trust

Latest

  • Indiegogo Trust-Proven Badge

    Reliable Indiegogo campaigners will now get a 'Trust-Proven' badge

    by 
    Kris Holt
    Kris Holt
    02.10.2022

    Canon is among the first to receive the platform's nod of approval.

  • Togetherness concept. People hands throwing coins in piggy bank for crowdfunding, white background

    Indiegogo will review crowdfunding campaigns before they launch

    by 
    Kris Holt
    Kris Holt
    11.03.2021

    The company will do more to snuff out scammers and unfeasible projects.

  • Bitcoin Symbol in a digital raster microstructure - 3d illustration

    Jay-Z and Jack Dorsey launch a Bitcoin development fund

    by 
    Steve Dent
    Steve Dent
    02.12.2021

    Twitter and Square CEO Jack Dorsey has teamed up with rapper and Tidal chief Jay Z on a new endowment to fund bitcoin development starting in Africa and India.

  • ASSOCIATED PRESS

    Facebook pledges $130 million for its content oversight board

    by 
    Christine Fisher
    Christine Fisher
    12.12.2019

    Over the past year, Facebook has been working to put together a content oversight board. We've heard Mark Zuckerberg's vision, and Facebook shared a charter outlining its rules. Now, Facebook is committing $130 million to the effort.

  • ASSOCIATED PRESS

    Leaked audio captures Sundar Pichai discussing leaks at Google

    by 
    Richard Lawler
    Richard Lawler
    10.25.2019

    Tonight the Washington Post has published audio from a Google all-hands meeting that took place on Thursday, as execs responded to employee questions about a number of issues. Those include the hiring of a former Department of Homeland Security staffer who publicly defended a later version of the administration's "travel ban" on citizens of several predominantly Muslim nations, as well as a recent Chrome extension for employees it rolled out that staffers considered a "spy tool." While Pichai called trust "one the most foundational things for the company," he called out the trouble with "transparency at scale, how to do it. Especially at a time when everything we do, doesn't stay within the walls." While Google has had some pride in a culture it considered open and freewheeling, internal discussions have been leaked for use against the company and some of its employees. At the same time, Google employees who led a protest walkout have left the company since, claiming they faced retaliation for their efforts. A number of employees believed that the recent Chrome extension -- that automatically reported any staffer creating a meeting event with more than 10 rooms or 100 participants -- arrived specifically to tamp down that kind of dissent, even as managers claimed it was about reducing potential calendar spam. Buzzfeed News previously reported on details of the call concerning recent hire Miles Taylor, as execs claimed reporting about his background contained inaccuracies.

  • Bloomberg via Getty Images

    About that Facebook trust ranking

    by 
    Violet Blue
    Violet Blue
    08.24.2018

    To the complete horror and amusement of those watching the grand experiment Facebook is doing on everyone, this week we found out the company is assigning a reputation score to users that ranks their trustworthiness. The perversity of the situation was lost on no one. (And no, it's not the kind of perversity we like; this is Facebook, after all, the anathema to human sexual expression.)

  • Sergei Karpukhin / Reuters

    Kaspersky hopes independent review will restore trust in its software

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    10.23.2017

    Security software firm Kaspersky has had a rough year. As a means of trying to fix its public image, the company will now submit the source code for its anti-virus software to independent third-parties for review, Reuters reports. That starts next year, and there's also plans to open three "transparency centers" around the world by 2020. The first will open in 2018.

  • Georgia Tech Research Institute

    Humans trust this emergency robot more than common sense

    by 
    Devindra Hardawar
    Devindra Hardawar
    02.29.2016

    Getting people to trust robots is as big a deal for the future of technology as building them. But, it turns out, acquiring that trust might not be that difficult. Test subjects at the Georgia Institute of Technology willingly followed an emergency robot to safety during a simulated fire, even when it led them away from clearly marked exit signs, New Scientist reports. The findings even surprised Paul Robinette, the graduate student in charge of the study: "We thought that there wouldn't be enough trust, and that we'd have to do something to prove the robot was trustworthy."

