UsedGames

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  • Walmart starts selling used games on November 3rd

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    10.28.2014

    Remember when Walmart announced it was going to start taking video-game trade-ins? Well, now the retail giant's ready to sell them back to you. Starting November 3rd, some 1,700 of Walmart's stores will begin selling pre-owned games. And to take another swipe at GameStop, Walmart's also announced that it'll be selling this year's Call of Duty, Advanced Warfare, at 12.01 a.m. on "day zero" without needing to pre-order it. What's more, any trade-ins made on November 3rd and 4th (Advanced Warfare's launch days) will net you 50 percent more credit when you purchase CoD. Need a console to play it on? Well, anything you trade in toward a PlayStation 4 will net you double the in-store credit -- tough luck if you wanted a matching Xbox One.

  • Microsoft reverses Xbox One DRM policy, kills required online check-in and used game complications (updated)

    by 
    Ben Gilbert
    Ben Gilbert
    06.19.2013

    Microsoft's next game console, the Xbox One, is perhaps best known for its complex used game system and once-per-24-hour online check-in requirement. Today, Microsoft is rolling back those policies, and the company took to its Xbox blog to explain. "I am announcing the following changes to Xbox One and how you can play, share, lend, and resell your games exactly as you do today on Xbox 360," Xbox head Don Mattrick writes. He then states: "An internet connection will not be required to play offline Xbox One games – After a one-time system set-up with a new Xbox One, you can play any disc based game without ever connecting online again. There is no 24 hour connection requirement and you can take your Xbox One anywhere you want and play your games, just like on Xbox 360. Trade-in, lend, resell, gift, and rent disc based games just like you do today – There will be no limitations to using and sharing games, it will work just as it does today on Xbox 360." Mattrick further explains that this is a direct response to gamer outcry. "Since unveiling our plans for Xbox One, my team and I have heard directly from many of you, read your comments and listened to your feedback. I would like to take the opportunity today to thank you for your assistance in helping us to reshape the future of Xbox One," he says. Further, he confirms that Xbox One games will be region-free, and that disc-based games will have to be kept in the disc tray rather than ripped to the console and played digitally (a previously touted Xbox One feature). Though the One's down a couple features -- Mattrick specifically says, "These changes will impact some of the scenarios we previously announced for Xbox One" -- it sounds like gamers won this round.

  • PlayStation 4 DRM policies clarified by Sony (updated)

    by 
    Darren Murph
    Darren Murph
    06.11.2013

    Not so fast, vaquero. While Sony was cheered in heroic fashion for proclaiming that used games would be free and clear to operate on the PlayStation 4, it appears that the reality is actually a bit more complicated. Sony America CEO Jack Tretton has made clear today that while first-party titles will fit in with yesterday's "hands-off" approach, third-party publishers will be allowed to throw some curveballs. "There's gonna be free-to-play, there's gonna be every potential business model on there, and again, that's up to their relationship with the consumer, what do they think is going to put them in the best fit. We're not going to dictate that, we're gonna give them a platform to publish on. The DRM decision is going to have to be answered by the third parties, it's not something we're going to control, or dictate, or mandate, or implement." That's the new word out of Tretton's mouth, which seems to indicate that players like Electronic Arts, Ubisoft, Treyarch and pretty much any PS4 game maker outside of Sony's own umbrella can cobble together any combination of policies they want. You could say that it's not too different from how the PS3 operates today, but there's still plenty of room for clarifications across the industry. Hit up the source link for the full spiel. Update: Sony itself has responded with the following: "Similar to PS3, we will not dictate the online used game strategy (the ability to play used games online) of its publishing partners. As announced last night, PS4 will not have any gating restrictions for used disc-based games. When a gamer buys a PS4 disc they have right to use that copy of the game, so they can trade-in the game at retail, sell it to another person, lend it to a friend, or keep it forever."

