visual-style

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  • Age of Conan sneaks a peek at some (selectively) stylish crafting

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.01.2013

    Age of Conan is already unchained according to its subtitle, but players are still restrained in certain ways. You can't just craft an item with your chosen stats and have it look like whatever you want, can you? Of course not! At least, not until the major crafting revision goes live, and the latest game director's letter shows off how players will be able to do exactly that. The letter previews the new crafting interface, which along with ingredients allows players to select a style for the crafted product. New styles are unlocked via completing missions and certain achievements. The system also allows for adding new visuals as endgame drops or from the cash store, giving players more flexible options about how to look. Take a loot at the full letter for more details, as well as discussion about the next major content update and the possibility of porting elements over from The Secret World.

  • February 26th sees the inclusion of trading post previews for Guild Wars 2

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.17.2013

    Guild Wars 2 gives you a fair amount of control over the appearance of your character's armor and weapons, but it's still heartrending to spend a bunch of money on the trading post only to find out that you've bought a Merciless Jacket of Searing Ugliness. But fret not, fashion-minded players! Starting with the game's next major patch on February 26th, you will be able to preview armor on your characters straight from the trading post! Are there other features in the patch? Well, technically, yeah. I mean, you can choose your daily achievements instead of having to fulfill an arbitrary set, which will work nicely with the existing Laurels rewards. And there's new team vs. team matchups in PvP, guild missions in PvE, and further elaboration of the large meta-storyline started back in January. There's even a new PvP map. But who cares about any of that? The important part is previewing items off the trading post. [Thanks to Jesse for the tip!]

  • A Mild-Mannered Reporter: Community lives!

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.22.2010

    The community for City of Heroes got a big shot in the arm when the expansion came out. While it hadn't exactly died in the last few years, it was certainly on a lower pulse. These days, I can't log in without seeing pretty much every server near capacity. Even with a month having passed since the initial release, it seems that Going Rogue is doing a fine job of keeping people wrapped up in the game. You can rail about the lack of endgame all you want, but Praetoria's a pretty good starting ride. Of course, it's high time for us to do another community roundup post, so the fact that the community has rallied back serves my own purposes. We've got more than just a surfeit of content to talk about -- we've got a whole collection of new missions and gameplay types to work with. And, of course, there are those "just 20 levels" of starting content to chat about. So click on through to see what City of Heroes players have been chatting about for the past month.

  • Behind the scenes with the LEGO art team

    by 
    Chris Chester
    Chris Chester
    03.13.2008

    There's a couple new Behind the Scenes interviews on the LEGO Universe website for the month of March, focusing specifically on the art and visual style of the game. They go through the ropes with Phillip Atencio, the art director for the game as he explains his thoughts and philosophies underlying the art process. One surprising confession on Atencio's part was that not only does he not play games recreationally, but he finds that their visual quality is still pretty low compared to other mediums. We're not really sure if Atencio has actually played any games in, ya know, the last decade, but that seemed like quite a strange point for an art director on a major gaming project to make.The second Behind the Scenes interview (or Behind Behind the Scenes, if you like) with Atencio is available only to subscribers of the free newsletter. It only amounts to another three questions, including an interesting one addressing how they plan to maintain continuity in a game with such disparate locales as a modern city and a Black Knight's castle, so it may be worth signing up to the newsletter, just to get the extra goodies.