The-Conduit

Latest

  • The Conduit HD coming to Tegra-powered Android devices March 14

    by 
    Mike Suszek
    Mike Suszek
    03.03.2013

    High Voltage Software recently announced a port of the single-player levels from Wii shooter The Conduit to Tegra-powered Android devices. Called The Conduit HD, the game will land on the Google Play store on March 14, offering the first two levels for free to players.The rest of the single-player campaign can be purchased for $4.99, or players have the option of buying levels three through six and seven through nine in two separate packs for $2.99 apiece. While TegraZone notes that the game will be compatible with GameStop's tablet controller, there's no mention of it supporting Nvidia's Project Shield handheld system. %Gallery-180299%

  • Report: High Voltage bringing Conduit to 3DS

    by 
    Andrew Yoon
    Andrew Yoon
    02.05.2011

    High Voltage's love affair with Nintendo continues. Although the studio is still wrapping up work on Conduit 2, it already has plans to bring the franchise onto the 3DS where chief creative officer Eric Nofsinger believes the company can "be a shining star." Like on the Wii, the 3DS library isn't really bursting with high-profile FPS titles. According to Nofsinger, the results of their early prototyping have been "very good," saying that "we're going to be able to have something very close to this [Conduit 2] on the 3DS probably by GDC." Much of the engine used in the Wii game can, seemingly, be pulled over from the console to the handheld. Although the team is working on a Conduit game for 3DS, the game hasn't secured a publisher yet. "I would guess that Sega will be interested," Nofsinger told Eurogamer. "At DICE, the conference in Vegas that's coming up, we'll probably have some more chats."

  • Preview: Conduit 2

    by 
    David Hinkle
    David Hinkle
    06.16.2010

    The High Voltage representatives showing off The Conduit 2 behind closed doors at the Sega booth were quick to admit that the first game may not have lived up to the hype. While they were incredibly proud of what they created with that game, they admitted there was plenty of room for improvement -- generic, repeating waves of enemies were just one of the frank criticisms they had for their game. The sequel would afford them opportunity to correct these shortcomings. And then we were thrust into the demo. %Gallery-95380%

  • High Voltage: It's just 'Conduit 2' now

    by 
    JC Fletcher
    JC Fletcher
    04.10.2010

    In a Nintendo Life interview, producer Jason Olson clears up something regarding the title of the sequel to last year's The Conduit: it's less definite now. "It's Conduit 2. The 'THE' got a bit clunky – too much of a mouthful – and we always referred to it as Conduit 2 internally. It flows better and just kinda stuck." Of course: now that there are two of them, each is just a Conduit. Olson also offered some details about the revamped multiplayer. Perks will now be available, which will allow players to customize their characters significantly. "If I wanted to be a medic, for example, I'd probably pick Reverse Damage (Shooting allies heals them), Field Medicine (Doubles revive times), and Robot Legs (Unlimited sprint) among my perks. If I wanted to be a tank, I'd pick Heavy Armor (Damage reduction at a cost to movement speed), Ammo Belt (Two extra magazines), and Improved Bullet Damage." And you'll be able to set up two sets of abilities, so you can switch quickly.

  • The Conduit 2 to address online multiplayer hacking

    by 
    JC Fletcher
    JC Fletcher
    04.01.2010

    Okay, so The Conduit 2 has new locations and new multiplayer modes. No one's complaining about that. However, anyone who spent any time with the first Conduit really only wants one thing for the sequel's multiplayer: less cheating. Luckily, developer High Voltage agrees. In a Q&A session on Sega's blog, High Voltage's David Pellas identified three aspects of the first game he didn't like: "Simple level design, online hackers and the cliffhanger ending" -- and then, when asked if The Conduit 2 would fix these issues, he said, "Yes, yes, and yes." In other words, you should be able to get in at least one really good day of online multiplayer before someone figures out how to hack the new game.

  • Sega releases first screens and details of The Conduit 2

    by 
    JC Fletcher
    JC Fletcher
    03.31.2010

    Following its unveiling in Nintendo Power magazine, The Conduit 2, High Voltage's second pass at a Wii FPS, has been officially announced by publisher Sega. Due this fall, The Conduit 2 expands the venue for the serie's action from Washington, D.C. to a variety of locations across the world. The game also adds "all-new" online and couch co-op modes, including Team Invasion Mode, a 4-player split-screen mode that can be played online or off. The 12-player online competitive play now benefits from "larger and more intricate indoor and outdoor battlefields," and retains the Wii Speak functionality that so few games employ. Turn your All-Seeing Eye toward Sega Europe's blog to see the first screenshots.

