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  • Braaaaainssss: First details about Undead Labs' zombie MMO revealed

    by 
    Justin Olivetti
    Justin Olivetti
    10.06.2010

    There's something about zombies and video games that bind geeks together in harmony, which is why we've been anxious to see what Jeff Strain's Undead Labs has in store for our favorite end-of-the-world scenario. Well drop your linen and start your grinnin', because Game By Night reports that EGM's latest physical issue (241.0) is chock-full of zombie goodness on the project. The unnamed MMO is going to be console-only and will take place in today's world following a zombie apocalypse. Strain promises that the world will be dynamic and malleable -- think "sandbox" -- as players will build up defenses to protect settlements, lay down traps for the zombie horde and eventually take the fight to the undead. There may also be gardening (yup, you read that right). A more dynamic world isn't the only cue from modern MMO development that Undead Labs is taking -- the game will skew more toward quick action-based fights than traditional MMO combat: "Banish the memories you have of the PC MMO paradigm for combat, and start thinking AAA console action game... weapons (like the M14 assault rifle or long-bladed machete) need to feel snap-fast and satisfying, to pierce bones and dismember limbs just so." While the title is still in very early stages, EGM says that the team is looking to allow a more free-form character development, with players taking on specialty roles instead of being forced into rigid class constructs. You can read the full analysis over at Game By Night.

  • The Game Archaeologist and the Asheron Recall: The highlights

    by 
    Justin Olivetti
    Justin Olivetti
    10.05.2010

    It's hard being the youngest child -- you get the hand-me-downs, suffer through swirlies by older siblings, and eventually develop such a neurosis that it requires seven different brands of horse tranquilizers to make it through the day. Not that I would actually know, being an oldest child and all. But I suppose it would be a hard-knock life. In a couple ways, Asheron's Call was the youngest of the three MMO siblings that comprised the first major MMO generation. Ultima Online, the big brother, had prestige and legacy behind it, and middle child EverQuest quickly became the most popular at school. And then there was Asheron's Call, poking its head on the scene in late 1999 as a cooperative project between developer Turbine and publisher Microsoft. AC never got the recognition of Ultima Online nor the numbers of EverQuest, but this scrappy title became a fan favorite and endured even to this day -- beyond its own sequel, believe it or not. Instead of plowing through a stale history report of Asheron's Call today, I thought it'd be fun to come up with a list of the eight most unique aspects of this fairly innovative 11-year-old MMO. Ah lists, how I adore thee -- let me count the ways. Eight ways, to be precise!

  • Cataclysm Beta: Racial changes in build 12984

    by 
    Matt Low
    Matt Low
    09.18.2010

    A new build for the Cataclysm beta is pending and should be hitting servers fairly soon. In build 12984, we're going to see several races getting a few updates. Racial changes Human Perception is gone. Undead Cannibalize now also regenerates mana. (7% of total health and mana every 2 sec for 10 sec) Tauren Cultivation still increases your Herbalism skill by 15, but also lets you gather herbs faster than normal herbalists. Gnomes Shortblade Specialization Expertise with Daggers and One-Handed Swords increased by 3. Human Perception is gone? My poor dwarf will have extra reason to be Cannibalized? Gnomes becoming experts with daggers and one-handed swords? And the change no one could have seen coming, taurens can pick flowers faster? Anyway, enough with the amazement. What do you guys think of these changes to racials so far? [via MMO-Champion] World of Warcraft: Cataclysm will destroy Azeroth as we know it; nothing will be the same! In WoW Insider's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion, from brand new races to revamped quests and zones. Visit our Cataclysm news category for the most recent posts having to do with the Cataclysm expansion.

