turtling

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  • Warsong Gulch changes may not have helped much

    by 
    Mike Schramm
    Mike Schramm
    04.02.2008

    Aloud on the podcast last week, I wondered if the patch 2.4 changes to WSG had made a difference (I haven't been able to make it in there yet -- too busy writing about Hello Kitty Online, of course), and now maxomi is wondering the same thing: since the changes dropped, has WSG actually been fixed?Unfortunately, from what we're told, the answer is no. The changes, designed to cut off turtling and players who ran around with the flag without capturing it, first made the enemy flag carriers trackable after 45 seconds, and then gave a damage debuff to the flag carrier after ten minutes (which doubled at fifteen). But all the reports from players say that makes no difference -- people still turtle away, even with the tracking and debuff, and eventually both drop the flag and the whole thing resets.So what's the solution? If you crib some notes from other capture the flag games, a match timer sounds like the best option, and indeed, that's what most people are suggesting. Blizzard would have to determine how long to tune it, but the idea would be that after a given amount of time, if there was no winner, the match would end in a draw, with both sides losing in terms of a reward. It doesn't seem like Blizzard can force players to fight, so the best option overall might be to just call it in a time limit, and keep the matches from going on for long amounts of time.

  • PvP: Tales of an AV AFK'er

    by 
    Paul Sherrard
    Paul Sherrard
    12.27.2006

    A post on the General Forum of WoW's official boards has certainly caught people's attention today. Etherboo, on the Bleeding Hollow server, points out exactly why he spends his time *not* playing in AV, instead doing something else while racking up free honor points for cave-dwelling. Now I've been playing a LOT of AV lately, due to my commitment to checking out the Battlegrounds and earning up some honor gear before the expansion, and I've seen that on the Horde side of the battlelines, there are often 10-15 people just hanging out at the starting point waiting for the game to be lost to the Alliance. As a result, I've found myself pushing to win with only 25-30 teammates against a seemingly fully-committed Alliance team. As could be expected, we get steamrolled.

  • To Turtle or Not to Turtle...?

    by 
    Elizabeth Harper
    Elizabeth Harper
    08.09.2006

    We're 45 minutes into an Alterac Valley run and 30 players are sitting in our base playing defense, fighting a pitched battle that doesn't help us win, but slows down the rate at which we're going to loose. We haven't managed to hold a single graveyard throughout the fight, and the Alliance has a line of defense that quickly picks off most players attempting to move north from the Horde spawn point. I manage to sneak up to the next graveyard with a hunter friend while everyone else is busy fighting back in Frostwolf hold - and we manage to tap the flag there. However, before we manage to make the capture, a group of five Alliance comes down hard, and we're sent back to where we started.My friend whispers to me, "They have no idea what causes people to turtle, do they?" And, while I hadn't thought of it in this way before, I'm forced to agree - this sort of fight is probably no fun for either side. By playing such heavy defense, and not allowing a single capture, they push us back towards Frostwolf hold again and again - and when there's nothing else for players to do, many of them regroup back at one of the worst bottleneck points in the game, and the match ended up lasting an nearly an hour and a half. So what's your experience with turtling? And is there, perhaps, something to be said for letting the opposing side take a little, just to prevent them from fighting with their backs against the wall? Or is there some better strategy to avoid or break the opposing team's turtling efforts?