tuaws daily ipad app

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  • Daily iPad App: Triple Town

    by 
    Mike Schramm
    Mike Schramm
    01.25.2012

    Triple Town was originally a Facebook game, so it does have some weird freemium elements that are kind of annoying: There are some weird turn mechanics where you actually need to "buy" turns, either with in-game gold or real money, that can get annoying after a while. And the graphics themselves do look as though they were created with HTML 5 -- they're serviceable, but the game definitely doesn't take advantage of all of the power of your iOS device. All of that said, however, Triple Town still comes with this sparkling recommendation: I first fired it up late one night last week before going to bed at 3 am, and found myself still playing it two hours later. It is a really incredible take on the match-3 genre: instead of switching items around, you instead place them down on the board, and then three of any kind (in any direction) will automatically combine into one of the next kind up the hierarchy, so grass combines into bushes which combines into trees, then houses, and so on. Bears appear on the screen and need to be blocked out into tombstones, which then combine into churches, which combine into larger churches which can earn extra points. The game is turn-based and simple to play, but very tough to master, and it has that extremely addictive "just one more turn" quality. Triple Town is really a great title -- it doesn't quite outgrow its Facebook roots, but there's more than enough game here that it's definitely worth the free, universal download. Just be careful starting it up late at night -- you might find yourself losing as much sleep as I did.

  • Daily iPad App: LostWinds

    by 
    Mike Schramm
    Mike Schramm
    12.22.2011

    I really enjoyed LostWinds when it came out on the Wii a couple of years ago -- it's a physics-based platformer, essentially, but the twist is that you don't just control a really beautifully rendered little kid named Toku wandering around a very artistic world, you also control the wind spirit that can push him and various objects in the environment around. On the Wii, this was accomplished with an on-screen cursor and a swing of the Wii remote, but on the iPad and iPhone, it's accomplished with a swipe across the screen. As a result, this version seems less tactile and a little less control-intensive, which I'm not convinced is necessarily a negative, just different. On the Wii version, for example, you could move the joystick and press a button to get Toku to jump, and then swipe across the screen at exactly the right time to carry him with a gust. On the iPad, however, you just need to swipe him around (and more often than not, I found myself just pushing him around with the wind rather than just controlling him by tapping on the screen). That might destroy a little bit of the game's atmosphere, but honestly, the atmosphere is strong enough (with a really great artistic palette and some excellent musical backing) that it can handle a little playfulness. While the game has the same strengths of the Wii title, it also suffers from some of its weaknesses: It's relatively short, and the puzzles aren't really too tough to figure out. Unfortunately (unless they've hidden it really well), Frontier Developments hasn't included the sequel that arrived on the Wii in this release, so presumably it'll come out on iOS later on. Then again, at only $3.99 for a universal version, the game's priced much more reasonably than the $10 it cost me when it came out on the Wii. LostWinds is a really excellent title, and the game's wind-based physics have been translated quite well to iOS with this one. If you never got to play through it the first time on WiiWare, you probably shouldn't let it breeze by you this time around.

  • Daily iPad App: eHarmony

    by 
    Mike Schramm
    Mike Schramm
    11.30.2011

    When eHarmony first brought its iPad app to us a couple of months ago, I had the great idea (I thought) to put together a feature for TUAW around the idea of only the iPad app to access the very popular Internet dating service, find a date, and then review both the app and the date itself. So eHarmony kindly provided me with a couple months of membership, and I set to work using the iPad app to craft my profile, find some nice women to date in Los Angeles, and eventually go out with one of them. Unfortunately for eHarmony, my lack of appeal outlasted their service, and despite chatting with a few nice women, none of them wanted to meet me over dinner or drinks. But I can't fault the iPad app itself. The whole experience is really impressive, featuring an interface that I actually enjoyed using more than the official web site. If you're a real loser like me, eHarmony still won't guarantee you a girlfriend or boyfriend. But if you're already using the service and have an iPad, the app is definitely worth a look. The whole process is surprisingly quick and clean on the iPad -- the app's interface is modeled around a big circular table of sorts, with the view zooming and rotating around to look at various physical items portrayed on the screen. Your sign-in page is a notebook, for example, where you can write your name and password, and then the view zooms to another book where you can enter your information and fill out your profile with the usual dating site information (likes, dislikes, personal information and questionnaires). After it's filled out, you can browse around the rest of the site, checking out a "Book of You" that has information about your personality and who you're compatible with, and your "matches" which are laid out like a series of Polaroid photos on the wooden desktop. The physical metaphor is really effective, and the iPad is an excellent medium for browsing through photos and information. The app works smoothly (though my iPad is only WiFi, so I'm not sure how it loads over 3G), and there are lots of really fun touches, which surprised me a bit. When you first log in, there's a coffee cup on top of the screen, and you can actually play with it, causing ripples and splashes on the surface of the java. When you touch a match's picture, you don't just get transferred to their profile, their picture actually zooms over to another section of the table and then gets inserted into their profile page. This is all with sound effects, too. The app shows a surprising amount of design thought and consideration. I'd guess that's because eHarmony probably hired an experienced Mac and iOS development house to make it, but I don't know who that is (and the companies in those kinds of work-for-hire agreements don't usually talk about that anyway). At any rate, the eHarmony app is terrific, and I actually did come to prefer it to using the main web page, mostly because the web itself doesn't offer up pictures of matches before you actually go and see their profiles. There were a few settings that I had to go in and change that I couldn't on the iPad version (specifically where my matches were supposed to come from. Being in Los Angeles, I obviously wanted to meet someone who lived close to me), but when actually browsing the service and reading and responding to messages, I found being on the iPad was the ideal. The app is free, but to use it, you'll need an eHarmony membership, which comes with a few different prices. You'll have to decide for yourself whether or not that's something you're interested in. Some folks have found a lot of good relationships with apps like this, while some have a better time just going to a bar. As for me, my search continues. Ladies, if any of you are looking for a smart and funny professional blogger who knows a lot about iPhone games and enjoys running around Santa Monica, I'll be here!

