the-secret-world

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  • One Shots: Child's play

    by 
    Justin Olivetti
    Justin Olivetti
    06.22.2014

    Today, my friends, you are going to be disturbed by this column -- disturbed and delighted, puzzled and tantalized. But I'm afraid that we're going to have to begin with a sight that is quite unsettling, so if there are any small children in the room, get them to hold your hand because there's no way you are brave enough to witness this. "I recently returned to The Secret World and have been having a blast, but I think this is the scariest scene I have come across whilst playing," reader Balsbigbrother. "OK, so it's a little gory with the meat cleaver in the head but those dolls and the shadows they make on the walls, eeek! The game atmosphere kind of builds up to a point where your own imagination takes over. So while I was in that room, I kept thinking if all those dolls suddenly turned around to face me, I would seriously lose it and maybe need psychiatric counseling for several months afterwards." You're not alone, man. The Nursery was one of the most terrifying places I've ever visited in a video game. Let's see who dares to see the whole tableau after the break!

  • The Secret World ARG fails to fund

    by 
    Justin Olivetti
    Justin Olivetti
    06.10.2014

    The Secret World's spin-off alternate reality game, The Black Watchmen, failed to meet its crowdfunding goal of $100,000 this week. As a result, all donations will be refunded and the team will hand out in-game outfits for its supporters. The team hasn't said die yet, stating: "We are working hard to find alternative solutions for funding this great project and we hope we will be able to count on you in our future endeavours." Currently, the team is doing a post-mortem and considering its next steps. Some of the possible options for future funding that the team is looking at include a Kickstarter campaign and a publisher. The Black Watchman was intended to be a long-running persistent ARG based in The Secret World universe.

  • Issue 9 of The Secret World is live

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.04.2014

    Tokyo has been squatting like a gargoyle on the horizon of The Secret World since its launch nearly two years ago. Now, it's time for players to get into it. Issue 9 has just gone live, bringing with it the addition of the Tokyo playfield along with new missions, new monsters, and new revelations for the overarching story. But really, would you expect any less from the source of the Filth infestation? Players will explore Tokyo starting at the same subway junction that set off the game's story, moving from there into the city proper. Once in the city, they'll be dealing with Orochi, Filth zombies, an oni infestation, and plenty of ghosts clustering about. If you want to know a little more about the content before you jump in, you can check out our tour of Tokyo from yesterday.

  • Chaos Theory: Touring Tokyo with TSW's Joel Bylos

    by 
    MJ Guthrie
    MJ Guthrie
    06.03.2014

    It's Tokyo time! That's right, an end to the wait is finally upon us. Come Wednesday, everyone who buys Issue #9 The Black Signal for The Secret World and has acquired The Council's Seal will be able to cross the threshold into Tokyo. Like you, I've been dying to get in and check out this new zone, the first new area introduced to the horror game since launch. Thanks to a special tour with Game Director Joel Bylos and Communications Manager Tor Egil Andersen, I was able to preview the first of the three Tokyo zones so I could share that experience with you. We not only explored the city itself, but we completed one of the new -- and might I add, really spooky -- missions and utilized the new AEGIS system. So, how is it? Let me just say, it's worth the wait! And not just for the creepy homages to the Illuminati handler, Kirsten Geary.

  • Funcom planning to launch TSW's Tokyo this Wednesday

    by 
    MJ Guthrie
    MJ Guthrie
    06.02.2014

    Grab your passports! The Secret World fans will finally get to step into Tokyo this week. Creative Director Joel Bylos has told Massively that barring any hiccups, plans are to release Issue #9 The Black Signal on Wednesday, June 4th, 2014. Even with hiccups, the expansion is expected this week. Tokyo, the first new zone to be introduced to TSW, is so large that it will be spread out over three issues, breaking the city into two parts (Issues #9 and #10) and the Orochi Headquarters building (Issue #11). There are plenty of new mobs, new NPCs, new cut scenes, and new missions throughout the zone. Want to hear more? Keep your eyes peeled for Massively's full hands-on experience in Tokyo.

