twin-stick

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  • Geometry Wars 3: Dimensions twin-sticks with you

    by 
    Mike Suszek
    Mike Suszek
    08.14.2014

    Late last week, Activision teased the return of longtime developer and publisher Sierra Entertainment, which birthed series like King's Quest, Space Quest, Police Quest and Gabriel Knight. The resurrection of the Sierra brand was not only confirmed earlier this week, but brought with it the announcement of two new games: new entries in the King's Quest adventure series and Geometry Wars twin-stick shooter series. The latter is Geometry Wars 3: Dimensions, and will be the first game to launch under the "new Sierra indie label," the game's description reads. It follows the fast-paced trend set by series creator Bizarre Creations, picking up the spacey, shape-shooting action where it left off in 2008's Geometry Wars 2: Retro Evolved. It will include "full 3D action" with competitive online multiplayer, a revamped cooperative multiplayer mode and "dynamic and persistent progression." The game's single-player campaign features 50 challenges and over 10 battle modes, five of which are new to the series. The publisher also introduced screens of Geometry Wars 3: Dimensions, which does not have a determined release date or platforms just yet. [Image: Sierra]

  • Diablo III console port was almost a twin-stick shooter

    by 
    Jef Reahard
    Jef Reahard
    06.15.2013

    Penny Arcade reports that the console version of Blizzard's Diablo III went through an interesting metamorphosis as it was ported over from the PC. A twin-stick approach was "one of the first prototypes," according to game director Josh Mosqueira. Ultimately, that particular control scheme didn't fly because of Diablo III's angled camera view. Also, "you can't blow stuff up or smash things if your thumb is on the right stick and the left stick," Mosqueira explained. You can read more on Penny Arcade's E3 DIII console hands-on via the link below. Massively's on the ground in Los Angeles during the week of June 10-13, bringing you all the best news from E3 2013. We're covering everything from WildStar and Elder Scrolls Online and ArcheAge to FFXIV's inbound revamp and TERA's latest update, so stay tuned!

  • Hori's Twin Stick EX controller returns for Virtual-On Force

    by 
    JC Fletcher
    JC Fletcher
    07.07.2010

    For Hori, the release of Virtual-On Force is another excuse to sell its expensive Twin Stick EX controller. The peripheral company is producing another run of the ¥30,000 ($344) Twin Stick EX, now bearing the Virtual-On Force logo and targeted at a winter release to coincide with that game. The current iteration of the stick is being sold only through preorders on Hori's website between now and July 20, but we suspect a small number will find their way to importers, for those of you who started saving up the last time these sticks were announced and have only now managed to get enough money together.

  • Finally, an official Virtual On Xbox controller -- for only 20 times the cost of the game

    by 
    JC Fletcher
    JC Fletcher
    06.15.2009

    Hori is now accepting preorders (in Japan) for an official Twin Stick controller for the Xbox Live Arcade version of Virtual On Oratorio Tangram. The Twin Stick EX will be in stores this November, at a cost of ¥30,000. That's around $305. The game, of course, came out at a price of 1,200 Microsoft Points, or $15. We heard some complaints about the game's price being too high upon release, but this really puts it into perspective! In any case, if you like the game enough (and a lot of people do), it's worth a lot to have a good controller, even if the game was a bargain. And Hori tends to use high-quality arcade machine parts in its controllers. That said, it's going to be painful to pay shipping on top of that $300 when the import retailers pick this thing up.Looking a little plainer than the Dreamcast Twin Stick controller, and a lot plainer than the Saturn version, this model uses a Real Arcade Pro base as its body. The Xbox face buttons are located on the body, and the bumpers and triggers are moved to the joysticks, which map to the D-pad and right analog sticks.[Via Kotaku]