ui-mods

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  • New Elder Scrolls Online API changes affect UI mods; devs post an AMA

    by 
    Jef Reahard
    Jef Reahard
    03.20.2014

    Modding and The Elder Scrolls series have long been a match made in gamer heaven, but ZeniMax's latest API changes to The Elder Scrolls Online has the fantasy MMO's modding community up in arms. In a nutshell, the new version of the API removes the ability to track what others are doing to your avatar. You'll still see various effects, but you'll no longer see which spell was cast. The impetus behind the changes seems to be to level the playing field between those using the standard UI and those using add-ons like Foundry Tactical Combat. [Thanks Andre!] [Update: Tipster Vinicius let us know that the ESO team has also posted a fresh Ask Me Anything on Reddit. The devs discuss beta wipes, load capacity, bug fixes, and more.]

  • EverQuest Next to feature a moddable UI

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.10.2013

    We're going to go ahead and just spoil the outcome of the most recent EverQuest Next roundtable discussion because Lead UI Designer Jake Sones answers the central question within seconds of the video's start. Yes, EverQuest Next will have a modifiable UI, and while EverQuest Next Landmark won't have the option at launch, it will be built to allow it in the future. Senior Brand Manager Omeed Dariani still has more questions to ask Mr. Sones over the video's full running time, but they're about not the if but the how. Sones explains that the team is hoping to build the best possible UI for the game right out of the box, but everyone's idea of what is best will be different. So in addition to building a solid core UI, the developers need to leave space for players to modify the interface according to their needs. Take a look at the full video past the cut for more views on the overall process of making a modifiable interface at launch.

  • The Nexus Telegraph: WildStar's addons

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.15.2013

    Whether you agree with World of Warcraft's approach to interface design or not, it's hard to deny that it's a fascinating case study. It's a game that was released with a broken interface, one that was very decidedly not the optimal way to experience the game... with the expectation that players would develop a better one (which could then be pinched by the developers to improve the core experience). This is pretty unusual now, and it was almost unheard of back in the day. But WildStar is going down the same road of having UI mods and addons in from day one, and it's one of the places that I think taking lessons from World of Warcraft would not only be prudent but downright smart. Including UI modding from launch means that WildStar will have the opportunity to tread down familiar paths. But some of those paths are familiarly awful, and so perhaps the developers could learn some lessons from those who have made these mistakes before. So let's look at the good, the bad, and how we can perhaps get more of the former than the latter.

  • Slap a rocket on a pig: WildStar's modding and PGC community

    by 
    Bree Royce
    Bree Royce
    02.06.2013

    At January's WildStar press event, I had the opportunity to chat with several of Carbine's developers about something near and dear to my heart: modding. During my personal demo, Jeremy Gaffney remarked offhandedly -- twice! -- that people don't really want to play the UI; they want to play the game. I know that he's right about some people, and I'm glad game developers are devoting resources toward designing a seamless blend of UI and gameplay that makes actually healing party members as fun or more fun than playing Grid-style healer whackamole. But whackamole or not, I do want to play the UI. I want to tinker. Fortunately, WildStar intends to accommodate me in a huge way. Read on for the scoop on WildStar's planned modding tools, player councils, and player-generated content.

  • Reader UI of the Week: Recover from corruption with Icewalker

    by 
    Mathew McCurley
    Mathew McCurley
    08.02.2011

    Each week, WoW Insider and Mathew McCurley bring you a fresh look at reader-submitted UIs as well as Addon Spotlight, which spotlights the latest user interface addons. Have a screenshot of your own UI that you'd like to submit? Send your screenshots along with info on what mods you're using to readerui@wowinsider.com, and follow Mathew on Twitter. Reader UI is no stranger to UI crashes and corruption issues. Believe me, I've had my fair share of UI crashes that completely and utterly obliterated my entire setup. It is a sad state of affairs when your settings just decide to up and leave on you. Not fun, right? Losing your user interface in a crash or through some corruption issue is annoying and demoralizing, to be sure. However, rebuilding usually takes less time than you think and sometimes adds new and unique aspects to your UI that weren't there before. In destruction comes organized rebirth, or something like that. Icewalker sent in his UI with the sad tale of UI failure and starting over, which I felt for. Poor, innocent UIs getting corrupted, probably from Old God influence, just puts me in a bad mood. So today, we will take a look at Icewalker's new, basic UI and grieve together for all of those user interfaces lost in senseless crashes and the wanton ways of home computing.