  • Perfect Ten: The MMOs that influenced me greatly

    by 
    Justin Olivetti
    Justin Olivetti
    05.31.2014

    Every one of us has an "MMO resume": a list of titles that we've played, whether briefly or extensively. Some of those are just games, casual flings that meant nothing. But others can take a more meaningful role in our lives, influencing how we experience and view MMOs. I would scarcely say that my resume is one of the most robust you'll ever see; I'm sure plenty of you have played more than I. However, I like to think that I've had a journey over the course of a decade or so that's shaped who I am as a gamer. Since it's my birthday today, I'm going to share 10 of those influential MMOs with you and what they've done for me. You're going to get me cake.

  • Chaos Theory: The Secret World's Whispering Tide and Tokyo

    by 
    MJ Guthrie
    MJ Guthrie
    05.15.2014

    Let's hear it for the encore! If you missed any step of the The Secret World's first long-term (and by long, I mean like The Great Wall of China long) event, you've been granted a second chance. Before The Whispering Tide rolls out for good and Tokyo finally arrives, all phases of the event will be temporarily available for players to experience. Starting last week with the gathering phases and moving to the instanced phases this week, players have the opportunity to snag missing lore and check off achievements, ultimately earning the crowning piece of the bee suit: the helm. This was definitely a smart move on Funcom's part. With this latest act, the studio shows more consideration for TSW's players and fosters an increase in goodwill, something the company certainly needs after such a long wait for Issue #9 and the more recent April Fools' Day mankini debacle. Sadly, a few easily preventable missteps marred what could have been a purely positive move.

  • Meet The Secret World's Tokyo cast

    by 
    Justin Olivetti
    Justin Olivetti
    05.10.2014

    Tokyo is coming -- no, really! -- to The Secret World later this month, and Funcom is fueling fans' anticipation by introducing to them several of the primary NPCs who will be in the new zone. These characters include Sarah, a Council of Venice occult investigator; Gozen, a samurai leader who protects Japanese leadership from demons; Inbeda, an Oni demon mercenary; Daimon Kiyota, a leader of the Yakuza occult branch; and Kurt 'Buster' Kuszczak, an Orochi tank commander who is having a very bad day. Interestingly enough, players have already met Sarah. She was the character through whom players explored the tutorial; we saw the aftermath of the Tokyo disaster through her eyes. [Thanks to Cotic for the tip!]

  • Perfect Ten: Great MMO time travel adventures

    by 
    Justin Olivetti
    Justin Olivetti
    05.10.2014

    Writers and geeks alike can't seem to get enough of time travel, although the ratio of horribly crafted time travel tales to fun and smart ones is pretty lopsided. I've come to realize that MMOs are positively littered with ways that players are invited to jump around the internal timeline of the game, and I wanted to share a few of them in this week's countdown. When you think about it, the proliferation of time travel quests makes a lot of sense from a developer viewpoint. There is a ton of lore that goes into each one of these virtual worlds, but for the most part the players are affixed to a very specific (and unmoving) point in time. Hopping about in time is a great way to experience other eras and actually see history instead of just reading it in a quest box. Plus, if done right, these quests can be quite memorable.

  • The Secret World's Tokyo story missions will be replayable

    by 
    Justin Olivetti
    Justin Olivetti
    05.05.2014

    The Secret World's Issue #9: The Black Signal is coming this month (when, Funcom, when?), and in today's newsletter, the studio announced that all of the main storyline missions for Tokyo will be replayable for the first time in the game. Funcom posted a three-page comic for the issue and promised that it will be talking about Tokyo quite a bit in the coming weeks. "With Issue #9, we will be releasing the first part of the zone, the first chapter in the continuation of the main story, several side missions, and of course, the AEGIS system," the studio summed up. To fill the weeks between now and then, Funcom is triggering a repeat of all of the stages of the Whispering Tide event. This encore event will begin on May 7th and end on May 21st.

