vitality

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  • Samsung Vitality with Muve Music serenades itself to Cricket

    by 
    Zachary Lutz
    Zachary Lutz
    08.30.2011

    If you remember the Samsung Admire at MetroPCS, then the manufacturer's Vitality handset will look mighty familiar. It's coming to Cricket and will join the Suede (a feature phone) as the network's only smartphone with Muve Music. Like the Admire, it features an 800MHz CPU, 3.5-inch HVGA touchscreen, a 3.2MP camera and runs stock Gingerbread. While its price and release date remain elusive, we're told the requisite plan will ring in at $65 per month -- a spendy leap for the network that goes chirp in the night. Perhaps that's the rub when you combine an Android plan with unlimited song downloads, ringtones and ringback tones. Hey, nobody ever said it'd be cheap to be law-abiding. [Thanks, Daone]

  • Encrypted Text: Rogues need to be number one

    by 
    Chase Christian
    Chase Christian
    06.01.2011

    Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or topic requests. Back towards the end of Wrath, Blizzard shared with us a lot of information about the then-upcoming Cataclysm expansion. The new 31-point talent trees were unveiled, along with the mastery bonuses for each tree. The mastery bonuses were heralded as the ultimate balancing tool: Developers could tweak these numbers without touching a tree's talents. Mastery would ensure that any given spec could be tuned independently of the other specs. The concept made sense, as buffing individual talents had a tendency to cause players to just cross-spec into those newly powerful talents. The other option at Blizzard's disposal is buffing talents that are deep in a talent tree, which works well since we can only go 10 points deep into our secondary trees. In order to buff rogues in the upcoming patch 4.2, the developers have used both approaches. Our assassination and combat masteries are both being buffed by 5%. Deep talents in each tree, like Vile Poisons, Savage Combat, and Sanguinary Vein, are also being improved. Finally, subtlety rogues will see Hemorrhage's base damage improved by 40%, although it remains to be seen how this change affects the spec's viability. Even with these buffs, combat and assassination rogues are still slated to be well behind most other classes. Rogues are generally middle-of-the-pack in DPS for most tier 11 bosses, and these changes will just make us "less behind." Other classes might ask us why being "average" is so bad. Average might be okay for a hybrid, but rogues need to top the meters -- not for our egos, but by design.

  • Nintendo Wii Vitality Sensor still coming to a hand near you, says Iwata

    by 
    Brian Heater
    Brian Heater
    05.03.2011

    For a product with the word "vitality" in its name, Nintendo's forthcoming Wii peripheral doesn't seem to have much of a pulse these days. The oddball controller certainly piqued our interest when the gaming giant showed it off way back in 2009, but aside from some false alarms and an uncovered patent application, we haven't heard a peep. Nintendo president Satoru Iwata addressed the Vitality Sensor's conspicuous absence during a financial presentation, chalking the delay up to "differences in biological information in humans." The peripheral is still coming, according to Iwata, but it won't be released until the company can make it work well with 99 percent of consumers -- a tall order indeed. And what about the other one percent? Well, perhaps they can try these on for size.

  • Encrypted Text: Fresh patch 4.0.6 PTR notes for rogues

    by 
    Chase Christian
    Chase Christian
    01.19.2011

    Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any rogue questions you may have. Have you ever read Blizzard's patch notes and wondered exactly where the developers are going with certain changes? We're all familiar with the fact that subtlety has been lagging behind the other rogue specs in DPS. It's actually still seeing some use in top guilds on healing-intensive encounters, due to Enveloping Shadows giving us nearly permanent Feint on top of 30% AoE damage reduction. The fact remains that subtlety has largely been a PvP spec outside of very specific situations, although it's a quite potent PvP spec. The patch notes show us that the developers obviously want for subtlety to be more competitive in PvE -- no surprise here. What I don't understand is the new Blade Flurry mechanic. On the PTR, Blade Flurry no longer has a fixed duration, meaning that you can have it up 100% of the time. While yeah, it sounds awesome, it also opens up huge balancing issues. It means that any time there's a raid encounter with more than one target, we're stuck swapping to combat. There are plenty of other classes with similar Cleaving abilities, but none as powerful as Blade Flurry. While I'm all for spec diversity, I'd rather not waste development time on something that's certain to be cut once it makes it to live.

