Viva-Pinata

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  • 2008 Yearbook: Microsoft Game Studios

    by 
    Xav de Matos
    Xav de Matos
    05.23.2008

    var digg_url = 'http://digg.com/xbox/2008_Yearbook_Microsoft_Game_Studios'; After a solid year for the Xbox 360 in 2007 many thought the system could never showcase the same amount of quality exclusives in a single year.In the 2008 Microsoft Game Studios Yearbook, we've compiled a list of this year's graduating class with a detailed account of each title's current status and the stories surrounding them.From heartbreaking cancellations, surprise feature announcements and expected sequels, the 2008 MGS Yearbook is filled with fun facts and information on your soon-to-be favorite titles. Also included in the yearbook are special joke awards given to each title that releases in 2008 that poke fun at the details most commonly argued about in the comments.From Ninja Gaiden II to Alan Wake, the 2008 Microsoft Game Studios Yearbook will have something for everyone.Ladies and gentlemen allow us to introduce the 2008 Microsoft Game Studios graduating class ...

  • Viva Pinata almost had DS/360 connectivity

    by 
    JC Fletcher
    JC Fletcher
    05.20.2008

    The new Viva Piñata game on the Xbox 360 uses the Xbox Live Vision camera to read codes found on Viva Piñata cards, unlocking new piñatas. It's an impractical feature (if only there were some other way to enter short text strings into a game ...) but it's a fun gimmick. And it's designed such that the camera can read card images not just from physical cards, but from screens on computers and portable devices, which enhances the possibilities for sharing.The DS has a Viva Piñata game (Pocket Paradise). The DS has screens. Wouldn't it be awesome if you could use the DS game to send stuff to the 360 game? It would be -- and is! Rare had it implemented, according to MTV Multiplayer's interview with Rare's Justin Cook, but too late. "We got it to work, but it was too late in the development cycle," Cook said. "It's one of those things where you just kick yourself." A strange statement coming from Rare. Can't they just delay the game for a couple of years?%Gallery-8991%

  • Xbox 360 Spring Showcase impressions roundup

    by 
    Ross Miller
    Ross Miller
    05.14.2008

    Our friends at Xbox 360 Fanboy are having a ball at the Xbox 360 Spring Showcase, sending word of their hands-on experiences with the console's upcoming lineup. (Update: Now with more Human.) Check out their impressions below: Impressions: Ninja Gaiden IIIt's unapologetically hardcore, and we wouldn't have it any other way. Impressions: Banjo-Kazooie: Nuts & BoltsThere is good reason that Rare did not decide to title the game Banjo Threeie. It's something new. Impressions: Penny Arcade AdventuresOn the Rain-Slick Precipice of Darkness. Turns out the game is a meld of Japanese RPG and old-school adventure.

  • IGN smashes open Rare producer, gorges on new Viva Pinata details

    by 
    Chris Greenhough
    Chris Greenhough
    05.13.2008

    With development on Viva Piñata: Pocket Paradise now wrapped up, IGN got some face time with producer Paul Machacek to discuss numerous aspects of the project, from the challenges of remaking an Xbox 360 game on the DS to some of the modes that the handheld version will support.The most heartening news of all is that Pocket Paradise sounds likes a fairly faithful interpretation of the charming 360 game. Technical limitations mean that the fully 3D world has had to be scrapped in favor of a hybrid 2D/3D environment, but every piñata is fully modeled in 3D (to aid "really fluid, smooth animation"), and Rare even managed to echo some of the papery fur rendering in the grass texture. There are FMV sequences galore, featuring both romance dances and excerpts from the TV series.Absolutely everything can be controlled with the stylus (buttons can be used for shortcuts), and there's a wireless mode which allows players to send crates packed with whatever they like to their friends' gardens (though no online mode, unfortunately). Oh, and alongside the main garden, there is a Sandbox mode, described by Machacek as "great for younger players to play with their favorite pets [or] to demonstrate a particular piñata to your friends that you've already found but have since removed from your garden."As much as we're irritated by Viva Piñata for repeatedly making us hunt for that "n" with the funny squiggle above it, we're now getting increasingly keen to give this a whirl. Anyone else feel the same way?%Gallery-8991%

  • Viva Pinata: Trouble in Paradise adds camera, co-op, September release

    by 
    Christopher Grant
    Christopher Grant
    05.13.2008

    var digg_url = 'http://digg.com/gaming_news/Viva_Pinata_Trouble_in_Paradise_coming_in_September'; Microsoft's embargoes are finally up and, well, there's not much we didn't already know. Viva Piñata: Trouble in Paradise – the sequel to the "sleeper hit" – now has a release date of "September" as well as some new details, including a "Just for Fun" setting that makes it easier to hop right in, a new co-op setting, as well as a unique use of the Xbox Live Vision cam. VP: TIP incorporates cameras in two unique ways. Looking out: you'll be able to use the Xbox Live Vision camera to take pictures of physical cards (think Eye of Judgment), unlocking new pinatas, building, or abilities (Rare apparently created a moose whose nose gets red only around Christmas time). Looking in: You'll be able to use your own digital camera to take a picture of your creations to share with friends over email, in a forum, wherever. While Microsoft isn't sure if they'll be releasing packs on their own, think of this feature as your own card generator; forget those pricey little packs. Anyone with a Vision Cam can snap a pic of your "card" and unlock it for themselves. We'll bring you our impressions when we get a look at the game later today. %Gallery-22744% Read – Viva Piñata: Trouble in Paradise press release Read – Viva Piñata: Trouble in Paradise Preview Read – NeoGAF VP2 camera info

