The Force

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  • CERN: 'Don't believe the Higgs-Boson hype' (update: not yet)

    by 
    Daniel Cooper
    Daniel Cooper
    12.13.2011

    CERN is pouring cold water on the rumor it's gonna announce the discovery of the Higgs at today's seminar in Zurich. For the uninitiated: the Higgs-Boson is the particle that is believed to give all things mass: it surrounds us, penetrates us and binds the galaxy together. The scuttlebutt is that the ATLAS sensor picked up a Higgs with a mass of 125GeV (gigaelectronvolts) and rated at three-point-five-sigma -- a one sigma barely warrants a mention, a five-sigma is a bona-fide scientific discovery. CERN hasn't confirmed or denied anything, claiming it's still got five inverse femtobarns worth of data (roughly 5 x 70 x 10^12 of individual collisions) to examine before it can be sure, so just chuck the one bottle of champagne into the refrigerator -- better to be safe, eh? Update: Looks like we don't need to bust out the bubbly, after all. The conclusion from the two-hour presentation is that the ATLAS detector has been able to narrow down the region it believes the Higgs is in to 115.5GeV to 131GeV and that any discovery so-far only has a rating of two point three sigma. The CMS is similarly inconclusive, with results bobbing around the two sigma region. In short, whilst they know where they should look, they haven't been able to find one -- yet.

  • Hyperspace Beacon: A mystical energy field controls my destiny

    by 
    Larry Everett
    Larry Everett
    01.11.2011

    I find it extremely interesting that the most poignant and memorable lines spoken in the original trilogy are not said by the primary protagonist, Luke Skywalker. Instead, the majority are spoken by Yoda or Ben Kenobi, and in this case, Han Solo quipped this line: "Kid, I've flown from one side of this galaxy to the other. I've seen a lot of strange stuff, but I've never seen anything to make me believe there's one all-powerful Force controlling everything. There's no mystical energy field that controls my destiny. It's all a lot of simple tricks and nonsense." When I watch the first in this series of memorable films, I find it extremely fascinating how this bit of exposition was seamlessly woven into the the movie's narrative, especially given that, in the later films, exposition was set aglow with neon lights and explosive fireworks. Although an earlier scene set up what the Jedi were, this conversation between Han and Obi-Wan while the latter trained Luke really shows what the Force is: a mystical energy field that can control your actions or obey your commands. The premise was the set-up for many hokey religions and ancient weapons to be birthed in the Star Wars universe. I would like to take some time to explore the other religions born from the Force. Granted, this will not be exhaustive, but it should give you a taste of some of the possible "simple tricks and nonsense" (as Han Solo called it) that we may run into in Star Wars: The Old Republic.

  • Hyperspace Beacon: We hope this never makes it into SWTOR, but knowing our luck, it probably will, again

    by 
    Larry Everett
    Larry Everett
    08.24.2010

    Tweet var digg_url = 'http://digg.com/pc_games/Hyperspace_Beacon_We_hope_this_never_makes_it_into_SWTOR'; Like a kowakian monkey-lizard in heat, Larry Everett is back again with another edition of your guide to EA-BioWare's yet-to-be-released game Star Wars: The Old Republic. Welcome to the Hyperspace Beacon. Every once in awhile, the Star Wars universe produces the strangest plot devices or game items. Some of these concoctions should never see the light of day, but unfortunately, they do. I like to highlight these malformed ideas in a segment of the Hyperspace Beacon called "We hope this never makes it into SWTOR, but, knowing our luck, it probably will" or WHTNMIISWTORBKOLIPW, for short. This week's column revolves around the prequels. Although there are many, many, many things wrong with the prequels, I would like to take a look at some of the highlights. To help those who may not know what is being discussed, I will give you a brief explanation of what each item is, then explain what is wrong with it, and follow that with a humorous explanation of how BioWare will ruin SWTOR by implementing it in our beloved game. Let's see what creative blunders we have in store this week.

  • The Daily Grind: Would you play a game with no economy?

    by 
    Justin Olivetti
    Justin Olivetti
    07.13.2010

    In the bullet-point list of most every MMO on the market, a "functioning in-game economy" comes as a standard feature, much like AM/FM radio and power steering, er, I mean like PvP and spacebar-as-jump-button. Being able to buy and sell goods and the occasional service between players adds a layer of depth and strategy to the game world that -- for once -- isn't solely about killing something. A few select players even eschew the rest of the game to focus on playing the auction house or crafting goods to sell. Unfortunately, like the Force and the moon, in-game economies always come with a dark side. Economies are tricky to balance, and the longer a game runs, the higher the risk for it to spiral out of control due to mudflation. Late-comers to the game often find themselves at an economic disadvantage in comparison to extremely wealthy veterans. Economies also need the support of a lot of desirable things to sell and a useful interface through which to do it (such as an auction house), creating a lot of work for the dev team. And, of course, with any economy comes the headache of gold farming and selling. Out of curiosity, would you play a game with no real economy? Some games such as Free Realms and Guild Wars de-emphasize their economies greatly in favor of other parts of the game. Do you find MMO economies to be more of a bother than a blessing? If a fun game came out that lacked this "essential" feature, would it be a deal-breaker?