  • How much should we trust tech companies?

    by 
    Engadget
    Engadget
    08.28.2015

    Last week, the internet was awash with journalists' interpretations of Spotify's new privacy policy. Depending on whom you ask, the policy was eerie, creepy or just downright atrocious. While Spotify scrambled to reassure us that it wasn't really interested in snooping through your photos or tracking your every move, people publicly quit the service, argued with its CEO and generally hated on the company. Such public outcries are now commonplace. But what is it about the industry that evokes such an endemic distrust? Why are we so quick to believe they're out to do us harm? Aaron Souppouris and Devindra Hardawar try to get the bottom of the matter. Or at least argue about it.

  • Final Fantasy XI launches the October version update

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.07.2014

    If you're an avid Final Fantasy XI player and you've missed your Wings of the Goddess characters, you'll be happy to know that you're getting a big dose of nostalgia in the game's most recent update. A new quest has been added that allows Summoners to call forth Atomos and everyone to summon Lilisette's Alter Ego, provided that you've already finished off the Wings of the Goddess missions. And that's only the metaphorical tip of the iceberg. The October update also rolls out new battlefields pitting players against Ifrit Prime, Shiva Prime, Titan Prime, Ramuh Prime, Garuda Prime, and Leviathan Prime at a higher level of difficulty. There are also several job improvements, including wide-scale buffs to pets over level 100, weapon skill improvements (such as Puppetmasters getting an A+ rank in Fists), and other assorted buffs (Ninja shuriken are now far more attractive and usable). Take a look at the full update notes for more fixes, improvements, and general buffs.

  • Ask Engadget: Should I replace my mouse with a graphics tablet?

    by 
    Daniel Cooper
    Daniel Cooper
    10.13.2012

    We know you've got questions, and if you're brave enough to ask the world for answers, then here's the outlet to do so. This week's Ask Engadget inquiry is from Whee!, which we guess probably isn't their real name, who is looking for a way to ditch their mouse. If you're looking to ask one of your own, drop us a line at ask [at] engadget [dawt] com. "I'm a web developer, and my typical day involves a lot of moving and clicking when testing stuff in the browser. I've been thinking about ditching my mouse, because when using it for long hours it gets very uncomfortable. As such, I'm eyeing up a Wacom tablet and using the pen input to mouse around -- but do you think it's a good idea? Thanks in advance!" Our questioner wants to solve their wrist-pain woes, and it certainly seems like a reasonable enough idea to us. Plenty of tablets come with a mouse mode, so it's just down to the limits of your budget. If you're just dipping your toes into the water, you can pick up a Genius device for around $60. Wacom's Bamboo tablets occupy the mid-range, setting you back $80 for a 5.8-inch model, all the way up to $200 for the 8.5-incher. If you're serious about making the change, then Wacom's Intuos5 hardware is a top-range option, with the 6.2-inch version starting at $200, running all the way to $800 for the 18-inch unit, or even spending big on one of the company's Cintiq units. We've also been wondering if a touchscreen Ultrabook might be a better idea, letting your fingers do the walking to spare your aching forearms. That said, perhaps the wider Engadget community has an even better tip, so if you've already made that leap, why not share your knowledge in the comments below?

  • EVE Evolved: Emergence in the sandbox

    by 
    Brendan Drain
    Brendan Drain
    05.15.2011

    We often hear about the amazing things players get up to in EVE Online, from full-scale political wars and massive heists to collaborative business ventures and high-profile kills. While we can all enjoy these tales of high-powered exploits from afar, they can be difficult to relate to the actual game experience. Most of us will never be the puppet master pulling the strings of alliance warfare or the mastermind of some great theft, but we don't have to be. Smaller examples of emergent and opportunistic gameplay exist all over EVE in the daily play of thousands of individuals. I've always thought of EVE less as a game and more as a giant social sandbox with spaceships -- a story about what people do when left alone in each other's company. Players naturally take on roles for which they have a strong aptitude, crafting completely new gameplay styles for themselves in the process. The entrepreneurs among us spy opportunities never imagined by the game's developers, tech-savvy individuals sell web-services, and artists craft propaganda for recruitment or a war on their enemy's morale. Countless players carve their own game out of the EVE universe, and there's no reason you can't be one of them. In this week's EVE Evolved, I look at some of the unique gameplay experiences players have engineered for themselves over the years and the community that makes EVE what it is.