  • Vitality GlowCap review

    by 
    Sean Hollister
    Sean Hollister
    01.13.2011

    The Vitality GlowCap concept's been floating about for years now, but it still slightly blows our minds -- you stick a tiny, battery-powered wireless computer on top of your pill bottle, which reminds you to take your medicine on time. Well, it turns out they aren't exactly a concept these days, as you can buy one for $10 with a $15 monthly plan, and we've actually spent the past month living with the chirping, glowing, AT&T-connected device, keeping a journal all the while. After the break, find out what a life-saving nag feels like. Note: Amazon's actually out of stock at the time of this writing, but Vitality says a new shipment should arrive tomorrow. %Gallery-114026%

  • Vitality GlowCaps smart pill bottle toppers now available on Amazon

    by 
    Christopher Trout
    Christopher Trout
    01.06.2011

    Pill poppers rejoice! AT&T-connected Vitality GlowCaps are finally available on Amazon. The intelligent pill caps, which use flashing lights and audio reminders, as well as phone calls and SMS, to remind forgetful patients that it's down-the-hatch time, retail between $10 and $15 a month through a Vitality connectivity service plan. Details of GlowCap's functionality were still up in the air when we got our hands on one back in March, but it looks like AT&T and Vitality have ironed out all the smart Rx kinks. Basically, your pill bottle lights up and chimes when it's time for your meds. As soon as you open the bottle, adherence data is then sent via AT&T to Vitality, who then passes that data on to you, your doctor, and any other approved party, in the form of progress reports. They're also equipped to automatically refill your prescription when the bottle gets low. Considering you still remember what that little light means when it appears (and you don't have a penchant for over-medicating), GlowCap might just save your life. We've been using ours for about a month now, and still haven't kicked the bucket -- review coming soon.

  • Vitality GlowCap hands-on

    by 
    Paul Miller
    Paul Miller
    03.25.2010

    We just got a quick look at one of those Vitality GlowCap bottles. It's about as dead simple as it looks: the LED at the top of the cap glows (orange, but there's also a blue mode that must mean something else like "you're all going to die"), and with the right amount of adult supervision you can push down and twist off the cap. All the details of the service, which involves patent recognition to figure out the best way to remind you and incentivize you to take your pills via phone calls, flashing lights, and social network reminders, aren't completely ironed out, but it sounds like Vitality is paying AT&T up front for the bandwidth -- at least you won't have another charge on your AT&T bill to worry about. Not shown is a base station that the GlowCaps connect to over 2G wireless (more unclarity here, but rest assured your prescription infos will be beamed over the internet via AT&T's network), and which does the primary flashing when you need to take a pill. %Gallery-88964%

  • AT&T to provide wireless service for Vitality GlowCaps, Apisphere dog collar

    by 
    Donald Melanson
    Donald Melanson
    03.23.2010

    We'd already heard about Isabella Product's new Vizit photo frame that relies on AT&T for wireless service (and is available today), but the carrier has just now announced that it will also be providing service to two other fairly unique products. One of those is Vitality's GlowCaps pill bottle caps, which are able to call or text you if you forgot to take your pills, and keep track of each time the bottle is opened and ensure that prescriptions are refilled before the bottle's empty. The other announcement comes from Apisphere, which is working with AT&T on a SIM card-equipped dog collar that will let dog owners keep track of their pet. Details on it are otherwise still fairly light, but pet owners will apparently be able to establish a "geo-fence" where their dog can roam freely, and be able to receive a variety of alerts if Buster slips outside of the established parameters. Unfortunately, there's not even so much as an image of the collar just yet (let alone a price), but it is expected to launch later this year.

  • Patch 3.3.3 PTR: Revenge of the Warrior, now Improved

    by 
    Matthew Rossi
    Matthew Rossi
    03.03.2010

    In the most recent bout of data mining the PTR patch (specifically build 11623), the fine folks at MMO-Champion discovered more changes and clarifications to how warrior abilities will work. Keeping in mind again that this is the PTR and you never know how things are going to change, here are the specifics. Protection Revenge damage has been slightly lowered, it now deals [ 31% of AP + 1636 ] to [ 31% of AP + 1998 ] damage at max rank. Down from [ 31% of AP + 2181 ] to [ 31% of AP + 2665 ] damage. Improved Revenge now Increases damage of your Revenge ability by 30/60% (up from 10/20%) and causes Revenge to strike an additional target for 50% damage. Vitality now increases your total Strength by 2/4/6%, Stamina by 3/6/9% and your Expertise by 2/4/6.(On live, this is Strength and Stamina by 2/4/6% and Expertise by 2/4/6.) Arms Trauma now lasts 1 min, up from 15 sec. The Trauma change is probably one for convenience, as it can be hard in a high mobility fight (like, say, running out of a Defile) to keep Trauma up and this way you'll have more leeway to keep those bleeds ticking at max efficiency while still getting out of bombs or fissures or what have you. Vitality is pretty much exactly as it was the last time we talked about it. As for Revenge, the baseline ability is being adjusted slightly downward from our original exciting 3.3.3 revelation. But Improved Revenge is being hugely buffed. Hugely. When we first heard the news that Revenge would be getting some improvements, we speculated in the comments that perhaps they'd throw some AoE viability in there, and now they have done exactly that. By baking it into the talent instead of the baseline ability (and by removing the stun from Imp Revenge, it appears) you cut back on prot warrior stuns in PvP while giving a strong new reason to pick up Imp Revenge for more damage and more AoE threat. It's a pretty solid change for a tanking prot warrior.