  • This is the Star Wars: The Old Republic trailer you're looking for

    by 
    Mike Schramm
    Mike Schramm
    06.01.2009

    Bioware released the first cinematic trailer for their Star Wars: The Old Republic MMO, and it's so awesome you might just forget that Jar-Jar Binks ever existed. Bounty hunters, Jedis, lightsabers, blasters, dramatic orchestral soundtracks, and gravelly Sith voices making threatening statements -- if it's from a long time ago and a galaxy far away (and incredibly awesome), you'll find it in this trailer.The trailer itself is called "Deceived," and apparently it's about the Sith Empire's sacking of Coruscant. And that's how it begins -- Sith baddies are invading a Jedi temple, and dispatching the meager forces they find there. But a Jedi temple has some strong defense of its own... and that's where the video gets really good. Bioware has also released information about something called The HoloNet, an ingame database of gameworld history, classes, planets and factions, and they've told us that the game is "fully voiced" -- every character you meet will have audio to share. Head on over to our sister site Massively for more.

  • Joystiq hands-on: Star Wars: The Force Unleashed (PS2/PSP)

    by 
    Zack Stern
    Zack Stern
    07.07.2008

    The PS2 and PSP versions of The Force Unleashed are close siblings, and I recently enjoyed playing nearly-finished editions of both. Each follows the same bounty-hunting apprentice story and settings as the 360/PS3 game, although specific level design occasionally differs. Unlike 360/PS3 game, the PSP version gets two-player duel-mode fights against a local gamer, and it also includes five "historical missions" pulled from the movies. The PS2 version includes the full camera control of the 360/PS3, but not those extras.The PS2 and PSP games felt slightly scaled back from the 360/PS3, with fewer destructible objects or enemies in any one moment. But both maintained a fluid sense of battle, maintaining the visceral thrill of the Force powers. With the game's September 16 release, PS2 and PSP gamers will find a kinetic action title suited to their systems.%Gallery-26953%

  • Joystiq hands-on: Star Wars: The Force Unleashed (DS)

    by 
    Zack Stern
    Zack Stern
    07.07.2008

    The DS version of The Force Unleashed tries to cram all of the light-saber-rage from the consoles into a handheld package. You'll be disappointed if you directly compare the two. I recently tried a late version of the DS game, and I didn't think enough of the system's strengths and weaknesses affected the design. The DS game gives a 3D perspective of the action on the top screen with adequate visuals, but the chunky graphics steal some of the excitement. And since the camera can't be repositioned, you'll be regularly attacked by people just off-screen. Worse, player attacks are issued by tapping on icons, causing hunting-and-pecking through battles.Since The Force Unleashed is about going nuts with explosive superpowers, that sense of excitement got lost by scaling everything down to fit the DS. A wireless, four-player, local battle mode might make it a fun game to play with friends, but I wasn't able to test that feature. I hope the final game will grow on me after its September 16 release. But the time I had with this portable edition left me cautious.%Gallery-26952%

  • Lucasarts talks story in Star Wars: The Force Unleashed

    by 
    David Hinkle
    David Hinkle
    06.16.2008

    Lucasarts is pretty serious about wanting you to like Star Wars: The Force Unleashed. Considering all we know about the title so far, it seems to combine just enough of the new with the old to get fans pumped. The latest attempt at getting you excited for the game is in the video above. It provides more information on the game's story and shows some plot spoilers. If you're looking to go into the game pure, then you may not want to watch.[Via X3F]

  • The Force is insignificant next to the power of the DS

    by 
    David Hinkle
    David Hinkle
    05.30.2008

    How do Stormtroopers kick it? Well, even if they work for an evil empire, they're still people. They do things like taking a bike ride on a beautiful summer day and booting up their DS for some town maintenance. Stormtroopers, as well as other fans of all things Star Wars, should take notice that a new Star Wars title is set to grace the DS and Wii soon.Titled Star Wars: The Clone Wars, it's set in the same universe as the beloved cartoon series and movies of the same name. The new game has been confirmed via the backside of the instruction manual for upcoming title LEGO Indiana Jones.Who's anxious to play a Clone Wars game?

  • Producer talks up Star Wars: The Force Unleashed

    by 
    David Hinkle
    David Hinkle
    05.28.2008

    If you're anything like us, you've been watching the original Star Wars trilogy on loop for months now, even taking time to practice your lightsaber skillz in the comfort of your own home, all in preparation for Star Wars: The Force Unleashed. Not only will we need to be a harbinger of sorrow for countless waves of storm troopers, but also that of our friends, as the PvP looks to be one of the biggest draws for us.The game's producer, Dan Wasson, recently conducted a video interview on the game. Sure, he talks up the inclusion of Vader, but also goes into detail regarding the Wii version specifically. This is good, considering most of the coverage the game has received has been in relation to the PS3 and Xbox 360 versions.[Thanks, Chris!]

  • Lego Star Wars: The Complete Saga coming to PS3 this fall

    by 
    Peter vrabel
    Peter vrabel
    05.24.2007

    LucasArts will bring forth a new retooling of the already released, Lego Star Wars and Lego Star Wars II: The Original Trilogy for PS3 gamers this fall. Instead of just combining the two games into one, developer Traveller's Tales decided to go the extra mile and include some extra levels, new power ups, and even a challenge mode. Watto and Boss Nass become playable characters and from the sounds of it, the character customizer now allows options for the prequel trilogy characters. With promises to "take full advantage of the unique capabilities of all three next-generation consoles," we should expect Sixaxis tilt control game play. Utilizing the Force by moving the controller certainly sounds interesting. Lets hope it's implemented well. Considering the last release sold like hotcakes, expectations are high on this combined re-release. Look for more as the fall release approaches. [Via Joystiq]