Trials-of-Obi-wan

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  • The Daily Grind: What are your MMO regrets?

    by 
    Justin Olivetti
    Justin Olivetti
    12.08.2010

    "Regrets, I've had a few -- but then again, too few to mention," Frank Sinatra once sang. "I did what I had to do and followed through without exemption." Tell me all about it, brother. Most of us have accumulated regrets from our gaming experiences over the years. Perhaps you didn't jump on board a terrific title back in its hayday and now can only experience it in its twilight years. Maybe there's a guild with which you built up tight relationships -- and then you let those relationships fall to the wayside as your interest in the game faltered. It could even be something as small as choosing a class ill-suited to you but refusing to give it up after you put a heap-load of time into it. What do you regret doing -- or not doing -- in MMOs? And more importantly, how have you been able to live with yourself ever since? Perhaps we should start a Massively Regret Recovery support group. Anyone who purchased Star Wars Galaxies' Trials of Obi-Wan right before the NGE is invited to be the keynote speaker of the first session. Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Hyperspace Beacon: We hope this never makes it into SWTOR, but knowing our luck, it probably will, again

    by 
    Larry Everett
    Larry Everett
    08.24.2010

    Tweet var digg_url = 'http://digg.com/pc_games/Hyperspace_Beacon_We_hope_this_never_makes_it_into_SWTOR'; Like a kowakian monkey-lizard in heat, Larry Everett is back again with another edition of your guide to EA-BioWare's yet-to-be-released game Star Wars: The Old Republic. Welcome to the Hyperspace Beacon. Every once in awhile, the Star Wars universe produces the strangest plot devices or game items. Some of these concoctions should never see the light of day, but unfortunately, they do. I like to highlight these malformed ideas in a segment of the Hyperspace Beacon called "We hope this never makes it into SWTOR, but, knowing our luck, it probably will" or WHTNMIISWTORBKOLIPW, for short. This week's column revolves around the prequels. Although there are many, many, many things wrong with the prequels, I would like to take a look at some of the highlights. To help those who may not know what is being discussed, I will give you a brief explanation of what each item is, then explain what is wrong with it, and follow that with a humorous explanation of how BioWare will ruin SWTOR by implementing it in our beloved game. Let's see what creative blunders we have in store this week.