the-light-and-how-to-heal-it

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  • The Light and How to Swing It: Dealing with healing caps

    by 
    Chase Christian
    Chase Christian
    06.05.2011

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, or catch me weekly on the Matticast. If you've ever played a DPS class, you're familiar with working with stats with caps. You have to worry about hit and expertise caps, and there have even been haste and crit caps, too. While playing the min-max game with these stats can be entertaining, healers rarely have to worry about stat caps. Our primary stats, intellect and spirit, don't have any caps to speak of. We do have a few haste breakpoints where we get bonus Holy Radiance ticks, but haste and mastery don't have any hard caps that we can reach. We can pick up any healing stat without worrying about having too much of any given stat. Instead of dealing with stat caps, healers deal with spell caps. DPS classes have an optimal system or rotation that they follow, but healers have several spell options they can choose from. Each spell has its own limitations, and knowing when to use what spell is a key part of playing a healer successfully. Holy paladins are especially familiar with these issues, as our spells tend to be in flux nearly even patch. Learning how to work around each spell's strengths and weaknesses will ensure that you always use the right tool for the job.

  • The Light and How to Swing It: Holy paladins and holy power

    by 
    Chase Christian
    Chase Christian
    05.29.2011

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like why paladins are so awesome. When discussing the major changes that paladins saw in Cataclysm, holy power is always at the top of the list. While hunters received their pseudo-energy resource called focus and death knights had their rune system revamped, holy power was easily the most interesting mechanic that was introduced. There's no way to play a holy paladin efficiently without completely adopting holy power. The two holy power releases are both free and flexible. They only cost holy power to use, and they give us a strong instant heal and the only instant AoE heal in our toolbox. We receive a relatively fixed amount of holy power every minute, with the biggest contributor being Holy Shock. We can only use Holy Shock about 10 times a minute, although a few of our talents help augment that number. The key concept is that holy power is a fixed resource, which means that deciding between Light of Dawn and Word of Glory becomes an important choice.

  • The Light and How to Swing It: Patch 4.2 shakes up our heals

    by 
    Chase Christian
    Chase Christian
    05.22.2011

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like why paladins are so awesome. I wasn't very happy with the first round of notes for patch 4.2, as they contained several holy paladin nerfs. I had originally thought that Blizzard's developers were just trying to keep holy paladin mana in line, but it looks like they actually had a few other changes up their collective sleeves. We've learned about several new mechanics that shift the balance of power between our healing spells and even offset much of the expected loss of power. Our new set bonuses help us recover some of that lost mana and also boost the effectiveness of our expensive heals. While Blizzard states that class power is not designed around set bonuses, our potency is still affected by them. In addition, some key talent adjustments have the potential to completely change the roles of our heals, including letting Flash of Light be instant-cast (with a proc) and significantly bolstering the effectiveness of Holy Light when used in a Beacon of Light environment (which is always). These are the type of exciting patch notes that I can get behind, as they are aimed at adding diversity to our relatively stale lineup of direct heals.

  • The Light and How to Swing It: Patch 4.2 looms heavy for holy

    by 
    Chase Christian
    Chase Christian
    05.15.2011

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, and catch me weekly on the Matticast! Patch 4.2 is hot on the heels of patch 4.1 -- it's already on the PTR. We can look forward to the upcoming Firelands quest hub and raid coming out soon. As with any patch, there are plenty of class changes and balance adjustments. If there's one thing that I've learned over the years, it's that no news is good news when it comes to holy paladins and patch notes. Unfortunately, there is news. Rebuke, Divine Protection, and Divine Shield all scored new icons in the patch, which you can check out in this article's title image. Divine Protection also received a new spell effect, which is also featured above (I call it the Divine Beach Ball). Our Speed of Light talent was also modified to reduce Holy Radiance's cooldown by an extra 10 seconds (giving it an effective cooldown of 20 seconds), and the speed boost was tied to Divine Protection. Neither of these changes is actually live on the PTR, so you'll have to hold your breath for now. Also, holy paladins are slated to receive the biggest nerf any spec in this expansion.

