todd-harris

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  • PAX Prime 2013: SMITE's graphical updates, 10v10 mode, and e-sports

    by 
    Patrick Mackey
    Patrick Mackey
    09.03.2013

    I found myself in unfamiliar waters as I waded into the Twitch booth at this year's PAX Prime. All around me were gamers -- but not just any gamers. These guys were wearing jerseys with sponsorship logos and carrying custom gaming mice and headsets. These guys were pro gamers, and they were there to play SMITE. I had a different agenda, so I tracked down Hi-Rez chief operating officer Todd Harris to talk about upcoming changes to the game. He admitted to me that his team isn't doing a lot of big changes, but that is largely due to the game's continuing success. He did have a few things to show me, though.

  • Gamescom 2013: SMITE's latest god, new game mode, and Tencent partnership

    by 
    Gavin Townsley
    Gavin Townsley
    08.21.2013

    MOBAs are great for the MMO gamer afflicted by that nasty distraction called life. They offer progression, PvP, and even some theorycrafting you can take to the water-cooler gatherings at work. In some cases, MOBAs even grant the player a variety of ways to play the game. SMITE is one of these gems. During our pre-Gamescom chat with Todd Harris, co-founder and COO of Hi-Rez Studios, we learned a few details about SMITE's coming additions of a new Match-of-the-Day game mode and the Chinese-themed god named Zhong Kui.

  • Hi-Rez's Todd Harris argues Tribes: Ascend is a 'complete' and 'content-rich' experience

    by 
    Mike Foster
    Mike Foster
    07.20.2013

    We reported earlier this week that Hi-Rez decided to stop updating Tribes Ascend in favor of user mapmaking tools because the studio feels that the Tribes experience is "complete" as-is. In a follow-up interview with Rock, Paper, Shotgun, Hi-Rez's Todd Harris has now discussed the development hiatus in more detail and answers some tough questions on extant issues with game balance. He argues that not only is the game complete, but it's already feature-rich and a bargain for the price. Since launch, we added 54 new weapons. We added a new game mode, a new leveling system, custom servers, server browser, shielded base assets, 29 new maps – all free – and all that in a brief period of time. We also added an option for people to pay one price and get all the weapons. I don't know of any other free-to-play game, other than our own SMITE, that has that option. It's free-to-play, but it does have a twist. You can get all the gameplay elements for the price of a normal game. It's fairly complete in its content. Harris also tells RPS that a new tutorial would be only a "modest improvement as far as new people sticking with the game"; instead, he says, he hopes to facilitate community resources. But mostly, he appears to believe the game has already found its audience. "The days of major changes in the game are behind us," he says. What about insinuations that the studio bit off more than it could chew? Harris explains that the studio has three small teams working on multiple games and has learned "learned the value of focus." According to Harris, Tribes has supported itself commercially and profits were always returned to the game's development. Even so, the studio is focused on the MOBA space: "SMITE is doing well enough that it's justifying a large amount of resources on it . . . we see the biggest studio opportunity on SMITE."

  • Hi-Rez exploring Tribes: Ascend user mapmaking tools

    by 
    Jef Reahard
    Jef Reahard
    07.18.2013

    Tribes: Ascend may be on Hi-Rez Studios' back burner, but that doesn't mean the game is dead. Rock, Paper, Shotgun recently interviewed CEO Todd Harris, who said that Ascend will be getting user-generated mapmaking tools at some point. "The one thing we're going to be working on next is a path for users to basically add their own maps," Harris explained. "We just feel like it's at a good point to have users maintain it. We feel that it's a complete experience, and we want to give users the tools to add their own maps vs., say, us adding more guns that wouldn't benefit [the experience]." When can we expect the tools, then, and what form will they take? "There's actually some community work toward an SDK [software development kit] that's been started, and I expect more details from us in the next month. It's not anything that has a date yet or a full feature set, but that's the only real feature that we have in the works -- aside from some small bug fixes," Harris said. The mapmaking tool proper is a "fresh concept" that lacks a firm release date, but Harris said that six months is the current target.

