turn-based-combat

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  • Eliotropes land in Dofus and Wakfu

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.10.2014

    The Eliotropes are coming! Wait, sorry, that's not quite right; the Eliotropes are here if you're playing Wakfu. They're also here if you're playing Dofus. Yes, both of the games based on the same lore are getting the same class on the same day. The class also promises to be a tricky one, as it's centered around making use of martial arts attacks projected over long distances through a series of portals. Eliotropes can serve as healers and positioners in the game's combat system, launching powerful assaults through portals and slipping through those same portals to evade damage. But enemies can also use these portals for transport, making the class a bit more tricky to play well. Check out the videos on the new class just past the break because this new option is already here. And there. Lots of places, really. [Source: Ankama press release]

  • Wakfu lands on Steam, nixes subs

    by 
    Justin Olivetti
    Justin Olivetti
    09.19.2014

    The unique tactical MMO Wakfu is getting sort of a re-launch today with a debut on Steam. This "new and revamped" version of the game will feature a new beginner experience and completely eliminate subscriptions. The studio is selling booster packs as one of the ways to make ends meet. Ankama COO Olivier Comte celebrated the release: "We are proud to bring Wakfu on Steam and give the opportunity to more and more players to discover this universe. We are starting with English, Spanish, German, Italian, Portuguese, and Thai players, but more will follow soon." [Source: Ankama press release]

  • Wakfu heads to Steam on September 18th

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.04.2014

    If you've lamented the fact that Steam currently has a distinct lack of isometric tactical-ish MMORPGs available at the moment, you'll be happy to know that Wakfu is heading to the platform on September 18th. The game is currently in closed testing until September 16th, with no character wipes planned between now and the launch. Closed beta players will receive a special reward in the form of an item inspired by Valve's properties. A thread has been created for the developers to share places where keys are available, for those who want to get in on the Steam testing before it's too late. If you'd rather just wait a little bit until the launch on the 18th, that works too. [Source: Ankama press release]

  • Threshold spiritual successor Stash seeks to 're-imagine the genre'

    by 
    Justin Olivetti
    Justin Olivetti
    08.19.2014

    The team behind the classic MUD Threshold is back with Stash, a new MMO in the making that claims to "re-imagine the genre" with a growable base of operations, turn-based combat, and wide character customization. The inspiration for Stash comes from tabletop D&D, miniature gaming, D&D computer RPGs and Planescape: Torment. "We put a large emphasis on rewarding player skill in addition to character skill," the devs posted. "Your character's abilities and gear are very important, but the tactics and strategy of the actual players is equally important." Developer Frog Dice claims that this is a full-fledged MMO, although it remains to be seen how much of Stash is actually massively multiplayer (the site mentions clans, co-op play, and PvP). The team is looking to raise $50,000 on Kickstarter to fund development on the title. You can check out Stash's early development trailer after the break! [Thanks to everyone who sent this in!]

  • Wakfu relaunch moves into open beta

    by 
    Justin Olivetti
    Justin Olivetti
    08.14.2014

    Wakfu's continuing with its "relaunch" strategy by fine-tuning its free-to-play offerings and now announcing the start of its open beta program. As of today, anyone can jump into the game to see how the MMO's improved with its new format. Ankama Managing Director and COO Olivier Comte makes the pitch that Wakfu is definitely worth checking out: "As we open the updated world of Wakfu to an even broader set of fans, we will continue to focus on the core and essence of our gameplay –- the players. In addition to a broad range of classes to suit varying tastes, colorful environments and our well-known sense of humor, Wakfu gives players a chance to impact the entire game world through their strategic and even political decisions." [Source: Ankama press release]

  • Wakfu details boost benefits for free-to-play model [Updated]

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.27.2014

    Wakfu has always had a free option for players, but the game is saying goodbye to subscriptions altogether with its relaunch, giving all players access to every part of the game from start to finish. Of course, there has to be some way to balance that, since the company running the game will still need to make money. That incentive will take the form of boosts, allowing players to gain bonus experience on their first and subsequent characters. Boosts will be available in several different durations, with the longest duration corresponding to the greatest overall bonus. Players will have improved drop rates, health regeneration, and battle rewards as well. Prices have not yet been announced, but the goal is for the boost days to be affordable. Players with subscriptions will also see their remaining subscription days converted into boost days, allowing everyone currently playing to reap the benefits early. [Update: The team has just posted another chart with all of the veteran rewards that will be distributed to current subbers on July 9th.] [Thanks to Avaera for the tip!]

