tony-hawk-ride

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  • Tony Hawk says Ride was 'a bit rushed,' still thinks critics didn't give his board a chance

    by 
    David Hinkle
    David Hinkle
    03.08.2012

    Even after all this time, Tony Hawk's stance is firm regarding the poorly received Shred and Ride games. He thinks critics made up their mind before giving the games and associated peripheral an honest chance -- even in the case of Ride, which he admits "was a bit rushed" due to time spent prototyping the board.

  • Peripheral price-drop madness: Guitar Hero, DJ Hero, and Tony Hawk bundles for 10 bucks

    by 
    Jordan Mallory
    Jordan Mallory
    08.20.2011

    Toys R Us has decided that all peripherals must go, and in order to clear the shelves as quickly as possible, a ridiculous number of DJ Hero, Tony Hawk, and Guitar Hero bundles for all systems have been marked down to $9.99. If you've just got too darn much free space in your living room, make the jump for the full list of store-only mega-deals. We recommend getting a swift move on, however; even with these franchises functionally dead, we don't expect this stuff to hang around for long. [Thanks, Teeftwo!]

  • Robomodo lays off unspecified number of staff, leads remain

    by 
    Justin McElroy
    Justin McElroy
    10.13.2010

    The ride has ended for some Robomodo staffers. The developer behind Tony Hawk Ride and the soon-to-be-released Tony Hawk Shred has let go of an unspecified number of employees, according to the following statement from president Josh Tsui: "It is always difficult to let hard-working and valued employees go. Robomodo has retained all of the company's directors and leads, along with other staff members. All are busy working on future projects and ideas, which will become the innovative games of tomorrow. We hope to bring back some of our team as we ramp up on our next projects."Again, we don't know how many were let go, but a source speaking with Joystiq suggested upwards of 30 would be affected. Of course, this is likely partially attributable to work wrapping on Shred, but our hearts still go out to those who'll have to start the morning off with a job hunt.

  • DJ Hero and other Activision peripheral bundles discounted at Kmart

    by 
    JC Fletcher
    JC Fletcher
    08.03.2010

    Kmart continues to prove how serious it is about awesome game deals, with temporary price drops on some of Activision's big-box games. If you've been waiting for the right time to buy DJ Hero, we can now confidently tell you exactly when that right time is: August 8 through 14, when Kmart will be selling it for $40 on PS3, Xbox 360, and Wii. In addition, you'll be able to get the Guitar Hero 5 guitar bundle on the same three systems for $50, the full Band Hero bundle for $80, and, for whatever reason, Tony Hawk Ride for $40. These deals will be available both in-store and online, so you don't have to live anywhere near a Kmart to take advantage.

  • Tony Hawk Ride mod actually rides (video)

    by 
    Thomas Ricker
    Thomas Ricker
    06.23.2010

    Face it, you're not still using your plastic Tony Hawk Ride motion sensing game peripheral are you? So why not recoup some of your pride (and $120) by installing your own trucks and wheels and get to pushing some real pavement in the great out of doors? Or skip all that and let someone else explain to the cops that it's not real, "it's only a video game." See what we mean in the video embed after the break.

  • Rumor: Tony Hawk: Shred will include snowboarding

    by 
    David Hinkle
    David Hinkle
    06.09.2010

    Tony Hawk: Shred is an actual thing that's coming, this much Activision itself confirmed. And we have it on good authority from our Joystiq Superspy™ that the latest game to bear the Tony Hawk name will not only let gamers shred pavement, but also some fresh powder: the game will incorporate snowboarding -- a first for the traditionally skateboarding-only series. It's been a tough time for the Tony Hawk series lately. Tony Hawk: Ride, which introduced a plastic peripheral, didn't do so well. And with competition from EA's Skate series, as well as newcomer Shaun White Skateboarding emerging on the scene, it's not going to be easy for Shred to stand out from the competition. We're expecting to hear more on Shred at E3 next week. We'll let you know what we find out.

  • Tony Hawk: Shred confirmed by Activision

    by 
    Justin McElroy
    Justin McElroy
    04.22.2010

    Thanks to a since-deleted Tweet from the skateboarding mogul himself, the name Tony Hawk: Shred has been making the rounds as the rumored title for the next game in the venerable skating series. Now, Activision's made it official, telling us, "We can confirm we've given a name to the next Tony Hawk game – Tony Hawk: SHRED, and more details will be revealed in the coming months." What we don't know is if TH:S is the peripheral-based follow-up to last year's Tony Hawk: Ride that Activision threatened promised in February. It seems like a natural evolution, right? "Hey Steve, you seem to be riding that skateboard pretty well, but aren't you ready to do more than ride? Would you, perhaps, be prepared to shred?" (Also, as our own Ludwig Kietzmann points out, Tony Hawk: Shrek would probably make a lot more money.)

