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  • Warring perspectives on account-wide achievements

    by 
    Olivia Grace
    Olivia Grace
    09.09.2012

    Yesterday, with a speculative post on twitter, I unwittingly started a bit of an argument between a few of my friends about the 5.0.4 changes to achievements. I didn't mean to, I had been reading the comments on The Queue and was not hugely surprised to note that I was not the only person who wasn't jubilant at the changes. I am ever the partisan, and try to consider both sides of every argument when making a decision, but at this point I can't quite decide whether I like the new achievement system or not. Why? Well, let's see. Making the meaningless less meaningful I was kind of upset at the changeover from Wrath to Cataclysm at the disappearance of the Wrath and earlier talent trees. If you weren't around for those, they were gigantic behemoths of talent trees, far larger than the Cataclysm ones, and featuring far more talents that addes 1% damage onto something, or reduced a cast time or cooldown by some insignificant amount. I didn't miss them because I mourned the loss of any particular aspect of them, or felt they were more complicated or clever, but because getting a talent every level made going from 23 to 24 feel like something meaningful.