touchscreen

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  • iRiver B100 wants you to 'touch the supreme sound', pedants grumble

    It's been some time since we heard much from iRiver but the PMP maker is keeping busy with the snow-white B100. This capacitive touchscreen media player will offer up to 36 hours of music playback, or eight and a half hours of video watching. The 3.1-inch TFT screen has a resolution of 320 x 480, but it's backed up by a (relatively) long list of media codecs, including OGG, WAV, APE and ASF compatibility. If you're sick of limited playback options, you might want to consider downscaling those screen-size desires for improved format freedom. The PMP launches today, with prices starting at 11,800 yen (around $144) for the 4GB model, while the 8GB version will set you back 13,800 yen (around $168) at online Japanese retailer, Rakuten. The Google-translated PR awaits your quizzical looks below.

    Mat Smith
    03.30.2012
  • Microsoft reveals how your old slate will get all of Windows 8's charms (video)

    Being able to touch, click and press your way around an operating system with a variety of hardware configurations, while not alienating potential upgraders, is no mean feat. That said, Microsoft thinks it might have the solution. By introducing a new mode, a 20 pixel buffer will be designated to working with those edge swipes we've heard about. It'll also go towards preventing accidental hits around the, typically less sensitive, edges of older screens. It does mean that you'll be losing a little real estate, but perhaps a small trade-off for being able to keep your Windows 7 touchscreen device. Going forward, Microsoft will be working with hardware providers to ensure new gear really shows off the new features of Win 8, but for now, legacy users can look forward to a better experience. Hit the source below for the full rundown.

    James Trew
    03.29.2012
  • XBMC Eden officially steps out of beta, available for download now

    Been snacking on popcorn with the beta build of XBMC 11.0 Eden since it got released last December? If, you'll be pleased know that the full-on release version is now officially available for download. In case you don't recall, this latest build of the media center house many new features, not limited to Addon Rollbacks (in case you hate their new builds), a plethora of speed-improvements, official "in- sync support" for iOS devices, AirPlay functionality and UI tweaks. There's also good news for Ubuntu users, as XBMCbuntu Final has been officially announced as the successor to XBMC Live. Excuse the pun, but if you're ready to taste the fruit now that it's ripe, you'll find the full details for both and the download link for Eden at the source link below.

    Joe Pollicino
    03.24.2012
  • OnLive and Rockstar release touch-controlled version of LA Noire

    Way back in December, when OnLive first announced it would release a set of tablet apps for its cloud gaming service, we heard that Rockstar Games was also working on touch controls for LA Noire, making the console and PC game behave more like a native touchscreen app. And tonight, OnLive says those controls are finally available. If you load up LA Noire in an OnLive mobile app, you can play it by directly swiping across the screen rather than using virtual buttons or OnLive's wireless controller.You'll need a free OnLive account to sign on to the service, and you'll need to buy LA Noire on the service if you want to play the whole thing (though just like all of the other games on OnLive, there is a free trial available to play with as well, no installation required).And for now, you'll still need an Android tablet. OnLive has said it's working on an iOS version, but even though the company has released an iOS app for its Windows PC cloud service, the game client is "still in approval process with Apple," the company told Joystiq. It's been in that situation ever since it was announced, which suggests perhaps Apple isn't so happy with the app, though OnLive couldn't confirm anything along those lines. At any rate, if you have the app on Android and want to try touching LA Noire a little more directly, give it a shot.

    Mike Schramm
    03.20.2012
  • Maingear reveals Solo 21 all-in-one, customize your 21.5-inch machine starting at $999

    Is an all-in-one more your style? Looking to welcome a new one to the fold? If so, Maingear is looking to oblige. The PC maker has just added all-in-ones to its arsenal with the Solo 21. A 21.5-inch 1080p LED backlit display packs a 3.3GHz Intel Core i3, 4GB of RAM, and a 500GB HDD with 32GB of SSD caching out of the box. However, the company has rolled out the upgrade options allowing you to spring for a 10-point touchscreen display, i5 or i7 processors, up to 16GB of memory, and a HDD of up to 2TB. You'll also be able to choose between six stock colors or a custom scheme for the chassis of your machine -- we're opting for Citrus Fire. Pricing for the base model starts at $1000 and heads north for the kit that's estimated to ship March 23rd. For more details, peak at the PR below or to get your order in, hit the source link to make your selections.