  • Tribes: Ascend to make way for user-made maps

    by 
    David Hinkle
    David Hinkle
    07.17.2013

    Tribes: Ascend hasn't had its spacewings clipped yet, despite developer Hi-Rez Studios claiming no major updates would drop for at least the next six months while it finishes SMITE. CEO Todd Harris said Hi-Rez has plans to add custom map support to the free-to-play shooter. "The one thing we're going to be working on next is a path for users to basically add their own maps," Hi-Rez CEO Todd Harris told RPS. "We just feel like it's at a good point to have users maintain it. We feel that it's a complete experience, and we want to give users the tools to add their own maps – versus, say, us adding more guns that wouldn't benefit [the experience]." Unfortunately, Harris didn't say when these custom maps would land on the verdant slopes of Tribes: Ascend. "There's actually some community work toward an SDK that's been started, and I expect more details from us in the next month. It's not anything that has a date yet or a full feature set, but that's the only real feature that we have in the works – aside from some small bug fixes." Tribes: Ascend made its debut back in April 2012 and amassed 1.2 million downloads in little over its first month of availability. A GOTY version, which includes all unlocks, was introduced earlier this year for $30.

  • Todd Harris confirms no more development on Tribes: Ascend

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.12.2013

    If you've been a fan of Tribes: Ascend, we hope you're happy with the current state of the game -- or that you like SMITE just as much. In response to a user inquiry, Hi-Rez Studios head Todd Harris announced that there are no major updates planned for the game within the next six months. The studio's current resources are devoted first to SMITE, then to Global Agenda 2, and beyond that a full-on sequel to Tribes: Ascend is more likely than a major content patch. While Harris goes on to mention that there are additional maps being worked on, he states there is no definite date for release, if indeed these maps are ever released. While support for servers and the existing game is not in question, the long-term health of the community without further content is questionable. And with no developers working on a sequel, even that seems rather unlikely at this point.

  • Hi-Rez halts Tribes: Ascend updates for six months, may never come back to it

    by 
    David Hinkle
    David Hinkle
    07.12.2013

    Developer Hi-Rez Studios has confirmed no major updates are inbound for Tribes: Ascend, for at least the next six months. Responding to a complaint on Reddit about a lack of developer updates on the game, Hi-Rez head honcho Todd Harris said on Reddit and in the Hi-Rez forums that the studio is currently hard at work on its upcoming MOBA, Smite. And even after that, it's unlikely the developer will come back to Tribes: Ascend. Harris elaborated that beyond Smite, the goal is to finish Global Agenda 2, a sequel to Hi-Rez's Unreal Engine 3-powered MMORPG. One team member has been working on new maps for Tribes: Ascend, Harris revealed, and these maps could be released eventually alongside some bug fixes – but it's not something the studio can place a timetable on right now. In fact, Harris concluded that it'd be more likely for Hi-Rez to pursue development on a sequel to Tribes: Ascend than to initiate work on a substantial update.

  • PAX East 2013: Hi-Rez Studios' Todd Harris talks SMITE, Global Agenda 2

    by 
    Matt Daniel
    Matt Daniel
    03.22.2013

    SMITE just recently celebrated the release of its 32nd playable deity, Aphrodite, but she's far from the last thing in the wings for Hi-Rez Studios' borderline blasphemous MOBA. We got the chance to catch up with Hi-Rez COO Todd Harris at PAX East to find out what awaits in the studio's future. Obviously the studio's immediate focus is on its new golden child, SMITE, for which Hi-Rez (partnered with Twitch.tv) is holding a $10,000 tournament at PAX East over the weekend. Harris also mentioned that SMITE is looking to officially release once its roster reaches about 40 deities, which he says will likely be sometime this summer. And for those of you with itchy trigger-fingers, Harris also mentioned that Global Agenda 2 is, in fact, still alive and kicking, though right now further details are scant. What we do know is that the team is focusing on the game's PvP for launch, which may be somewhat disappointing to fans of the original Global Agenda's co-op PvE, but Harris says that the studio wants to put forth the most polished PvP experience possible before looking into expanding the game into PvE territory. Unfortunately, that's about all we know right now, so we'll just have to content ourselves with knowing that it hasn't been relegated to the realm of development hell. Massively's on the ground in Boston during the weekend of March 22nd to 24th, bringing you all the best news from PAX East 2013. Whether you're dying to know more about WildStar, DUST 514, or any MMO in between, we aim to have it covered!

