TheHarvest

Latest

  • Xbox Live for Windows Phone 7: your Xbox isn't in your phone yet, but we're getting there

    by 
    Paul Miller
    Paul Miller
    10.11.2010

    We just spent some serious, and we mean serious time with Xbox Live for Windows Phone 7. Just like your Xbox, this is sort of an amalgamation of "the place you go to play games" and "the place you go to ping and taunt your friends who also play games." Unfortunately, it seems there's a bit of a disconnect between phone-based scores and records and Xbox achievements -- they all add up to the same gamerscore, but you can't easily there are separate charts to pull up your most recent Halo exploits to show off on your mobile, for instance. Luckily, that still puts Microsoft in a better position than any other mobile games platform (until Apple can get Game Center to stop sucking, at least). Being able to message and challenge friends all from the same "hub" where you keep your games is great, and being able to view your avatar and the avatars of friends (you can even play dress-up with your own) is nice gravy on top. Of course, what really matters is the games, right? Luckily, Microsoft has a pretty strong launch lineup, with some of the regulars like EA's The Sims 3 and Need for Speed, along with some exclusives like Rocket Riot and the hotly anticipated The Harvest. The good news? Games look and play great, just like you might expect from an iPhone or Android level capacitive touchscreen platform, with The Harvest as an obvious and very important standout in complexity and polish. The bad news? Everything takes forever to load (our rough estimate is about three minutes to start playing in The Harvest), and when you don't have any multitasking, that's a really bad thing. Check out some of the Xbox Live hub and capabilities after the break, along with some games, and make up your own mind.

  • Windows Phone 7 Series gaming, all up in the club (video!)

    by 
    Nilay Patel
    Nilay Patel
    03.17.2010

    So... look. Sometimes you find yourself in a Vegas club at 3AM, holding a Windows Phone 7 Series testing device loaded up with a working copy of The Harvest, and you shoot what might be world's shakiest video of the gameplay using a nearby Nexus One. It's practically a rite of passage in this town, right? Video after the break. Update: Also, sometimes you find yourself in a Vegas hotel the day after the Vegas club, nursing your brutal headache and desperately seeking a second opportunity to film that hot unreleased game with a better camera. Video of that is after the break, too.

  • Microsoft announces Windows Phone 7 Series dev partners and details apps: Sling, Pandora, Foursquare and Xbox gaming (video!)

    by 
    Nilay Patel
    Nilay Patel
    03.15.2010

    Microsoft just dropped its first press release of MIX10 on us, and in addition to detailing the Sliverlight and XNA-based Windows Phone 7 Series development situation, we've also got a list of launch software partners and some screenshots of apps in action. There's some heavy hitters here, and everything from games to enterprise apps are represented -- notables include the Associated Press, Citrix, EA Mobile, Foursquare, Namco, Pangeonce, Pandora, Seesmic, Shazam, and Sling. We've seen a handful of this new software in action, so check out the full list and details after the break. Updating with impressions (and video!) after the break! %Gallery-88236% %Gallery-88246%

  • Microsoft shows off XNA games running on Windows Phone, full 3D is a go

    by 
    Paul Miller
    Paul Miller
    03.09.2010

    Alright, we're going to be straight with you: you're not going to like this. See, Microsoft just showed us a pair of 3D games running on its ASUS Windows Phone prototype and built with its brand new XNA Game Studio 4.0, but wouldn't let us nab a single photo or video of the process. What we can tell you is that they exist, they work, and at least Microsoft tossed us some screenshots to wave in your face. The two titles are The Harvest (pictured), a good looking touch-controlled dungeon crawler with destructible environments, being developed by Luma Arcade; and Battle Punks, a less impressive one-on-one sword fighting Facebook game by Gravity Bear that's being ported over. We didn't get to see any full motion 3D camera moves, since Battle Punks is just composed of two characters duking it out, and The Harvest has a fixed camera and some pre-rendered elements, but there were indeed some real polygons being crunched before our eyes at a full resolution (no upscaling), alpha-rev, choppy framerate, and we were assured that full screen 3D was possible. We also got to see one of our first glimpses of universal notifications on Windows Phone: Achievement unlock notices (also pictured above) that slide down from the top of the screen in a black bar and then slide back, and can't be interacted with. Follow after the break for some more nerdy details, along with a video of VisualStudio in action, and screenshots of the two games are in the gallery below. %Gallery-87820%