  • Chaos Theory: Sidestories lead The Secret World in the right direction

    by 
    MJ Guthrie
    MJ Guthrie
    04.24.2014

    Let me just start by saying that the fact that I have not completed all four of The Secret World's new investigation missions in the recently released Sidestories: Further Analysis does not in anyway diminish the awesomeness of the pack. You don't have to do them all -- or even do them at all -- to appreciate this new content. That's because the beauty of these new missions goes beyond the actual investigative content; it's the fact that it is additional content! If there is one thing that TSW fans have been clamoring for, it's more content, especially content that tosses players deeper into the world and expounds on the story. (The popularity of last Halloween's Spooky Stories of Solomon Island quests sure proved that!) So even those who would rather stab their eye repeatedly with their mouse instead of puzzling out an investigation mission should be fistpumping this new development. With this new type of content release, Funcom has hit on an idea that can satisfy nearly everyone! And that certainly bodes well for the future of the game.

  • The Secret World's new ARG opens signups for loyalists [Updated]

    by 
    Bree Royce
    Bree Royce
    04.17.2014

    A newsletter sent yesterday to current and former players of The Secret World invites them to sign up for the game's upcoming Black Watchmen alternate reality game, which is due to officially kick off in September. Here's the hard pill to swallow for those of you used to the B2P nature of TSW: The ARG isn't free. Players who sign up will be funding the game's previously announced Crowdtilt crowdfunding campaign and will receive a year's worth of ARG gameplay and missions and a special in-game outfit for $20 ($10 off the normal fee). Massively's MJ explored the ARG in detail just a few weeks ago. Enjoy the trailer below! [Thanks to Dengar for the tip.] [Update: It turns out that if you're a lifetime member of TSW, this deal is even sweeter: Not only do you pick up the in-game goodies, but you get a free sub to the ARG for a year.]

  • Chaos Theory: Funcom flubbed it with The Secret World's mankinigate

    by 
    MJ Guthrie
    MJ Guthrie
    04.10.2014

    I'd rather be focused on the four new investigation missions that just launched in The Secret World, even though I need much more time to complete them all, or yammering on about Tokyo coming next month (did you catch that in the director's letter?). But as the fates would have it, Funcom did something else this past week that has nabbed attention and necessitates a little scrutiny. Mankinigate. Last week during the notable first of April shenanigans, The Secret World poked fun at the fact that female outfits in games (including TSW) are stereotypically skimpy while males get adventuring gear. The item store offered the "Gender Equality" clothing pack: full scuba gear for females and a mankini for males. As hideous as I think the mankini is, I appreciated this obvious jab at stereotypes, not to mention the fact that Funcom listened to players who've requested revealing attire for their male avatars. But then with no real explanation given at the time, the makinis were yanked not only from the store but from players' inventories as well.

  • The Secret World's Joel Bylos takes on mankinigate

    by 
    Bree Royce
    Bree Royce
    04.08.2014

    The Secret World's Lead Content Designer Joel Bylos has just posted an explanation for last week's mankinigate episode. As we reported on April 4th, a mankini outfit for male characters was added to the game's cash shop as part of the April Fools' Day patch but was later removed from that shop and from those who had purchased it, with no reason given. Today, Bylos told forumgoers that the mankini wearables were always intended to be a limited-availability April Fools joke and that players were meant to keep them. But... Funcom management feels strongly that the Mankini outfit goes against what The Secret World intellectual property (IP) is all about and they did not want this item to stay in the game permanently. We all agree on the fact that The Secret World should be the best urban contemporary horror MMO out there, and they want to make sure that everything we bring into the game stays true to the setting and the atmosphere we have created – however it is safe to say that there is sometimes disagreement on nuance. For that reason, Management made the decision to pull it from the game entirely. While he disagrees with purging the gear from those who bought it, he stresses that it was "pulled due to concerns over the integrity of the IP, not because of the gender or skimpiness of the outfit." The female wetsuit has also been removed from the store but will remain wearable by those who purchased it. [With thanks to tipster Snurx! We've included Bylos' entire post after the cut.]

  • The Secret World's Sidestories: Further Analysis is now live

    by 
    Jef Reahard
    Jef Reahard
    04.08.2014

    Funcom's latest Secret World DLC is now available for purchase. Sidestories: Further Analysis marks a departure from the regular issue-based release structure and features four new investigation missions designed to test your puzzle-solving skills and deliver "four fresh stories spread throughout the game world." The DLC is available in the game's item store. It costs 960 Funcom points if you have a F2P account, with discounted rates applying to subscribers and lifetime members.