  • Sony PS4 will support used games: no restrictions, online check-in or authentication required

    by 
    Joseph Volpe
    Joseph Volpe
    06.10.2013

    Perhaps the biggest news post-console reveal here at Sony's E3 presser: the PS4 will play used games without any restrictions or authentication. In broader terms, that means that when you purchase physical media, that disc can then be traded-in at retailers like GameStop, lent / sold to friends or kept forever as part of your enduring library. What's more, unlike Microsoft's controversial Xbox One 24-hour offline gaming window, PS4 owners will not have to connect to the internet in order to continue playing games. Effectively, that makes the PS4 fully playable offline; it also arguably hands the E3 2013 crown to Sony. For a brief instructional (and intentionally cheeky) demo on how this used game process works, check out Sony's homemade video after the break. Follow all of our E3 2013 coverage at our event hub.

  • Xbox One: Microsoft won't charge fee for used game licenses, requires online check-in once every 24 hours (update)

    by 
    Ben Gilbert
    Ben Gilbert
    06.06.2013

    Microsoft today unveiled plans to allow used games on its next game console, the Xbox One, ending speculation about fees associated with the process. "Microsoft does not charge a platform fee to retailers, publishers, or consumers for enabling transfer of these games," a Q&A regarding Xbox One licensing fees reads. "We designed Xbox One so game publishers can enable you to trade in your games at participating retailers." There is an exception noted, as the above only applies to Microsoft-published games apparently: "Third party publishers may opt in or out of supporting game resale and may set up business terms or transfer fees with retailers. Microsoft does not receive any compensation as part of this. In addition, third party publishers can enable you to give games to friends. Loaning or renting games won't be available at launch, but we are exploring the possibilities with our partners." You'll also be able to give your games to friends, though you must be friends on Xbox Live for more than 30 days and "each game can only be given once." It's unclear if the game can be given away to subsequent people by the receiver. There's also a piece detailing how the console's always online requirement will work, with a check-in needed once every 24 hours if you're on your home console (you'll only get one hour offline on a friend's console before getting booted). Beyond serving to check whether the game license you're using is official or not, Microsoft says the requirement will, "verify if system, application or game updates are needed and to see if you have acquired new games, or resold, traded in, or given your game to a friend." Sounds to us like a way to get around issues associated with not needing discs post-install to play games on the Xbox One. The piece also notes that, "Games that are designed to take advantage of the cloud may require a connection." There's no word on exceptions for military personnel or people who live in areas without internet -- the minimum suggested speed to maintain a connection is 1.5Mbps. Finally, there's a piece about privacy which adds some interesting notes about the new, required Kinect. The "Xbox On" wake functionality can be disabled, and Microsoft assures that a variety of privacy settings will be available right from initial setup. Update: When asked whether the online requirement would allow exceptions for military personnel or consumers in areas without stable internet, Microsoft told us, "The blog posts on Xbox Wire detail everything we can share today. We look forward to sharing more details in the months ahead." Not exactly a comforting answer if you're an Xbox gamer serving overseas.

  • Retailers reportedly briefed on how the Xbox One used-games market will work

    by 
    Jamie Rigg
    Jamie Rigg
    05.24.2013

    The stage lights had barely dimmed at the Xbox One event before the internet started tripping over itself with questions about how the second-hand market was expected to operate -- or if there was going to be one at all. Microsoft assured us there would be, but aside from whispers of a used game "activation fee" the finer details were kept under wraps. We may know a little more now, however, as MCV claims to have heard specifics from retailers who have been briefed by Redmond on the trade-in process. Allegedly, shops that wish to buy and sell a title will need to be hooked up to a Microsoft database so that access to the game can be removed from the previous owner's account and transferred to a new one. A retailer can sell the game for whatever it likes, but the system will ensure that a cut goes to publisher as well as Microsoft. It all sounds fairly logical, but who knows? The truth could be even more complicated.

  • Installing, buying, selling and sharing games on Xbox One: here's what we know

    by 
    Tim Stevens
    Tim Stevens
    05.21.2013

    With each subsequent console generation there's an undercurrent of fear, a concern that this will be the cycle that finally kills off something many hold near and dear: the used game. Though these scratched-up disks and carts are often overprized and come with incomplete or unfortunately creased manuals, they're still better value than the shrink-wrapped titles. With the announcement of the current next-generation of consoles the discontent raised again. Is the axe about to drop on the used video game market? Is this the iteration that will prevent you from borrowing something from a friend? Not if Microsoft has anything to say about it. The Xbox One does support used games and it does support game sharing -- but the details are in some cases a bit murky. Join us after the break for an exploration of what we know.