  • Ride dev Robomodo sucked into parallel dimension, increases staff

    by 
    Justin McElroy
    Justin McElroy
    03.02.2010

    Tragic news today as we report that, due to the detonation of a hydrogen bomb on a weird island in 1977, Tony Hawk Ride developer Robomodo has shifted sideways into a reality running parallel to our own. We may not have all the details, but we've got all the evidence we need here in this Gamasutra article. As you know, here in our reality, Tony Hawk Ride was a poorly-received, overpriced game and peripheral that moved only 114,000 units during its first month at retail. In this parallel world though, the studio calls the game "high-selling" and is looking to actually increase its staff by as much as 17 percent in the near future for upcoming projects "across all platforms." The developer added that, at least in its dimension, its debut game is "very compelling." You know, maybe it's not so tragic, after all. As near as we can tell, Robomodo and Ride may be better off in this other reality. Perhaps it's best if we just let them be.

  • If at first you don't succeed, Ride, Ride again

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    02.10.2010

    You think the first time Tony Hawk, the man himself, stepped onto a skateboard it was a sick run? Heck no -- it was pathetic. But you know what? He got back on. And the rest is history. Activision today fessed up to that new installment in the Tony Hawk game franchise, confirmed for a 2010 release and paired with the skateboard peripheral introduced with Ride last fall -- and boy was that a big fall. Shaking off signs that Ride and its board are about as beloved as worn-out Levis and antique Tupperware, Activision has committed to another run on the Tony Hawk board. "Game ratings for Tony Hawk: Ride weren't as high as we would have hoped last year, and in hindsight it took longer to optimize the hardware, leaving less time to develop the software we launched in 2009," said Mike Griffith, President and CEO of Activision Publishing, during a financial report and outlook call today. "Still, play-testing and consumer feedback have been very encouraging." "This year, with the hardware complete, we'll be focusing on improving the software in order to unlock the full potential of the board," Griffith added. "We continue to believe that this innovative peripheral redefines the skateboarding experience and could potentially have different applications in the future."

  • Discounted: Brand new Tony Hawk Ride at ... Goodwill?

    by 
    Ben Gilbert
    Ben Gilbert
    02.09.2010

    It may seem at this point that we're kicking an already downed and plenty insulted victim here, but we couldn't help but note the shockingly low price of a Tony Hawk: Ride bundle -- complete with board, unopened -- discovered by Gamertell at an Arlington Heights, Il. Goodwill store. Two Wii versions of the game were on sale for just $74.99 (down from $119.99 MSRP) -- a Goodwill employee said the game's presence could be explained by donations from local retailers, listing Kohls, Sears, Borders, and Target as potential donators. Alright, alright, we'll admit it -- the price drop isn't that steep, but a near $50 difference on a barely four-month-old game sounds pretty decent to us. Presumably, one of the aforementioned retailers was more interested in the shelf space (and the tax write-off) than waiting for the game's fairly cool sales to heat up. Either way, if you're looking to get your ... ahem ... feet on the game, maybe your local Goodwill could offer a better deal than the other brick-and-mortars, eh?

  • Tony Hawk: details on next Robomodo project coming soon

    by 
    David Hinkle
    David Hinkle
    01.22.2010

    It looks like we'll get to see the next Tony Hawk joint soon enough. The skateboarding legend recently tweeted that he just concluded a meeting with developer Robomodo. Tony Hawk said the project is already "much better than I expected," though we think he may be a bit biased on the matter. He added that details would be available "soon." As for what it is he liked so much, all signs point to a Tony Hawk Ride sequel -- the sequel that Tony himself said was already in the works during a recent interview. And should that be the case, we think Robomodo and Mr. Hawk have a lot to think about, especially if they want to avoid releasing another critical bomb. [Via MCV]