  • Wakfu getting crafting and class revamps, spy stuff

    by 
    Jef Reahard
    Jef Reahard
    03.11.2014

    What's new for Wakfu in 2014? Quite a lot according to the game's latest website update. Ankama is prepping class revamps, a crafting revamp featuring the ability to "become a real entrepreneur," and some sort of shadowy spy mechanic that involves "having a secret life" and using it to "fight the nations from within." Finally, if you'll be anywhere near Lille, France, on May 2nd, you'll want to stop by the Ankama Convention since admission is free. [Thanks Avaera!]

  • WAKFU's Haven Worlds update postponed

    by 
    Justin Olivetti
    Justin Olivetti
    06.18.2013

    WAKFU is pushing back its Haven Worlds update a week to June 25th as the team cites testing concerns. "Our forums and internal discussions, as well as the internal playtest, raised concerns on some of the main aspects of the Haven Worlds," Ankama posted. "Since our intention is to offer quality content that matches your expectations, we decided to take one more week to improve a few gameplay details." The team decided not to implement tollbooths in the patch but created a more "malleable" system to fill the role. Several other small changes, including those to taxes and GvG features, are detailed in the delay post. To fill the void between now and the 25th, Ankama has put up a new dev diary to show off Haven Worlds and all the goodness that is to come. Check it out after the break!

  • UFO Online lands in open beta today

    by 
    MJ Guthrie
    MJ Guthrie
    05.08.2013

    It's been a little while since we've heard about about UFO Online; the last time we checked in, open beta was slated for August 2012. But whatever hurdles Gamigo's alien-invasion title faced to get to the open beta point have apparently been surmounted as the doors are being thrown open today for all to join in. Launch is expected to follow shortly. During the extended course of closed beta testing, the studio reworked and added quite a bit. On top of a comprehensive tutorial to introduce the game, UFO Online has new task and mission systems, expanded research and upgrade systems, an improved UI, and improved effects graphics. The turn-based game also offers more tactical depth to giving hit zones varying degrees of armor. To jump in on the open-beta fun, just visit the official site (but be sure to have Google translator ready!). [Source: Gamigo press release]

  • Free for All: Wakfu's bizarre first year

    by 
    Beau Hindman
    Beau Hindman
    02.27.2013

    Wakfu is not what many would consider a standard MMORPG. Its developer, Ankama, has never pushed out normal products. After all, this is a French company we're talking about. That's right, as in France, the same place that brought us amazing (but unusual) creations like Ryzom's plant-planet and the incredible art of Moebius. There's something going on over there, something that is refreshingly different from the typical game or art design. When I attended GDC Online 2011, I was floored by a session featuring Ankama's David Calvo called Chaos in Motion: Transmedia as a Living Community Experience. The panel implored developers to take a chance on development, to give players something unique to experience and world to have an impact on. That was a while ago, however. The game launched a year ago, but the studio had an imperfect year. Let's follow the timeline from then to now.

  • WAKFU welcomes the Masqueraider

    by 
    Justin Olivetti
    Justin Olivetti
    02.27.2013

    First of all, the Masqueraider may be either the absolute best or worst class name ever devised depending on your tolerance for puns. Second of all, it's WAKFU's 15th class. Third of all, it's here, so go check it out. The Masqueraider switches between roles using a clever mask system. While the first couple of skills in any line are available no matter what mask is worn, all of the other skills are mask-dependent. The masks range from coward (which relies on heals, escapes, and ranged DPS) to classic (which allows for excellent melee combat and helpful auras). There's even a Psychopath mask, which gives you a shortcut to the game's forums so that you can quickly write rants. Just kidding -- it's all about fire DPS. The Masqueraider was part of WAKFU's February 26th update, which also included AP set rebalancing and profession bags.