  • The Conduit 2 coming to Wii

    by 
    Justin McElroy
    Justin McElroy
    03.30.2010

    No, that's the first game. As you Nintendo Power subscribers and purchasers will learn (if you haven't gotten the latest issue already) High Voltage will be bringing its flagship franchise back to the Wii this fall with The Conduit 2. GoNintendo has a ton of details from the magazine's upcoming feature, but we're only providing the highlights, in case you plan on reading for yourself. In short: It's due this fall, it picks up right where the first left off and it's embracing its sci-fi vibe more than the first game did. Like we said, plenty of details are forthcoming; however, at the moment, it sounds like High Voltage is hoping to ratchet up pretty much every aspect of the first game. Here's hoping we have some official assets for you soon.

  • High Voltage Studios reveals The Grinder to be multiplatform

    by 
    Ben Gilbert
    Ben Gilbert
    02.05.2010

    Speaking exclusively with IGN, The Conduit developer High Voltage Studios has revealed its upcoming game The Grinder to be heading to the Xbox 360, PlayStation 3 and PC, as well as the Nintendo Wii. Previously announced as another of HVS' exclusive games for the Wii aimed at teh hardcorez, the game will now end up on every console, which "allows us [High Voltage] to show off what our company can really do and get it into the hands of the most gamers." While we're inclined to argue that most gamers' hands are in possession of a Wiimote and Nunchuk (at least that's what the numbers tell us), moving to the other consoles is a fairly understandable choice given the relatively low sales of HVS' previous Wiisclusive title. "We are extremely proud of the sales for The Conduit, with over 350,000 copies sold, numerous 'best-of 2009' nods, and over a million hours played according to the Nintendo Channel," noted CEO Kerry Ganofsky. From the interview, it appears that the studio's proprietary game engine ("Quantum 3") will also be heading to the other consoles. Does that mean a Conduit port to the 360 and PS3 is in the cards? Hopefully we'll find out when we next see HVS at the Game Developer's Conference this March. In the meantime, we've embedded a new trailer after the break.

  • Sega 'probably not' making more hardcore Wii games

    by 
    Justin McElroy
    Justin McElroy
    01.04.2010

    Sega gave it the old college try in 2009, reaching out to "mature" gamers with the likes of MadWorld, The Conduit and House of the Dead: Overkill. But after none of those made much of an NPDent, it would seem the publisher may be abandoning the practice. While speaking on the performance of those games during the 4 Guys 1UP podcast, Sega of America studio director Constantine Hantzopoulos said, "That begets the question, you know, are we gonna do more mature titles for the Wii and it's like ... probably not." Hantzopoulos then pointed to the poor performance of Dead Space: Extraction on the Wii, saying he had been using it as a litmus test for the potential of mature titles on the platform. In other news, Sega has apparently decided on "be a little more arrogant" as its New Year's resolution.

  • Nintendo's Aonuma pitched Link's Crossbow Training 2

    by 
    Ben Gilbert
    Ben Gilbert
    12.26.2009

    Aside from efforts like The Conduit and Call of Duty: World at War, Nintendo's Wii hasn't exactly enjoyed a glut of capable FPS titles. According to a recent interview with games™ (via NowGamer), Zelda director Eiji Aonuma recognizes this -- and sees great potential for fixing that problem in Link's Crossbow Training, the pack-in minigame included with the Wii Zapper. "To tell you the truth, I actually wanted to create Link's Crossbow Training 2 ... I thought that we should do something more and better in the field of the first-person shooter." Wait, haven't we heard this before? Unfortunately for Aonuma, the execs above him at Nintendo didn't think much of the idea, nixing it in favor of a completely new entry in the Zelda series. "I was thinking that maybe we could intensify the multiplayer mode ... [but] a lot of people inside Nintendo insisted that I should work on a new Legend of Zelda title." We're sorry about that, Mr. Aonuma! And to the Nintendo executives who killed a sequel to Link's Crossbow Training, we'd like to personally thank you.