  • SMITE moves to open beta today

    by 
    MJ Guthrie
    MJ Guthrie
    01.24.2013

    Sometime games have closed betas that are so closely guarded that few have any idea what is going on. Others are more forthcoming, but still keep things under lock and key. And then there's SMITE. With a player base of over 900,000 already (thanks to the very liberal distribution of beta keys), Hi-Rez Studios COO Todd Harris noted that SMITE has been the studio's fastest growing game to date -- even while still in closed beta. And that number is expected to grow; Harris announced the MOBA's move into open beta today. Not only will players no longer need a key to download and play the game, but they will get to keep their progress and unlocks thus far throughout both open beta and release -- there are no planned character wipes. Hi-Rez is also offering a limited-edition cosmetic skin to all players who reach level 30 during the beta period. To join the new open beta, visit the official site and create an account. Want to see SMITE in action? Then be sure to catch Massively TV's Lunchtime Livecast on Saturday the 26th at 11:00 a.m. EST. [Source: Hi-Rez press release]

  • The Firing Line: Hi-Rez talks Global Agenda 2

    by 
    Jef Reahard
    Jef Reahard
    10.03.2012

    Three cheers for Hi-Rez! In addition to providing me with a no-brainer of a column topic this week, the Atlanta-based development firm is also gifting its fans with a reboot of Global Agenda. The original GA launched way back in February of 2010, and while it remains one of the more enjoyable online games I've ever played, it has fallen on hard times. Hi-Rez shifted its focus to Tribes: Ascend prior to GA's free-to-play conversion, and the latter game's population steadily declined to the point where Dome City and the various instances surrounding it were a haven for tumbleweeds rather than lobby shooter fans. Can GA 2.0 build on the original game's rock-solid foundation while avoiding its missteps? Let's discuss that with Hi-Rez COO Todd Harris after the break.

  • PAX Prime 2012: SMITE

    by 
    Matt Daniel
    Matt Daniel
    08.31.2012

    The battle of the gods rages on at PAX Prime 2012 with Hi-Rez's upcoming MOBA title, SMITE. Not much has changed since the last time we saw the game at PAX East, but as the game draws ever-closer to launch, MOBA fans have quite a bit to be excited about. The game has added a few new gods since the last time we saw it (this time around I had the pleasure of playing as the Chinese dragon Ao Kuang), and according to Hi-Rez's COO Todd Harris, the studio is aiming to incorporate at least 30 deities prior to launch. On the topic of launch, Harris states that Hi-Rez is aiming for a first-quarter 2013 release (perhaps around February), though that date is by no means final. Regardless, MOBA players looking for a fun, frenetic, and accessible new title should keep their eye on the mythology-laden game as it continues to add more playable gods in the run-up to launch. And don't forget that you can register to participate in the game's beta right now by heading over to the SMITE official site. Massively's on the ground in Seattle during the weekend of August 31st - September 2nd, bringing you all the best news from PAX Prime 2012. Whether you're dying to know more about WildStar, PlanetSide 2, RIFT: Storm Legion, or any MMO in between, you can bet we'll have it covered!

