Or something else! Hooray for rhetorical questions!* - Mistakenly listed in the press release as SNES[Via Gaming Bits]