  • Getting down to earth with Stonefield in Rift: Planes of Telara

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.01.2010

    The team at Trion Worlds has been stepping up its game of late with Rift: Planes of Telara, showing off more and more of the gameplay and zones. The preview of the Fire Rift was appropriately dynamic, but with the most recent preview at Rift Nexus, the game shows off a more grounded region in Stonefield. An early zone for the Defiant faction, the area features battles against both titans and undead for low-level characters on their way through the leveling process. The ancient Eth were responsible for bringing the titans to the land, using them as guards for the precious mines of the area... until the titans raised an army and engaged in a brutal war against their would-be masters. Now the titans are imprisoned within the earth, but their influence still spreads throughout the zone. It's quite possible they're behind the undead that are slowly spreading from Granite Falls, something players will have to investigate for themselves. The description alone doesn't do the zone justice, however, so click past the break for an embedded flythrough of the region. Rift: Planes of Telara doesn't yet have a solid release date, but it's shaping up nicely, especially if it continues to build upon such a solid foundation.

  • Choose My Adventure: Polls for next Cataclysm beta stream

    by 
    Robin Torres
    Robin Torres
    08.27.2010

    Choose the adventures of the WoW.com staff as we level our characters in <It came from the Blog> on Zangarmarsh (US-PvE-H). Note: Above is the video of the live stream that occurred Wednesday night. It is pretty much one big Cataclysm beta spoiler video. You have been warned. Well, Robinka the dwarf shamanka turned out to be a complete yawn. I take full responsibility for not being able to fake enthusiasm for a quest area that is more concerned about food collection than lore. Peenk the gnome priestess was nothing but fun, however. This week I will be polling for next Wednesday's stream. More details on that after the break. Adventurers who play when they can Fox Van Allen as Foxlight, the level 25 blood elf paladin Lisa Poisso as Prupher, the level 11 tauren druid Michael Sacco as Shockbroker, the goblin shaman Christian Belt, as Selfloathius, the level 16 blood elf warlock Matthew Rossi as Andrenorton, the level 17 troll mage Michael Gray as Grayfields, the level 17 tauren hunter Gregg Reece as Sandwichdoc, the level 16 troll shaman If you want to see more of our adventurers, please write them a letter in the comments and I will make sure the letters get to them. Turn the page for the polls.

  • Ask a Faction Leader: Sylvanas Windrunner

    by 
    Michael Sacco
    Michael Sacco
    02.16.2010

    WoW.com's prestige in the community has afforded us the opportunity to speak with major Azerothian leadership figures on any subject, and we're letting you, the reader, Ask a Faction Leader! We recently spoke to Chromie, ambassador for the Bronze Dragonflight, and he shed light on several key issues, including gender identity, dwarven futures, Mary Sues, and going back to the future. In this installment of Ask a Faction Leader, we'll be sitting with Sylvanas Windrunner, Banshee Queen of the forsaken. Our first reader question... Dear Sylvanas, There have been rumors that your elder sister Alleria had a son with the Alliance paladin Turaylon. How do you respond to this? Sincerely, Wylendrin of Blackwater Raiders Sylvanas responds: With the opportunity to ask me anything, of course the blood elf paladin asks me tabloid questions.

  • Plants vs. Zombies coming to iPhone on February 15th

    by 
    Mike Schramm
    Mike Schramm
    02.08.2010

    Yes, PopCap is at it again -- this time, their crazy addictive (just like all of their games) take on the tower defense genre, Plants vs. Zombies, is headed off to the iPhone. They just tweeted confirmation a little while ago, and released this trailer showing all of the flower vs. undead action that we enjoyed so much in the other versions of the game, squeezed into the smaller screen of the iPhone. They don't mention a price point, but I'm guessing it'll come out at $4.99, since that's what most of their releases have debuted at (though if you're patient, it'll probably drop down in price after a while). I'll tell you that yes, if you've never played it, the game is more than worth $5, but even if you don't believe me, you can go play it online for free and see what you think. PopCap is the master of dropping colorful graphics, sparkling gameplay, and constant little rewards on your plate, so PvZ on the iPhone will probably be yet another meal you won't want to stop eating.

