upside-down-sinners

Latest

  • Know Your Lore, Tinfoil Hat Edition: Timelines, timeways, and Karazhan

    by 
    Anne Stickney
    Anne Stickney
    11.17.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. What is time, in Warcraft? Is it a straightforward line, or a tapestry of events that can be changed or altered with a simple pluck of a thread? While the bronze dragonflight may be masters of the various pathways of time, we mortal players are most definitely not. We've been sent through the pathways of the Caverns of Time on more than one occasion, but always at the behest of the bronze flight, to complete the tasks they have set and keep the timelines pristine. But this mysterious maze of time wasn't left unexplored prior to our travels through Tanaris. Obviously the bronze dragonflight has been up to a great deal over the thousands of years that it has existed -- Nozdormu's long absence predated even our first journeys through the Caverns of Time. And for one player in the next expansion, time had absolutely nothing to do with the dragonflights, and much more to do with the mysterious home of his enigmatic master, Medivh. So how does it all weave together? More importantly, when is time travel not really time travel at all, as the developers seemed to be so insistent on saying at BlizzCon? Today's Know Your Lore is a Tinfoil Hat edition. The following contains a small amount of speculation on datamined material. These speculations are merely theories and shouldn't be taken as fact or official lore.

  • Review of World of Warcraft: Dark Riders

    by 
    Anne Stickney
    Anne Stickney
    05.12.2013

    Before I even begin, I'm going to state the one thing that's been on my mind, and likely the mind of anyone else waiting for this particular title: It's about time. World of Warcraft: Dark Riders is the offshoot of the World of Warcraft comic series, specifically, the characters introduced in the 2009 special issue of the series written by Mike Costa. Yes, we have been waiting for this graphic novel for four years now. Was it worth the wait? Absolutely. Costa continues the tale started in that special issue and takes the reins of Dark Riders, skillfully weaving together one of those stories that isn't so much dependent on current game lore. In fact, it really doesn't address current game events at all. Instead, it takes the bold step of filling the gap between events that played out in WoW itself -- the disappearance of the Scythe of Elune from Duskwood and its sudden reappearance in Gilneas. And if that weren't enough, there's a wild trip through Karazhan and the questionable origin of the Dark Riders themselves, explained for the first time. But that's really just the tip of the iceberg here.

  • World of Warcraft: Dark Riders now available for preorder

    by 
    Anne Stickney
    Anne Stickney
    08.17.2012

    Once upon a time, there was a Warcraft comic series. It ended in 2009 with a special issue that featured an entirely new cast of characters, both Alliance and Horde. The premise was that the series would continue on with two individual comics, one Alliance-themed, and one Horde. This shifted over the years into two graphic novels -- World of Warcraft: Blood Sworn for the Horde and World of Warcraft: Dark Riders for the Alliance. While we've heard nothing more about Blood Sworn other than it's in development, Blizzplanet has some new news for those waiting eagerly for Dark Riders. You can now preorder Dark Riders on Amazon.com for $21.04, and it has a release date set for May 7, 2013. This 144-page hardcover graphic novel from DC Comics features an all-new story by Michael Costa, better known for his work on Transformers, and artwork by the talented Neil Googe. Dark Riders revolves around the story of the Scythe of Elune and, more importantly, the mysterious Dark Riders of Deadwind Pass, who have been mentioned more than once in quests but never really delved into. The title characters for the book are not your usual Warcraft heroes. They're adventurers like us -- ordinary Azeroth folk who have been plunged into extraordinary situations. It's been a long time coming, but I'm looking forward to finally having this one in my hands.

  • Know Your Lore: Karazhan and the Dark Riders of Deadwind Pass

    by 
    Anne Stickney
    Anne Stickney
    08.14.2011

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Sometimes it's the characters that make Warcraft interesting, and sometimes, every now and again, it's the locations themselves that intrigue. Nestled in the heart of the Eastern Kingdoms, in a forlorn stretch of land simply called Deadwind Pass, lies the tower of Karazhan. Once the former home of Medivh, now a demon-riddled raid instance, Karazhan's story has far more to it than simply being the home of one of the last Guardians of Azeroth. Rumors also abound about Deadwind Pass and its inhabitants -- strange, mysterious riders cloaked in darkness. Their shrill, harsh voices echoed through the hills of Duskwood once upon a time, and the purpose of their journey was an artifact powerful enough to be the genesis for an entirely new playable race. Karazhan, Deadwind Pass, and the Dark Riders all have an enigmatic history that's never been fully explained. But we do have hints, here and there scattered across novels and in game, that clear up a small portion of the mystery.

  • The ghosts of Azeroth

    by 
    Allison Robert
    Allison Robert
    03.28.2010

    I love ghost stories, and one of the nice things about WoW is that Azeroth is full of them. Perhaps it would be more accurate to say that one of the nice things for us is that Azeroth's full of them, because lore-wise it's hard to argue that the existence of any ghost is a happy occurrence. While I could (and probably should) turn this into a giant feature cataloging all the ghosts in the game, I have my personal favorites: Caer Darrow The inhabitants of Caer Darrow are my favorite ghosts, not least because you can't see them at all until you've done a bit of work on their behalf. The island seems utterly deserted barring the Sarkhoff couple...until you realize that it's not, and that there's an entire town full of people trapped on its "happiest day," going about its business, oblivious to how the world's moved on. That there's a ghostly vendor you can't otherwise talk to without a Spectral Essence is even better.