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  • Blade & Soul introduces swimsuits with a hefty price tag

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.31.2013

    How much are you willing to pay for a new swimsuit? How about if that swimsuit is only available for your character in a video game? Blade & Soul has introduced a line of summer swimwear for characters in the Korean version, available either via the game's cash shop or through item trading, but the system for obtaining these suits from inside the game is a bit problematic. During the summer event, players can obtain a watermelon slice by clearing a daily dungeon. These slices are used as tokens to unlock these outfits. The problem is that it can be difficult to actually obtain enough slices through play unless you focus on running dungeons with a single-minded devotion, which forces you toward the cash shop option, which values the suits at $45. Still no word on when the game is being localized, but you can check out the suit trailers past the cut for a peek at what you probably aren't dropping $45 on. [Thanks to bnssswimwear for the tip!]

  • Chaos Theory: How The Secret World has spoiled an MMO vet

    by 
    Jef Reahard
    Jef Reahard
    08.09.2012

    Well ladies and gents, The Secret World has basically done the impossible: It's turned me into a one-game guy (for the moment, at least). I've been an unfaithful game-hopping MMO tourist for longer than I care to remember, and while F2P has made that gaming lifestyle more affordable than it used to be, it hasn't made it any more fun. Oh sure, I'll dabble in PlanetSide 2 and Guild Wars 2, but as far as my MMO home goes, it's The Secret World by a landslide (at least until ArcheAge heads west). Why is that? Well, plenty of reasons, more than I can relate in this week's column, in fact. I will say this, though: The Secret World's launch feature set has made me a bit pickier in terms of what I'll put up with in competing games.

  • The Anvil of Crom: Unchained, free at last, and some initial observations

    by 
    Jef Reahard
    Jef Reahard
    07.03.2011

    Timing, as they say, is everything, and so I'd like to take a brief moment to thank Funcom for fouling up my carefully laid column plans this week. Also, it's a rare day that I'm not prowling the interwebs in search of news for our fair website, so of course, the second day out of the last six months that saw me take some time off was naturally the very same day that Funcom decided to launch Age of Conan: Unchained. And yeah, I said Unchained, not Unrated, and if you think you're going to have trouble referring to the game as such after cozying up to the former moniker for the last month, console yourself with the fact that you now have David Lee Roth careening around inside your head for the foreseeable future. You're welcome. In all seriousness, though, Age of Conan is free at last, free at last, thank God almighty it's free-to-play at last (even if it was a little sudden).