    Billy Steele
    03.14.2012
  • Super High Aperture: it's why the new iPad's Retina display is so dense

    Super High Aperture. Heard of it? Probably not, but thanks to Apple, you'll probably long for days when you didn't in just a few months. According to an in-depth look from the folks at DisplaySearch, the aforesaid technique is the primary reason that Apple was able to shove 2,048 x 1,536 pixels into the 9.7-inch panel on the new iPad. Not surprisingly, it wasn't Apple that conjured up the magic; instead, it was crafted by engineers at Sharp and JSR (a display materials maker from Japan), but it'll be the iPad that makes an otherwise geeky achievement something that the mainstream covets. According to the science behind it, SHA is "a method of increasing aperture ratio by applying approximately a 3 [micrometer] thick photo-definable acrylic resin layer to planarize the device and increase the vertical gap between the [indium tin oxide] pixel electrodes and signal lines." Reportedly, there are also "at least twice as many" LEDs in the panel compared to that on the iPad 2, further suggesting that there's way more battery within the new guy than the last. Technophiles need only dig into the links below to find plenty more where this came from.

    Darren Murph
    03.12.2012
  • Microsoft cuts touchscreen lag to 1ms, makes other panels look silly (video)

    Have you ever noticed that there is a serious amount of lag between when you move your finger on a touchscreen and when it actually registers that input? Perhaps you haven't, but most panels and controllers out there suffer from about a 100ms delay. For taps and slow swipes that's not an issue but, as you wing your finger around the screen faster and faster (say, while quickly doodling in a painting app), the lag becomes quite apparent. The powerful minds over at Microsoft Research have figured out a way to get that delay down to a measly 1ms. Of course, there's no guarantee this tech will ever make it into a product, and the video after the break shows little more than a glowing box following a finger. Still, it's always enjoyable to see where we are now versus where we could be.

  • MMObility: Utilizing Windows 8 to help with MMO chores

    Not so long ago, I told you about my acquisition of an Inspiron Duo netbook, a 10-inch device that was not only a small laptop but also a touchscreen tablet device. It is a very sturdy device, and the flip-around screen works well. The main problem with the device was that it came with Windows 7 while only sporting a dual core processor and two gigs of RAM. The other main issue was that the 10-inch screen has a 1366x768-pixel resolution, meaning that it was often uncomfortable to read on it or play games unless I zoomed in. Recently Microsoft released the Windows 8 public preview, so I downloaded it after reading that it was really geared for tablet or touchcreen devices. Sure enough, the same 10-inch netbook that was not getting a lot of use around here suddenly became faster and much more friendly to the eyes. It's perfect timing, as well, especially since I will be starting my "chores" experiment in which I see whether scheduling my gameplay each day will help me with an issue I have been having.

    Beau Hindman
    03.09.2012
  • Glove-based CRTouch project turns old monitors into touchscreens

    As anyone who's ever played a game of Duck Hunt is aware, there are ways of directly interacting with CRT monitors that don't require any modifications to the display itself (a la resistive overlays). A group of students from the University of Hasselt in Belgium have now taken that idea further than most, however, and developed a glove-based system that uses a pair of phototransistors in the fingertips to detect the electron beam as it makes its way across the screen. While not quite "multitouch," the student's current setup (dubbed CRTouch) does let them draw on the screen with one finger and call up additional options (like an eraser or color palette) with the second. Head on past the break to check it out in action.

    Donald Melanson
    03.09.2012
  • Intel Ivy Bridge touchscreen Ultrabook reference design hands-on (video)

    Interested in replacing both your tablet and that clunky notebook with a svelte all-in-one portable? Intel might have just the gadget for you -- an Ivy Bridge Ultrabook with a built-in 13.3-inch 1600 x 900-pixel capacitive-touch LCD. We happened upon such a device in the bowels of Intel's gaming-centric CeBIT booth, and had a chance to go hands-on with the company's one and only (at this show, at least) reference design touchscreen Ultrabook. The device we saw appeared to be no larger or thicker than similar portables, but integrated a gorgeous 13.3-inch touchscreen, along with that elusive 1.5GHz Ivy Bridge processor. Unfortunately Intel was mum on detailed specs, though the prototype we saw did include a pair of USB 3.0 ports, SIM and SD card slots, and an HDMI port. And according to the system info page, the touch feature supports up to 10 individual input points. We're also told that there might be NFC functionality on-board, though the only visible confirmation of this hardware feature was a piece of medical tape with the letters "NFC" inscribed.The touch functionality worked just as expected -- if you've used touch on a high-end tablet before, you're already familiar with the experience here. We were able to navigate the installed Zinio app with ease, flicking through magazine pages and pinch-and-zooming our way around a cover. You can of course use the touchscreen to adjust system settings, drag-and-drop files or input text with the on-screen keyboard, though we found the trackpad and hardware keyboard to be more practical here. Overall, this appears to be a no-compromise solution -- it will surely add to the manufacturing cost for next-gen Ultrabooks, but if you opt for a touch-equipped model only to find that you prefer traditional input controls, there's not much lost on the feature front. And, if you do happen to enjoy flicking your way around a notebook, you're definitely in for a treat. You'll find our hands-on video just past the break.