  • The Light and How to Swing It: Don't trust your mana bar

    by 
    Chase Christian
    Chase Christian
    05.08.2011

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like why paladins are so awesome. Since patch 4.1 went live, I have been noticing some irregularities with my mana bar. I don't check it too often, as I'm usually focused on my raid's health instead. As expected, I watch my mana the most when it's running low. It seemed as if I was both gaining and spending more mana than usual, and so I started doing some research. A few threads on the WoW official forums revealed that there were others seeing the same sort of issues and that Seal of Insight and Judgement were the main suspects. The initial reports that I found indicated that holy paladins were actually being robbed of mana after using Judgement. We normally gain mana after Judging, due to its interaction with Seal of Insight. The issue was that when casting a spell after Judging, we'd somehow lose the mana that we had just gained. Judgement actually costs us some mana, though typically we recoup the cost from the mana it grants. If we're not seeing a return from Judgement with SoI active, then we should actually stop Judging on cooldown. Luckily for us, that's not the whole story of what's happening.

  • The Light and How to Swing It: Holy paladin patch 4.1 roundup

    by 
    Chase Christian
    Chase Christian
    05.01.2011

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, or catch me weekly on the Matticast. The section of the patch 4.1 notes dedicated to holy paladins was particularly sparse this cycle. The only significant change was the buff to our Illuminated Healing mastery, as the Aura Mastery / Crusader Aura interaction was supposed to be changed some time ago. Some holy paladins may have been concerned with the note about Word of Glory receiving a 20-second cooldown, but luckily that's neutralized by an addition to Walk in the Light, one of our passive mastery bonuses. The bulk of new content in patch 4.1 comes from the revamped troll instances of Zul'Gurub and Zul'Aman. New dungeons means new gear, and that includes several new epic items that are of interest to holy paladins. Guild challenges also introduce sizeable rewards for running dungeons in a guild group, and so you'll be dragged into healing these new 5-mans in no time. There's also the possibility that the new Call to Arms feature could yield bonus loot for healers volunteering to pug a heroic, but I haven't seen the little bag icon move from the tank icon since the patch's release.

  • The Light and How to Swing It: Holy paladin secrets for defeating Nefarian

    by 
    Chase Christian
    Chase Christian
    04.24.2011

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like why paladins are so awesome. The true final boss of Cataclysm's first tier is a hotly debated topic. With three different raid instances available at launch, the end boss in each raid zone could be eligible for the top spot. While most people will agree that Al'Akir is only a secondary opponent, Nefarian and Cho'gall are both old and powerful enemies. Cho'gall has been covered in the WoW comic books with great detail, while Nefarian is so common in WoW that we've already killed him once. Sinestra could even make her claim for the throne, as she is a difficult, heroic-only boss. In my opinion, Nefarian is the final boss of tier 11. He's Deathwing's son, which makes him public enemy #2. During the encounter, we're faced with not one but two dragons, plus all the doomfire and adds that we can handle. The Nefarian encounter is the type of fight that I would've hated before Cataclysm. Now, we have AoE abilities to handle the incredible raid damage and the mana management tools to keep ourselves from running dry.

  • The Light and How to Swing It: Choosing holy paladin major glyphs

    by 
    Chase Christian
    Chase Christian
    04.17.2011

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, and you can catch me weekly on the Matticast. Prime glyphs have been designed by Blizzard to be no-brainers; they're powerful, and their purpose is clear. While there are four different prime glyphs that a holy paladin can choose from, most holy paladins will neglect the Glyph of Divine Favor and pick the other three. Some of the high-end paladins (such as Diamondtear) swear by the Divine Favor glyph, as they rely on their cooldowns heavily during the hardest heroic encounters. If you find yourself ignoring Word of Glory, you can sacrifice its glyph for Divine Favor as well. Minor glyphs are largely irrelevant for us, as they only cut down the mana cost of spells that we normally cast while out of combat. It's cool to save mana, but the minor glyphs are really automatic and almost pointless. The major glyph situation is quite different for holy paladins. We have a smorgasbord of major glyphs to choose from, with each offering unique benefits. I find myself changing my major glyphs quite often, as many of them are only valuable in certain situations.