  • Family-friendly Zombies on the iPhone

    by 
    Mike Schramm
    Mike Schramm
    11.18.2009

    We have a lot of apps coming through our tipline, but this one caught my eye, not only because it is called Zombies (the stumbling undead always catch my eye), but because it offers up a bit of good old-fashioned fun in the form of a Daleks!-style remake. Gameplay is simple and straighforward -- you run, turn-by-turn in eight directions, from zombies, who pursue you at the same speed, and though the game runs at any pace you want (perfect for gameplay on the iPhone, in my opinion, since most of the time I'm just looking for a few seconds to a couple minutes of easy-to-pick-up action), the dread is real. Just like actual zombies, these guys shamble their way toward you with a hunger that only brains can satisfy. The game is on the App Store now [iTunes link]. I will say that it is a touch pricey at $2.99 (a simple arcade game like this seems made for the 99-cent price point, and it will probably end up there eventually), but who am I to begrudge the developers a couple of bucks? I don't need to drink that cup of Starbucks anyway. If you're in the mood for a simple, zombified twist on an old classic, this is it. While you're at it, check out the Zombies preview video we shot at WWDC last July.

  • All the World's a Stage: Cataclysm's new race/class combinations

    by 
    David Bowers
    David Bowers
    09.06.2009

    All the World's a Stage, and all the orcs and humans merely players. They have their stories and their characters; and one player in his time plays many roles.As you know, the new race and class combinations coming up in the Cataclysm will open a whole new set of doors to people who want an alternative character choice that goes against the grain of their typical racial customs, to one degree or another. With the exception of a couple combinations that feel as though they should have been there from the beginning (such as blood elf warriors, which need no discussion here), each new possibility presents roleplayers with an opportunity to play an outcast of sorts, a character who has made a significant break from the traditions his or her race usually represent.The lore behind each combination is not yet fully clear. We know tauren paladins will probably worship the sun and call themselves "Sunwalkers" for instance, but not much more than that. Some things are clear, though, and there's a lot to get the imagination going for those roleplayers who yearn to play something a little different.

  • Revealed: Champions Online's first update, Blood Moon

    by 
    Kyle Horner
    Kyle Horner
    09.02.2009

    Champions Online's Blood Moon update has finally been revealed, and wow does it sound pretty cool. Beginning in October, the update will add the Celestial powerset, which sounds like a versatile arrangement of powers allowing you to heal allies or harm enemies.The actual in-game event itself looks to be exciting, as it involves fighting off a dark sorcerer known as Takofanes. We're decidedly excited about the 'Zombie Apocalypse' rising in Canada. Zombies in PVP? Yes please. And when a player falls in combat, they'll return as one of the undead, bound to fight in Takofanes' name. There will also be werewolves to fight, although what their dark bite does to a player isn't as clear just yet.We really love is how the lore is being tied into the event. Millennium City was built on the smoldering crater where Detroit once stood. For the Blood Moon event, players will have the chance to fight against heroes who fought in the Battle of Detroit and free their souls from Takofanes' evil necromancy. It all ends in a big throw down with Takofanes himself. We'll hear more about the details in the coming weeks. Maybe we'll even get some additional info from Cryptic at PAX this weekend!

  • China's Ministry of Culture approves WoW content

    by 
    Mike Schramm
    Mike Schramm
    07.22.2009

    Blizzard has been having all kinds of issues trying to bring World of Warcraft back online in China, but here's one piece of good news for them: China's Ministry of Culture has gone through the game and approved all of the content in it. They apparently were concerned about some violent content (we know they've already made changes in the past to the Undead models), but that's now been cleared, and the only thing left is final approval by the General Administration of Press and Publication. There's no date on when that might happen, but it seems that will be soon (not soon(tm), just soon).Blizzard should be extremely happy to see these content checks cleared, as it means that they're not only that much closer to bringing the servers back online, but that they can also finally bring out Wrath of the Lich King there. The whole issue with Netease and The9 backed things up, and then these content checks were a problem, but hopefully most of the obstacles have been cleared by now, and Chinese players can soon start making their way back into the game and up to the snowy shores of Northrend.