    Zach Honig
    03.07.2012
  • The Daily Grind: How do you like to move it move it?

    Zentia, Guild Wars, and a sampling of other MMOs offer what seems to me a bizarre movement option: click-to-move. I suppose I'm a first-person or chase-cam kinda girl, but I can't imagine using click-to-move in any sort of competitive 3-D gaming environment. There's always a better use for those mouse-clicks. Granted, I can understand why it's the only option in a strategy-sandbox like the freshly launched Wakfu, and I did have a go at making click-to-move work in Guild Wars on a touchscreen, but even that was iffy at best. So today I'm wondering, when exactly is click-to-move the best option? And how do you like to move it move it in MMOs? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

    Bree Royce
    03.03.2012
  • Neonode zForce uses infrared LEDs to measure pressure, replace capacitive touch (hands-on)

    Smartphone fanatics may recall the Neonode N2 -- a rather unique recall-plagued feature phone that ultimately resulted in the demise of the company's handset arm. Neonode is still a major player in the portable device market, but may be more familiar to OEMs that employ its infrared LED-based touch technology, rather than consumers that utilize it in e-readers, with tablets soon joining the mix. zForce offers several advantages over its capacitive-based counterparts -- it's incredibly responsive and accurate, and can now measure the intensity (or pressure) of your touch, and not just position. There's also a built-in proximity sensor that can be added to any device for a few pennies, which is considerably less than traditional offerings. However, because Neonode uses an array of infrared LEDs and photodiodes, a raised bezel is required to accommodate the additional hardware, making it impossible to integrate a flush display.We went hands-on with an updated smartphone-sized embed of the company's zForce technology that not only works with any object, such as a finger, pen or a paint brush, but also recognizes both the pressure of your implement and also its size, so a larger paint brush has broader strokes than a smaller one, for example. Because the device can operate at 500Hz all the way up to 1,000Hz (refreshing 1,000 times per second), it appears to be incredibly responsive, with an almost unnoticeable delay between the time you touch the pad and when your input is displayed on the screen. A second demo unit, called Stargate, offers dual-layer touch with support for 3D control -- you can literally reach inside the unit to manipulate an object. There's no word on when this latest tech will make its way into devices, or how exactly we'll see it used, but you really need to see it in action to get a feel for how it works -- jump past the break for our video hands-on.%Gallery-149305%

    Zach Honig
    03.02.2012
  • Microsoft Windows 8 on 82-inch touchscreen hands-on (video)

    We don't have 100 fingers -- theoretically the supported limit of Windows 8 on the 82-inch capacitive touchscreen display we just had a chance to go hands-on with at the company's latest OS demo at Mobile World Congress -- but things looked pretty impressive even with just 10. The display we saw is manufactured by a company called Perceptive Pixel, and it may even look familiar -- it's the same glass screen used by television news networks like CNN. But, unlike the giant touchscreens you've seen on TV, this guy is connected to a standard off-the-shelf PC running Windows 8 Consumer Preview. The glass panel is constructed of optically-bonded Gorilla Glass, so there's very little space between the picture and your hand, making for a much more realistic user experience. Naturally, this monitor is all about the visuals, so you really need to see it in action to get an accurate impression of just how slick the experience can be. Jump past the break for our hands-on.

    Zach Honig
    02.29.2012
  • NVIDIA gets big names to embrace DirectTouch tech in Tegra 3 devices (video)

    Synaptics, Atmel,N-trig, Raydium, Cypress and Focaltech -- big names in the field of touch-based devices -- have all agreed get on board with NVIDIA's DirectTouch platform. The tech offloads some of the work needed to track and process finger input from the controller to the Tegra 3, improving response and battery life. We were first introduced to the architecture at CES, but wasn't clear that others would embrace it. With two of the biggest makers of touchscreen controllers, Synaptics and Atmel, throwing their weight behind the project, though, things are looking up for NVIDIA-powered tablets. N-trig is even leveraging the processing power to improve the response of capacitive styli by combining DirectTouch with DuoSense (the tech behind the HTC Flyer). For more info check out the PR and video after the break.