  • The Light and How to Swing It: Illuminating holy paladin stats

    by 
    Chase Christian
    Chase Christian
    04.10.2011

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like why paladins are so awesome. Intellect has been our best stat for quite some time, and Cataclysm has only reinforced that. We get spellpower, mana, and critical strike chance from every point of intellect, which makes it valuable for every aspect of holy paladin play. We want to gem for intellect, enchant for intellect, use intellect consumables like Severed Sagefish Head and the Flask of the Draconic Mind. All of our spells scale off of spellpower, which makes it an amazing throughput stat. The fact that it gives us critical strike rating is just icing on the cake. Divine Plea's mana regeneration scales off of our maximum mana, and so stacking intellect gives us both mana at the start of the fight and then additional mana every time we use Divine Plea. My only advice is to be sure to use all plate gear, as we receive a 5% intellect bonus when wearing all plate. Mail caster gear may seem attractive, but the intellect loss isn't worth it. Intellect is designed to be our best stat, and that's why we can find it on all of our gear. Even if you hated intellect, you can't get rid of it. The real gearing decisions come down to choices between the secondary stats.

  • The Light and How to Swing It: A holy paladin guide to Bastion of Twilight, part 2

    by 
    Chase Christian
    Chase Christian
    04.03.2011

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like why paladins are so awesome. As we delve deeper into the Bastion of Twilight, each boss is more powerful than the last. While Halfus Wymbreaker and the dragon twins aren't the easiest raid bosses by far, the Ascendant Council and Cho'gall are on another level of difficulty. They're not only more complicated, but simply more punishing as well. You're going to use your full spectrum of abilities on these fights. The Ascendant Council encounter emphasizes the importance of good positioning and healing on the move, while Cho'gall will stress both your AoE and single-target healing throughout the fight. Holy paladins have several abilities that are uniquely suited to each encounter, and knowing how to use those spells will be crucial to healing effectively.

  • The Light and How to Swing It: A holy paladin guide to Bastion of Twilight, part 1

    by 
    Chase Christian
    Chase Christian
    03.27.2011

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like why all of Halfus' drakes don't wake up when they hear us fighting. I always have a tough time deciding how to compose my healing guides for raid bosses. Talking about holy paladin theory is fun, but at the end of the day, we're actually being thrown into real raid encounters. We're expected to know how to heal through the incoming damage and handle all of the boss' special abilities. Knowing the specific healing per second of Divine Light isn't going to help you keep your tank alive. At the same time, there's no point in turning the holy paladin column into an esoteric version of StratFu by giving you a play-by-play review of every boss encounter. Instead of boring you with a list of boss abilities that your raid leader is going to repeat anyway, I am going to try breaking down only what's specifically important for a holy paladin to know. You'll want to know when it's safe to use Divine Plea, when Holy Radiance is going to be most effective, and what you're supposed to dispel. Who should you put Beacon of Light on? Are any of our "Hand of" spells worthwhile on this fight? In addition, please feel free to ask any additional questions that you'd like to see answers to or add any suggestions.

  • The Light and How to Swing It: An interview with the all-business Diamondtear

    by 
    Chase Christian
    Chase Christian
    03.20.2011

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like why paladins are so awesome. Holy paladins are the pillars that support every raid's healing roster. As long as there are tanks to heal, there will be paladins dropping Light bombs on their unit frames. Unparalleled single-target throughput and powerful defensive cooldowns have solidified our position as the foundation of any healing paradigm. While our shockadin DPS may be laughable, our healing capability speaks for itself. For the last few tiers of raiding, holy paladins have been ever-present guardians. We ensure that our group makes it through the shadow and flame unscathed. I had the opportunity to speak with one of the most successful holy paladins, Diamondtear of Paragon. He's survived the toughest encounters that WoW has to offer, helping his guild push towards world first after world first.