  • Funcom yanks mankini costume from The Secret World

    by 
    Justin Olivetti
    Justin Olivetti
    04.04.2014

    Players who logged in this week to The Secret World might have noticed that there was a new male costume option in the game store: a neon green mankini that covered very, very little. However, those who purchased said mankini discovered the costume gone today, as Funcom pulled the April Fools' Day outfits from characters' dressing rooms, refunded the points spent on them, and gave each previous owner a free mystery box. While there was no explanation as to why the outfit was removed, Funcom apologized for the handling of the joke on the forums: "You may or may not be aware, but the mankini was removed. Anyone that purchased the item has been refunded points and has received a mystery box for the inconvenience. However, if you had purchased points in order to buy the mankini, you can contact customer service for a refund of those points. We're terribly sorry for the trouble, folks. Our CS staff will be happy to help."

  • The Secret World's first mission pack announced for next week

    by 
    MJ Guthrie
    MJ Guthrie
    04.03.2014

    Those thirsting for new content in The Secret World are getting a little something to help tide them over until Tokyo is opened. In his latest Game Director Letter, Joel Bylos announced the game's first ever mission pack. Available in the item store next week, Sidestories: Further Analysis contains four new investigation missions spanning the TSW map and a new undisclosed feature. These missions will delve players deeper into the backstories and lives of various groups and characters like Dr. Aldini and the Draculesti. Bylos also gives more details on the AEGIS system, explaining that these items will be equipped in new gear slots and how the core of the system, controllers, come in three distinct types. On top of that, he noted that a few PvP fixes in patch 1.9 change the way relics are handled in El Dorado. You can catch all the details of these changes in the March letter.

  • One Shots: The kiddie pool

    by 
    Justin Olivetti
    Justin Olivetti
    03.30.2014

    What does an insane kinetic interstellar critter do on his or her day off? Why, soak in an outdoor pool and try not to think about why the water suddenly got warmer, of course! Reader Crazyrabbit63 (probably not his real name) sent in this WildStar picture to kickstart our fun this week: "This is my Chua, BuzzCracker, sitting in his kiddie pool and relaxing after a long day of hunting Exiles across Nexus. After a few minutes in the water, BuzzCracker realized he had too many Spicy Jabbits for lunch!" If diminutive pools aren't your thing, we've got the excitement of both Hell and singing mushrooms after the break!

  • Chaos Theory: Grand plans for The Secret World's Black Watchmen ARG

    by 
    MJ Guthrie
    MJ Guthrie
    03.27.2014

    Last week we revealed that a new persistent alternate reality game is in the works from Human Equation, the studio that brought us the pre-launch and End of Days ARGs for The Secret World. But that little introduction is just a drop in the bucket compared to what the company has planned for the community. Human Equation has bought the license to operate the Black Watchmen IP from Funcom, and that means TSW players, fans, and puzzle-enthusiasts have much more in store for them than they realize. Although a major premise behind an ARG is figuring out clues and discovering information over time, I sat down and chatted with Andrea Doyon, the chief innovation officer (aka puppet master) for the ARG to bring you the scoop on those very plans. Check out all the details in this exclusive interview, including future job possibilities, and get a peek at two never-before-seen pieces of concept art.

  • The Secret World fans get a persistent ARG

    by 
    MJ Guthrie
    MJ Guthrie
    03.19.2014

    If you've wanted to get in on the ground floor of an Alternate Reality Game tied to The Secret World, the time is now! A brand-new ARG developed by Human Equation has just entered the scene. Focusing on the Black Watchmen, this ARG differs in that it will be a persistent, complete game with features (such as a class system and NPCs) designed in partnership with Funcom. However, players will have plenty of real-world and online puzzles to work through as well. Check out the official site now to start on the first mission; the second mission unlocks tomorrow, March 20th. Then stay tuned to Chaos Theory for an upcoming interview with the creators for even more details about this new game and what they have in store for this IP. [Source: Human Equation press release]