the-shroud

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  • Hyperspace Beacon: SWTOR's Shroud lifted [updated]

    by 
    Larry Everett
    Larry Everett
    04.09.2013

    I've been covering Star Wars: The Old Republic for going on three years now. My first full-time MMO was Star Wars Galaxies, although I had played a bit of Ultima Online before that. I have also played nearly every major MMO after SWG's launch, ranging from World of Warcraft to Lord of the Rings Online to City of Heroes to DC Universe Online. Although all those games had aspects that I really enjoyed, I was not able to stick with any of those other MMOs for more than a month. But when I first started playing SWTOR regularly during beta, it had me hooked. Sure, there were many aspects that I didn't like; some areas made me question the strength of the game as an MMO, but I continued to play. Some people would say that it's the lightsabers that have kept me there. I would agree the hiss and buzz of a laser sword is part of the appeal. I have played through many of the class stories to a high level, and I've also watched every class story multiple times on YouTube to catch all the endings. I have personally played through the Sith Warrior and the Sith Inquisitor story twice -- not just to level up but to watch the story again. Some of the dialogue is shaky, but in my opinion, there had never been this level of storytelling in an MMO before. And I will continue to play as long as there is still story to experience. Today, BioWare launches the next chapter in the story of Star Wars: The Old Republic, Rise of the Hutt Cartel. The majority of the story takes place on the Hutt-controlled world of Makeb, but we have also been given two major quest that take us all over the galaxy. Today, I would like to talk about one of those: the Shroud.

  • Hyperspace Beacon: Six reasons Rise of the Hutt Cartel makes SWTOR better

    by 
    Larry Everett
    Larry Everett
    04.02.2013

    I don't work for BioWare, and I definitely don't believe that Star Wars: The Old Republic is the greatest, most ambitious project in videogame history. However, I do believe that SWTOR is a great game, and its expansion Rise of the Hutt Cartel only makes the game better. It's not because Makeb has waterfalls. (Sure, a concept artist said that, but did that really need to make it into the final promotional video?) I think fans forget that Rise of the Hutt Cartel is not just Makeb. There are multiple additions to the core game, like new armor sets and questlines. Over the past month, I've had the opportunity to play through all of it. And for the first time in a long time, I can't wait to play through the single-player questline. Let me give you the highlights of my experience and what I believe are the best parts of RotHC.

  • Rage gameplay footage features murderous bots, volatile vehicles

    by 
    Ben Gilbert
    Ben Gilbert
    05.05.2011

    Sure, you'll be doing a lot of shooting in id Software's Rage, but did you know that you'll also be piloting an explosive RC car, or sending out a spider-like robot to eliminate enemies? See those gadgets in action in the new trailer after the break.

  • DDO's Shroud exploit closes raid until patch

    by 
    Shawn Schuster
    Shawn Schuster
    12.04.2008

    After "widespread griefing of players by other players using a game exploit," Turbine decided to finally take down the Shroud raid in Dungeon and Dragons Online to prevent further use of this exploit. This level 17 raid was introduced with Module 6 and through the bug, allowed a single cleric to deny other party members completion and the part 4 chests.Although community reaction to the shutdown is mixed, as is expected, Turbine says the raid's issue will be fixed and the Shroud will be reopened on the next patch, which could come as early as next week.

  • Massively goes Hands-on with DDO and the Shroud

    by 
    Mike Schramm
    Mike Schramm
    01.23.2008

    It's pretty fair to say that Turbine's Dungeons and Dragons Online has never been one of the biggest players in the MMO space-- it was released with relatively little fanfare, and though the setting (Wizards of the Coast's Eberron setting from the pen-and-paper D&D game) appealed to a lot of roleplayers, Turbine's choice to make the game a real-time combat experience turned off many of the hardcore D&D crowd.But since release, DDO has definitely forged a small but strong fanbase. In the game's just under two short years of existence, they've already released fourteen major updates. The latest, Module 6, is due out next week, and Turbine offered us a chance to take a spin in the new content, and join Senior Producer Kate Paiz, Lead Designer Stephen Murray, and Quest Designer Joe Barry in a run through the brand new raid instance, The Shroud. Read on to learn where they took me and what it was like to take down a big red demon in the newest raid.%Gallery-14446%

  • The Shroud: location-based services can be fun, too

    by 
    Chris Ziegler
    Chris Ziegler
    11.29.2006

    Remember "Colors," that GPS-enabled vaporware game for the Gizmondo that was supposed to revolutionize the concept of location-based gaming, but never happened on account of Gizmondo's spectacular implosion? Well, the concept lives on -- and this time, it's in a form that a good percentage of the world's cellphone users should be able to enjoy. "The Shroud" looks looks to be a pretty ambitious and far-reaching project that attempts to bring the involvement and immersion of a traditional massively multiplayer RPG and shrink it down, allegedly offering gameplay that is "fun for hours as well as just for a few minutes." The typical RPG-ish activities play a major role in the game -- item collection and trading, quests, and the like -- but the big draws here will be the developers' ability to continually update maps and items (when the phone has a data connection, of course) and the game's LBS features, which will allow gamers to perform special tasks and challenges when in designated real-world zones -- if they have a GPS-enabled phone, of course. According to the publisher, users should never be more than four or five miles from a "hotspot" at any given time, meaning we won't need to book a flight just to get to that hot quest we're dying to complete. Look for The Shroud to hit a phone near you in the next few weeks, with availability through both carrier portals and direct download. Continue on for a few screenshots!