  • Dragonball Online open beta with Tiawanese client

    by 
    Jef Reahard
    Jef Reahard
    06.30.2011

    Heads up, Dragonball manga fans. Dragonball Online is now in open beta, and if you're willing to fiddle a bit with your PC gaming rig (or you're fluent in Mandarin), you can check out the game's Taiwanese client. Fansite Dbocom is providing an English translation patch for the game's UI (though you'll still be at the mercy of your Mandarin skills when it comes to NPC names, quest descriptions, and the like). Dragonball Online, which is being developed by NetMarble, takes place 216 years after the conclusion of the Dragonball manga series. Player characters are responsible for repairing various "cracks in time" while playing through a game under the creative control of original Dragonball artist Akira Toriyama. [Thanks to Scott for the tip!]

  • Shifting Perspectives: Amazing addons for feral cat DPS

    by 
    Dan O'Halloran
    Dan O'Halloran
    03.07.2011

    Every week, WoW Insider brings you Shifting Perspectives for cat , bear , restoration and balance druids. Welcome to our weekly feral cat edition, brought to you by Chase Hasbrouck, aka Alaron of The Fluid Druid blog. Let the face clawing begin! Over the last few weeks, we've covered how to properly gear your cat for raiding in a Cataclysmic world. Unfortunately, all the gear in the world won't help you if you can't establish a good rotation. Today's column looks at some addons that will help you maximize your performance. Custom buff/debuff trackers Let's face it: The default UI is pretty horrible for tracking buffs and debuffs. The interface has vastly improved over time, but it still uses an icon-based scheme, and it appears in the top corner of your display, drawing your attention away from the action. As the feral rotation is very dependent on maintaining a self-buff and enemy debuffs, having a good way to track this information is important.

  • The Daily Grind: Profiting from mods?

    by 
    Krystalle Voecks
    Krystalle Voecks
    03.25.2009

    In case you missed the news the other day, Blizzard has essentially told everyone who has developed a mod for World of Warcraft - no matter how much time, effort and care they've put into it - that they can no longer ask for any money for their mods via the mod (in-game advertising). This includes soliciting for donations people optionally offer the mod maker for making such a great and useful item, if it's 'nagware'. Many mod developers put in a great deal of time creating their mods, and some of the mods have been good enough to actually wind up getting incorporated into Blizzard's in-game UI due to almost universal adoption by the player base.This morning we thought we'd ask you what you thought about this? On the one hand, Blizzard has the right to completely block all mods from World of Warcraft altogether if they feel that the mod developers are making too much money by 'selling' their mods, or their advertising is too intrusive. It's their game. Like it or not, they get to dictate the rules. On the other hand, the base UI at launch was, in my opinion, horrid. It lacked a great many things that have since been added to WoW's base UI due to things modders dreamed up. Should all requests for funding stop? Should it only stop when it is a "pay" mod - or mod with a pay service attached like wowecon? Or should mod authors be allowed to solicit donations on their own web site (as they are essentially allowed now) for those who love the mod and want to donate something to keep it going, but not in game?

  • The Queue: Spreading the space plague

    by 
    Alex Ziebart
    Alex Ziebart
    01.11.2009

    Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. A bad case of space cancer put me out of commission for the last few days, and for that I apologize. In addition to my apology, I blame the pandas. They caused me to come down with such a horrid plague. I'm back on my feet now though, so the Q&A will continue!jtrain asked...I'm admittedly new to tanking, and I hear people talk about a 'rage dump'. Why would I want to dump rage? I thought the whole idea was to build up a good amount so I don't have to sit there auto-attacking waiting for my abilities to become usable. In Wrath, I never seem to have a problem generating rage and at the end of a fight in which I've pulled several mobs, I usually have quite a bit of rage still available. Am I doing something wrong?