  • Tribes: Ascend isn't skiing to consoles

    by 
    Ben Gilbert
    Ben Gilbert
    05.03.2012

    We've more or less known that Tribes: Ascend wouldn't be heading to consoles – as initially pitched – for a year or more now. That whole "free-to-play" thing is kinda the kiss of death for devs hoping to port to consoles (unless you're CCP, that is). Hi-Rez Studios COO Todd Harris explained it further in a recent interview."We do not have any plans for Tribes on console at this time," Harris said. That decision sprang from Hi-Rez's business model of choice, rather than technical limitations. "The way it went is that we wanted to do the free-to-play model, and there wasn't a clear path to that on consoles early on." Unlike CCP, the Tribes team is just 15 people, so negotiating with the big boys (Sony, Microsoft) wasn't really an option.Harris isn't counting out console makers playing nice with free-to-play devs in the future (even the near future), but Tribes: Ascend likely won't bridge that gap. "We're still interested in free-to-play on consoles, but at this point, we have nothing specific to Tribes on console," Harris added.Tribes: Ascend is currently available on Windows PC.

  • The Firing Line: Why you should be playing Tribes: Ascend

    by 
    Jef Reahard
    Jef Reahard
    02.24.2012

    Skiing! Jetpacks! Pew pew! Yes, kids, Tribes: Ascend is officially in open beta, and that means you no longer have an excuse. Hi-Rez Studios threw open the doors this morning, and despite the fact that the game's closed beta exceeded all expectations and hosted over 300,000 players since its November kickoff, there's always room for more.

  • The Firing Line Extra: Tribes' Todd Harris on class customization and base gameplay

    by 
    Jef Reahard
    Jef Reahard
    02.02.2012

    Today's a big day for fans of Tribes: Ascend, and it's also a big day for Hi-Rez Studios, the Atlanta-based indie firm behind the upcoming online shooter. You see, today is patch day, and while that's not terribly unusual (Hi-Rez has updated the Tribes beta client early and often since the start of closed testing last November), the latest tweak is a bit of fan service that will likely bring smiles to the faces of franchise die-hards waiting in the wings to see what becomes of their baby.

  • Hi-Rez only working on Tribes: Ascend for now, MMO and singleplayer could come later

    by 
    Mike Schramm
    Mike Schramm
    01.05.2012

    Hi-Rez Studios had big plans for the Tribes property after picking it up a few years ago, and hoped to revamp the single-player game with Tribes: Ascend, and develop the franchise into a full-fledged MMO. Things have changed since then -- Hi-Rez's COO Todd Harris says, "right now our Tribes dev team is working only on Ascend." Speaking to PC PowerPlay, Harris described Ascend as borrowing heavily from the earlier, fondly remembers Tribes games. Focusing solely on an action game means Hi-Rez could make sure to "get the movement and physics and combat feeling right." Some settings and weapons from the first game will return, but there will be new content, new weapons, and frequent releases of cosmetic items ("much the way League of Legends does in the MOBA genre," says Harris). Both the MMO and single-player content are possibilities for the future, Harris adds, but Tribes: Ascend is the focus for now.

  • The Firing Line: Tribes impressions and a visit to Hi-Rez

    by 
    Jef Reahard
    Jef Reahard
    11.04.2011

    What's up folks, and welcome to The Firing Line. We've been branching out our coverage lately, first with MMO-specific columns and then with Not So Massively and MOBAs. Now we're doing something similar with online shooters. This genre is positively huge, and while there's a lot of room for debate in terms of what constitutes an MMO shooter, there's also no denying that all of the games hovering around the periphery of that designation are a lot of fun. So what will we be talking about in The Firing Line? Well, this is the part where I rub my hands together in anticipation! Naturally we'll spend a lot of time with the genre's big guns (sorry, I had to use that at least once), so I'll be playing huge amounts of PlanetSide 2, DUST 514, Firefall, Global Agenda, and the semi-obscure free-to-play titles crowding the market -- all in an effort to bring you the very best news and views from the world of pew pew.