  • Tony Hawk bribing Xbox Live's 'Ride' players with friendship

    by 
    David Hinkle
    David Hinkle
    01.05.2010

    Who wouldn't want to go gallivanting around the globe, bustin' silly skateboarding tricks with icon Tony Hawk? Well, you'll never get to, but you can have the next best thing: Tony Hawk on your Xbox Live friends list. He hit the Twitters last night, trying to drum up some friends to play Tony Hawk Ride with on the Xbox 360. You know, that game with the crazy board Tony would like to see used with more games in the future? Yeah, that one. There's no telling if it worked or not -- you can't check out Tony's friends list unless you're a friend with him. Still, it's interesting to see Tony take such an active role in trying to market the game. We guess when you invent a peripheral, you get all super passionate about it or something. [Via Kotaku] Source and Source - Tony Hawk's Twitter account

  • VGA 2009: Tony Hawk talks disappointing sales and future plans

    by 
    Kevin Kelly
    Kevin Kelly
    12.17.2009

    This past Saturday brought us the Spike TV Video Game Awards and – before experiencing the litany of world exclusives that awaited us inside – we spent some time outside cruising the red carpet and talking (briefly!) to many of the game developers and talent. We squeezed them for information as fast as we could while simultaneously wishing them holiday cheer and good tidings. Yes, it was as awkward as it sounds. Here's what we learned from Tony Hawk about Tony Hawk Ride. You've been very vocal about the negative reviews of the game. What made you want to strike back? Because I feel like a lot of people ... not just bad reviews, but some of them were just mean-spirited. You know what I mean? I felt like that wasn't fair to us, and it was also turning people away from even trying it. I feel like it's not for everyone, but try it! I see kids love it. I see parents that take to it and really enjoy it, and I just wanted a fair chance for people to try it objectively. When I see people just coming down on me personally, that got me going and I was frustrated with it. But at the same time, I'm totally proud of it, I love the game. I spent two years of my life getting it going, and it was my idea ... I brought it to Activision. For people to say "Oh, you just stick your name on the game and that's it," that's not what it is at all. The sales figures came out and they were disappointing. Do you think Activision will keep going in the same direction with this game or will go back to the old Tony Hawk? I don't know, I guess that remains to be discussed. I really feel like the board is a good device, and we can make more games based on it. I really want to do that. This wasn't a gimmick, I didn't want people to think they have to buy a new one next year. I wanted to make this board so ... it's a platform to do other things with. Does the game have the ability to be mapped to a standard controller? Could Activision implement that via a download? You know what, we looked into it ... the way that you physically play the game, it wouldn't translate to a very challenging game with a joystick. The control scheme would have to be completely different, and we didn't want to make a game that was confusing like that.

  • Savings on Wii, Spirit Tracks, music games at Target next week

    by 
    JC Fletcher
    JC Fletcher
    12.11.2009

    Target's circular for the week of December 13 includes some near-Black Friday discounts on brand new items. With a promotional price of $24.99, Target has the best deal yet on the just-released The Legend of Zelda: Spirit Tracks (along with other recent DS releases like Style Savvy and Kingdom Hearts 358/2 Days). While you're buying a $25 game, you can also impulse-buy a Wii, which includes a bonus $30 gift card, or a DSi with a $10 gift card. Or a copy of Tony Hawk: Ride for $88 (not the only time we'll see discounts on this one, we're guessing).

  • NPD: 114K took a Tony Hawk: Ride in November

    by 
    JC Fletcher
    JC Fletcher
    12.10.2009

    It looks like Activision's hopes for Tony Hawk: Ride are falling even faster than the average Tony Hawk: Ride player. IndustryGamers reports that this month's NPD numbers place the game at 114,000 copies sold across three platforms. Not that Activision is even paying attention to its own failure right now, distracted by the ridiculous success of its own Modern Warfare 2. This is the second disappointing month in a row for a big-box Activision game. While we don't have a per-platform breakdown of the disappointing sales, a forecast released before today's NPD results estimated that just 13,000 copies sold on Xbox 360. All of this just confirms what we intuitively knew: skateboards without wheels just don't work.

