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  • Star Wars: The Old Republic will allow you four strongholds per legacy

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.14.2014

    Eagle-eyed players following the development of Star Wars: The Old Republic's next major expansion, Galactic Strongholds, have probably noticed that players will have the option of deactivating a stronghold, which will incur a credit fee if players want to reactivate that stronghold in the future unless it was purchased via Cartel Coins. But why would anyone deactivate a stronghold? Is there an upkeep system? Is it tied to account activity? Eric Musco took to the forums to explain that there's no reason to retire a stronghold now... but there might be in the future. Musco makes it clear that each Legacy will be limited to four strongholds total, which at launch is equal to the number of different strongholds available. The distinction is there because if you own all four and want to pick up an additional stronghold in the future, you will need to deactivate one. So rest assured that between your four options, you will never be forced to abandon one.

  • Guild Wars 2 reworks PvP with its major April update

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.28.2014

    As of April 15th, Guild Wars 2 will have no more PvP gear. None. Your appearance in PvP will be the same as it is in WvW and PvE, and you'll enjoy complete statistical parity with everyone else on the battlefield. That's one of the biggest takeaways from the game's latest development blog, but it's hardly the only one. PvP is seeing a major overhaul like everything else, and it ties directly into more rewarding experiences via the new reward tracks. The reward tracks set down a series of objectives for players to accomplish by taking part in PvP, with several smaller rewards along the way and a big bonus at the end. There are also rotating dungeon reward tracks, allowing players to unlock dungeon skins and rewards by taking part in PvP challenges, ensuring that you can unlock what you want through the game mode that you like the most. For more details, as well as a look at the upcoming PvP build interface and other changes, take a gander at the full development blog.

  • Hyperspace Beacon: Six misconceptions about SWTOR free-to-play

    by 
    Larry Everett
    Larry Everett
    08.20.2013

    I am not an apologist for the Star Wars: The Old Republic free-to-play model, but many people (mostly those who have not seen it in action) make it out to be something that it's not. But before I begin breaking down those misconceptions, I would like to talk about some cold hard facts. For Instance, completely free players do have a significant experience point penalty, so much so that I could not finish grinding my way to level 50 in my free-to-play experiment. It was a bust on that front. I believe that BioWare needs to work on changing that portion of SWTOR. However, the game changes when you hit maximum level; at that point, the free-to-play model becomes unlike any other F2P model I've ever seen. In my guild, we have a couple of players who no longer pay for the game through a subscription. Most are raiders who do nothing but raid or roleplayers who are just interested in telling their characters' stories within the MMO. However, there is one member of my guild who I believe has truly beaten the free-to-play model. Surprisingly, he has spent nothing on the game since coming back a little more than a month ago. He has everything unlocked, a stockpile of bonuses and weekly passes, and about three million credits sitting in his bank that he can actually use despite the escrow limitation. During the next couple of editions of my free-to-play experiment, I will focus on his experience. But first, let's debunk some misconceptions about F2P.

  • Collect all the things in Star Wars: The Old Republic's 2.1 patch

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.06.2013

    The downside of picking up some special items and drops in Star Wars: The Old Republic is that a lot of them are limited. Sure, you might be able to buy Revan's Mask, but you have to decide which of your characters will get to wear it. But that's changing in patch 2.1. A recent interview sheds more light on the upcoming Collections system, which will allow you to unlock items you have obtained on one character for repeated access. Once you've obtained an item on a character, that item will be marked in your collection, allowing you to recreate that item for that character. Pay a few Cartel Coins and that item unlocks for every character in your account, including characters on other servers. The system will include mounts, armors, and pets, with more room for special promotions and the like in the future. So now you don't have to worry about who gets the special mount -- everyone can get the benefit.

  • The Secret World working on account-wide shop unlocks and a veteran system

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.22.2013

    Cash shops can be the bane of an altoholic, but The Secret World is aiming to ensure that your alts get all of the benefits your main already enjoys. Starting today, pets you unlock via the store will be unlocked for your account rather than one character, with the development team planning to move this functionality to outfits as well. That means that if you buy some cosmetic frippery once, it's yours forever on all your characters. The game is also going to be putting together a veteran rewards program for subscribers. Each month of subscription provides Veteran Points, awarded at the same time that the subscription awards bonus cash shop points. Veterans can then spend the points on a variety of items, including new consumables, outfits, pets, and training dummies. It's always nice to have some extra benefits to being a long-term fan of a game, so if you're already enjoying deciphering conspiracy, there's extra incentive to keep at it. [Thanks to Elania for the tip!]

  • The Daily Grind: What's the worst thing a cash shop can try to sell you?

    by 
    Bree Royce
    Bree Royce
    11.09.2012

    MMO gamers, including our commenters and even some of our own writers, are in an uproar over the terms of Star Wars: The Old Republic's upcoming free-to-play transition. The game's F2P matrix seems to be hitting all the industry low points: lottery tickets, combat-affecting items, travel buffs, content caps, storage. Perhaps the worst of all is the quickbar unlocks. That's right -- if you want to play sublessly, you'll even have to pay to unlock extra hotkey bars. I've certainly played free-to-play MMOs that didn't try to milk me dry or annoy me into a subscription, so I know it's possible to design a hybrid pay model that doesn't generate the community's ire. Still, most every cash shop features at least one thing that gets under my skin. So today we're wondering, what's that one thing for you -- what's the worst thing a cash shop can try to sell you? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • HTC's bootloader unlock process goes live, Sensation prepares for custom ROM glory

    by 
    Joseph Volpe
    Joseph Volpe
    08.15.2011

    Today is turning out to be a great day for the Android set, what with news of the Google / Moto deal and now -- HTC's unleashing its bootloader unlock tool for the masses. That's right, the company's Taiwanese team of engineers flipped the switch on the service that sees owners of a global SIM-unlocked Sensation working their way towards OEM-sanctioned root access. Unfortunately, stateside owners of the phone's T-Mobile variant, as well as the EVO 3D, will have to sit back and wait while further testing is conducted on their devices. So, what are you ROM fiends waiting for? Head on over to HTC's developer site and let us know your success in the comments below.