  • Tech industry is world's most trustworthy, says new survey

    by 
    Vlad Savov
    Vlad Savov
    02.04.2011

    Who do you trust to "do what is right?" Your answer to that question will depend on how you interpret it, though we don't think there's too much room for ambiguity with the results from Edelman's 11th annual Trust Barometer survey. It shows the tech industry a clear 10 percent ahead of the rest of the corporate world in terms of trustworthiness, with the automotive (a favorite of ours) and telecommunications (really?) sectors following up in second and third. The results come from the polling of 5,075 "informed" members of the public from 23 nations. We reckon all the companies involved in making the business of chipmaking quite so reputable should pat themselves on the back -- unless their names are Motorola, Samsung or Sony Ericsson, those guys' failures with Android updates haven't really contributed to the credibility of their industry at all.

  • EVE gambling website SOMER.Blink is the target of 125 billion ISK theft

    by 
    Brendan Drain
    Brendan Drain
    11.16.2010

    reddit_url = "http://massively.joystiq.com/2010/11/16/eve-gambling-website-somer-blink-is-the-target-of-125-billion-is/"; reddit_target="gaming"; Tweet It seems like almost every month there's another huge theft or insidious kill in EVE Online, with last month's 30 billion ISK suicide attack and September's record-breaking 850 billion ISK investment scam. In EVE, theft and piracy are part of the game, and players have to make a conscious effort not to put themselves at risk. Trust the wrong person with access to your assets or let your guard down and you might regret it. That lesson was learned the hard way by EVE gambling website SOMER.Blink, as last night it became the target of a 125 billion ISK theft. The thief, Daquaris of Test Alliance Please Ignore, had access to a stash of ISK, PLEX and items as part of his role -- delivering prizes to Blink winners. Most of the prize-distributors for SOMER.Blink are real-life friends of the site's creator Somerset Mahm, a situation that limits the potential for thefts like this. Although Daquaris wasn't a real-life friend of Somer, he was a trusted old friend from a previous alliance. When reached for comment, SOMER.Blink corporation member Andrev Nox had the following to say: "The theft was an eventuality we were prepared for. We certainly didn't expect it from Daq, obviously, but we expected it might happen eventually. The main wallet was regularly cleared to a separate corp's wallet as a 'rainy day' fund. Because of that, Blink is still fully solvent, solid, and functional. Somer has [been], and always will be, an incredibly generous and good friend to all of us. Had Daq asked for exactly the things he had stolen, Somer would have given them unflinchingly, without a doubt. Blink can always earn more ISK, it's the loss of someone we trusted as a valued part of the business, and a long time friend."

  • Officers' Quarters: It's a secret

    by 
    Scott Andrews
    Scott Andrews
    08.02.2010

    Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook, available from No Starch Press. Normally, for the introduction to this weekly feature, I write a little bit about the topic at hand before I post the email that will serve as the focal point for the discussion. This week, however, I don't want to spoil the tale for you before you read it. So, let's dive right in! Hi! I just recently started reading your column, and even bought your book on guild leadership for my husband's birthday. I have a question about behavior as a guild leader, and am curious as to what you think of my situation. I started playing in a family-oriented, RP guild on Moon Guard about two years ago. I joined just a few weeks after the guild's creation, and made quite a few friends among the other members, even meeting my husband through the guild. Sadly, I had to leave the server for a while, due to real life issues with a stalker that was trying to track me through the game. Fortunately, those issues were resolved, and my husband and I decided to rejoin the guild, even though we knew things would have changed. We were welcomed back, and I was even promoted back to a position just under my old one as an officer, allowing me to help recruit as some of our guild members had taken time off. However, my guild leader then did something that hurt me deeply, making me wonder what I saw in the guild in the first place.

  • The Daily Grind: Real ID disaster averted... or is it?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.10.2010

    Well, it's all over after all. The evil dragon released by Blizzard has been slain by Blizzard again, after several days of people alternately cursing and staring slack-jawed in disbelieving horror. We can all go back to slaughtering Internet Dragons again, and the privacy issues are dealt with forever. Or if not forever, at least for now. Important lessons have been learned, lives have been ruined, and we can all go back to the way things were a couple days ago. Or can we? When your friend has a few drinks and smashes your entire living room to pieces but apologizes for it afterward, you usually aren't going to toss him a beer the next time he's at your house. Even though the unpopular decision has been reversed, it's understandable if your ire toward World of Warcraft hasn't cooled just yet... or if your trust in Blizzard isn't wholly restored. Are you willing to forgive and forget? Or is this the sort of thing you're going to remember for a long time?

