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  • CCP taps EA's Sean Decker as new VP of product development

    by 
    Mike Foster
    Mike Foster
    07.02.2013

    Big changes from Iceland today, as CCP announced that it has brought on Sean Decker as senior vice president of product development. Decker is a 12-year EA veteran and recently headed the publisher's free-to-play focused games group, along with previously overseeing DICE and EA Los Angeles. EVE Online, as crazy as it sounds, is entering its second decade of being a game about internet spaceships, and CCP is looking toward the future. The company referenced Decker's extensive industry experience as a valuable asset in helping guide EVE Online through its next 10 years and in ensuring growth through the eventually-maybe launch of World of Darkness and the expansion of DUST 514. Decker will be based out of CCP's Atlanta studio. Massively's Brendan Drain spoke with Decker and EVE's Hilmar Petursson at a press event yesterday. We'll have more information on how the new hire will impact EVE this afternoon! [Source: CCP press release]

  • World of Darkness 'years away' from launch

    by 
    Justin Olivetti
    Justin Olivetti
    05.06.2013

    If you are hanging your hopes and dreams on World of Darkness coming along to rescue you from the humdrum of life and your precious mortality, well... be prepared to settle in for a good long wait. Executive Producer Chris McDonough said in an interview that the title is still in pre-production and that players shouldn't expect to see it for a few years yet. However, CCP did show a few technical videos to the press to assure folks that the game is still alive. McDonough did have good news to share, however. World of Darkness has a 70-person crew that is currently building the framework for the title, and according to the producer, they are "making phenomenal progress." The team plans to host the entire game on a single server where active combat and politicking between vampires will be the crux of the content. "We're making sure this is a next-generation MMO. It's very focused on movement and motion and capturing what it's like to be a vampire," he said. "People ask about our high level designs for World of Darkness, and we've called this a vampire simulator. What's it like to be a vampire. Not a superhero, but a super-powered individual. The way the characters move around the city feels very vampiric."

  • World of Darkness development shown at EVE Fanfest 2013

    by 
    Brendan Drain
    Brendan Drain
    04.26.2013

    When the World of Darkness MMO was first announced in November 2006, it was just an idea and we knew that it wouldn't be released any time soon. The chance to play a sandbox game set in the Vampire: The Masquerade universe nevertheless made fans of the series go nuts, but now over six years later we haven't seen much progress on the game. At EVE Fanfest 2013 today, CCP laid the current state of development bare for all to see and showed some plans for the coming year. There are now 70 people on the WoD team, and they've spent the past week working on everything from art tools and server infrastructure to vampire powers and social options. "You're a powerful, immortal lord of the night. You don't want to stitch a shirt." Development plans for 2013 include working on out-of-game web-based social tools, clothing systems, and PvE game environments. There are also plans to work on item creation, but direct crafting is probably not on the cards. As the presenter put it, "You're a powerful, immortal lord of the night. You don't want to stitch a shirt." Though the game is still in the pre-production stage, CCP was keen to show off the tools it's made to speed up the development process. "Some of these videos are a bit dry and technical," joked the presenter, but it came across as more real and honest than another trailer or musings on theoretical gameplay.

  • Make your EVE Fanfest plans with the official program

    by 
    Justin Olivetti
    Justin Olivetti
    04.18.2013

    EVE Fanfest is next week and the faithful are preparing to descend upon Reykjavik, Iceland, for the three-day convention. If you're one of the travelers who are heading there or are just looking to follow along on livestream, CCP has released the full program with the event's schedule. Fanfest will have three keynotes about the past, present, and future of CCP's titles, respectively. There will also be several panels, including one discussing EVE Online's inclusion in the New York Museum of Modern Art. EVE Online also released a new dev blog talking about the team's war on unauthorized client modification and violations of the EULA. Apparently CCP has taken additional steps to beef up detection and prevention, and the team wanted to be clear with players as to what is and is not allowed.

  • EVE Evolved: Massively's plans for EVE Fanfest 2013

    by 
    Brendan Drain
    Brendan Drain
    04.14.2013

    There's just over a week to go until EVE Online's massive tenth anniversary Fanfest, and you'll be pleased to hear that Massively will be there this year to cover the action! CCP is aiming to make this the biggest Fanfest yet, promising huge reveals and announcements about EVE's summer Odyssey expansion and beyond. We can also expect to hear some big news about upcoming console MMOFPS DUST 514, and fans of Vampire: The Masquerade will undoubtedly get to see some of the year's progress toward making the World of Darkness MMO a reality. Tickets to this year's Fanfest sold out in record time, so many players who really wanted to be there for EVE's tenth anniversary celebration weren't able to secure a spot. CCP is running its usual livestream of the main talks for those not in attendance, but only certain parts of the event are being streamed. Here at Massively, we plan to give you an inside look at Fanfest with ongoing news coverage from April 25th to April 27th and in-depth opinion pieces on what each announcement means for players. In this week's short and sweet EVE Evolved, I lay out Massively's plans for in-depth coverage of EVE Fanfest 2013 and ask what you'd like to see reported on.

