unlimited-trial

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  • The Anvil of Crom: A four-month F2P report card

    by 
    Jef Reahard
    Jef Reahard
    10.30.2011

    Greetings barbaric faithful, and welcome to another installment of the Anvil of Crom. In between bouts of getting frustrated with the Isle of the Iron Statues dungeon this week (I know, I know, it's sooooo easy, and how bad can I be if I have trouble with it?!), I've been giving a fair amount of thought to Age of Conan's free-to-play experiment. It's been nearly four months since the devs rolled out the freemium Unchained patch, and that's ample time for me to have formed a few opinions (and to have revised a few others). Join me after the cut for some discussion on what works, what doesn't, and what I hope to see going forward.

  • The Game Archaeologist and the Ultima Prize: My journey

    by 
    Justin Olivetti
    Justin Olivetti
    05.25.2010

    The Game Archaeologist is your spunky Tuesday column devoted to exploring the MMORPGs of yesterday. Enough is enough! No more looking back at history, talking to the players who have been there, or even chatting up the creator of the game -- it was time for the Game Archaeologist to man up and play Ultima Online himself. And so it was with trembling fingers and steely eyes that I downloaded the trial client and entered the game for the very first time. I will be honest and admit to a degree of nervousness. It's one thing to talk about a great MMO legend; it's another entirely to experience it first-hand. I didn't really know what to expect -- would it be so hardcore that I'd die before I finished? Would it be so ancient, so creaky that I wouldn't be able to figure it out without a degree in assembly code? Would it... be fun? Fortunately, I was not alone in this journey, as Tipa from West Karana graciously agreed to accompany me for an evening full of Ultimas and Onlines. Oh, the spellchecker simply did not like that one. Tough noogies. Ultima Online has a nice 14-day unlimited trial that doesn't even require a credit card to access, so after a few minutes of patching (UO is tiny compared to many modern MMOs), we were in. And completely, utterly lost.

  • Warhammer Online Producer's Letter teases 1.3.5 improvements

    by 
    Justin Olivetti
    Justin Olivetti
    03.31.2010

    As March winds down to a close, the WAR continues -- and Mythic producer Carrie Gouskos steps up to rally the troops behind a few juicy, if tantalizingly vague, quality of life improvements coming in the 1.3.5 patch. Take my hand, Dorothy, for it's dyes, scenarios, Marauders and minimaps, oh my! Following Warhammer Online's patch 1.3.4, the team has kept a close eye on the PvP scenarios, and while they are happy overall, the plague of player /AFK's have taken their toll. Carrie promises that they are "actively investigating a solution for this problem." She also highlighted the improved communication efforts of the team, as seen on the official Dev Discussions forum. Small but attractive improvements are in store for WAR's 1.3.5 patch, including a sharper look for armor dyes, "gutters" for the minimap to show off-map objective directions, and dual wielding for the mutated Marauder class.

  • Global Agenda offering free trials

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.25.2010

    You're all our friends here on Massively, or at least we'd like to think so. That's why we're doing what friends who play Global Agenda do for their friends who are curious about the game but don't want to commit. We're sending you along to the link to sign up for a free trial to the game that lets you experience how the game runs for... well... as long as you'd like. Once you have the trial, you have it forever. You can see why Hi-Rez Studios is encouraging people to tell their friends not yet in the game to take a look. Of course, their are limitations -- specifically, there are a limited number of trials available, meaning that if you're interested you need to sign up by April 1st. There are also level and content restrictions, as detailed by the official disclaimer. But none of that should stop the people curious about how the game plays out from signing up in hopes of getting in for free. If there's one thing we've heard over in over in comments about Global Agenda's rapid-fire patches, it's the want for a trial -- and here it is. Isn't that friendly?

  • The Daily Grind: Are unlimited trials more tempting?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.23.2009

    Free trials can be... stressful. We recently even had a piece about trying to make the most of the limited time in them, if the point must be stressed. That's no doubt the reason why several companies have begun moving away from unlimited access for a brief time, and started to spread their trials out for as long as the player wishes. Warhammer Online, Champions Online, Free Realms, and Alganon all allow players a chance to try a limited portion of the game for as long as they want. And for someone without a lot of time, it's a perfect way to expand your window of playtime. Of course, if you've got plenty of time to devote to the trial, it's a bit obnoxious to hit a hard limit before having really gotten to explore the meat of the game at all. For some players, the fact that they're giving away the starting area or first few levels tends to imply they're not good enough to pay for in the first place. Do you find unlimited free trials more tempting or less than the traditional model? Or do you see it as a sign that the game is in trouble or otherwise undesirable?

  • Alganon tries something new for trial accounts

    by 
    Krystalle Voecks
    Krystalle Voecks
    12.22.2009

    These days, with so many different MMOs on the market, several companies are trying new, varied formats for their trials in an attempt to capture the most players. You really can't blame them for feeling the need to shift from the traditional models. With our busy lives, an old-school 10-day trial may actually only net a few hours of actual uninterrupted time for many casual players -- especially during the busy holiday season! Enter Alganon's new trial format to give players who are curious a chance to try the game for as long as they need to. However, it's not exactly like the other examples currently on the market. As you probably already know, Champions Online and Warhammer Online (among others) employ level-restricted trials, allowing players unlimited time, but not unlimited access to the world. By contrast, Alganon isn't limiting people on the trial to a specific level. Indeed -- players can level as high up as they can, to the game's current cap. The catch is that at 30 days, your character starts pining for the fjords and is deleted if you don't convert that trial over to a paid account. If you level very fast and don't mind the idea of having to reroll once a month, this could be an interesting way to explore the content in Alganon for some time without paying anything. That said, there are other drawbacks to dissuade players from doing that; limitations on crafting; inability to freely chat; only able to take skills to level 3 among others. Overall we still think this is an interesting new tactic for an MMO trial system. [Thanks Robert & Jason!]

  • GameX 2009: 1.3.2 decision making, streaming client, and unlimited trials for Warhammer Online

    by 
    Seraphina Brennan
    Seraphina Brennan
    10.30.2009

    We saw the Warhammer Online booth at GameX, and we wagggggghed ourselves right into a video interview with James Casey and Matt Shaw from Mythic Entertainment that pulled no punches. We wanted to know what was going on behind the scenes with their decision making in patch 1.3.2, shooting James and Matt the hard questions.Why were fortresses pulled from the endgame? Why choose 1.3.2 for performance fixes and not fix these things earlier? While we interrogated, Matt and James were also happy to tell us about the new stuff for WAR, including the new-user experience added in 1.3.2, the awesome unlimited trial that starts today, and the new streaming client option that trial users will receive.So for the answers to some burning WAR questions, jump with us after the break and check out our video interview!

  • CrimeCraft prepares for a conversion to free to play, announces first content update

    by 
    Seraphina Brennan
    Seraphina Brennan
    10.02.2009

    The newly(ish) launched MMOFPS CrimeCraft made a bombshell of an announcement today, revealing that they were dropping their current subscription/boxed product model in favor of a free-to-play model.CrimeCraft, which retails for 40 bucks at Best Buy and FutureShop, will be unleashing an "unlimited free trial" for their game along with a content update at the end of this month. Users who participate in this "unlimited free trial" will have the option to upgrade to a subscription based account in one of two flavors -- a 4.99 a month subscription or a 9.99 a month version. The difference between these two subscriptions comes down to customization, number of available skill slots, and the speed of experience gain.So what about those people who paid the 40 dollars for the software? Well, you'll be getting an "Original Gangster" tag and icon for your character, a third free month of the 9.99 subscription plan, exclusive access to upcoming content, and more unannounced in-game items.