  • The Light and How to Swing It: Illuminated Healing still no Val'anyr

    by 
    Chase Christian
    Chase Christian
    03.13.2011

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like why Val'anyr was totally a hunter weapon. When playing a healer, there's no single "right" way to play. Tanks can adjust their gear and strategy to boost their threat or avoidance, but both of those statistics are easy to track and monitor. Damage classes are obviously optimizing for one thing: DPS. Healers, on the other hand, can both get to the same point while taking completely different paths. Checking your healing per second on a healing meter won't show all of the times that you saved someone's life or made a great decision, and it never tells the whole story of an encounter. The best example is how your total healing done will plummet as your raid group gets better and better at avoiding damage on a particular encounter. Healing meters do have a few useful purposes. They allow us to empirically test different strategies and gear choices, and we can monitor the effect of changes that we make. They also allow us to evaluate talents and individual abilities, which means we can make educated decisions about our talent and spell selection. When reviewing my healing done, I can figure out exactly what works and what doesn't. One thing has consistently stood out as negligible to my overall healing: Illuminated Healing. How did our mastery bonus end up so impotent?

  • The Light and How to Swing It: Best practices for holy paladins

    by 
    Chase Christian
    Chase Christian
    03.06.2011

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like what to look for in your World of Logs parses. Holy paladins are doing all right. While patch 4.1's notes may have retribution and protection up in arms about the new cooldown on Word of Glory, holy paladins are exempt via Walk in the Light. We're actually not seeing any changes in the upcoming patch -- at least, none that have been announced yet. The lack of updates shouldn't come as a surprise to a healing class that's been performing relatively well. Minor balances to our mana and effectiveness have been used to keep us in line with the other healers, but we're otherwise stable. Patch 4.1 will buff our recently discussed set bonus, but that doesn't help improve the gear today. Just because Blizzard doesn't have any buffs planned doesn't mean that we can't work on improving our performance naturally. There is truly no WoW player who can perform perfectly at every moment, but the closer we get to that ideal, the stronger healers we become. As healers, we should constantly be developing our skills and refining our gameplay. There's nothing worse than feeling like the weak link on the chain, and so keeping ourselves at top healing efficiency is crucial to being successful in whatever environment you're healing in.

  • The Light and How to Swing It: Nobody's wearing the Reinforced Sapphirium Regalia

    by 
    Chase Christian
    Chase Christian
    02.27.2011

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like why the above bowl of hot water is better than our holy tier set. While it may have been a while since you've last seen a paladin sporting it, our Lightsworn Garb set from Icecrown Citadel was once the top tier gear available. Tirion Fordring even bought himself a full set to wear. The two-piece bonus was simply amazing, as it gave us our healing a boost while Divine Illumination was active. The four-piece bonus was less than attractive due to the way it scaled with haste, but there were two good pieces of the set (helm and shoulders) that nearly every holy paladin focused on acquiring. I lamented then that less than half of our tier pieces were optimal and that the four-piece bonus was nowhere near compensating for the lack of haste. Our current tier set, the Reinforced Sapphirium Regalia, is even worse. Not a single piece is itemized with our strongest secondary stat, haste. In addition, the set bonuses are so ineffective that it's almost a joke to wear the gear. There are better-itemized options available elsewhere, and so our set is left sitting in the valor point vendor's inventory.

  • The Light and How to Swing It: Tackling AoE paladin heals

    by 
    Chase Christian
    Chase Christian
    02.20.2011

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered or awesome screenshots you may have! Superman's weakness is green kryptonite. When confronted with it, he has no option but to surrender. A Green Lantern's weakness is anything yellow, which I suppose means that they hate bananas. Aquaman's weakness is that he can't really do much on dry land, except possibly flop around some. Holy paladins, while not exactly superheroes, have been plagued by a longstanding weakness as well: We've never been able to heal a group with any sort of efficiency or potency. In Cataclysm, the developers set out to break down the barriers that were preventing holy paladins from being effective group healers. The first order of business was expanding our toolbox to include a few AoE spells, and so we learned Light of Dawn and Holy Radiance. While they've both seen some serious rebalancing and complete redesigns (as well as a rename or two), the final versions of these two spells are now our core AoE healing options. Both abilities tackle different situations, and knowing when to use which is key in being successful as a holy paladin.

