tomorrow-corporation

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  • Little Inferno blazes onto Mac

    by 
    Sinan Kubba
    Sinan Kubba
    04.16.2013

    Little Inferno is out now on Mac. Shortly after reaching the 250K sales mark, the 2012 "anti-game" - as Garrett Martin described it in his four-star review - is alight on larger Apple systems in addition to iPhone, iPad, Wii U and PC.If you're a Mac user who likes to burn things, point your lighter in the direction of Steam, GamersGate, and Tomorrow Corporation's site.Tomorrow Corporation says a Linux version is "almost ready for testing," while an iOS update is in the works to bring the quirky puzzler to iPhone 4 and iPod Touch 4.

  • Little Inferno hits big with 250K sold, out now on iPhone

    by 
    David Hinkle
    David Hinkle
    04.05.2013

    Little Inferno, Tomorrow Corporation's darling (burning) fireplace game that made its debut late last year on PC and Wii U, has reached 250,000 in sales, Destructoid reports. Tomorrow Corporation's Kyle Gabler confirmed the figure with Joystiq in an email. "We're no EA or Zynga, but for a weird game that's impossible to talk about, we're proud of it!"Little Inferno is out now on iPad and iPhone, available separately on the App store for $4.99 and $2.99, respectively.

  • Little Inferno brings warm glow to iPad Jan. 31

    by 
    JC Fletcher
    JC Fletcher
    01.29.2013

    Little Inferno, the satirical game about buying stuff and then burning it, is spreading to iPad this Thursday, January 31. "Just like the other versions," developer Tomorrow Corporation pledges, "Little Inferno on iPad is still 100% free of in app purchases, ads, spam, etc. You'll get Just The Game and nothing else!"Little Inferno is currently available on Wii U, where it was an eShop launch game, as well as PC, with Mac and Linux versions on the way.

  • Little Inferno review: Burn it all

    by 
    Garrett Martin
    Garrett Martin
    11.21.2012

    Keep track of all of Joystiq's Wii U launch coverage on our Wii U hub page! Take your TV. Just yank it out of your entertainment center. It doesn't matter if you unhook it from the cable box or your Wii U first. You're just going to stick it right in the fireplace. Burn that TV. Burn your plates, your sunglasses, your radio. Your favorite stuffed animal from childhood? Your precious family photos? Straight into the fire. All the stuff that's accumulating in your house, all the junk you work to pay for that sits untouched on shelves or in the back of closets, pull them out and toss them in your fireplace and burn them. I mean, you're already wasting your time. You're playing a video game.That's what Little Inferno says. Except this weird little downloadable from Tomorrow Corporation (a team-up from the designers of World of Goo and Henry Hatsworth in the Puzzling Adventure) isn't really a game. It's an anti-game, featuring few of the qualities necessary for an activity to be called a game. It has rules, but there's no challenge. There's a win state, but you can't lose, so it's more like an inevitable stopping point. Mostly, Little Inferno is an interactive story, but it's even low-key about that until an unforgettable conclusion. That story mocks us for fixating on this repetitive, unproductive activity and ignoring the world around us, arguing that this passivity and neglect is as destructive as if we intentionally tried to ruin the world. And somehow Little Inferno makes this subversive point about as adorably as possible.%Gallery-171583%

  • Little Inferno is the Wii U game you can play on PC, out now

    by 
    Jessica Conditt
    Jessica Conditt
    11.20.2012

    With all the "new console" frenzy surrounding the Wii U this week, it's easy for PC gamers to feel shafted, alone and ignored, left out in the cold of these winter months. One Wii U game, at least, doesn't want to see anyone freeze, and it's available on Steam at the same time as its Nintendo launch: Little Inferno.Little Inferno comes from Tomorrow Corporation, the designers behind World of Goo and Henry Hatsworth, and it's available on Steam now for PC, with Mac and Linux versions to follow. The game thrusts players into the heartwarming tale of a child burning toys in the Little Inferno Entertainment Fireplace and "looking up up up out of the chimney, and the cold world just on the other side of the wall."PC gamers, put some heat back in your cheeks with Little Inferno, on Steam or through Tomorrow Corporation for $15.

  • Get early access to Little Inferno beta by pre-ordering

    by 
    JC Fletcher
    JC Fletcher
    07.11.2012

    Tomorrow Corporation's Little Inferno – whose catchy, macabre trailer we've included above – will be released officially sometime this holiday season. But you can pay $15 (or more, if you choose) now via a widget on the official website, in order to secure access to a beta version before it's released. "The Windows beta versions will be first, since we are developing the game on Windows," TC notes. "You are still welcome to sign up if you require Mac or Linux, but we do not yet know when we will have those versions ready for testing."The beta build of the game is not ready yet, but pre-ordering will give you a "small preview of the soundtrack." Beta access will be rolled out "in small batches," in an order determined primarily by the order in which pre-orders are received, along with various testing-related parameters. "Depending on the number of signups, we cannot guarantee a beta seat for everyone," the developer warns.

  • Little Inferno trailer warms hearts, burns stuff

    by 
    JC Fletcher
    JC Fletcher
    07.10.2012

    The first trailer for Tomorrow Corporation's Little Inferno depicts a game that looks simultaneously entertaining and super depressing. In order to warm up an increasingly cooler world, you ... throw as many toys as you can into a fireplace. That's the premise, anyway. This is just the first teaser, so all the details of how you'll burn up toys have yet to be discussed."Burn flaming logs, screaming robots, credit cards, batteries, exploding fish, unstable nuclear devices, and tiny galaxies," Tomorrow says. "An adventure that takes place almost entirely in front of a fireplace - about looking up up up out of the chimney, and the cold world just on the other side of the wall."The new game from former World of Goo and Henry Hatsworth creators will be released on PC, Mac, Linux ... and Wii U. The latter platform was likely added in a nod to World of Goo's singular success on WiiWare.

  • World of Goo, Henry Hatsworth devs announce next game: Little Inferno

    by 
    JC Fletcher
    JC Fletcher
    06.29.2012

    Little Inferno is the next game from Tomorrow Corporation, the development team made up of World of Goo's Kyle Gabler, Henry Hatsworth's Kyle Gray, and World of Goo Wii programmer Allan Blomquist.All we know at this point is the title (with accompanying, adorable logo), and that the team has been "locked away" working on it "for what seems like a very long time." We'll soon learn more, as TC promises to post frequent development updates on its site, followed by a multiplatform release "by this winter.""We've been quiet about this game so far to avoid being another lost adorable indie game that never materializes," Kyle Gabler explained in a blog post. "but now we're almost done!"[Thanks, Tyronelab]

  • Veteran indies announce Tomorrow Corporation studio

    by 
    JC Fletcher
    JC Fletcher
    03.08.2010

    Kyle Gray and Kyle Gabler, of Henry Hatsworth and World of Goo fame, respectively, have formed a new studio, along with Experimental Gameplay Project co-founder Allan Blomquist. In announcing this new "Tomorrow Corporation," the group managed to lampoon both indie developers and large studios, with statements like, "The secret to a truly great indie game is that special human touch, which our producers have scheduled for insertion shortly before the product ships." Tomorrow Corporation has yet to announce a game, though it has been working on "an actual real game for months now." If only there was some sort of developer-centric event, maybe one with a specialized indie component, during which they could make an announcement. Perhaps ... tomorrow? [Via Gamasutra]