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  • Massively Exclusive: Neverwinter pre-launch interview, part two

    by 
    Justin Olivetti
    Justin Olivetti
    04.20.2013

    We're back with Cryptic Lead Producer Andy Velasquez to continue our discussion of Neverwinter's beta lessons, launch preparations, and post-launch plans. We also touch on some of the comments and concerns that players had for the title and how Cryptic is addressing them. If you missed the first part of this interview, make sure you check it out before continuing!

  • Massively Exclusive: Neverwinter pre-launch interview, part one

    by 
    Justin Olivetti
    Justin Olivetti
    04.19.2013

    Andy Velasquez has seen his fair share of MMO launches, but that doesn't make a new one any less exhilarating or terrifying. As lead producer, he's the captain of the Neverwinter ship and must make sure it's seaworthy before slipping out of drydock and heading into the unknown waters of release. Metaphor or no, it's a daunting job with little downtime, especially in this final week leading up to the soft launch of open beta. Velasquez took a half-hour out of his busy schedule to sit with us and talk about the preparations being made for Neverwinter's big moment. Read on for his candid insights into beta stories, launch day, and making tough calls when tough calls had to be made.

  • PlanetSide 2 releases first update, promises tutorial and player input

    by 
    Justin Olivetti
    Justin Olivetti
    12.14.2012

    Even though the best-laid plans are thrown out the window in the first moments of battle, PlanetSide 2's devs are forging ahead the best they can. The team released the first update for the game yesterday, adding horns to vehicles, allowing players to make multiple characters on a server, and inserting seven new weapons for all of the factions. That's only the tip of the update iceberg, according to SOE President John Smedley. Speaking with PC Gamer, Smedley said that the future development of the game will largely be guided by player input. "We've changed so much about the game based on player feedback," he said, "so we're definitely going to do the same thing with our six-month plans. Players are paying the bills, so as far as I'm concerned that puts them in the driver's seat." Smedley said that we'll be hearing more of PlanetSide 2's next stage come January. He did drop news of one important feature: a tutorial that should be hitting the game in February. Also, some clever players dug up an interesting secret: PlanetSide 2 will offer triple Station Cash points Friday, December 21st. Smedley confirmed this on Twitter. [Thanks to Steve for the tip!]

  • The Road to Mordor: A guide for returning players

    by 
    Justin Olivetti
    Justin Olivetti
    06.02.2012

    Coming back to an MMO that you used to play is a whole different ball of wax than getting into it for the first time. While you have less to do and absorb than beginners, it can be just as overwhelming in its own way. What are all these skills again? Why do I owe some Hobbit mortgage company a zillion gold to unlock my house? Why is the screen throwing a fit with a non-stop parade of deed announcements? Recently, I returned to another MMO after a half-year or so absence (it's RIFT, if you must know), and I was almost frozen with apprehension over all the changes. Because the world I used to know had changed in so many ways, I didn't know how much to rely on my memories and where to go to figure out what these changes were. Fortunately, an enterprising member of the dev team created a wonderfully handy post that quickly outlined all of the changes over the past year so that returners could get caught up quickly. I like this idea so much that I decided to do the same for Lord of the Rings Online. Ever since free-to-play hit, it's become so much easier to drift in and out of this game, and as Turbine's been ramping up the changes, it's possible to feel the same apprehension upon reentry that I did with RIFT. Freak not, fair friend, for I am here to guide the way.

  • Alter-Ego: Looking at the state of the game

    by 
    Krystalle Voecks
    Krystalle Voecks
    04.16.2011

    One of the most common questions I get every week in the comments for Alter-Ego is whether or not I think people should come play DC Universe Online. Obviously, I personally like the game, else I wouldn't still be playing and writing a column about it. I freely and openly admit my bias there. I'm a comic geek, so I've played every superhero MMO that's come out to date. While I love aspects of all of them, I currently prefer DC Universe Online for the fact that I get to run around with some of my favorite heroes and take down villains that I've known all my life. So with my bias openly stated, I'd like to counterbalance it with this: As a veteran MMO player, I also won't put up with things I think are absolute crap for very long. Much like everyone else, I have a life to attend to outside of MMOs, I had to shell out for a copy of the game, and I pay my own subscription each month. I get just as irked when I feel as if I'm not getting value for that dollar as anyone else does. With that in mind, let's take a look at DC Universe Online from launch to current day, and I'll toss out my thoughts on picking up the game afterward.

  • Massively's DDO developer tour for Update 1

    by 
    Rubi Bayer
    Rubi Bayer
    10.28.2009

    Dungeons and Dragons Online has been enjoying a huge surge in popularity since their free-to-play model launched last June. Today marks the introduction of their first major content update since the launch, something everyone has been looking forward to for quite a while. We told you Sunday about the letter to the players from Executive Producer Fernando Paiz, and Monday we had the opportunity to get together with some of the guys from Turbine for a look at what's coming today. Between the gorgeous world Turbine has created and the numerous adventure packs for additional play, new DDO players have no shortage of content to explore and enjoy. Now long time players are getting some love with Update 1. Follow along after the jump for a look at what to expect from today's content patch.