  • WRUP: Hearthstone and our secret shame

    by 
    Michael Gray
    Michael Gray
    03.23.2013

    Our bonus question this week was going to be about our dark, secret gaming habits. That was the plan. And then Blizzard went and released this mindblowingly awesome sounding game... so the bonus question changed. So when you're reading this, we're telling you both our guilty pleasure of gaming... and our excite about Hearthstone. Anne Stickney (@Shadesogrey) This weekend is going to be spent working on projects around the house and getting some writing done. As for Hearthstone, it looks pretty neat! I think I may end up jumping in the beta just to play around with it and see how it works.

  • Brother, can you spare a charge? ChargeBite goes indiegogo

    by 
    Erica Sadun
    Erica Sadun
    03.21.2013

    We've all been there. Out, carousing, maybe having too good a time, when suddenly it hits. Not in our wallet, no ... where it really counts. Our iPhone is wasted as we are. Its battery icon flickers with a hint of the red in our bloodshot eyes. Surely no white night can end well with a phone that isn't working. So what do you do? Find an outlet and hope you've brought an adapter? That's so 2009 of you. Instead, turn to a friend. With ChargeBite, you transform your phone from a meek and mild Xander into a merciless power-thirsty Vampire (before-he-got-boring) Spike. Just hook your iPhone to a couple of "volunteer" phones; it will begin to leech power from the donors, and soon (for variable levels of "soon"), you'll be able to call again. The indiegogo site says that with two powered devices, your iPhone charges as fast as if it was attached to a USB port, or in about an hour or two. We can only imagine the awkward conversations as you wait for your phone to charge while not one, but two "volunteers" impatiently sip their lattes and wonder if they'll ever get to work on time. There's also that embarrassing feeling when you leave fully charged up, knowing that both of those lovely people now have to find someone else to suck power from. ChargeBite is the first "social" charger. Instead of bringing a small plug, ChargeBite truly allows you depend on the kindness and amperage of strangers. After all, sharing phones is gross, but sharing current, well, that's not quite as gross. By the way, as of publication time ChargeBite has just 4 backers for a total of $80 ... but there are 47 days left in the campaign to get the $45,000 needed for it to go into production.

  • The vampires of Moonlight Online: Global come out March 21st

    by 
    MJ Guthrie
    MJ Guthrie
    03.20.2013

    If you've got a thirst for a vampire-themed MMO, you're in luck. Starting at 9:30 p.m. EDT on March 21st, you can sink your teeth into Moonlight Online: Global, a new free-to-play game by IGG (which incidentally also made Angels Online). And if you just so happen to be a Twilight fan as well, you're in double-luck: The studio promises players the chance to create their own version of the cast to recreate and live the story themselves. Can't wait until tomorrow? Then jump on over to the official site, where four different forum events are going on, each offering the chance for prizes such as a newbie gift pack in game, superior weapons, and points. You can try your hand at Lucky Treasure Box, Counting Numbers, Sign Up for Snowballs, and Screen Grab Characters. [Source: IGG press release]

  • CCP employees 'losing themselves' in World of Darkness playtests

    by 
    Jef Reahard
    Jef Reahard
    02.28.2013

    CCP's MMOification of the beloved World of Darkness IP is still a thing, apparently. CEO Hilmar Petursson tells Eurogamer that a "tiny" glimpse of the horror-themed sandbox will show its pasty white face at this April's EVE Online Fanfest. "We're playing it internally at CCP. It's actually a problem that some of our employees are losing themselves already in the World of Darkness as we go through the playtests," Petursson said. "And we'll be showing a tiny piece of that also at Fanfest. So that is all I have to say about that at this time."