  • The Light and How to Swing It: Holy paladins just can't get ahead

    by 
    Chase Christian
    Chase Christian
    02.06.2011

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered. Hey you, retribution paladins! Get off my lawn! I've been finding that there's a cycle to the holy paladin changes we've seen in Cataclysm. The latest bug with Conviction serves as the perfect example. Conviction's 9% extra healing wasn't being applied to our heals on other players, and so our healing potency was less than advertised. Holy paladins were still relatively good, even with this bug still around. Top guilds have been using holy paladins as their go-to healers, and our toolbox is diverse enough to handle what any dungeon boss can throw at us. The fact remained that Conviction was broken, and it's not good for business when you have serious bugs affecting a class. The developers quickly hotfixed the talent, and holy paladins were suddenly seeing a 9% increase in outbound healing. A class that was already good just got better, and not by any small amount. In order to prevent us from become too powerful, Walk in the Light was quickly nerfed.

  • The Light and How to Swing It: Straight talk about holy paladin healing

    by 
    Chase Christian
    Chase Christian
    01.30.2011

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like how come I had to use Lay on Hands to save that tank. You've heard me talk about Cataclysm's revolutionary triage paradigm of healing, and you've read all about the new Three Heal style for heal design. Every healing class starts with three nearly-identical healing spells as a baseline. The devs then sprinkle in a few extra heals to make each class somewhat unique. Add in a variety of AoE and specialty heals, and you've got a recipe for any one of the healing classes in Cataclysm. We were subject to a lot of retooling to get our holy tree to fit into this model, but it was definitely a success. While it's fun to discuss the paradigm from a bird's-eye view, it's also not representative of actually healing encounters. WoW isn't played with a pen and paper, but with a keyboard and mouse. Every boss encounter requires different techniques, and their varying mechanics are key in determining the best course of action. How can we take what we know about the new healing paradigm and actually apply it to real encounters? What heals are holy paladins really using today?

  • The Light and How to Swing It: Deciphering holy paladin talents

    by 
    Chase Christian
    Chase Christian
    01.23.2011

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any comments or awesome holy paladin screenshots you have. I was planning to talk about how Conviction was broken and only affected self-healing, but Blizzard's crew has hotfixed that bug already. Conviction now grants the proper healing bonus when we heal anyone. The end result is that our healing done is going to go up significantly. I'm actually wondering whether or not we're going to see a nerf because of it. A 9% boost to healing done is certainly enough to throw off whatever balance we had achieved with the other healing classes' performance. Between the first time I heard of the Conviction issue and the recent hotfix, I have respecced about a dozen times. There are so many viable talent options available for our final flex points that I simply can't decide what I want to pick up. I couldn't even make up my mind when I had three free talent points after dropping Conviction from my build. I love the flexibility that we have when speccing our holy paladins.

  • The Light and How to Swing It: Fresh patch 4.0.6 PTR notes for holy paladins

    by 
    Chase Christian
    Chase Christian
    01.16.2011

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, or with any screenshots of huge LoH crits. When Wrath was released, there were just over a dozen bosses available to fight immediately. Most of them were found in Naxxramas, which fell to the superguilds so quickly that not all of them were even level 80 yet. A few achievements like A Poke in the Eye and the first "hard mode" of Sartharion with three drakes were all that the talented raiders had to keep them company during the first few months of Northrend. By the time that Ulduar was released, nearly everyone was clamoring for new content. Cataclysm's launch hasn't shared the same fate. With heroic raids now the de facto form of progression and miles of new non-raiding content to explore, the content available at release has definitely lasted far longer. Even the most difficult bosses are still not on farm for the big guilds. Blizzard's developers have used this opportunity to start working on the first major patch after Cataclysm's release, which is of course includes plenty of holy paladin changes to keep us on our toes.