VirtualWorld

Latest

  • Your Second Life as a CSI

    by 
    William Dobson
    William Dobson
    10.24.2007

    Reuters has reported that there will be a collaboration between the popular CBS show CSI and the game Second Life. There will be two episodes of the series (airing October 24th and November 6th) that prompt viewers to continue the investigation themselves by jumping into a virtual world designed around CSI:NY. This isn't the first time that Second Life has been linked with a TV crime series, but this occasion casts a more positive light on the game.The news came from the creator of CSI , Anthony Zuiker, at the Virtual Worlds Conference and Expo. TechCrunch has since updated the facts, adding that a link from the CBS website will give three options for CSI fans to participate in. The first option for viewers is a series of forensic puzzles to solve. The second involves players visiting a crime scene in Second Life and then attempting to solve a murder. This second option is called "Murder by Zuiker", and Zuiker himself will judge participants solutions to the mystery and award in-game prizes to the top entrants. The last option will be to follow up on the TV episode's murder case as a crime scene investigator, with all their famous gadgetry at your disposal. Also noted in the TechCrunch article is that the airing of the episode coincides with the launching of an independant client for Second Life, OnRez, by the Electric Sheep Company. This is the first independant viewer that has been given the official nod by Second Life creator Linden Labs. Secondlifeinsider.com also has a ton of posts on CSI in Second Life, and the new client, so visit them for some detailed information and on-going coverage.

  • Live performance in a virtual world

    by 
    Mike Schramm
    Mike Schramm
    08.10.2007

    This piece on Terra Nova got the gears turning in my head again about something I've been thinking about for a while: a live dramatic performance in the virtual world. The article goes a little deeper than that-- basically, it suggests that we're all performers in the virtual world, and all the world (of Warcraft) is a stage for us to perform on. You may not be a roleplayer, but you still play a role in the game, whether it be the stalwart main tank or the ganking PvP moonkin.But I'm talking about something a little more concrete: an actual dramatic production performed inside a virtual world. Unfortunately, my background in drama is tiny (I did some production stuff in high school and college), which is probably why I've never mustered up enough effort to pull it off, but others have, and I'd love to see more of it. The colorful, fantasy world of WoW seems perfect for putting on a production-- can you imagine Hamlet in the corridors of the Stormwind castle, or The Tempest down in the tropics in Stranglethorn Vale? It'd be a lot of work (not to mention a lot of typing) for all those involved, but a finished, complete production created entirely within the world of Azeroth would be incredible to watch.There have been a few groups aiming for something like this (the Synthetic Worlds Initiative even planned an entire online world about Shakespeare, at one point, though I'm not sure what happened to it). And I can't believe this idea is original-- someone has to have performed something in WoW at some point, I'm sure; I just haven't heard of anyone really taking the time to do it professionally (and live). We're already playing our own made-up roles in the virtual world-- the idea of going one step further and recreating fictional characters in that world fascinates me.

  • The DS Life: Crossing into reality

    by 
    Eric Caoili
    Eric Caoili
    07.11.2007

    The DS Life is a weekly feature in which we scour the known world for narrative images of Nintendo's handheld and handheld gamers. If you have a photo and a story to match it with, send both to thedslife at gmail dot com.Sean Foreman mixes his advanced technical abilities as a photographer with post-processing effects to create images that almost seem magical in their composition. Check past the post break for a sample of his creative work and this week's edition of The DS Life.

  • Disney to expand MMORPG line-up

    by 
    Jared Rea
    Jared Rea
    01.11.2007

    No stranger to the online landscape, Disney's CES presentation included word on their future plans to create massive worlds based on many of their licenses. With Pirates of the Caribbean already well into production (if not due this year), Disney intends to "build more virtual worlds like "Pirates" based on a broad range of our properties." Disney is quick to throw out Toy Story as an example of this, but when they mean broad, think real broad. This may not mean that every game is going to own up to the standard, online RPG format. A "virtual world" can be anything from an online hack-and-slash like Pirates to something of a visual chatroom like MTV's Virtual Laguna Beach.Disney's first foray into the MMORPG format was a kid friendly action game, Toontown, which is still online to this day and at by last account, fairly competent. Should Disney team-up down the line with some designers worth their chops, we may not insist on groaning when we hear word of The Suite Life of Zack & Cody Online.

  • Live Anywhere could enhance MMOs

    by 
    Jennie Lees
    Jennie Lees
    05.11.2006

    With the upcoming Live Anywhere service from Microsoft, various gaming platforms will unite in new ways. For MMOs, this means some exciting scenarios in the realm of pervasive gaming, gameplay that will follow you around, creating a seamless virtual world across your PC, phone and console.Checking in-game auctions from a mobile phone has been on our MMO wishlist for some time -- Live Anywhere will enable that, and other immersive features. Levelling up crafting skills via casual mini-games; chatting with guild leaders via PC or phone-based VoIP; sending in-game mail and IM from normal mail and IM clients. We'll have to wait and see if Live Anywhere will support more unification, such as matching friends lists and clan systems both in-game and outside it, but there are definitely some really cool possibilities that this vision opens up for MMOs. It's up to Microsoft and developers to really deliver on this potential.

  • Virtual prostitutes make real cash

    by 
    Jennie Lees
    Jennie Lees
    04.10.2006

    Sex sells in Second Life, as it does in real life, and this article by Computer Gaming World delves into the story of prostitution within Linden Labs' virtual world. While Second Life prides itself on being driven by user-created content, including user-driven entertainments at nightclubs and gaming plazas, it's no secret that cybersex is amongst the entertainments on offer for the discerning punter.According to the article, escorts can earn up to L$10,000 a week from a few hours' work -- approximately $30, although the exchange rate fluctuates. It's not something that a brand-new character would be able to pull off, though; an expensive wardrobe of realistic avatar clothing, skins and animations is an asset, as are gender verification and a location in which to practice. The industry supporting the sale of these items, and arrranging escort encounters, seems more profitable than actual on-the-street work.Does this render sex-based MMOs redundant? No; there's room in the market for more than the offerings from Second Life residents. But as the recent suspension of Spend the Night shows, creating an erotic MMOs isn't plain sailing; Second Life's exploration of the genre, with or without endorsement from its creators, is a useful first for any developers that wish to follow.[via /.]