  • The Game Archaeologist: Rubies of Eventide

    by 
    Justin Olivetti
    Justin Olivetti
    02.09.2013

    I can't say that Rubies of Eventide has been on my radar, like, ever. And yet practically every time I've asked for suggestions of a game to cover in this column, it seems like someone pipes up asking that Rubies gets a little publicity. That tells me that there's some underground love for this title. There are two things that separate Rubies of Eventide from the rest of the MMO pack and make it a fascinating case study. The first is that it's one of the very few MUDs that was transformed into a graphical MMO while retaining its roots in old-school play. The second is that it had an absolutely ridiculous number of playable classes: 104, to be precise. Some days I really miss the era when game designers would aspire to reach these incredible numbers. Faced with the prospect of an early death, Rubies of Eventide miraculously survived and ran for six interesting years. Let's take a look at a MUD-turned-MMO this week, shall we?

  • One Shots: To those left behind

    by 
    Justin Olivetti
    Justin Olivetti
    01.13.2013

    Good games may get cancelled, but as long as we have screenshots, they're never truly forgotten! Reader John sent us in this blast from the not-too-distant past that some of you may recognize. "While going through some old screenshots, I came across a few from Tabula Rasa," John shared. "It was taken in November of 2007 as Veracious Pearl was ready to do some fighting." Sadly, that soldier never made it out of the war. That doesn't mean we've given up fighting, however! Knock down a few mobs in the name of Veracious Pearl today, and when you're done, you should check out the rest of today's One Shots troops.

  • Square Enix confirms layoff rumors, denies any impact on MMO operation

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.16.2012

    It's an unfortunate reality that layoffs are somewhat common in the gaming industry, and more often than not that means that games get cancelled or shut down. This weekend, Massively has been inundated with rumors that Square Enix has become the latest studio to suffer that reality. Tipsters suggested the company had laid off several people from its office in LA, people whose termination might impact the game's online offerings such as Wakfu and the upcoming relaunch of Final Fantasy XIV. Only part of these rumors appears to be true. Senior Director of Public Relations Riley Brennan has told Massively that the layoffs did occur for restructuring purposes but that the workforce reduction will have no impact on the company's online titles, though we don't still don't know which titles or departments were affected. In order to ensure it is operating effectively, the Square Enix Los Angeles office has reduced its workforce. This was a difficult decision and we wish the best for those affected by these changes. The decision will not have any impact on the operations of MMO titles. Customers can expect those services to continue, including the upcoming launch of Final Fantasy XIV: A Realm Reborn. While we're certainly happy to hear that our games will continue to operate without incident, our best wishes go out to those affected by this round of layoffs. [Thanks as always to our anonymous tipsters!]

  • Wakfu rolls out the Foggernaut

    by 
    Justin Olivetti
    Justin Olivetti
    10.18.2012

    We can always count on Wakfu to come up with classes that are far beyond the tired norm of Warrior, Mage, Rogue, and Priest. Case in point, Square-Enix has just revealed the game's 14th playable class, the Foggernaut. The Foggernaut is a mechanical man who can unleash a number of gadgets and gizmos to save the day. It specializes in fire, earth, and statsis attacks, and can fight from both short- and long-range. This new class is now available for play, and all interested parties can check out the Foggernaut video reveal after the jump.