  • Choose my adventure with WoW.com profiles

    by 
    Alex Ziebart
    Alex Ziebart
    05.21.2009

    We're all still slaving away on WoW.com, finding bugs and filing feedback. To help that process along, we're going to try a little experiment. I'm going to level a character from level 1 to level 80, and all of it will be documented on my WoW.com profile. The hook is that you guys are going to decide most aspects of this character, such as race, class, and talent spec.Such things will be determined largely via polls right here on the front page of WoW.com, where I'll be giving weekly updates on my progress along with what I've learned about the class and the world and any other observations I might have. If you want a little more detail on the process such as where I'm going, what I've done, and any other little notes I make via the Adventurer's Note feature, you can follow that on my profile. If you don't dig our profiles portion of the site, hey, no problem. You'll still get weekly updates right here on the blog until I'm level 80.There are two polls: Race and Class. I will play whichever choices are the most popular. If the chosen race can't actually be the chosen class, I'm going to go with whatever is the most popular class that I can actually play as that race. The polls are below, and there's a little more information behind the cut underneath them.Update: Polls will remain open so those who voted can still see the results, but as of May 22nd, Gnome Warlock won the polls and the adventures have begun.%Poll-30341% %Poll-30352%

  • WoW Moviewatch: The Scytheguard Recruitment Video

    by 
    Michael Gray
    Michael Gray
    05.05.2009

    It's been a little while since we've had a guild recruitment video on Moviewatch, so I was pretty happy to get a note from Horror. He told us about the Scytheguard Recruitment Video, which he'd built for his Forsaken-only roleplay guild on Sentinels.The video's got a few good ideas behind it, and has a few things that could be improved. First, I liked Horror's idea for a voice-over. Since his guild is exclusively for the undead, starting off with that nightmarish "you can't breathe anymore" idea is a great start to roleplay. That being said, I think the opening went a little longer than needed. Anyone checking out a trailer needs fast-paced action, or they'll wander off.I think showing snippets of Northrend is also a good idea. There's enough random footage of gameplay out there that you want your prospective recruit to know you're progressing, and enjoying current content. Otherwise, they may assume your guild's just a few friends who threw a Fraps up on YouTube. (And while there's nothing wrong with that, it might get in the way of recruitment.)Now, this was Horror's first and only video so far, so I can see why he's using an unregistered Fraps. But if he does more videos, he should go ahead and grab the registered version, and get the watermark off the top of his video. The video looks neat, but the watermark's a little distracting.If you have any suggestions for WoW Moviewatch, you can mail them to us at machinima AT wowinsider DOT com.Previously on Moviewatch

  • Ask a Lore Nerd: Fallout

    by 
    Alex Ziebart
    Alex Ziebart
    03.30.2009

    Welcome to Ask a Lore Nerd, where each week blogger and columnist Alex Ziebart answers your questions about the lore and history of the World of Warcraft. Ask your questions in the comments section below, and we'll try to answer it in a future edition. I apologize for the grim picture accompanying today's column, but I found it fitting. You know, even if it does have an artificial grain filter thrown over it to make it extra creepy. Chernobyl is creepy enough as it is without the filter, but I happened to like this particular shot. It's relevant, too! I promise!Sal asked..."Why don't the level 80 gnomes take back their home and clean up the toxic in it? We're able to run through at level 24 or so and clear the place, but a bunch of level 80's can't?"

  • The Digital Continuum: Zombies, zombies, zombies

    by 
    Kyle Horner
    Kyle Horner
    03.14.2009

    I firmly believe persistent online games have a lot more to offer, and every so often that fact rises up to the front of my thoughts by games like Resident Evil 5. If a cooperative and ostensibly zombie game can exist, then why not a massively version? Let me present to you, the reader, my vision of a game that could quite feasibly exist in just four or five years time:The zombie apocalypse MMO.

  • The Queue: Hard mode is hard

    by 
    Alex Ziebart
    Alex Ziebart
    03.06.2009

    Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.Good afternoon, ladies and gents! Before we get started today I just want to thank everyone for participating in my Hawaiian Pizza poll. It was a silly, spur of the moment sort of thing, and it really made my day to see it creep up to around 11,000 votes! Thank you all very much for humoring me.Again, there are a few Ulduar spoilers in this post, but only minor. Be warned. Also, vote Alex.Adrexani asked...This has always puzzled me, Arthas is a Death Knight, Death Knights are dead, yet no where in lore do I see that Arthas died, so did he die or is he still alive?