  • Daily iPad App: Codify

    by 
    Mike Schramm
    Mike Schramm
    10.31.2011

    I've been diving into some rudimentary (very rudimentary, trust me) iOS coding lately, and as soon as I picked up an iPad, one of the first thoughts that occurred to me was the idea of having a version of Xcode (the IDE that Mac and iOS developers use to make their apps) available for the platform. There are plenty of text editors available, and even some designed to actually write code on Apple's tablet. But I haven't seen a way to actually run that code -- until now, that is, with Codify. To be clear, Codify isn't a Cocoa development tool like Xcode, so you still can't write and run iOS apps right on the device (though I have to believe Apple is indeed working on some sort of Xcode for iPad, somewhere in the bowels of Cupertino, right?). But it is a development environment for Lua, a lightweight and simple object-oriented programming language used in all sorts of places. You can basically write and run Lua right inside Codify, which gives you a very powerful tool for creating your own small apps, prototypes and games right there on the iPad. There are a few advantages and drawbacks to this. The advantage here is that the iPad of course uses a touch interface, so Codify has really smartly invoked touch in a few different ways while you're coding. To see coordinates or colors, for example, you can just drag your finger around on the screen. And you can scroll right through your code, your objects, or Lua's documentation just like browsing through anything else on your iPad. While I'm not hugely familiar with Lua (yet), the whole experience seems really great, and should hopefully convince other app makers to start looking at using iPads in this way more. The biggest drawback, however, is that as far as I can tell, there's no real way to get your code out of the app, other than just cutting and pasting it off to email or somewhere else. There's also no (official) way to get other files like sprites and sounds into the app, though the FAQ says that's being worked on. These are more obviously issues with the iPad and iOS itself, of course, rather than the app, though it would be nice at least to see FTP or Dropbox integration. But I do like the idea of using my iPad for actually writing code. That bigger touchscreen just seems to encourage creativity, and while most code writing in the past has been the domain of the desktop, why shouldn't there be apps designed to bring code and app creation to more and more people with simpler and better tools? Codify is a great first step in that direction -- it's $7.99 on the App Store right now.

  • TUAW's Daily iPad App: Pocket RPG

    by 
    Mike Schramm
    Mike Schramm
    08.02.2011

    Crescent Moon Games made the excellent Aralon for iOS in the past, and that was a full-fledged RPG, featuring a whole world to explore and lots of gear to collect and quests to complete. Now, the company's gone back to the fantasy well to deliver another hack-and-slash style RPG game, though this one is a little simpler (and a little more focused on just the dungeons). Pocket RPG is exactly what it sounds like: A colorful dungeon-crawler with three classes, a fun and slick style and some great dual-stick gameplay. If there's an issue with this one, it's probably that things are a little too simple. Each level is its own contained world, which means you're leveling up what's basically a separate character in each. Gameplay itself is pretty mindless, too -- there are a few special encounters to break things up, but you're pretty much just using a few different abilities over and over against the enemy hordes. Still, Pocket RPG is plenty of fun, and the game's being updated steadily with new features (not to mention that it comes with full Game Center integration, and it looks particularly great on the iPad). Right now, the title's on sale for just US $4.99, and if you enjoy plumbing through dungeons of all kinds (and come on, who doesn't?), it's an excellent experience.

  • TUAW's Daily iPad App: Baby's Musical Hands

    by 
    Mike Schramm
    Mike Schramm
    07.19.2011

    Owen Goss is an experienced iOS game developer -- he's produced a game called Landformer, and I once watched him make a game about bacon farming in just 90 minutes at a conference. But he's taken a step away from gaming for his latest iPad app, instead creating more of a musical instrument meant just for the very young. Baby's Musical Hands is an app made for babies, using color and sounds to fascinate and entertain the youngest iPad users out there. The app was created with Goss' son in mind, but any baby will likely be drawn to interacting with the visual and audio feedback that the app provides, and parents can "play" along with children as well. Unfortunately, I don't have a baby to test the app out on, but I'm sure any kid would find the fun in this one. And at the price of just US 99 cents, it'll come much cheaper than most of your baby's other toys and gear (of course that doesn't include the cost of the iPad). If you've got an infant around who's shown a little iPad interest but isn't quite old enough to throw Angry Birds around, give this one a try.