ubinintendo-2009

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  • Hands-on: Might and Magic: Clash of Heroes

    by 
    Randy Nelson
    Randy Nelson
    07.07.2009

    The most pleasant surprise -- and quite possibly our most favorite game -- from Ubisoft's "UbiNintendo" event was for Nintendo DS. Might and Magic: Clash of Heroes is a fresh new direction for the classic RPG franchise, and, from what we played, it's a good direction to be heading in on the handheld.Clash of Heroes is being developed by Capybara Games of Critter Crunch semi-fame, so we weren't surprised by its combat's similarity to a puzzle game -- specifically Critter Crunch. Sure, it's a different approach for the genre, but, combined with a very JRPG art style, lush visuals and an actual story, it just ... works.

  • Hands-on: Shaun White Snowboarding: World Stage

    by 
    Randy Nelson
    Randy Nelson
    07.07.2009

    click to enlarge Ah, snowboarding in the middle of summer -- well, on a screen and using a Wii Balance Board at least. Our recent trip to Ubisoft provided a brief opportunity to get our feet snowy with the Wii-only sequel to Shaun White Snowboarding and, well, the experience was familiar.The biggest difference: new events in various parts of the world. One we were able to take a crack at was a half-pipe run in New York City's Times Square. The Balance Board control felt great, apart from the act of jumping, which required us to quickly dig our heels into the board rather than, y'know, lifting them off of it. The game really didn't like it when we tried that.%Gallery-64279%

  • Hands-on: Teenage Mutant Ninja Turtles: Smash-Up

    by 
    Randy Nelson
    Randy Nelson
    07.07.2009

    click to enlarge Since it was first revealed that members of the Super Smash Bros. Brawl team were crafting Ubisoft's new TMNT brawler, the expectation has been that it will be a total SSBB play-alike. From our time with it at last week's UbiNintendo day, we can confirm that there are similarities, but, if anything, it's more like "SSBB lite."The four-player, multi-tiered arena aspect is there, for sure, but the complexity of the controls (and, with it, the number of moves and weapon pick-ups) has been dialed back a few clicks. At the same time, the pacing and presentation has been turned up, making for an extremely frantic experience.%Gallery-43172%

  • Hands-on: Rabbids Go Home

    by 
    Randy Nelson
    Randy Nelson
    07.07.2009

    click to enlarge Since their introduction in the minigame compilation, Rayman: Raving Rabbids, the title characters of Ubisoft's latest Rayman spin-off (a platformer!) have been among the least psychologically stable game characters ever. This is reflected in nearly every nuance of Rabbids Go Home, from the sadistic "inside the Wiimote" bonus mode to the piloting of a stolen jet engine through an airport terminal.That first bit we mentioned is a detailed interior of a Wii Remote, which reacted to every twist and button press of the real one in our hands during a recent demo of the game. Inside the Wiimote: a Rabbid, subject to all manner of mishandling as we slammed it this way and that before inflating one of its eyes, deflating one of its ears, sticking a squid on its head and diving into the game proper.%Gallery-51831%

  • Hands-on: Red Steel 2

    by 
    Randy Nelson
    Randy Nelson
    07.07.2009

    click to enlarge We stopped by Ubisoft's San Francisco offices late last week to spend more time with its upcoming Nintendo platform lineup. Although we'd played many of the same games -- at the same stage of development -- during E3, now was the time to really focus on details. So, first up was Red Steel 2, a game that initially had us smitten with its manga-esque East-meets-West visual style, but failed to impress once we took hold of its controls.So, once again, we were faced with the extremely short demo / gameplay primer Ubisoft had created for last month's trade show. This second look didn't leave us any more enamored with the mix of sword slashing and pistol shooting, but we were able to get a better idea of exactly what didn't feel right. At the same time, we came away even more impressed by the game from a visual standpoint than when we'd first seen it in action.%Gallery-51378%