  • Yogg-Saron, Old God of Death speculation

    by 
    Alex Ziebart
    Alex Ziebart
    03.01.2009

    One of the things that caught my eye in the Ulduar preview that was posted awhile ago is the description of Yogg-Saron. The flavor text describes him as 'the Old God of death.' Considering our big target in this expansion, the Lich King, that's extremely interesting.Wrath of the Lich King has heavily hinted at some sort of connection between Yogg-Saron and the Scourge, though we never quite find out what it is. The Scourge make heavy use of Saronite, an ore with Yogg-Saron himself as its origin. When the Alliance investigates this ore in the Dragonblight, they discover the Scourge says Yogg-Saron's name with some degree of hate and contempt.A lot of people fear there's a "puppet of the master" thing surrounding the Lich King, that he's not actually his own power, he belongs to Yogg-Saron. I find this unlikely for one really big reason: The Scourge hates Yogg-Saron, and everybody else that we've run into that have fallen under Yogg-Saron's will either love him utterly or serve him faithfully. If you go to the Saronite Mines in Icecrown and do the quest Slaves to Saronite, you see just how faithful some of his servants become once they've been controlled. If Yogg-Saron were controlling the Lich King, we'd see a very different Scourge.

  • All the World's a Stage: So you want to be an Alchemist

    by 
    David Bowers
    David Bowers
    02.22.2009

    This installment of All the World's a Stage is the twenty-sixth in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class (or profession!) well, without embarrassing yourself. Too many people roleplay alchemy as a glorified fast food restaurant, with typical phrases such as, "Would you like some healing potions to go with your strength elixir?" or "If you give me just one more herb I could throw in a mana potion too..." Of course, the game mechanics often put us in the salesman position. Limited supply and demand force us to compete with other alchemists for herbs and customers, so to some extent we may have to deal with the capitalist food chain to matter what we do. But there's so much more to an alchemist than just magical boosts and bonuses! An alchemist has the potential to be the other mad scientist! Why should they let engineers have all the fun? Just because engineers can craft their own vehicles and whatnot doesn't mean that alchemists don't have something (or someone) of their own to experiment on. Today we shall take a closer look at the depths of madness which alchemists are capable of reaching, if only they dig a bit into the unlimited supply and demand of the imagination.

  • Ask a Lore Nerd: More Scourge love

    by 
    Alex Ziebart
    Alex Ziebart
    02.01.2009

    Welcome to Ask a Lore Nerd, where each week blogger and columnist Alex Ziebart answers your questions about the lore and history of the World of Warcraft. Ask your questions in the comments section below, and we'll try to answer it in a future edition.We seem to be plagued with Scourge and Lich King sorts of questions lately, but that's to be expected. We're all playing Wrath of the Lich King, so it's far more likely we'll get Scourge questions than, say... Naga questions. I welcome your love of undeath with open arms.Nic asked...What do the tally marks on Highlord Bolvar's shield represent? Battles? Years in exile? One night stands? Or are they there to just look cool?

  • Back to the Horde

    by 
    Matthew Rossi
    Matthew Rossi
    02.01.2009

    Six months ago I wrote this post, detailing why I prefered the Alliance to the Horde.Now I'm here writing about how I've gone back to the Horde.While I do still find the lore of certain Horde races perplexing and confusing, and I do still maintain that much of the Horde/Alliance hostility is due to the legacy of the Old Horde that the New Horde simply hasn't dealt with (Varian Wrynn being a standout example of a guy who hates the New Horde almost entirely because of things the Old Horde did, like burn his city and kill his father) I also can't deny that given the opportunity to go back, I took it with very little hesitation. A solid 50% of that is the excellent folks I know who play Horde side, but the other 50% is the inherent coolness factor of the Horde. And I'm not just talking about blood and glory histrionics here, either.Although yeah, that's fun too. But for me, it's the constant struggle to make the future out of the horror of the past that defines what I admire and enjoy about playing Horde.