  • Raid Rx: It's all about trust and confidence

    by 
    Matt Low
    Matt Low
    04.04.2010

    Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poobah of World of Matticus and a founder of No Stock UI, a WoW blog for all things UI-, macro- and addon-related. I am going to let you all in on a secret. It's something I'm a little ashamed and sad to admit. You readers of all players would probably hold me to a higher standard than that and I wouldn't be surprised if you immediately unsubscribe from me. You see, I have trust issues. I'm not kidding. Tonight after I ran Icecrown-25 with my guild, I decided to join a pickup group for Trial of the Crusader-25. It was 10 p.m. and I was bored, okay?! I managed to sucker a few guildies to join me in the killing of an hour. Out of the various characters I had, I opted to heal on my priest. Look, I won't lie -- I do get a slight kick jumping into a random pickup group dropping Val'anyr bubbles everywhere while I do my job. I always get an interesting reaction out of someone in the raid. Anyway, I want to get to the main point. Some of you veteran healers might feel the same way as I do about this, but I feel more calm and less anxious in a raid when I'm one of the healers as opposed to being a DPS player. It takes me an extremely long time before I get over my healing paranoia with new players.

  • The Street: Features can't sway Apple customers' trust

    by 
    Chris Rawson
    Chris Rawson
    01.11.2010

    Jason Schwarz over at TheStreet has written an article analyzing Apple's current position in the marketplace and what Apple's competition needs to do in order to catch up. The article focuses mostly on Apple's iPhone/iPod + iTunes ecosystem, which isn't surprising. Though Mac sales bring in a fair amount of cash to the company, Apple's handheld market is the company's most current success story, and everyone from Microsoft to Palm to Google has spent the past several years trying (and failing) to duplicate that success. Schwarz notes that Steve Jobs's recent claim that, "We see no signs of the competition catching up anytime soon," doesn't necessarily apply to the feature set of the iPhone or its integration with iTunes, but rather Apple's financial success and brand impression. He has a point. Recent ads have been trying to sell the Droid on its feature set, telling us all the things that Sega does that Nintendon't - er, I mean, all the things Droid does that the iPhone doesn't, but trying to sell the Droid on features hasn't exactly toppled the iPhone's dominance quite yet, and all indications are that the Nexus One isn't likely to take a big chunk out of Apple's smartphone sales, either.

  • All the World's a Stage: Anonymosity

    by 
    David Bowers
    David Bowers
    12.06.2009

    All the World's a Stage, and all the orcs and humans merely players. They have their stories and their characters; and one player in his time plays many roles. Roleplaying is a journey of trust you take with strangers. You may now and then start out with a group of people you know in real life, but for the most part, the people you roleplay with have no idea who you really are, or why you are sitting here at the computer. You can tell them if you want to, but most people don't ask. Roleplayers tend to keep personal details private, and don't intrude on one another's space. Besides, other roleplayers don't necessarily care that much about who you "really are" either. They're there to get to know your character, not you as a person, unless your character first makes a very good impression and they decide that they actually want to be friends as real people. Even though you respect each other as people who share the same interest, there's still a distance between you which either (or both) of you may wish to maintain. And yet, the relationship you have is one of trust. It's not at all at the same level as a best friend of course, but you still have to trust one another in a very creative sense -- you rely on each other to create interesting things for your characters to share with one another. You're not just buying a shirt from a salesperson or holding the door for a passerby -- you're exchanging behavior and language in an unpredictable and totally interconnected way. Any little surprise a stranger brings to an interaction may completely alter the whole game session and stick in your mind as one of your most memorable gaming experiences. Roleplayers have to trust other roleplayers to help make those experiences positive, even without knowing anything at all about one another. Sometimes two characters can even become very close friends, even though the real people behind them do not.

  • Earthrise interview details mechas, game environments and tactics

    by 
    James Egan
    James Egan
    09.21.2009

    Among the independent game studios out there working on something a bit different for the MMO scene is Masthead Studios in Bulgaria. The studio is developing Earthrise, a post-apocalyptic MMO with a setting that's more far future sci-fi than the near-future burned out world of a title like Fallen Earth. While the game's launch is still off on the horizon, Masthead Studios has been keeping Earthrise's fans informed about various aspects of the game, either in Question of the Week installments on their official site, or through interviews with the gaming press. The latest Earthrise interview is from GameSNAFU, who recently spoke with Atanas Atanasov, CEO of Masthead Studios.