  • Microsoft Xbox One FAQ responds to always-on DRM, used games rumors

    by 
    Richard Lawler
    Richard Lawler
    05.21.2013

    One of the more contentious rumors surrounding next-gen consoles has been potential changes to DRM and while Microsoft hasn't answered all our questions when it comes to the Xbox One, it took a few head on. The official FAQ starts off with the "always-on" DRM issue and also addresses used games, indicating that the box is designed "so you can play games and watch Blu-ray movies and live TV if you lose your connection," and that it does not have to always be connected. That said, it still "requires" a connection to the internet, promising cloud-based benefits for gameplay and more. Other questions answer things like whether the new console will require more power (no) and will our Xbox Live Gold subscriptions still work with the new and old hardware (yes). When it comes to used games, the FAQ's response is also promising, stating "We are designing Xbox One to enable customers to trade in and resell games." We can still find enough wiggle room in those responses to remain curious, but it appears we should be able to avoid a SimCity-style meltdown (with our new games, since the old ones won't work.) Update: There have been many questions about a reported "small fee" for used games, but we've asked Microsoft and received no confirmation of that. Joystiq points out that the Wired article where the tidbit originated has been updated to mention Microsoft did not detail its plans for used games, while the Xbox Support Twitter account claims there are no fees and the article is incorrect.

  • EA to end Online Pass program, cites player disapproval

    by 
    Sean Buckley
    Sean Buckley
    05.16.2013

    Remember EA's Online Pass program? If you've ever purchased one of the company's games used, it probably rings a bell. The system was devised in 2010 as a way for the company to collect revenue from used game sales, requiring players of second-hand software to pay an additional fee to unlock multiplayer content. Now, EA says the program has run its course. "Many players didn't respond to the format," the company told GamesBeat. "None of our new EA titles will include that feature." The industry still isn't completely sure how to handle used game sales, but at least this unpopular program is at an end.

  • Used games will function on PlayStation 4, but there's a mysterious caveat

    by 
    Ben Gilbert
    Ben Gilbert
    02.21.2013

    Sony head of Worldwide Studios Shuhei Yoshida is a gregarious, smart, talkative interviewee. And that's exactly why it was so weird that he fully waffled when we asked him to address whether or not the newly unveiled PlayStation 4 will play used games. "That's my expectation, that PS4 games will work on [the] hardware. That's my expectation," he told us in an interview this morning. When we pushed to clarify what he meant, Yoshida stuttered. "Ummm ... yeah. We have to really name our system services to explain more about it," he added. That's a similar answer to what he told Eurogamer last night at Sony's big PlayStation 4 announcement event, vagueness and all. Yes, used games "can play on PS4," but does it require a license repurchase? Perhaps you have to belong to an as-yet-unidentified PS4 online network? It's not entirely clear, but there seems to be a caveat to the statement, "Used games work on PS4." Sony, however, isn't saying what that caveat is just yet. Of course, current-gen consoles all support buying any used, physical copies of games and playing them on their corresponding game consoles Yoshida also confirmed that games will launch at retail as well as digital, but, well, you probably already guessed that from the included Blu-ray disc drive.

  • Sony's Yoshida: 'used games can play on a PS4'

    by 
    Richard Lawler
    Richard Lawler
    02.21.2013

    In news that should keep parties going until the early morning at Gamestops everywhere, Sony Worldwide Studios boss Shuhei Yoshida tells Eurogamer that used games will still play on the PlayStation 4. Despite some issues with the translation, he stated clearly that "used games can play on a PS4." That appears to clearly put the issue to bed, despite rumors or patent misinterpretations passed around the internet recently. Now, we wait for our own chance to ask a few questions of Sony about its upcoming console like "what does it look like?", and the competition over at Microsoft goes on the hot seat with secondhand-loving gamers.