  • MMOs get an in-game web browser: GotGame's Rogue

    by 
    Samuel Axon
    Samuel Axon
    11.24.2008

    Let's say that, like most folks, you only have one monitor. Let's also assume that you either prefer to enjoy games in all their full-screen glory, or your one monitor doesn't run at a resolution high enough to make multitasking while running a game in a window practical -- also probably true of most folks. But you're playing World of Warcraft and you want to check Thottbot, or your e-mail. Well, very-specific-user, GotGame has a solution for you: Rogue, a browser that runs as a transparent overlay while you're playing games.Rogue's visibility can be toggled on and off by pressing the F12 key, and it has customizable transparency settings. It doesn't work with all games, but World of Warcraft and Age of Conan are the two MMOs that have been tested by the folks at GotGame and confirmed to be Rogue-friendly. No word on, say, Warhammer Online or The Lord of the Rings Online (EVE Online already has a built-in browser, so no need there), but feel free to try and let us know how it goes.Note that for the moment, Rogue only runs in Windows. Mac users are out of luck, though to be honest, we're a bit surprised that neither Vista nor Leopard supports this kind of thing natively. Maybe next time, eh? [Via WoW Insider]

  • Chatter changes your chat for the cheddar! Er, better

    by 
    Alex Ziebart
    Alex Ziebart
    04.13.2008

    Prat has been a fan favorite as far as chat mods go for quite awhile now, with the ability to change just about whatever you want with your chat frame plus some added features like item links in custom channels.Now, from the author of Omen comes Chatter. Built with the intent of making a chat mod with less bloat and is lighter on overall system resources, it manages to do that quite well. All I ever used in Prat was the module to allow links in custom channels, so I decided to give Chatter a try. The switch over wouldn't be too hard, right? Just turn off all of the modules I don't want, leave item links on.I was pleasantly surprised with how easily Chatter was configured. I had decent looking, functional chat windows ready to go in about ten minutes. I'll fully admit that most other chat mods probably shouldn't take me much longer than that, but things that drastically alter my UI are my kryptonite. I think that says something about how simple this mod is to configure.

  • Reader UI of the Week: Adoru

    by 
    Krystalle Voecks
    Krystalle Voecks
    03.09.2008

    It lives! Yes, indeed. As promised in my recent appearance in About the Bloggers, the leads of WoW Insider and I have finally worked out scheduling and the like to bring back two of the posts you've been asking for -- Reader UI of the Week and Reader WoWspace of the Week! From now on, you'll see Reader UI appearing on Sunday, and Reader WoWspace coming to you on Tuesday, just in time to help shake those downtime blues. But enough with the promotion, let's get on with the show! This week's Reader UI of the Week comes to us courtesy of Adoru, level 60 Night Elf Rogue of "It Hurts when I PvP" on Sen'Jin. (Bonus points for the lolworthy guild name!) Adoru not only sent in a fantastic breakdown of all the mods involved in this week's Reader UI and the reasons for building it, (hint, hint) but additionally sent us a bunch of screenshots to choose from! So without further ado, here's your long-awaited (and hopefully welcomed-back) Reader UI of the Week.While my WoW UI modifications don't give me an UberL33t look, they do provide a clean, consistent and usable interface. It's a work in process that never ends -- but I think it is coming along nicely. I started with a set of goals and they have been met for the most part:

  • Reader UI of the Week: Kirrina

    by 
    Krystalle Voecks
    Krystalle Voecks
    11.19.2007

    For this week's edition of Reader UI of the Week, we're featuring a pretty swank layout designed by Kirrina, L70 Night Elf Hunter of <Kiss of Ysera> from Emerald Dream, EU. For those of you curious of all the mods at work on this setup, here's what Kirrina had to say:The focus here is to clear the majority of my screen so that I can just enjoy the game, seeing the really rather nice graphics that Blizz have made the effort to produce. I'm the raid leader in our Karazhan raids, so I also need to see how the raid is doing, have the healers got enough mana, who's targeting who and so on.

  • The end of the (patch) day

    by 
    John Himes
    John Himes
    11.13.2007

    It's the end of the day (or nearly there) and, if you've logged on at all, you've patched WoW up to the latest version. Oftentimes, patch days are fraught with server instability and all sorts of other issues in game. On top of those problems, UI mods get thrown out of whack and usually must be updated in order to avoid screens filled with annoying error messages.Personally, this patch day was one of the smoothest I can recall in recent memory. Once the servers came back up, I was able to log on right away with no queue and no apparent latency. As the afternoon wore on into evening, there were a few rough patches of lag, but they smoothed out after a little while, never to return. My most important mods were already updated and I can live without the rest for a couple of days. I purposefully try to avoid a reliance on UI mods, which is always helpful on patch days, so I'm not sure that my experience was shared by many other WoW players. Even so, my guildmates who rely on mods more than I do also seemed pretty happy with the transition to the new patch, so hopefully things went well for the majority of WoW fans. How did the patch treat you today? Did you bother logging on at all? If you did, have you had a good experience thus far?

