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  • City of Titans team discusses following and evolving from City of Heroes

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.14.2013

    There's a hole in the heart of every City of Heroes fan, a hole that City of Titans intends to fill. With the game's Kickstarter quickly moving toward half a million dollars of funding (for an unknown team of volunteer developers), a lot of attention is being focused on the project. Project lead Chris Hare sat down to discuss some of the team's goals in a recent interview, both in terms of mirroring and building upon the foundation laid by Paragon Studios. Hare explains that while the team at Missing Worlds Media wants to recapture the spirit of City of Heroes, there's also a desire to do things that the original game could or would not do. The active combat of Champions Online is cited as an inspiration, as are the public quests of Warhammer Online. At the same time, promising too much and underdelivering is a trap no one wants to fall in. Take a glance at the full interview for more details about how the game promises to evolve while keeping true to its roots.

  • Funcom senior designer discusses upcoming workshop for female game designers

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.03.2012

    There's been a focus of late on the lack of women in the gaming industry, both what causes the issue and what can be done to correct it. Funcom's Tanya Short, a senior game designer on both Age of Conan and The Secret World, is understandably interested in that discussion, and she's not just talking about it. Short is one of the people behind the upcoming Pixelles Gaming Incubator workshop, and in a recent interview she shares her thoughts on the industry as a whole as well as the upcoming workshop. Short explains that there's a pervasive line of thinking in modern society that loving games is something reserved for young boys, meaning that women are pushed out of the field from a young age and encouraged to leave it behind. She makes the point that the key is not targeting specific demographics but to simply stop shaming women and excluding them from games and culture. Read the full interview for more on her views on the industry and the genesis of the Pixelles Gaming Incubator.