thom-kidrin

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  • World of Warcraft and Second Life are next, says Worlds.com CEO

    by 
    Tateru Nino
    Tateru Nino
    03.12.2009

    As you are probably already well aware, virtual environment business Worlds.com is currently engaging in a legal action against MMOG developer/operator NCsoft for patent infringment, based on a patent that more or less covers almost every client-server based multiplayer game and virtual environment out there. It doesn't end there, however. Worlds.com CEO Thom Kidrin has told Eric Krangel at Business Insider that if the suit against NCsoft succeeds, industry leaders World of Warcraft and Second Life are next. The company's legal representatives in this action, General Patent Corporation also yesterday announced that Worlds.com has been granted a third patent that extends the reach of their existing two.

  • Worlds.com aims to sue over the virtual world of Warcraft

    by 
    Adam Holisky
    Adam Holisky
    03.11.2009

    Business Insider (no relation) is reporting that Worlds.com CEO Thom Kidrin is intending to sue anyone who will not license their virtual worlds product through him, and since Kidrin claims they hold the patent to virtual worlds, everyone has to get a license. Since this is a legal issue I'll lay this out in a few easy to read steps: Thom calls up Blizzard, Linden Lab, etc... Thom says "Hey, I invented virtual worlds! Pay me money since you're making money off the concept." Blizzard and Linden Lab laugh and hang up, assuming it's a prank call. Thom goes to court. That's the gist of it. Kidrin plans on going after a few other companies before knocking on Blizzard's door: notably, Worlds.com has already filed suit against NCsoft, which publishes City of Heroes and Guild Wars. How did Worlds.com wind up with the patent to the idea of a scalable virtual world with thousands of users? Kidrin has said that they invented the virtual worlds with a product for sick kids called Starbright World back in 1997. (Though apparently the concept was thought up back in 1995.)However, let's take a look at the definition of Cyberspace. It was first used in William Gibson's 1982 story "Burning Chrome" and again used in a few of his books, with "Neuromancer" being the most popular. Gibson's definition for Cyberspace reads:

  • Patents threaten virtual worlds, MMOGs

    by 
    Tateru Nino
    Tateru Nino
    12.12.2008

    Any person who "invents or discovers any new and useful process, machine, manufacture, or composition of matter, or any new and useful improvement thereof, may obtain a patent," subject to the conditions and requirements of the law. So says the US Patent and Trademarks Office (USPTO), citing the applicable statute. There's a lot of slicing, dicing and hair splitting over nearly every part of that sentence, and some extraordinary debates and numerous calls for reform of the patent system. Nevertheless, today we're looking at two patents that the owners appear to be keen to enforce. Between them, they appear to cover a few simple, and difficult-to-avoid systems that underpin pretty much every graphical virtual environment, and MMOG that you can think of, from World of Warcraft, to Second Life -- and perhaps most of the online multiplayer games since the era of Doom.