Tyler-Rockwell

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  • Camelot Unchained's producer's letter offers concept art, new storefront

    by 
    Bree Royce
    Bree Royce
    04.08.2014

    Camelot Unchained's April producer's letter begins with an apology; the planned testing scheduled for the end of March was delayed because of goal pushbacks, writes producer Tyler Rockwell. But we're pretty sure you'll forgive the team as Rockwell has uploaded some new bits of concept art of the Giants of the Tuatha Dé Danann. The team is also teasing new and more functional forums as well as a new storefront, which will have "much-requested capabilities such as combining and upgrading pledges." "We know we need to pick up the pace over the next 5 months in order to hit Alpha on time, and that is our intent," Rockwell vowed. We've included the concept art after the break; just click the images to enlarge them.

  • Camelot Unchained gives a first look at the Viking Jotnar [Updated]

    by 
    Justin Olivetti
    Justin Olivetti
    03.17.2014

    A new producer's letter from Camelot Unchained's Tyler Rockwell is out today with a first look at one of the giant races of the game. The game posted a piece of concept art for its Viking Jotnar as well as an image of a creature found in The Depths dungeon. Rockwell said that the team has a lot to do over the next month, including integrating a new game designer into the team, developing the Tuatha giant race, and vastly improving the internal testing client so that large-scale battles can happen. The game's scheduled to get Havok physics and collisions added in, allowing for jumping and projectiles to be included in the future. [Update: Tipster Matthew let us know that CU also uploaded a new developer video. It's after the cut!]

  • Camelot Unchained's internal testing 'successful' so far

    by 
    Justin Olivetti
    Justin Olivetti
    02.21.2014

    Camelot Unchained Producer Tyler Rockwell wrote a letter to the community today saying that internal testing on the MMO is going well and that the team is ready to work toward its second milestone. "We had a very successful start to internal testing," Rockwell reported. He mentioned that while Camelot Unchained's internal testing has taken place with small groups in limited environments, at one point the team had worked up to 286 players fighting in an area. With the game's first development milestone reached, Rockwell said that the team is now focused on hitting the second one. This includes work on the Depths dungeon and the Giants race. The project will also continue to refine the technical aspect: "Moving forward over the next month we'll be focusing on continued server and client performance and stability. We hope to continue adding art to the client and recently added some simple combat. The big goal is even larger numbers of people in testing with a continued frame rate of 60fps."

  • Camelot Unchained producer: 'Be excited. Be very excited.'

    by 
    Justin Olivetti
    Justin Olivetti
    12.20.2013

    Camelot Unchained Producer Tyler Rockwell has emerged from a busy year of work on this upcoming RvR MMO to look forward to the next year through the lens of the game's development. Rockwell's December producer letter claims that a game is beginning to emerge from all of the hard work. He reiterates that the main focus is preparing Camelot Unchained for January's internal playtest. He also praised many members of the team, including the animation editor, the engineers, and the artists, for their hard work. Rockwell says that fans of Camelot Unchained have good reason to be pumped for the title: "[Bat shit crazy] is a favorite term of Mark [Jacobs] that, honestly, I believe defines what is going on, mostly in secret, right now. We use the term BSC knowingly because many of the ideas are counter to much of the current MMOs out there. We hope our fan base will be excited by these ideas as we are here. Be excited. Be very excited."

  • Camelot Unchained producer's letter talks new race, development progress

    by 
    Mike Foster
    Mike Foster
    09.10.2013

    Tyler Rockwell recently joined the crew of City State Entertainment as producer for Camelot Unchained, and recently took a few thousand words to introduce himself to Kickstarter backers and CU fans via producer's letter. The update covers Rockwell's design history, introduction to the games industry, and recent migration to CSE's Virginia studios, in addition to a few developmental points regarding Camelot Unchained. According to Rockwell, he is working to learn everything he can about the game and its community while simultaneously unrolling new task-tracking software and getting up to speed on what CU's team is doing. Current projects include updates to the internal patcher, further development of the game's networking system, polish on the engine's character importer, the creation of a brand-new race, and the synchronization of team animators and designers working on a variety of tasks. Rockwell said he considers himself the member of the team that's there to help everyone get the job done, similar to a Battlefield sniper or League of Legends healer. He also included a bit of concept art as "a not-too-subtle hint of what [CSE's] modeler is working on right now," which you can see after the jump.