  • Best Buy and Target announce video game trade-in programs, clearly don't read webcomics

    by 
    Paul Miller
    Paul Miller
    08.26.2010

    For some reason the used-video-games-as-controversy stars have aligned, and Best Buy and Target picked now of all times to announce new used game trade-in programs. Target is going to offer in store credit for all sorts of electronics trade-ins, including games and DVDs, with just a few stores for now, but expanding to 850 stores by the end of the year. Target isn't making any mention of reselling that stuff just yet, but Best Buy plans to start selling used games "soon," on top of the 600 stores it's launching it own trade-in program in this week. What's so special about all this? Well, THQ CEO Cory Ledesma just made headlines for a bit of a rant about the topic ("We hope people understand that when the game's bought used we get cheated"), and then Penny Arcade weighed in with a comic, as is their wont, which kicked off a bit of a gamer vs. publisher vs. retailer internet battle of the words. Which is our favorite kind. With online distribution, one time unlock codes, and DLC all warring to make used games obsolete, this debate might be moot in a few years time, but for now there's no shortage of opinions on the subject, and we'd love to hear yours in the comments!

  • Sony tries out new anti-piracy measure with PSP game, hits used game market hard in the process

    by 
    Donald Melanson
    Donald Melanson
    02.18.2010

    Sony's already taken a pretty big shot at the used game market with the download-only PSP Go, and it looks like it might now be going some way towards taking physical media out of the equation as well. In what's described as a "trial run," Sony has added a new authentication measure to SOCOM: U.S. Navy SEALs Fireteam Bravo 3 for the PSP that will require gamers to first register their game on PSN before they play online. Once that's done, you won't be able to use the UMD on another PSN account, and anyone buying a used copy of the game will have to shell out $20 for an additional voucher to play online. According to Sony, that's being done primarily to combat piracy, but there's no getting around the fact that it also makes used copies of the game a whole lot less attractive to potential buyers. No word on any future games that will employ similar measures, though we wouldn't count on Sony giving up on this one too quickly.

  • Joystiq interview: Bungie's Marty O'Donnell on the 'digital content crisis'

    by 
    Jason Dobson
    Jason Dobson
    10.16.2008

    Marty O'Donnell caused something of an uproar recently following controversial comments aimed at used video game sales. In particular, it was the Bungie audio director's apparent assertion that content creators and publishers "shouldn't stop receiving income from further sales" that served as the biggest sticking point; after all, why should the game industry be given special treatment beyond the initial point of sale? Not long ago we had the opportunity to have a candid conersation with O'Donnell on this topic, during which he clarified his stance, and stated that while he doesn't feel games represent a "special category," he believes that "digital content is creating a crisis for the economic model of new and existing mediums."

  • Circuit City to expand used game sales program

    by 
    Kyle Orland
    Kyle Orland
    02.07.2008

    Following an apparently successful ten-store test program started nearly a year ago, Circuit City has decided to broaden its used game sales, according to SmartMoney. No word on how many new stores will be adding a used games section or how quickly the expansion will roll out, but Circuit City Vice President Irynne MacKay said the company wants to be "competitive on pricing." That's a relief. We were worried they wanted to gouge us.High margin used game sales could help the struggling electronics retailer, whose sales fell 11 percent last year in the face of competition from Best Buy (which, incidentally, was also testing out used game sales at one point). The company is also toying with gaming tournaments, a 10% off "Gamer Savings Club" (with a $20 annual fee) and a new store layout that prominently features gaming kiosks. That all sounds well and good, but we'd recommend caution with the placement of those Wii kiosks. There's nothing worse than an overzealous Wii Sports player knocking over an innocent customer looking at big screen TVs.

  • Analysis: Used game prices lowest in November

    by 
    Kyle Orland
    Kyle Orland
    06.06.2007

    The internet had brought a wealth of historical pricing data to the fingertips of anyone looking to buy stocks, homes, plane tickets and all sorts of other products big and small. Yet used game buyers have had to rely on intuition and sites like CheapAssGamer to know when to strike for that great deal.No longer. JJ Hendricks, proprietor of online game retailer JJGames, tracked the average sale price of 50 randomly selected games on sites like eBay, Amazon and Half.com. The results (graphed above) show prices generally falling from January through May, leveling off during the summer months, then dipping to their absolute lowest point on Nov. 4. After that, holiday demand sends prices upward again.Hendricks' new Used Video Game Pricing blog promises to look into all sorts of facets of the volatile second-hand gaming market, including the roller-coaster pricing of used Pokémon games and how to make money collecting games. We have a feeling the secret for that last one is going to be having lots of sealed Game and Watch units lying around.

