uscgamespublishing

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  • 'Chambara,' the split-screen samurai game born in a dorm

    by 
    Jessica Conditt
    Jessica Conditt
    08.03.2016

    College dorms are a strange microcosm of adult life, offering close-quarters friendship, intellectual stimulation and the kind of freedom that comes with a prepaid meal card. Dorm life fosters in-person interaction, usually in tight spaces and on a limited budget. Basically, it's ideal for long multiplayer gaming sessions with a room full of good friends, loud music and fast food. It's no wonder, then, that the idea for Chambara, a samurai-infused local-multiplayer slash-fest, was spawned in the dorms at the University of Southern California.

  • USC will publish its students' games on PlayStation and Xbox

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    01.28.2016

    The premise of college is that it's going to prepare you with what you need to survive in a real-world work environment, but whether or not it fulfills that is another matter altogether. To that end, the University of Southern California has launched its own publishing label for video games in an effort to help students experience every aspect of making a game -- all the way to getting it in the hands of people outside of academia and onto PCs, PlayStations and Xboxes. USC Games Publishing's Tracy Fullerton tells Wired that the imprint is akin to the MIT Press. "These are not books that are going to necessarily be on The New York Times best-seller list, but these are the books that are important, that need to be out there in the zeitgeist."