  • HTC Developer site goes live: OpenSense SDK and kernel source offered aplenty

    by 
    Brad Molen
    Brad Molen
    08.08.2011

    HTC's flipped the switch on its development website, which was designed to be a "one-stop shop" for a wide variety of SDKs and other resources for developers. As promised, the manufacturer's OpenSense SDK -- which includes a S3D SDK for HTC's 3D stereoscopic interface and pen SDK for its Scribe feature -- is now available for download; there's also plenty of kernel source codes to peruse and access. Finally, the Bootloader Unlock web tool, one of the most highly anticipated pieces of software that the company's promised to unleash, only shows as "coming soon" on the site. There hasn't been any official word on when it'll go live, but we're expecting it to happen later this month as the EVO 3D and the Sensation both get adorned with their unlocks. It's great to see the company follow through completely on one of its promises, eh? [Thanks to everyone who sent this in]

  • Battlefield 3 to have 10 times the unlocks as Bad Company 2

    by 
    Jessica Conditt
    Jessica Conditt
    08.06.2011

    Battlefield 3 will have 10 times the hardware unlocks as Bad Company 2, in an obvious ploy to keep players away from friends, family and potential mates for years to come. Battleblog #5, "Years worth of unlocks and rewards in Battlefield 3," unsurprisingly boasts a massive unlock tree for vehicles and oodles of unlocks for weapons, weapons attachments and gadgets. It also lists awards, service stars, kit tailoring options and tactical unlock details. Battleblog #5 focuses on Battlefield 3's "play it your way" philosophy, giving players more flexibility in creating their kits and earning service stars to keep us playing well into 2013 and beyond. Just not on Steam.

  • Trenched guide will help you dig in against the Monovision

    by 
    Mike Schramm
    Mike Schramm
    07.08.2011

    The good folks over at XBLAFans have assembled a guide featuring everything you need to know about Trenched, Double Fine's excellent shooter/tower defense/World War I/mech mashup title on XBLA. From the Achievements to all of the various unlockable mech parts and soldier gear you can find in the game, this guide has you covered. They've even put some maps together on each of the game's levels, so you can figure out exactly where and when you want to put defenses down against each incoming wave. In other words, if you've got questions about anything in the game, the answers are right there. Now, as for any possible DLC ... well, there is going to be DLC, right, Double Fine?

  • Gears of War 3 to include 'special unlocks' referencing other Epic games

    by 
    Mike Schramm
    Mike Schramm
    12.20.2010

    Epic Games design director Cliff Bleszinski has tweeted that Gears of War 3 will feature some "special unlocks" for fans of other games the company has had a hand in, including Unreal Tournament 3, the upcoming Bulletstorm and Chair Entertainment's Shadow Complex. Don't worry if you don't happen to own one of those, though, as Epic tells Joystiq directly that Bleszinski was talking about "unlockable content" for everyone rather than something specifically for owners of those other games. "Everybody gets the content," we were told, but "those 'in the know' will just 'get it.'" As in "get a little more excitement out of it," because Epic fans will understand the references. In fact, Epic even added one more title to the list of references that the third Gears of War game will make: its iOS hit Infinity Blade. And if you don't know your God King from your Jason Flemming, or what an Impact Hammer is, then you've got plenty of time to find out before Gears 3 debuts later on in 2011.

  • A one-month review of WAR's Tome of Knowledge

    by 
    James Egan
    James Egan
    11.01.2008

    Some of us at Massively are fans of "Waaagh!", a Warhammer Online blog written by Syp. He recently put together a review of Warhammer Online's Tome of Knowledge, one month in. The Tome of Knowledge is one of the more interesting features we've seen in an MMO to date, and may well open new avenues for other MMO developers to explore as the industry matures. That said, it's certainly not perfect. Syp breaks down how the Tome of Knowledge alternately exceeds and fails to live up to his expectations. This comprehensive look is broken down by category: Unlock Rate, RvR Unlocks, Secrets vs. Goals, Stories and Quotes, Fluff and Rewards, Titles, Bragging Rights, Nudity and Chickens, Limitations and Absences, Tome Tactics, User Interface, and Out of Game Experience. That's a fairly thorough assessment of the Tome, we'd say. Syp does have one caveat though: "This list isn't a series of 'Why I hate the Tome', but hopefully you've read it as 'I am quite fond of the Tome and want to see it get a lot better' analysis and suggestions." Be sure to have a look at Syp's "The Tome of Knowledge: A One-Month Review" for a comprehensive analysis of one of WAR's most unique features, and see if you agree with him. Did you enjoy this? Make sure to check out our Warhammer guides: Massively's Character Creation Guide and our WoW Player's Guide to Warhammer. Plus, don't miss any of our ongoing coverage as Massively goes to WAR!