tracyfullerton

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  • USC will publish its students' games on PlayStation and Xbox

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    01.28.2016

    The premise of college is that it's going to prepare you with what you need to survive in a real-world work environment, but whether or not it fulfills that is another matter altogether. To that end, the University of Southern California has launched its own publishing label for video games in an effort to help students experience every aspect of making a game -- all the way to getting it in the hands of people outside of academia and onto PCs, PlayStations and Xboxes. USC Games Publishing's Tracy Fullerton tells Wired that the imprint is akin to the MIT Press. "These are not books that are going to necessarily be on The New York Times best-seller list, but these are the books that are important, that need to be out there in the zeitgeist."

  • Living Game Worlds III: The Game Mechanics of Reality

    by 
    Ross Miller
    Ross Miller
    04.03.2007

    Is the games industry burdened by its reliance on game mechanics? Speaking at the Living Games World Conference at Georgia Tech in Atlanta last week, Tracy Fullerton, a game design theorist and assistant professor at the University of Southern California Interactive Media Division, plead her case that the commonly used game mechanics are in a way impeding our ability to expand into new content themes.Fullerton began by defining the root terminology. "We've talked a lot about serious games ... but I thought I might be nice to back up and bit and really kind of question what is that a game is," she said. "One of the things that I like to do is break things down and build them up again."

  • Living Game Worlds III: Playing with Controversy: The Case of Super Columbine Massacre

    by 
    Ross Miller
    Ross Miller
    04.02.2007

    At the Living Game Worlds III Conference last week at Georgia Tech, Director of the Slamdance Guerilla Gamemaker Competition Sam Roberts lent his feet to the fire to explain his company's decisions in the aftermath of the Super Columbine Massacre RPG pullout, to which he lamented that "I don't think we handled this very well ... this was poorly execution, from start to finish, how we dealt with this."Also on the panel, entitled Playing with Controversy, was GT Assistant Professor and founder of Persuasive Games Ian Bogost and USC Assistant Professor Tracy Fullerton, whose Interactive Media Division withdrew sponsorship following Slamdance's decision. GT Assistant Professor and game theorist Celia Pearce served as moderator. Portion of the SCMRPG trailer was shown to begin the discussion. In it, video of the game is shown over audio tracks showcasing the mainstream media's reaction to the game. The choice quote, from unknown source: "I see no way that you could, in any way, create the mindset that this was anything other than a really bad attempt to make money." The game was created by aspiring filmmaker Danny LeDonne using RPG Maker and was released his website for users to download free of charge.