  • Pawn shop law delays used game purchases

    by 
    Justin McElroy
    Justin McElroy
    05.17.2007

    Reader Jeff sent us the sad news that his home EB in Toledo, Ohio had been unable to sell him a used game because the city has put the store into the same category as pawn shops, meaning it has to hold on to games it purchases from customers for 30 days before they can be resold. As any Halo 3 fan who waited 14 hours for the beta yesterday can tell you, that might as well be 300 years.We were all set to scoff at Jeff's misfortune, until we discovered that this is becoming a fairly common issue in states such as Florida and Utah, though waiting periods in different areas vary. Though EB's probably not crazy about the arrangement (what with the more than 50% profit they make on most used games), if it leads to more new games sold, it could be good news for publishers, which don't make any cash on "pre-played" title sales. Of course, this debate hides the more pressing issue: You could have to wait for something. Have you suffered the indignity of having to buy a yucky, 31-day-old game yet?

  • Preserving the culture of games

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    01.19.2007

    Curmudgeon Gamer reflects on the likely outcome of GameStop's buyout of the Rhino Games retail franchise: "cultural loss." Rhino will no doubt undergo some significant changes, which will probably include the divestment of its aging inventory. Presumably, the "new" Rhino will not stock console titles that pre-date PlayStation 2. Similarly, GameStop's conquest of the used games market has driven the 'mom & pop' shops that carry retro hardware and software out of business.Curmudgeon Gamer concludes: "[GameStop Corp's] focus on only the most profitable games, the newest ones, will necessarily limit the consumer's focus on those same games ... To me that's a loss, not just personally but for the whole culture that's grown up around videogames." So who is working to preserve our history?Although purists may argue that digital distribution services like Xbox Live Arcade and Wii Virtual Console lack authenticity, these platforms are working to preserve our classic games using viable retail means. Much like old records made the jump to CD (now iTunes and the like), or movies to DVD (now Xbox 360 Video Marketplace), games of yesteryear are finding new platforms for survival. The cynic in us says re-releasing classic (and not-so classic) games is fast money for publishers, but let's not ignore the cultural preservation at work. The hook for these services might be nostalgia, but we can crack a collective smile imagining some youngster discovering The Legend of Zelda for the first time on Virtual Console.

  • The mecca of used game stores

    by 
    Conrad Quilty-Harper
    Conrad Quilty-Harper
    07.15.2006

    You know that old game you loved but can't seem to find anymore? The one you think you may have lent to a friend, but your memory isn't clear enough to accuse them of anything? Well don't yell at your best mate just yet. We think we may have found your lost game, along with every other person's lost game ever.A used game store in Japan has such an insanely large collection of used video games on sale that I can only assume that the owner has a super-large magnet in his basement that can pick up loosely place NES carts by the thin metal connection strip and transport them from as far away as Brazil. You're thinking, "but CDs are made out of plastic, how does he manage to collect them with a magnet?" He doesn't. Two words: Oompa loompas. Trillions of them.[Via Insert Credit; thanks linus]

  • LA Times tackles Sony's "used games" patent

    by 
    Christopher Grant
    Christopher Grant
    07.13.2006

    The LA Times, a couple months late to the story, has reopened the festering wound we like to call "the Sony used games patent." Rumors that the PS3 would incorporate technology that would prohibit the later sale of used games -- technology that was patented (#6,816,972) by Sony in 2000 -- have been making the rounds (and being denied) for some time. So what's left to talk about?LA Times reporter Dawn C. Chmielewski gathers some exciting quotes from familiar names like Michael Pachter, P.J. McNealy, and even an anonymous cryptographer! "I actually think they're toying with this idea ... Maybe they'll copy protect movies or music downloads." --Michael Pachter "While we believe it is unlikely that [Sony] will ban PS3 pre-owned games from being sold by the same chains that sell new PS3 games, we believe this issue remains under consideration." --P.J. McNealy "In the video game business, it would be suicide for someone to do this. It's actually possible Sony filed this because they wanted to keep people from doing that." --anonymous cryptographer Gotta love that little conspiracy theory at the end: maybe Sony gobbled up this tech to prevent other companies from taking advantage of consumers? Yeah, cause Sony -- a giant conglomerate with their fingers in everything from content to technology to life insurance -- they're cool like that.[Via /.]