version-updates

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  • Final Fantasy XI drops a new patch for the new year

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.15.2015

    Another year has come to Final Fantasy XI, and it brings with it a new year's version update with a host of new improvements. From a system standpoint, players can now equip two linkshells at the same time, complete with two separate chat modes. The game will also allow players to send tells and invite other players by clicking their names in the log window rather than relying purely upon text commands. In terms of content, new quests have been added to Adoulin regions, several Records of Eminence objectives have either been added or had their requirements lowered, and new Wanted objectives have been implemented. Puppetmaster players can also benefit from improved spell lists for their automaton and a new set of automaton improvements. Take a gander at the full list of changes, all of which should make the game less punishing and more engaging for veteran players.

  • The Mog Log: It's the countdown

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.15.2012

    On November 1st, it's the end of the world as we know it. I'll let you know then how I'm feeling. All right, the game will still be online for another week or so, but November 1st is the last day that any progress is getting saved. You can go ahead and ignore Final Fantasy XIV after that last server photograph, unless you had an urge to spend all of your gil on airship rides but couldn't bear the thought of being broke. Not that you'll even need to worry about that after September 29th if you're not currently subscribed, as that's the last chance for people to come back even if it's just for a short period of time. It's hard to avoid looking forward to the end of the game as it stands, and the fact that we have a precise timeframe only exacerbates the problem. We've got 45 days until the ending hits, and while I've already talked about what to do with the time you have left, there are questions that need to be asked as we look at the numbers.

  • TERA launches The Argon Queen patch, complete with events

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.21.2012

    Are you ready to face new challenges in TERA? Challenges like the new battlegrounds, new raids, and new max-level dungeons? Then you'll be happy to know that the game's latest patch, titled The Argon Queen, has brought all of these to the table. Players can now queue for instanced PvP at the level cap, square off against dangerous foes in raid groups, and test their mettle against three new top-tier instances. This coincides nicely with the addition of new tanking skills and mechanics for Warriors and Lancers. Of course, players will need to be in full fighting trim to face off against the eponymous Argon Queen, and that means everyone needs to be up to the level cap. To facilitate this, all characters will be receiving special buff items via item claim to increase experience earned and damage dealt for an hour. These rewards will go out once per day until the Argon Queen arrives on the scene. Instance drop rates are also improved for random group matchups, encouraging players to get out and gear up... you know, if the trailer for the update just past the cut didn't get you in that mood anyway.

  • Final Fantasy XI developers answer more player questions

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.25.2011

    Let's face it, sometimes Final Fantasy XI players can be all "???" about the game. And that's not apropos of nothing, since the most recent developer dispatch talks about the multi-function "???" used for both Notorious Monster spawns and event triggers. While players had asked to see a change to distinct symbols such as a "!!!" for events, the technical effort required to make the switch wouldn't be worth the relatively minor functional update. The same rule goes for the /names command, which players would like to see toggle for NPCs or PCs selectively. The latest answers aren't all bad news, however, with one of the more interesting factoids being the roundabout announcement of official forums for the game. There's also news about updates to General Rughadjeen in response to his strange behavior following Protect V or Shell V, a problem originating from the fact that the spells didn't exist when Besieged was created. Final Fantasy XI players are encouraged to read the full list of answers.

  • Adjustments incoming to Final Fantasy XI's jobs

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.03.2010

    The most recent announcement for Final Fantasy XI's December version update covered a wide spectrum of improvements for the new level cap increase, but there are adjustments coming to lower levels as well. Subjobs won't be getting most of the boosts, but several mains will see improved or broadened functionality, starting with Ninjas receiving a long-awaited addition: Universal tools. Available in three broad categories, these tools can be used in place of any specific tool after a character has exhausted the ninjitsu-specific tool. Corsairs will see a similar update in the form of a new card that is imbued with all elemental powers, once again only usable after specific cards are used up. Beastmasters receive several new pet broths, Thieves acquire a stacking buff to Treasure Hunter when dealing melee damage, and Scholars see a significant improvement to Sublimation based upon level. Take a look at the official list of changes to see what your job of choice can expect with the coming Final Fantasy XI version update.

  • The Mog Log: The road ahead

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.13.2010

    I was originally going to take this week to start looking at building a character in Final Fantasy XIV, but then I got smacked in the face by something else. Namely, there was a gigantic explosion of news about the coming version updates for the game, the sort of thing that really takes precedent over my natterings about freeform character development. (If you were really looking forward to that, don't worry, it'll still find its way into the column at some point.) A lot went through my head as I was reading the updates listed. There were a couple of things that struck me as a bit worrisome, several things that I am psyched about beyond all reasonable points, and one strange little theory that occurred to me as being just paranoid enough to have some truth to it. And yes, were we promised customizable ships in there at some point? I can get behind that.

  • The road ahead for updates to Final Fantasy XIV

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.11.2010

    Final Fantasy XIV is a game that inspires rather energetic opinions, but even the game's most ardent defenders will say that the game has issues that need to be addressed. Square-Enix has acknowledged this and promised to start rolling out updates starting this month to address many of the most pressing issues. Not only has the most recent update the player site enumerated several changes coming to the game in November and December, it also outlines the changes due for implementation early next year, and it's quite the list. Among the more hotly anticipated changes are a set of UI overhauls aimed at mouse and keyboard usage and improvements to the market ward interface. The updates will also see adjustments to skill point awards to help ease out the somewhat spiky nature of current rewards and a reduction of the points needed to attain rank 20, both allowing players quicker access to longer-term content. If you're playing Final Fantasy XIV or simply wanting to see what was on the horizon for the large patches before making a decision, take a look -- there's a great deal of information to digest.