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  • The Soapbox: MMO 'nostalgia' isn't nostalgia

    by 
    Jef Reahard
    Jef Reahard
    01.24.2014

    Here's the Merriam-Webster online dictionary definition of the word nostalgia. nos·tal·gia noun \nä-ˈstal-jə, nə- also nȯ-, nō-; nə-ˈstäl-\ : pleasure and sadness that is caused by remembering something from the past and wishing that you could experience it again 1 : the state of being homesick : homesickness 2 : a wistful or excessively sentimental yearning for return to or of some past period or irrecoverable condition; also : something that evokes nostalgia And here's where I tell you that nostalgia is the most misused, overused, and overly simplistic word in modern MMO discourse.

  • New Kevo lock uses your iPhone for keyless entry

    by 
    Mike Schramm
    Mike Schramm
    05.08.2013

    Kwikset has made a new lock it's calling Kevo that makes use of your iPhone to lose your keys for good. The idea on this one seems great, and apparently the company picked up some money from a pitch on the Shark Tank TV show. The lock has both standard key-based and wireless mechanisms, so instead of using your key, you can simply put your smartphone or a branded fob up to the lock, and it'll open up for you. You can also send a key to someone else's smartphone, so if they need to get in your house for some reason, you can send them a temporary key that only works for a given amount of time. That's great, and because the lock is still a standard mechanical lock, it'll work like a traditional lock as well if all else fails. The Kevo lock runs on two AA batteries for about a year, at which point those need to be replaced. Still, I'd love to have one on my apartment door. It's set to be available this summer.

  • Square Enix considers dropping iOS prices

    by 
    Mike Schramm
    Mike Schramm
    10.26.2012

    The Casual Connect gaming conference is going on in Kiev, Ukraine this week, and while there, Square Enix's General Manager of Mobile for Europe Antony Douglas expressed that his company is considering lowering its prices on iOS. By itself, that's not a very surprising notion: Most companies these days are realizing that lower prices on the App Store open up to a much larger audience, and there are other ways to monetize apps rather than just the traditional pricing model. But what's interesting here is that Square Enix is considering such a notion. The venerated Japanese RPG company has released quite a few apps on iOS, and its most popular apps (including Chrono Trigger and the more recent World Ends With You) have been priced significantly higher than even other very polished iOS games (US$9.99 and $19.99 for those two, respectively). In the past, we've seen this as a sign that game developers can still ask a premium price for premium content, and certainly Square Enix's games seem to have been doing well. Final Fantasy Tactics is another example -- a long-awaited game that was priced at $17.99 on the iPad. Douglas does confirm that these games are selling well, but he also says that the pricing "has been commented on quite a lot in Europe in the West," and that the more traditional Japanese overseers of the company are "seeing the feedback, and there will probably be changes in the way that it's structured." At the same time, however, he says the Japanese hold the view that quality games should have a premium price, and he suggests (correctly so) that "$20 for something you can play for 30 or 40 hours is still cheaper than what you can get on a handheld." So we'll have to see if Square Enix changes its pricing in the future. If anyone can command higher prices for these titles, it's obviously them, but it's also true that as prices drop, sales on the App Store tend to go up. So it's possible that Square Enix could sell more copies and make even more money with a larger potential audience if they go with a lower price. [via Slide to Play]