  • Google's 'continuous gesture' patent application runs circles around copy and paste

    You know the drill, you're browsing an article about volcanos on your phone and want to know more about Eyjafjallajokull. You've got two options, commit that bad-boy to memory, or fiddle with copy and paste. Well, Google not only feels your pain, but has some medicine for it too -- if a patent filing is anything to go by. The application describes a two-part continuous gesture for easier searching on touchscreens. Imagine drawing a "g" with your finger, then circling the text or image you want to search in one motion, and you'll get the basic drift. It's also indicated that different letters could be drawn to search different sites, "w" for Wikipedia, "y" for Yahoo and so on. The patent also includes methods to search for multiple words from the same text, or even words and images. Certainly it's not too much of a stretch to imagine this becoming a standard part of Android, but, as always, we don't know for sure. That said, chances are we'll still be typing out our Icelandic friend's name by the time we do find out.

    James Trew
    02.24.2012
  • Synaptics announces ClearPad 2200 touchscreen controller for smartphones

    That's smartphones, guys. Not superphones, and certainly not phablets (sorry, we hate that word too). After showing off its slate-friendly ClearPad 7300 multitouch display at CES, Synaptics is back with a smaller 2200 series controller designed for phones. Specifically, modest little handsets with screens measuring four inches or less. And, it'll be among the company's first capacitive panels to make use of the outfit's SignalClarity technology, which promises to boost the signal-to-noise ratio for improved accuracy and finger separation. No word on which manufacturers will be taking a chance on the new tech -- not that we expect to see that spec emblazoned across their marketing materials anyway. Still, perhaps Synaptics will be so kind as to let us test that precision claim when we swing by Barcelona next week.

    Dana Wollman
    02.22.2012
  • Gunze's new touchscreen tech knows who's touching it

    Touchscreens can't differentiate between you, your friend or your cat. Truth is, they're actually amazingly simple pieces of technology without much in the way of brains. A new type of display shown off at the International Nanotechnology Exhibition & Conference in Tokyo last week does imbue the panels with at least enough smarts to tell people apart. Gunze Ltd pairs a special capacitive screen with electrodes, which a user touches with one hand while interacting with a game or app. The immediate use would be for table-top arcade games, which would differentiate between up to four different players based on what particular circuit they complete when touching the screen. We wouldn't be shocked if a version of the tech started showing up in multi-player video poker machines and bar games relatively soon.

  • Lytro video camera 'a possibility', would need more processing muscle

    While we impatiently await a Lytro to call our own -- or at least rigorously review -- it looks like the light field technology could be used for video. Ren Ng, CEO of Lytro and the man behind the camera's focus-dodging optical wizardry, mentioned that the main barrier between the curious camera lens and video recording is the amount of processing power required to manipulate all that fully-lit input. He also mentioned that Lytro is continuing to develop the wireless connectivity within the device, something that wasn't fully baked during our hands-on. If it's a processing power issue, those incoming quad-core smartphones might be able to help squeeze some video out of that f/2.0 lens...

    Mat Smith
    02.17.2012
  • Spirits out on Mac App Store now

    Spirits is a really amazing title that original came out on iOS last year: It's sort of a Lemmings clone, though the art style and the game's floaty physics mechanics really add a lot of great new elements to that old classic. Now, Spaces of Play has brought the game to the Mac App Store, so if you haven't gotten to play it yet, you can see it on the big screen with full audio running. Unfortunately, there's no new content available, but Spaces of Play has of course tweaked the game's graphics and interface to work on the desktop rather than on a touchscreen. And given how good this game looks, this might be the ideal version to play with -- obviously, it lacks the tactile input of a touchscreen, but here the game's aesthetic can really stretch out across the screen, and your fingers can get out of the way. Spirits for Mac is available now for an introductory sale price of $7.99 -- if you haven't played it yet, now's your chance.

    Mike Schramm
    02.15.2012
  • Mutant Blobs Attack! dev on finding the right balance with Vita

    Ryan MacLean is the CEO of Toronto-based DrinkBox Studios, which is composed of developers who know how to make games for a console launch. Working at Pseudo Interactive, MacLean's team released Cel Damage in time for the original Xbox launch, and Full Auto 2: Battlelines within a month of the PlayStation 3's debut. When Pseudo Interactive shuttered in mid-2008, a number employees established DrinkBox Studios, which has since completed contract work for nearly every system on the market. At a recent Los Angeles event for DrinkBox's latest title, Tales from Space: Mutant Blobs Attack!, MacLean told me that of all the systems he's worked on for launch, the PlayStation Vita was the "easiest" to develop for. DrinkBox was first introduced to the Vita in October 2010 (before it was officially announced to the public), and the studio wanted its first game on the system, Mutant Blobs Attack!, to "take advantage of the Vita's input capabilities." But just like any developer taking on a new set of hardware, they had to focus on controls that worked. %Gallery-147487%

    Mike Schramm
    02.15.2012