  • Patch 3.3.3 PTR: What the Vitality change means for warriors

    by 
    Matthew Rossi
    Matthew Rossi
    02.24.2010

    Yes, another day, another set of patch notes for the 3.3.3 PTR. At present we're looking at the following changes for warriors: Revenge: Damage done by this ability (base and scaling) increased by 50%. Talents Fury Rampage: This effect is now passive instead of being a proc from critical strikes. Protection Vitality: Now boosts Stamina by 3/6/9%, up from 2/4/6%. Strength and expertise benefits have not changed. The most recent change is of course the change to Vitality, making each talent point spent in the ability that much better. Frankly, I don't know a warrior tank without it anyway, so it's basically just a straightforward 'more betterer' situation. (Yes, I did butcher that particularly horribly.) But what it basically reveals is that while you may believe one thing or another about how warriors are faring as tanks (I'm personally not particularly upset about where I am as a tank right now) the fact remains that any adjustments being made are being made in small increments. Course corrections rather than radical changes in direction, you could say. The recent change to Devastate (that required a hotfix to fully implement) lead to the Revenge change. Similarly, the recent hotfix to Paladins Sacred Duty talent (the class had the best stamina scaling because unlike other tanks they had two talents that affected it, Sacred Duty and Combat Expertise) leads directly to this recent buff to Vitality. Even with this change, Vitality won't provide as much health as these two talents maxed, of course, but it'll bring tanks closer which is clearly a long term goal of the tanking design in Wrath of the Lich King. It remains to be seen if this talent change makes it to live... I could see the strength being buffed to match stamina as a means to add more sustained prot DPS (one of their stated goals) or the change reverted totally. That is, after all, what public test realms are for, testing things.

  • Lineage II becomes more accessible for new players

    by 
    James Egan
    James Egan
    08.18.2008

    Among the fantasy MMO titles out there, Lineage II has gained a reputation for being a bit grindy, requiring hardcore dedication to get the most from the game. The latest update, Gracia -- Part 1, is changing all that. Players now have easier leveling thanks to the new Vitality System, which gives an 'experience bonus for time either spent away from the game or in safe zones.' Starting characters begin the game with maximum Vitality and enjoy increased rewards for quest completion, taking down bosses, and a wider array of items available in general, allowing for faster leveling. A recent press release quotes Tim Tan, NCsoft's North American producer, as saying, "The increase in leveling speed allows players to create new characters and advance nearly twice as fast as before. This will allow players to experience the meat of Lineage II quickly, giving them the ability to visit new and exciting areas and cool high-level content much quicker than before. While this game is still a hardcore game, these changes with Gracia -- Part 1 make the game much more accessible to new players." Do the changes make the title more appealing, or do they detract from the 'hardcore' aspects of Lineage II? If you're a serious Lineage II player, how do these changes sit with you? [Thanks, Torak]

  • Clarifications on EQ2's Bonus XP Sundays

    by 
    William Dobson
    William Dobson
    11.02.2007

    After it was announced that there would be bonus experience on the two Sundays leading up to the EverQuest II expansion Rise of Kunark, it looks as though a few players have been confused about the finer details. A thread surfaced on the game's forums, that kicked off with one unhappy customer stating that the bonus experience was for US servers only. This was quickly cleared up by a community relations representative, along with some other questions that came up later in the thread. Here is a compiled list of the clarifications found in the thread: It is for ALL servers, not region-specific or US only When the clock ticks over, the bonus xp will be in effect -- no need to log out and back in If you already have vitality saved up, the bonus XP stacks with this Because the first bonus day, November 4th, is that day that clocks get turned back for daylight savings, there will actually be 25 hours of bonus on that day. This should apply for servers in all regions too -- from the thread, "everyone will get 25 hours of bonus time since the person turning the time on and off is going to be affected by that time change. I'll leave ya'll to figure that one out" So there you have it. Everyone gets to take part, and there's even a little bonus hour this Sunday -- better get some rest now so that you can last the full stretch.

  • Vitality's GlowCaps remind you to pop those pills

    by 
    Darren Murph
    Darren Murph
    05.28.2007

    In case the digital pill box is a bit too much for you current needs, Vitality is looking to give those one-off prescriptions a bit of added intelligence to make sure they get taken on time. The firm's GlowCaps seem to have been around for some time, but who's not kosher with having one less thing to remember each day? The caps purportedly fit onto standard prescription bottles, and can alert users that it's time to open wide by softly glowing, emailing the user or remote caregiver, and mailing you a monthly report of how you minded the signals. Additionally, an optional feature will actually enable the device to send in refill requests as your pill count begins to deplete, and if you use multiple caps, they can each talk wirelessly to the NightLite adapters that can translate the glow to your AC outlet. Pricing details aren't readily available, but we're sure a personal med-minder won't run you cheap.[Via Infosthetics]