  • CCP wins Best Indie Studio award at Develop

    by 
    Jef Reahard
    Jef Reahard
    07.12.2012

    CCP took home some hardware at last night's Develop 2012 awards ceremony. The indie outfit responsible for EVE Online and DUST 514 was recognized as the best independent studio in the biz. CCP CEO Hilmar Petursson accepted the award on behalf of the company and thanked Develop and his industry peers in the process. He also hinted at CCP's full plate, which includes the launch of DUST on the PlayStation 3, the 10th anniversary of EVE, and a World of Darkness event scheduled for September in Atlanta. [Source: CCP press release]

  • Dark Legends levels up its vamps, grants them allies

    by 
    Justin Olivetti
    Justin Olivetti
    06.26.2012

    A vampire's life isn't just about torrid teen romance and counting from one to 10; it's a full-time career to battle back the other forces of the night and keep all of the goodies to yourself. Fortunately, Spacetime Studios is helping out the fanged population by increasing the level cap in Dark Legends to 26 and removing the energy requirement for 3-D missions. Dark Legends' most recent update doesn't just stop there. The game now has two additional campaigns, a cool flame aura for level 23-plus characters, and nightly rewards for regular players. Spacetime's added an allies system to the game as well. Allies are computer companions that are unlocked during the campaign. These characters can then be ordered to do one of three different jobs, each of which has a time requirement and a reward attached. Jobs do need to be collected by players within a certain window, otherwise some of the reward will be taken away.

  • World of Darkness information revealed in open letter to fans

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.07.2012

    Outside of confirmation that CCP Games is still working on World of Darkness, news on the game has been hard to come by. Some of the reasons behind that were revealed by senior producer Chris McDonough in a recent letter to members of the Mind's Eye Society, a fan group devoted to the tabletop and LARP games in the same IP. While the focus in the letter was not on the MMO, McDonough did still discuss the state of CCP as a company and what it means for the game. In short, after a difficult financial year, CCP is devoting the lion's share of its resources to ensuring that DUST 514 is a successful game on launch. That doesn't mean that World of Darkness is being shelved -- McDonough stresses that development is still ongoing -- but it does mean that the company's first priority is elsewhere. How long that will be the case remains to be seen, but if you're hoping for more substantial news on the game this year, the odds are low.

  • Dark Legends launches on Apple devices, hits 500K players

    by 
    Justin Olivetti
    Justin Olivetti
    05.07.2012

    The tortured souls of the underworld Apple users have twiddled their thumbs and sharpened their canines for over a month now, a month that Android and Chrome users have played Dark Legends to their hearts' content. After that long wait, iOS owners can stop penning brooding poetry on Livejournal and start playing the game proper: Spacetime Studios has released Dark Legends on the App Store. Apple users can now joining the 500,000-plus Dark Legends community by simply downloading the game from the store and getting their vamp on. Edward-wannabes have a daunting task in front of them, however, as all of the darker fantasy forces are out to be a serious pain in their neck. Dark Legends follows in the wake of Spacetime's enormously popular Pocket Legends and Star Legends. It's available as a free download with optional in-app purchases and can be played over wifi, edge, 3G, and 4G networks. Our own Beau is livestreaming Dark Legends today on Massively TV, so be sure to see what he thinks of the game! [Source: Spacetime Studios press release]

  • World of Darkness creative director talks design and the MMO mainstream

    by 
    Jef Reahard
    Jef Reahard
    04.24.2012

    A new interview at Gamasutra posits that CCP is gunning for mainstream success with its upcoming World of Darkness MMO. The EVE Online developer has cornered what's left of the hardcore sandbox market, so now it's looking to marry EVE's emergent gameplay with more familiar MMO staples. "The way to drag people in will be traditional themepark-style PvE play. Once players get into the setting, they'll see the appeal of the sandbox play," says WoD creative director Reynir Hardarson. Despite the concessions to mainstream accessibility, EVE's influence on World of Darkness will be more than superficial. "The live-action roleplayers of the Vampire the Masquerade tabletop game play this way," Hardarson explains. "It's really about politics and power plays." Why don't more MMO developers try their hand at sandbox mechanics? Hardarson says designing for emergent play is difficult because you can't test it. It's worth it, though, because MMOs that hand-hold and limit players to a linear path miss the point. "I'm not a five-year-old. If I want to go in the cave and I want to die, that's my problem," Hardarson says.

  • The MMO Report: Shut up about Mass Effect edition

    by 
    Bree Royce
    Bree Royce
    04.05.2012

    This week on The MMO Report, Casey tells everyone to stop whining about Mass Effect 3's ending, laments the loss of the "online" part of Warhammer 40K: Dark Millennium Online, touches on the World of Darkness keynote, and outlines The Secret World's preorder plans. He also reveals the identity of one of TERA's key voice actors: Michael Hogan (of Battlestar Galactica fame), who will play Samael in the final game. Finally, he pulls one measly letter from the mailbag and debates which class he represents in TERA. Enjoy the full MMO Report after the cut!