  • Encrypted Text: Rogues, Patch 2.2, and the exploding UI

    by 
    Krystalle Voecks
    Krystalle Voecks
    09.27.2007

    Ahh, patch week. You know the time-honored dance by now: enable your outdated mods, and log in to see what explodes. As many of my guild-mates and I were discussing on Tuesday, different classes really have different UI needs. I know when I used to run my Mage as my raiding main, Decursive was one of the biggest mods that I simply couldn't live without. Now that I've shifted to my Rogue as my raiding main, it's a whole different ballgame mod-wise. (I couldn't even tell you the last time I thought about Decursive.) As such, I thought I'd take this patch week to open the floor to the discussion between Rogues of what mods are absolutely crucial for us, and what mods are just "nice to have."

  • Reader UI of the Week: Nikkita

    by 
    Krystalle Voecks
    Krystalle Voecks
    09.11.2007

    This week we feature the UI of Nikkita, level 70 Gnome Warrior from the guild <Vagrant> on the US PvP server, Dunemaul. I must confess -- while there are parts of Nikkita's UI I would never use, I was especially glad to get this one. I've always said if I was going to jump to the Alliance side, it was going to be to play a Gnome Warrior. Something about the idea of a wee bite-sized Gnome tanking a boss as ridiculously enormous as Rags just makes me giggle. Apparently the fellow at the helm of Nikkita agreed that it was a fun idea!Nikkita sent two screen shots just chock-full of UI for us. The above shot is him on the flying mount, checking out bags, quest items and quests before touching down. (I can't tell you how many times I've kicked myself for forgetting shards in the bank after raiding the night before... gah!) The second screen shot of Nikkita in all his raiding glory can be found after the jump as well as a really great listing of all the mods involved in this week's Reader UI!

  • Reader UI of the Week: Taeo

    by 
    Krystalle Voecks
    Krystalle Voecks
    07.30.2007

    Never fear, folks! We have heard your requests. Many folks figured since the Reader WoWspace column was back, it was time to check out some new Reader UI's too! So this week I've foraged through the spammy depths of the Reader UI mailbox, and returned to you with some screen shots, a story, and a rundown of the mods involved in this really fabulous, clean UI sent in by Taeo. So for those of you looking for cool new UI ideas, or who just appreciate lots of clutter-free screen real estate, check out this week's submission after the jump!

  • Breakfast Topic: To Addon or Not to Addon?

    by 
    Elizabeth Harper
    Elizabeth Harper
    07.21.2006

    I spent a while on the test realms yesterday checking out all of the new goodies in the 1.12 client. Some of these, like the new floating combat text feature, have come directly from popular community-created addons. I think, in may ways, I prefer the addons that are integrated game - that way, come patch day, the features I use regularly simply work, without need to tinker or download new code. However, custom addons provide a level of flexibility that's not present in Blizzard's own UI. With floating combat text, specifically, I may continue to use the original addon - Scrolling Combat Text - because I prefer being able to customize a little more than Blizzard's addition allows me to. And what about all of you? Do you like to use addons - or even the sort that can't play when their addons aren't working right? Or do you prefer the low-maintenance of the default UI? And, whichever side you're on, do you like or dislike these new additions to the default UI?

  • Helpful UI Mod: FindRemind

    by 
    Christopher Linton
    Christopher Linton
    03.07.2006

    I enjoy the little UI mods far more then the huge Cosmos or Titan mods. There is something about a program specifically created to remove an annoyance that I find delightful.How many times have I rezzed and gone about my merry way, only to realize 5 or 10 minutes later that I forgot to recast my ore finder? It always really annoys me, because I have no idea how many veins I have missed in that time. FindRemind is a tiny little mod, and all it does is remind you to recast after a resurrection. A little dialog box pops up, you click Accept, and you never have to miss another ore vein or herb again.[Thanks WoWvault]

  • A Little Addon Love for Warriors

    by 
    Christopher Linton
    Christopher Linton
    01.13.2006

    I started using this on my Warrior this morning, and I was floored.Basically it is a mod that allows Warriors to keybind a whole mess of useful things (like switching stances) and autocast execute, overpower, etc. This is great for soloing, but it really comes into it's own when tanking, because of the "help most wounded party member" and autocast Sunder Armor and Taunt. Any priest or other cloth user will love you for casting so efficiently. It is also hyper-customizable, which is great for having separate PvE and PvP load-outs.