  • The Conduit on sale for $12 at NewEgg

    by 
    David Hinkle
    David Hinkle
    12.08.2009

    Given that The Conduit was neither a commercial nor critical success, you may have passed on the once hyped shooter from High Voltage. NewEgg looks to be clearing out some end-of-year inventory and those boxes of The Conduit have got to go! For a mere $12 (shipping's free), the game's yours and, while not the best bang for your buck, the bargain buy could be justified in so much as The Conduit represents a valiant, if flawed effort to build a sound FPS for Wii hardware. Or, maybe you're just looking for a cheap gift for your little bro. Bingo, this is it. [Via Go Nintendo]

  • The Conduit Wii case mod much cooler than actual game

    by 
    Richard Mitchell
    Richard Mitchell
    10.06.2009

    If you own more than one console, there's a sizable chance that you found The Conduit underwhelming. A commendable effort, sure, but not the world-rending behemoth we were all hoping for. That said, if you own multiple consoles, you probably also have enough money to afford a sweet custom rig. Thus we present a custom Wii dedicated to High Voltage's good ol' college try. While it might appear to be little more than a Wii with a face painted one side and a logo plastered on the other, the real magic happens when you turn it on, causing it to light up so very prettily. See it all in the detailed (and vaguely sensual) video after the break. [Thanks, John]

  • Sega: Giving up on hardcore Wii games would be 'arrogant'

    by 
    JC Fletcher
    JC Fletcher
    08.13.2009

    Sega's Mike Hayes assured Wired that the company still plans to make "core" games for the Wii, despite the relative lack of success of MadWorld. For one thing, its other games are doing well, in his opinion. "We actually regard The Conduit as a success," he said. "We shipped 300,000 units, sold through half of those and now it's at the point where it's selling consistently at a time when Wii sales are generally depressed in the marketplace."Despite somewhat disappointing sales Stateside, Hayes also told Wired that The House of the Dead: Overkill "did really well in Europe." As for MadWorld, Hayes doesn't think one game's failure is enough to close up shop on the Wii. "The thing that we're saying is, Sega would be extremely arrogant to have a title that didn't do as well as we thought on a platform and then say, Those kind of games don't sell on that platform.'"Quite a change from the Blast Processing / "Genesis Does What Nintendon't" days when Sega was extremely, demonstrably, arrogant.

  • Sega clarifies first-week sales numbers for The Conduit

    by 
    Randy Nelson
    Randy Nelson
    08.05.2009

    In announcing its Q1 2010 earnings last week, Sega also presented a sales figure of 150,000 units for The Conduit during its first week on sale (June 23 through June 30). Just a little more than a week earlier, figures released by NPD put sales of the game for June 23 through July 4 at just 72,000 copies -- not a small discrepancy by any means. We contacted Sega to find out which report was the most accurate. Turns out they both were.Sega's 150k figure, the publisher told us, was based on copies of the game shipped to retailers during that first week. Although a rep explained that this figure was "global," the only part of the globe the game was available in before July 10 (the UK launch) was North America. Those 72,000 units reported by NPD, then? Those were how many of the 150,000 copies shipped were sold-through to consumers (a.k.a. actually sold), according to Sega. While this certainly makes the game's first week less impressive, we'll need to see how The Conduit did for all of July before delivering a fair verdict. We'll have those numbers as soon as the next NPD report hits.

  • Nintendo's Kaigler: Hardcore Wii game sales could go long tail ... maybe

    by 
    Ben Gilbert
    Ben Gilbert
    07.29.2009

    If there's one thing that Nintendo VP of corporate affairs Denise Kaigler knows, it's first-party game sales. In a recent Wired interview, she happily expounded on the "long tail" that Nintendo first-party games tend to enjoy (we're looking at you, anything with Mario in the title), though couldn't say as much for third-party sales on Wii -- especially those of the "hardcore" variety. When asked about slow sales of critically acclaimed titles MadWorld and The Conduit, Kaigler said that both games could follow the non-traditional Nintendo sales trend (the aforementioned "long tail"), but her comments seemed rooted in speculation. "You know, I don't know ... it could be titles have the same type of sales curve that a lot of Nintendo titles have -- titles [that] don't follow that traditional sales curve where they launch big and then that's it." She said that Nintendo remains "hopeful" that the titles will move more units in the future, calling them both "deep experiences," though we're not sure those kind words will help soothe Sega's assuredly dented coffers.