  • Metareview: Tony Hawk Ride

    by 
    Griffin McElroy
    Griffin McElroy
    11.25.2009

    We're so proud of the individuals who managed to play through the pain radiating from their twisted, throbbing ankle, and craft a review for the latest (peripheral-infused) installment in the Hawkman's gaming franchise, Tony Hawk: Ride. Here's what these brave, persistent critics had to say about the experience. Game Informer (5.75/10): "As a skateboarder and as a gamer, Tony Hawk: Ride is a curious idea but a letdown in practice. The huge level of frustration is not worth the time it takes to master the awkward gameplay idiosyncrasies." IGN (5/10): "The idea? A more immersive skateboarding game that would ride the recent wave of hit games featuring their own custom controllers. The result? An expensive proposition that neither casual nor hardcore gamers will get much out of." GameSpy (2.5/5 Stars): "As expected, Tony Hawk Ride is an experiment -- an interesting and ambitious experiment, but one that doesn't come together as a fully functional experience. I love the basic feel of the board, and had occasional bouts of fun amidst frequent frustration, but THR's gargantuan buy-in price is an awful lot to ask of an effective guinea pig audience." Giant Bomb (1/5 Stars): "While the Tony Hawk franchise has been down on its luck lately, and was probably in need of a reboot as dramatic as this, the execution is such a miserable failure that it manages to splash even more mud on Tony Hawk's legacy. I'm left with a firm belief that whichever side of the Tony Hawk/Activision partnership has the out clause in the contract should just exercise it and part ways for good. Enough is enough. "

  • Tony Hawk: Ride prototype skateboards employ arcade buttons, duct tape, love

    by 
    Darren Murph
    Darren Murph
    11.25.2009

    If you managed to catch the last Engadget Show, you inevitably saw our own Paul Miller carve it up a bit on Tony Hawk: Ride. Of course, Mr. Miller is known 'round these circles as a "professional skater," so there's a solid chance he could've handled just about anything the guys and gals at Activision threw his way. The reality of the matter is that not everyone feels safe and secure on something resembling a skateboard, and now we're being let in on the world of prototypes that were used to land on the final design. Within the read link you'll find randomly placed arcade buttons, trucks with no wheels, a terrifying amount of sensors and a comical amount of duct tape. Yeah -- even the whiz kids that make your dreams a reality start with duct tape. Go on, have a peek if you're in disbelief.

  • The terrifying prototypes of Tony Hawk: Ride

    by 
    Richard Mitchell
    Richard Mitchell
    11.24.2009

    Not everyone can be as skilled as we were the very first time we tried Tony Hawk: Ride. Most people, as we understand it, are a bit daunted by the game's iconic peripheral at first. We're told it can be quite intimidating. That may be true, but just wait until you see some of the original prototypes Robomodo recently revealed to Develop. Employing wooden boards, blank decks, arcade buttons, trackballs and, yes, duct tape, the prototypes appear infinitely more frightening than the comparatively svelte final product. Check them out and be thankful for the Ride that never was.

  • Tony Hawk talks Ride sequel, confirms board for snowboarding and surfing games

    by 
    Ben Gilbert
    Ben Gilbert
    11.23.2009

    [Giant Bomb] In the realm of games that cost over $100 released by Activision this holiday season (we're counting four including the Prestige Edition Modern Warfare 2 pack), Tony Hawk Ride wasn't one that we thought of as a hot ticket item. The man who lent his name to the series, however, has a different take, saying in a recent interview with GameSpot UK on the prospect of a sequel to Ride that "We have already started that process, but who knows what the future holds." Additionally, like multiple people at Ride developer Robomodo have already intimated, Hawk confirms plans to put the game's board to use in other places – specifically, the woefully underserved snowboarding and surfing game genres. Hawk even speaks of resurrecting one-shot last-gen game Kelly Slater's Pro Surfer, saying, "I always thought that Kelly Slater's [Pro Surfer] was an underrated title for the PlayStation 2 ... I thought that people didn't really give it the attention it deserved." And us, well, we're still hoping that someone makes a bicycle peripheral so that we can finally get the reboot of Downhill Domination that we've been waiting for.

  • Tony Hawk Ride ready to rock indoor tricks in the US (video)

    by 
    Vlad Savov
    Vlad Savov
    11.18.2009

    After that false alarm about an October release date, the Tony Hawk: Ride bandwagon was all set for departure on November 17 and that's exactly what's happened. Available for a cent under $120, the new game / peripheral combo will allow players to shimmy, gesture, and ollie their way to (simulated) skateboarding immortality on the PS3, Xbox 360, and Wii. The earliest European availability we can see is offered by Amazon UK, which indicates a December 4 launch for the Queen's isles and a discounted £89 ($149) price. You can check out our own feets-on with that wireless controller right here or, if you so wish, peruse the full PR at the read link. What's not optional, however, is missing the bonus "making of" video for that most radical of peripherals, which we've lovingly prepared for you just after the break.