  • Jason Citron picks up funding with new gaming company Phoenix Guild

    by 
    Mike Schramm
    Mike Schramm
    07.10.2012

    Jason Citron was one of the iPhone's first big name developers. He and partner Danielle Cassley created a game called Aurora Feint way back in the early days of the App Store, and while that game didn't do as well as hoped, the duo and their backers eventually catapulted that title into its own social gaming platform called OpenFeint. That platform was later acquired by Japanese social network GREE, and Citron left the company that he originally founded last September. Now, Citron's back with a new venture, called Phoenix Guild. He's working on assembling a team that will, as he says, build "core games for gamers on post-PC devices." Citron's always been a fan of traditional gaming and "really rich, engaging games," and his new company, which was just funded to the tune of $1.1 million by venture capitalists (including his former OpenFeint supporters at YouWeb), is aiming to build those types of core, traditionally console style games for modern mobile devices like Apple's iOS devices and even Microsoft's upcoming Surface console. "It seems obvious to me," Citron says during a chat this week with TUAW, "that core gamers are moving from PCs to other devices and tablets," and Phoenix Guild's goal is to provide great core games on those new platforms. What exactly does Citron mean when he says "core games"? "Mass Effect, Call of Duty, and even Bastion," he says, rattling off a few popular and well-received console titles from the past few years. Citron agrees that you can't just "take what works on an Xbox and put it on an iPad," but he says there's a deeper experience that consoles currently provide that's not yet reflected on a lot of mobile games. Citron's also convinced that free-to-play is the way to go, but he's cautious of doing the model wrong. "You need to do free-to-play in a way that respects players," he says. "Not in a way that makes players feel nickle-and-dimed to death." Citron says on the traditional PC, games like League of Legends and Team Fortress 2 are examples of how to do microtransaction based games correctly, and he wants to bring that generous polish over to tablet-based games as well. Citron can't say anything about what Phoenix Guild's first game is like yet, but he says he's hiring AAA talent (including an artist from id games), and wants to put a solid, very social, very polished free-to-play game together (he even mentions the recent popular Magic: The Gathering iPad app as an example of the kind of game he wants to build, though he says that's not exactly what he's aiming for). So we'll have to wait to see exactly what Citron is building. But he does say that while OpenFeint was a nice success, what he really wants to do is "build a large successful gaming company," not another social gaming platform. OpenFeint came out of the ashes of Aurora Feint, which Citron admits didn't do as well as hoped "because it wasn't free, and because there was no free-to-play at the time." But this time around, while Citron is returning to the original game design ideas he started with, the goal is to aim for what Citron says Blizzard and Valve have built, big game companies founded on quality, classic releases. "I want to have a company like that," he says. It'll be a lot of work for sure, and as much as Citron is convinced there's a large hardcore audience ready to play games like that on mobile devices, he also agrees that it's so far "definitely unproven." And it's possible, he says, that he's wrong, and he's not able to make a company like this. Maybe he'll have to go the way of Aurora Feint, and turn the company he's growing into something else, a separate platform or some other important technology. But he hopes that doesn't happen. "If the universe will permit this sort of game company," Citron says with conviction, "I will build it."

  • Atari follows up freemium Breakout Boost with paid Breakout Boost+

    by 
    Mike Schramm
    Mike Schramm
    01.25.2012

    A little while back, Atari continued its releases of updated classic games for iOS with Breakout Boost, a freemium version of the classic brickbreaking game that offers updated graphics and a few new mechanics to go with them. This week Atari announced another title called Breakout: Boost+, and while the general trend on the App Store recently is to go more towards freemium, Atari has actually made a move away from it. Breakout: Boost+ is a paid title, currently available for 99 cents. The "plus" version includes 100 levels that aren't available in the free version, and it doesn't appear to have any in-app purchases. Other than that, the gameplay appears to be about the same, adding in power-ups and those improved graphics to the standard Breakout gameplay. It's an interesting choice; during a time when most games are dropping their price down to free to get the largest possible audience, Atari has followed up a free launch with a title that falls back on the old paid model while still leaving the freemium version available. TUAW asked Atari what the deal is. Atari CEO Jim Wilson tells us that this title is definitely not a relaunch, and the choice to offer a paid app doesn't necessarily reflect disappointment with the free version. "Breakout: Boost was a big success for Atari that generated over 2 million downloads," says Wilson, "and we plan to continue supporting the title, having released an update since launch to enhance the initial free levels." Presumably both versions will be updated going forward, so customers can either download the free version as a trial, or buy the paid version to get access to all of the content right away. This kind of experimentation definitely shows that Atari, a very traditional gaming company, is looking to grow its mobile offerings, especially on iOS. According to Wilson, "This latest release of Breakout: Boost+ is just one small step among many more to come that expands on our mobile games offering and an effort to keep iterating on our games to address consumer demands -- in this case, a call for an upfront premium download." It sounds like at least some of Atari's customers wanted the more traditional paid model rather than the freemium offering. It'll be interesting to see how these two apps do in the App Store going forward.

