the-secret-world-pvp

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  • Funcom overhauling Fusang PvP in The Secret World's Issue #4 update

    by 
    Jef Reahard
    Jef Reahard
    11.12.2012

    The days of zerging Fusang missions for AP, SP, and black marks are numbered, according to Funcom's latest dev blog. The Secret World's senior PvP designer explains some significant changes heading our way in the game's Issue #4: Big Trouble in the Big Apple update. "[The] new reward scheme incentivizes conflict a lot more, since now you have to actually hold on to your objectives in order to gain rewards," writes Rasmus "Bjorndal" Harr. "This also means that zerging is discouraged, since you ideally need to have players spread out in several groups to be able to quickly react to events." Players will no longer receive black marks for completing Fusang PvP missions, and Funcom is also adding PvP vendors to the zone that sell upgrades for the turrets and custodians that guard each facility. Furthermore, the devs are implementing an underdog mission to assist undermanned factions as well as cross-dimensional Fusang battlegroups. That's not all, either, as Harr has plenty to say about matchmaking and currency changes. Read all about it at the official TSW website.

  • The Daily Grind: How do you like your MMO PvP?

    by 
    Jef Reahard
    Jef Reahard
    07.11.2012

    So The Secret World's Fusang Projects PvP zone is a rollicking good time. And this is coming from someone who generally thinks of MMO PvP as ill-considered (at best). Why is it fun? I can't really put my finger on that. It's an absolutely huge zone, and beautifully rendered. It also supports hundreds of simultaneous players, and for the first week of the game at least, it's lived up to its constantly populated billing. It's pretty much a zerg, though, unless you happen to be in Ventrilo with a well-coordinated group. And therein lies today's breakfast topic. Assuming you partake of MMO PvP, do you do it in a small group or are you part of the hive mind? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Secret World dev blog details three-faction PvP

    by 
    Jef Reahard
    Jef Reahard
    06.21.2012

    Curious about The Secret World's PvP implementation? Funcom lead designer Martin Bruusgaard has penned a new dev blog that you'll want to read. It's a pretty lengthy post once you consider that TSW features three distinct PvP flavors in the form of its fight clubs, battlefields, and warzones. Each of the game's hub cities features a fight club, which is basically an anything-goes arena. Bruusgaard says it's ideal for build-testing, dueling, and anything else that players dream up. You can also travel to rival faction fight clubs when you tire of laying the smack down on your allies. Battlefields are all about fighting over legendary relics in hidden locations across The Secret World. Places like Stonehenge and Eldorado serve as the game's answer to instanced small-group PvP, and Funcom has added a few mechanical twists in an attempt to freshen things up. The warzone is a 24/7 persistent PvP area where the game's three factions duke it out over various controllable facilities. The game will launch with one warzone (Fusang Project), which features perimeter defenses and an Anima Guardian that players must subdue before securing the zone. Fusang Project supports 200 players simultaneously, so look for large-scale PvP battles that reward combatants with tokens and "substantial buffs" for the victorious faction.

  • Final Secret World beta weekend features new PvP zone

    by 
    Jef Reahard
    Jef Reahard
    06.19.2012

    It's almost time for anxious fans to sink their teeth into The Secret World. First, though, tire-kickers will get one last opportunity to test sample the game for free courtesy of its final beta weekend. The festivities kick off at noon eastern this Friday, June 22nd, and the party doesn't stop until the wee hours of June 25th. All of The Secret World's content from the previous beta weekends will be playable, so if you've yet to brave dungeons like Polaris and Hell Raised or zones like the Savage Coast, chop chop. New this time around is a persistent PvP warzone called Fusang Projects, where 200 players will duke it out for bragging rights and factional supremacy. The Secret World officially launches on July 3rd, and Massively has your back with plenty of news, guides, and opinion on the beta thus far. [Source: Funcom press release]