  • Hi-Rez prepping Global Agenda's largest expansion

    by 
    Jef Reahard
    Jef Reahard
    08.25.2011

    Hi-Rez Studios has big plans for Global Agenda, and the autumn months will see the sci-fi shooter's largest expansion to date made available to everyone for free. The Recursive Colony patch (version 1.5 if you're counting at home) will include a new open zone with instanced missions, quest chains, social spaces, and mid- to high-level content. New enemies, daily repeatable quests, and further avatar customization options are also on the way. "Players seeking a quest-driven, narrative experience post level 20 can now level up in the new open zone as an alternative to, or in addition to, our instanced missions," said Hi Rez's Todd Harris. "We've also included a new set of instanced PvE and PvP content for players at all levels." Said PvP content takes the form of a new mercenary map (Push Dust) and a new acquisition map (Colony Caverns). Finally, if you're going to be at PAX Prime this weekend, stop by the Hi-Rez booth (number 252) and be the first to check out the new content.

  • Global Agenda's new F2P model a resounding success

    by 
    Jef Reahard
    Jef Reahard
    07.04.2011

    The business model saga of Global Agenda is an interesting one, and PC Gamer recently sat down with Hi-Rez COO Todd Harris to chat about it. In a brief interview, Harris mentions his observations on free-to-play and the future of gaming as well as Global Agenda's resounding success since going to a full-featured F2P model. "We have many, many more people creating accounts every day, many more people playing concurrently, our revenues are higher than they ever have been before which means we can develop content and put it into the game faster than ever before," he explained. It wasn't always so, as Harris also admits to a bit of F2P bias in a previous life. With Global Agenda flying high under its new model, though, it's unlikely that Hi-Rez will be looking back. "I do think [F2P is] clearly the direction of gaming," Harris says.

  • Global Agenda celebrates F2P success with jetpack use in Dome City

    by 
    Matt Daniel
    Matt Daniel
    06.02.2011

    After a substantial wait and numerous requests from the community, Hi-Rez Studios has finally granted one of the most-wanted wishes of Global Agenda players: the ability to use their jetpacks in Dome City. The addition, the studio says, comes as a token of celebration for the recent success of Global Agenda's switch to a free-to-play model as well as a nod of appreciation for the players who have helped support the game with the purchase of booster packs (which grant double XP, credits, tokens, additional loot drops, and a daily allowance of 2000 tokens). What does this mean for the players who purchase the booster packs required to unlock jetpack use within the city? Well, honestly not much except for slightly more expeditious travel around Dome City, which operates as the game's social hub between bouts of players ruthlessly murdering one another. Hi-Rez Studios COO Todd Harris does note, however, that now that aerial travel is possible in Dome City, the studio plans to release "some penthouse level content in future updates." The upcoming patch 1.43 goes live tomorrow and also includes some general bug fixes and improvements. Full details on the new feature and complete patch notes for 1.43 can be found on the official site.

  • Global Agenda: Free Agent reloaded and ready

    by 
    Justin Olivetti
    Justin Olivetti
    04.15.2011

    It's a big week for Hi-Rez, as Global Agenda's pushed out update 1.4 and is now available to play for free! Rechristened Global Agenda: Free Agent, the new client is available with no up-front cost, although the studio hopes that enough players will be enthralled with the game enough to want to plunk down $20 to be upgraded to Elite Agent status for extra goodies. Already paid for Global Agenda in the past? Good news -- you're automatically an Elite Agent. Time to update those business cards! Hi-Rez's Todd Harris is fairly psyched about the switch: "Today Hi-Rez Studios delivers exceptional class-based shooter combat for free. To a free-to-play audience tired of click and wait fantasy MMOs, or unbalanced pay to win shooters, we think that the advanced sci-fi visuals and balanced combat of Global Agenda: Free Agent will be very refreshing. We've seen a very positive response from our announcement and have invested in server capacity to handle the increased demand." With the financial barrier abolished, there's no excuse not to check out this spiffy MMOFPS today. Head on over to Global Agenda and let us know what you think!