torque-game-engine

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  • InstantAction shutting down, company selling Torque tech

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    11.11.2010

    InstantAction, an Oregon-based web gaming and digital distribution platform, will cease operations. Gamasutra confirmed the closure, which was announced on the the company's Torque game engine site. Director of InstantAction's Torque game engine operations Eric Preisz posted the company's statement: "Today, InstantAction informed employees that it will be winding down operations. While we are shutting down the InstantAction.com website and Instant Jam game, Torquepowered.com will continue to operate while InstantAction explores opportunities with potential buyers for Torque. We thank all of our past and current customers for their support." The company had made several smaller games, like Instant Jam and Monkey Island, available to play using its browser-based tech. The tech's eventual promise was to make large games playable almost instantly through a browser or full screen as the title was progressively downloaded to the user's PC.

  • Evolve your 3D avatar

    by 
    Tateru Nino
    Tateru Nino
    05.21.2009

    Evolver (currently in alpha) is an interesting service. It allows you to build a 3D avatar either from scratch and components or from a photograph of yourself, and export that avatar as an image, a functional 3D model in a couple of different formats (presently Maya [MA] or Kaydara 3D Data Exchange Format [FDX]), or a ready-made avatar for a number of 3D virtual environments. They've got more planned it seems, like the ability to potentially embed a little animated 3D avatar in places where you might today be using a 2D image. Think Gravatars only in 3D.

  • Torque Game Engine comes to the iPhone

    by 
    Mike Schramm
    Mike Schramm
    07.28.2008

    We've mentioned the Torque gaming engine from GarageGames here a few times before -- it's a pretty powerful 3D engine that makes developing great games on the Mac that much easier. And now, they've released a version of it for the iPhone, complete with support for multitouch input and even screen gesture recognition.I am hardly a game programmer, but my understanding is that this sits on top of the OpenGL ES system in the iPhone -- you use the Torque engine to develop, and then the iPhone runs the games developed without any other special software. The benefits are that you can use the Torque Game Builder software (which is also available for many other platforms) to put together iPhone specific games, which makes it not only easier to develop native games, but to port games from those other platforms as well.At any rate, this is good news for both iPhone game developers and players -- the easier it gets to create quality software on the platform, the more games we'll have to choose from.[via IMG]