  • The Conduit sales fizzle in late-June debut

    by 
    Griffin McElroy
    Griffin McElroy
    07.17.2009

    Once again, Sega places its hopes and dreams in the untapped hardcore Wii market, and once again it just doesn't pay off. With the June NPD sales figures comes a sad truth for those who've been hyping The Conduit since it first reared its head last April: according to those figures, the conspiracy-infused FPS sold under 72,000 copies between its June 23 launch and the NPD cutoff date of July 4, placing it at number 25 on the U.S. top sellers list.Sure, The Conduit hasn't been out for a full month yet, but that sales total has got to be a disappointing figure for Sega, whose last two adult-themed Wii releases, MadWorld and House of the Dead: Overkill, made even smaller impacts during their respective launch months (we suppose there's a little silver lining in The Conduit performing slightly better). We've contacted both Sega and High Voltage to find out how they're feeling about the game's somewhat underwhelming sales figures.

  • Hacker claims The Conduit 'virtually unprotected,' easy to foil

    by 
    JC Fletcher
    JC Fletcher
    07.16.2009

    A hacker by the name of "hetoan2" claims that it is relatively simple to alter variables in High Voltage's Wii FPS, The Conduit, allowing cheaters to attain infinite ammo, health, invisibility from radar, and other beneficial but unfair advantages -- even online. You can see some of the hacks in action in a video on hetoan2's site."Everything is virtually unprotected," hetoan2 discovered when he dumped the game's data and opened it up in a remote debugging program. "All values can be edited fairly easily, and there's virtually no sign of an attempt at hiding values, fixing bugs, or preventing online hackers." hetoan2 said that hacking the online version is as easy as hacking the offline version, because the code is completely identical. "The only difference is in the online mode the game sends the variables in real-time to their server."hetoan2 released some patch codes for The Conduit, but initially altered them to corrupt the save files of anyone using them. Now, he told The Wiire, he's working with High Voltage to identify cheaters, whose MAC addresses are currently being sent to Nintendo for banning.%Gallery-33787%

  • Joystiq Podcast 01776 - Sorry, England edition

    by 
    Justin McElroy
    Justin McElroy
    07.04.2009

    Though this is a short version of the show that lacks Chris Grant and Ludwig Kietzmann, we've made up for it with Joystiq's Ben Gilbert and Jem Alexander and super special guest Wombat of Cheap Ass Gamer fame. We're talking The Conduit, Call of Juarez: Bound in Blood and a load of other stuff. Enjoy it and have a happy 4th! Oh, and thanks to TV's Alan Black for the photoshop. Get the podcast: [iTunes] Subscribe to the Joystiq Podcast in iTunes [Zune] Subscribe to the Joystiq Podcast directly in the Zune Marketplace [RSS] Add the Joystiq Podcast feed to your RSS aggregator [MP3] Download the MP3 directly Hosts: Jem Alexander, Ben Gilbert, Wombat of CAG Fame and Justin McElroy Music: "Gravity (Don't Let Me Go)" by Jon Black, "The Problem With America" by The Vitamen For fans: Joystiq Podcast Facebook group See all of this week's links after the jump.

  • Review: The Conduit

    by 
    Justin McElroy
    Justin McElroy
    06.30.2009

    The problem with reviewing High Voltage's The Conduit is that it's impossible to do in a vacuum. Depending on where you're coming from, you're going to have vastly different reactions to this game, so I'm going to do my best to talk to everyone. %Gallery-33787%

  • SONY DSC

    This Week on the Nintendo Channel: E3 interviews

    by 
    David Hinkle
    David Hinkle
    06.22.2009

    This week, the Nintendo Channel has been flooded with a variety of interviews about big upcoming Wii titles. There are interviews with the folks behind FFCC: The Crystal Bearers, Red Steel 2, Cave Story, and, as you can see above, Resident Evil: The Darkside Chronicles. So, hit up the video above, then if you want more E3 interview goodness, be sure to boot up your Wii and check out what's on the Nintendo Channel.%Gallery-47570%