  • The Daily Grind: Would you welcome more games with turn-based combat?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.16.2012

    There have been a lot of MMOs over the years with a lot of different combat systems, but the vast majority of these systems occur in something resembling a real-time system. There's no pausing the battle, no stopping and considering your options, just timing your abilities and watching buffs tick down in terms of minutes and seconds. But that's not the only way to manage a game engine. Pirate101 is embracing turn-based combat, allowing players more time to plan moves and consider options. Other games have played in the turn-based waters before, but they've always been quieter titles. For some, the idea of a battle in which you take strictly ordered turns will seem like a boring slog, especially if you have to wait for that one guy in your party who always takes forever to enter a command. On the other hand, the turn-based setup can lead to some great strategies based upon your tactical planning rather than your reaction speed. Would you enjoy more games with turn-based combat, or do you prefer it stays in a few niche offerings? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Massively's first impressions of Pirate101

    by 
    Beau Hindman
    Beau Hindman
    08.20.2012

    If you've been following the MMO industry for a while, you've probably been watching in near astonishment as Texas-based developer KingsIsle Entertainment grew a little-known MMO called Wizard101 from the level of "just some kids game" all the way to a very successful world for all ages. So when we heard about a new title in the works, we wondered whether it was possible for the KingsIsle team to duplicate its earlier successes. Well, after trying out new kids on the block Pirate101, I can say that it might even dwarf the success of its predecessor. Why do I say that? Well, there are many reasons. The game is in only a beta stage, but it's aiming for a launch this year. And even though it's still in beta, the current Wizard101 fanbase is going nuts over the game. If that, combined with the unique selling points of the two titles, is any indication, KingsIsle can count Pirate101 as a huge step forward. One that will make a lot of money, I'm sure. %Gallery-162820%

  • Pirate101 to harness 'the Pixar effect' for a multi-generational audience

    by 
    MJ Guthrie
    MJ Guthrie
    07.04.2012

    What do you do when hard-core gamers start having families? If you are KingsIsle Entertainment, the makers of Wizard101, you don't worry about gamers leaving the market; instead, you harness "the Pixar effect" and make a game that will bring all generations together to interact and play in the same world. That game is the upcoming Pirate101. What is the Pixar effect? KingsIsle VP of Marketing Fred Howard points to the success of the Pixar movies like Toy Story and explains, "They were successful because not only do they cater to what would be a younger core audience but very much to an adult and more mature audience." Pirate101 will incorporate elements that will appeal to the different generations, including a good story, professional voice acting, and turn-based combat to equalize the playing field. And be on the lookout for various references and puns when Pirate101 launches later this year.

  • Wakfu releases Monk Island, new teaser

    by 
    Jef Reahard
    Jef Reahard
    04.10.2012

    Ankama is updating Wakfu today with a content drop called Monk Island. There's a dev diary on the game's official website that provides a bit of detail, including information about religious fanatics, a new dungeon, and all of the mystery you would expect from a secluded island. Here's the scoop for those not familiar with Wakfu: It's a fantasy sandbox title that makes up the MMORPG portion of a global cross-media IP. It's based in the same universe as Ankama's Dofus MMO, and it features many of the same classes and professions. Ankama has released a brief Monk Island teaser trailer that shows the Messaround Monastery as well as a bit of combat action. You'll find it after the cut.

  • Drink, dice, and debauch with new Wakfu gameplay videos

    by 
    Matt Daniel
    Matt Daniel
    03.21.2012

    Drinking and gambling go together like peanut butter and jelly, so it's only appropriate that today's new Wakfu gameplay videos set the focus on the Pandawa's Pint and Ecaflip's Coin classes. The Pandawa class, as its name would imply, is a class consisting entirely of anthropomorphic pandas with an affinity for bamboo milk and bar-room brawls. The Pandawa's Pint class "will lift both allies and enemies off their feet," but the distinction lies in how they go about putting them down. Meanwhile, members of the Ecaflip's Coin class take a page out of Harvey Dent's book and live life by the flip of a coin. Luck is the name of the game for these devoted gamblers, and they're more than willing to let their lives ride on the roll of the dice as long as a chance at victory is still in the cards, and when you make your own luck, it always is. To see these two classes in the heat of action, just grab a drink, take a seat at the table, and let the dice roll. Or, you know, just click past the cut. [Source: Ankama Games press release]