  • Three new apps support console games from iOS

    by 
    Mike Schramm
    Mike Schramm
    01.20.2012

    As if there aren't enough apps that supplement or promote console games, here are three more that have appeared recently. First up is Dragon Shout (free), the Skyrim-mapping app that was released a few weeks ago. It's quite handy, and players can use it to find almost anything in the vast and wonderful world of Skyrim. By the way, if you're a real Skyrim fan, check out our list of 5 apps for Skyrim. Harmonix has released Dance Central 2 Dance Cam (free), which works with Dance Central for Kinect to record players dancing in real life, and then turn that clip into a music video. It's not a port of Dance Central, but a fun bit of promotion. It comes with seven song clips you can dance to, if you don't have the full game around. Finally and as promised, Activision has released official apps for the Call of Duty Elite program, which let you check your CoD scores, standings, and messages from your iOS device. It's interesting to see how these developers have responded to iOS. Instead of porting terrible versions of high-definition games to Apple's devices, they've used iOS to promote their console titles and provide some extra functionality, which customers associate with the bigger brands. Yes, Dragon Shout is unofficial, but we assume the folks at Bethesda would shut if down if there was a problem.

  • Survey: iOS not taking much gaming audience from gaming consoles

    by 
    Mike Schramm
    Mike Schramm
    07.12.2011

    Conventional wisdom says iOS is slowly chipping away at more traditional gaming devices like portable and home consoles, with even Nintendo admitting that Apple's handhelds are competition. But that role may be a little overstated, according to a new survey. Resolve Market Research found that after buying a tablet like the iPad, the percentage of customers who say they won't bother buying a portable gaming console or a traditional home console is falling, meaning that more people are thinking about owning a tablet and owning a completely separate device meant just for gaming. As we've heard from elsewhere, laptops are the main target for tablet owners in terms of gaming, with dedicated e-readers also losing out to tablet devices for that function. But portable consoles like the Nintendo 3DS and Sony's upcoming PS Vita may have more of a life after iPad than previously thought. That doesn't mean that people aren't playing games on their tablets -- games are still one of the biggest categories in the App Store. Rather, it means that game time on the iPad isn't necessarily coming out of game time already being used up on traditional devices. Although this is just one survey, it'll be interesting to see how free time and gaming attention gets divided up as people settle down into life with the iPad and other tablet devices. Traditional consoles may be more focused than all-purpose tablets, but that doesn't mean tablet users don't want to play games or be entertained sometimes.

  • Handheld gamers leaving DS and PSP for their phones

    by 
    Mike Schramm
    Mike Schramm
    12.08.2010

    A new report on the digital media industry from a firm named Interpret says that mobile phone gaming is rising at an incredible rate, even while traditional handheld gaming (such as games on handheld consoles like Nintendo's DS or Sony's PSP) is falling off. 43.8 percent of the gaming market plays games on phones like the iPhone according to the report, a sizable total that represents a jump of more than double the total last year. During the same period, DS and PSP gaming has dropped by 13 percent, and 27.2 percent of users say they own a DS or PSP, but only play games on their phones. From an anecdotal standpoint, I fall into that last group. I have a DS and have really enjoyed some games on it, but 99 percent of my gaming lately has been on my iPhone. It's mostly because that's the device I have available, and the games are often just as good from a technical standpoint. That's generally the conclusion of Interpret's report; devices that have more than one function (like phones and especially the iPhone) are being used instead of devices specifically designed for a single function like gaming. That said, I don't think the handheld gaming market is dead at all. I think that both Nintendo and Sony have tricks up their sleeves that will attract a specific gamer audience back to their devices and away from the iPhone for certain experiences. But there's no question that mobile phones have captured the attention of the casual gaming audience, and those are people that traditional gaming seems unlikely to ever really woo with more targeted hardware. [via IndustryGamers]