  • World of Darkness presented at EVE Fanfest 2012

    by 
    Brendan Drain
    Brendan Drain
    03.24.2012

    Ever since CCP Games merged with White Wolf, it has been developing the World of Darkness MMO. The game is nowhere near complete, and fans worried that last year's heavy layoffs at the Atlanta office had slowed the game's production. We haven't heard much about World of Darkness since then, but today at the EVE Online Fanfest, a few new details were revealed. Attendees were shown some early in-game footage of a city and given a mix of information we already knew and snippets of new information. CCP wants to draw in the largely female World of Darkness fanbase. The game will have a focus on fashion, and CCP will control the theme of that fashion rather than letting players design their own clothes. The game will be based in the Vampire: The Masquerade universe, with an initial focus on vampires before the introduction of the other factions. Vampires will use human blood as a currency; it will be the resource they'll compete over, making human cities the central locations they will inhabit. When mages and other character types are released, they will compete for different resources. The game will have a single-shard world, with sandbox territorial warfare for control of cities mirroring EVE Online's nullsec warfare. Developers investigated using real cities for the game but found that "real cities were generally boring." Presenters told fans that the team will "be using stylised versions, but they will be named after real cities." Each city will be lorded over by a player prince, who will under rare circumstances be potentially subjected to permadeath. The world's original vampire clans will be available on release, and CCP confirmed that it won't be using vampire generations as a form of leveling system but instead will be doing something different with it.

  • Dark Legends' teaser trailer is to die for

    by 
    Justin Olivetti
    Justin Olivetti
    02.15.2012

    We've gotten our first glimpse at the world of Spacetime Studios' Dark Legends, and it certainly sets a different tone than the mobiile MMO developer's past efforts. In this teaser trailer, a haunting rendition of House of the Rising Sun plays as blood flows back up and into the mouth of a delighted vampire. Slated for release in the first quarter of this year on iOS, Android, and Chrome, Dark Legends is all about the supernatural underbelly of society. Players will choose a society of vampires to join and go forth to battle nasties like werewolves and zombies. You can watch the trailer after the jump!

  • Interview confirms World of Darkness dev team, predicts DUST 514 sales

    by 
    Brendan Drain
    Brendan Drain
    02.03.2012

    When CCP Games laid off 20% of its worldwide staff back in October of last year, the World of Darkness dev team bore the brunt of the cuts while DUST 514 continued on course for its launch later this year. In an interview over at TenTonHammer today, CCP's new Chief Marketing Officer, David Reid, joined CEO Hilmar Petursson to discuss the development of both games. Hilmar reveals that a team of 60 developers are currently working on WoD, and that DUST 514 will be playable at this year's EVE Online fanfest event in March. Despite acknowledging that the entire PlayStation Network comprises a total of 60 million users, Reid asserts that DUST will bring "tens of millions of people that play shooters on PSN into the New Eden universe," going on to make the bold statement that "EVE could be the biggest game in the world at the end of 2012" as a result. Reid also claims that "EVE Online is the only game in the West that has shown consecutive growth year after year," a statement that's sure to upset RuneScape developer Jagex and others. The statement also comes with a slightly bitter note as this year EVE may have lost its record of continual subscription growth during the summer drama.

  • Chris McDonough talks about the development of the World of Darkness

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.17.2012

    With layoffs having hit CCP, there's been a lot of apprehension about whether or not World of Darkness would continue in development or suffer a quiet death. But a recent interview with Senior Producer Chris McDonough makes it clear that the title is still very much in development and very much following in the footsteps of its older brother, EVE Online. Both games will share the single-shard setup, and McDonough states that several technologies developed for World of Darkness have been incorporated into EVE Online (something many players suspected about player avatars from the beginning). McDonough also talks in depth about turning the game into an MMO, claiming that a pen-and-paper game naturally translates into an MMO better than other properties because of the lack of iconic characters who players wish to play. The challenge, of course, is bringing over some of the feel of a tabletop setting into an online environment, with McDonough explaining that several of the computer games such as Vampire: The Masquerade -- Bloodlines have been used as a point of common reference. Click past the break to see the full interview.

  • California demands manufacturers ditch inefficient vampire chargers

    by 
    Terrence O'Brien
    Terrence O'Brien
    01.17.2012

    You've probably had it drilled into your head that your gadgets are doing terrible, terrible things to the environment -- and not just 'cause they end up as toxic landfill in poorer countries. Many of your chargers and electronics continue to draw power even when they're off or your device is disconnected. We've seen some ingenious solutions to the problem but, perhaps it would be best to avoid the issue all together. Starting next year California will require manufacturers to ship efficient chargers with their products, potentially saving $306 million in energy costs and cutting power usage by up to 13 percent in the state. The new rules are set to go into effect on February 1st, 2013, but we wouldn't be surprised if the law faced some road blocks before then.