  • Two pieces celebrating the 5th anniversary

    by 
    Mike Schramm
    Mike Schramm
    12.02.2009

    Blizzard's onslaught of fifth anniversary press continues. As we said on the podcast last week, Turpster and I both are kind of "meh" about the whole thing at this point -- just how much can you read/hear about how the game has changed over the last five years? But just in case you're still interested, here's two good pieces from two big publications about WoW's 5th birthday. First up, Prospect magazine has a piece by Tom Chatfield about "the world's most famous computer game" -- he plays with his wife, and says that the game represents quite a few things he's enjoyed. It's diverse, all-encompassing, lets you act out (or show off) your fantasy self, and constantly rewards rather than punishes. It's this brilliant game, he says, which has allowed gaming a "bridgehead" into the mainstream. Interesting. Even moreso, here's another article from The Guardian that tags on to the whole "video games equal art" argument, using Blizzard's MMO as exhibit A. Writer Sam Leith compares the game to a cathedral, not only for the fact that the art and look of Azeroth will match up against any stained glass, but also because, like an old European cathedral, the game has so many functions and purposes. It's a social space, full of ritual and traditions. It's full of stories and emotion. And it's the creation of many over a long period of time. You might not think you'd ever have heard an MMO compared to the cathedral at Chartres, but the comparison is apt. When you think about it that way, it's no surprise that Blizzard is expecting many more years out of this game. Thanks to everyone who sent these in!

  • Ten ways OS X rocks

    by 
    Mike Schramm
    Mike Schramm
    08.14.2008

    Smashing Magazine does a good old-fashioned "why OS X is so much better" piece -- ok, well they're not that blatant (it's actually focused on the "top ten usability highs"), but with all of the iPhone/App Store news going around, it's kind of refreshing to see some nice, traditional Mac praise.So why is OS X better than other (*cough*Windows*cough) operating systems? Metaphors play a huge part -- when you use a Mac, you're not just browsing through files or using plugins, you're flipping through what look like album covers, or pulling up a "Dashboard." And everything is extremely intuitive -- it's clear upon first look at the screen what does what or where to find certain features of the operating system.Every system has problems, and OS X is no exception. But using it day to day, OS X definitely gives out all kinds of "wait, it was that easy?" and "just works" moments. And that's why we're such big fans of it in the first place.

  • Ambrosia working on Mr. Sukdoku and Aki Mahjong Mobile for the App Store

    by 
    Mike Schramm
    Mike Schramm
    07.08.2008

    touchArcade has a quick look up at Ambrosia's new version of the old Sudoku game for the iPhone, coming soo to an App Store near you. It looks like Sudoku to us -- there's numbers, squares, and entering one in the other with the touchscreen to fill out the puzzle. Yup, seems like if you want to play Sudoku, you'll be able to do it. Not a lot of extra flair, especially for $10 (there is a free version already on the web), but we'd guess it's not really needed in this case.And Ambrosia is also working on a version of Mahjong, called Aki Mahjong Mobile for the iPhone. They don't have video of that that we've seen, but work, they say, is progressing steadily towards an App Store launch.In terms of innovation, there's not a lot to find in these two games but every new game platform needs a few standbys to fill out the library (we'll almost certainly see Pac Man and Frogger clones in the App Store at launch, not to mention that we'll have to see a good poker game as well), and it looks like Ambrosia's ready to fill the quota for these two traditional games.

  • Wii Warm Up: Waggle adjustments

    by 
    Alisha Karabinus
    Alisha Karabinus
    06.27.2007

    Yesterday, we talked about some of the problems we've had with motion-sensing controls. But here's the thing: traditional control schemes often have problems as well. The best controls are those that just feel "right." You automatically hit the right buttons to shoot and jump, and in other games, sometimes it's a struggle to adapt.So here's our question: is it really any different with the Wii's waggle? Is it just the same struggle as with any game, or is it made worse by less-than-optimal motion-sensing controls?

  • Legendary Yule Log broadcast pits SD against HD

    by 
    Darren Murph
    Darren Murph
    12.22.2006

    Anyone remotely familiar with history in New York or the holiday season in general can remember the ole Yule Log broadcast that showed a burning fireplace with soft, classic seasonal hits cycling through in the background. While it's not likely to be the most invigorating thing on television come Christmas morning, the folks at WPIX, who are restoring the classic log show for a three-hour broadcast, say that it allows families to reminisce and think back on the gatherings of yesteryear. However, Jason Patton -- vice president for business development on INHD -- feels that the new widescreen version of the heartwarming fireplace is the superior rendition. Shot by Ron Roy in high definition, the picture will clearly outshine the "30 year old" version looping on standard cable, but apparently some folks actually prefer the classic look to the new. Nevertheless, we HD freaks should be sure to catch the fiery new version on INHD starting at 7:00AM on Christmas morning and continuing on for 24 hours.