  • Viva Pinata: Trouble in Paradise confirmed, hits retail this September

    by 
    Dustin Burg
    Dustin Burg
    05.13.2008

    With numerous leaks behind us, Microsoft has just confirmed that Viva Piñata: Trouble in Paradise is really real and is scheduled to release sometime this September. The sequel to the cult-hit Viva Piñata aims at building upon the piñata managing experience by adding a plethora of new features. In Trouble in Paradise, gamers will encounter over 100 different piñatas, including 32 new ones that you'll be able to teach tricks to and purchase toys for. Not only that, but Trouble in Paradise will add the ability to change the weather, hunt for rare piñatas and will introduce new game modes including free-play as well as local co-op. The Vision camera will also be utilized in the sequel by adding the ability to "scan" barcodes found on cards which will instantly add the animal into your garden. Finally, gamers will be able to take pictures of their piñatas or gardens, upload them onto the internet to share or can be assigned a special barcode to share with friends so they can add the piñata to their garden. Check out the official Xbox.com Viva Piñata: Trouble in Paradise webspace, view the screenshots below and get pumped for more piñata fun this September! %Gallery-22615%

  • Viva Pinata development is 'complete'

    by 
    Candace Savino
    Candace Savino
    05.13.2008

    Rare has yet to provide a release date for Viva Pinata: Pocket Paradise, but according to the company, the game is now "complete." The announcement came in Rare's community letter, Scribes, which tongue-in-cheekly stated that the software would be sold this Sunday at flea markets. (Because we don't know how high your gullibility meter is, we'll state the obvious -- they were joking.)Apparently, though, all that's left for the title is the manufacturing phase, so we'll assume that the game will be available for purchase in a matter of months. We've learned that DS carts take about two months to assemble, so could we seeing Pocket Paradise as soon as July or August? Your guess is as good as ours!%Gallery-8991%[Via Game|Life]

  • Viva Pinata, Scene It? sequels revealed by Microsoft

    by 
    Justin McElroy
    Justin McElroy
    05.12.2008

    Yeesh, the good ship Microsoft has had so many leaks we'll be shocked if it can even stay afloat for tomorrow's Gamer's Day event being held in San Francisco. While doing some pre-briefing site combing, one intrepid NeoGAF user discovered confirmation to sequels for Viva Piñata (sub-titled Trouble in Paradise) and Scene It?. Can you guess which one we're more excited about? What's more, the NeoGAFfers even dug up some screenshots from the game for you to enjoy. Just do us a favor and look surprised tomorrow. We don't want to hurt Jeff Bell's feelings. [Via X3F] Gallery: Viva Pinata: Trouble in Paradise

  • Viva Pinata and Scene It? sequels are real!

    by 
    Dustin Burg
    Dustin Burg
    05.12.2008

    As hard as they tried, Microsoft just couldn't keep the lid on this week's Microsoft Gamers Day 2008 announcements as we just got word that both Viva Piñata and Scene It? are getting sequels. It looks like we now know what Rare's secret project is. Mention of both sequels was discovered on one of Microsoft's press sites, where someone accidently uploaded all of the categories for this week's MGD08 announcements including categories for Viva Piñata: Trouble in Paradise and Scene It? 2. And being the good reporters that we are, we went out and confirmed that both of these two unannounced titles are in fact listed on Microsoft's press site, though all game media has since been pulled. But not before the crew over at NeoGAF grabbed screenshot love from the Viva Piñata: Trouble in Paradise folder. So, not only do we get leaked word that Viva Piñata and Scene It? sequels are headed our way, but we also get a first look at Trouble in Paradise! Enjoy the screens! %Gallery-22615%

  • Rumor: Rare game a sequel to a released 360 title

    by 
    Terrence Stasse
    Terrence Stasse
    05.09.2008

    More rumors folks! This time it's in regards to that unannounced Rare game that's going to be hitting before year's end. According to a poster on NeoGAF who claims to be under NDA (a claim backed up by other posters' reactions to the info), the title is a sequel to a game of Rare's that has already been released on the 360. Logically, that narrows things down quite a bit. Is it Kameo? With Banjo Kazooie on the way? No. A Perfect Dark game? With Gears 2 on the way? No. Jetpac Re-Refueled? Hell No.Given that this is a rumor, we could still be way off base, but we're gonna call this one as a Viva Pinata sequel. If it is, hopefully Microsoft will actually market it this time around, so people know about it and it actually sells.

  • Gears, Forza 2, Viva Piata become UK Classics

    by 
    Xav de Matos
    Xav de Matos
    04.23.2008

    In the UK, beginning May 16, gamers will be able to pick-up a trio of titles marked down and packaged as Xbox 360 Classics. Late last week Microsoft announced plans to add Gears of War, Forza Motorsport 2 and Viva Piñata to their classic line-up, the PAL region equivalent of the Platinum Hits brand in North America.As yet another push into a market where the brand is known (sorry, bad example), but not as popular as they would like, Microsoft hopes adding three fantastic titles priced to go at £19.99 will entice new gamers into the Xbox 360 camp.%Gallery-21408%

  • Viva Pinata proposer tying the knot today with game-themed cake

    by 
    Griffin McElroy
    Griffin McElroy
    04.05.2008

    We all had our hearts warmed last year when we heard of David Rosowski's delightful approach to nuptial queries -- the young man proposed to his girlfriend Jenn by sending her a diamond and question-popping note in Viva Piñata, immediately following up with a bended knee and a real-life rock. Nearly seven months later, their wedding day has come, and after trading vows upon a cruise ship, the two will chow down on a matrimonial pastry topped with a Horstachio and a veiled Pretztail (two of the game's more recognizable papier-mâché critters). You can watch their big day unfold on David's YouTube channel, if you have nothing better to do this Saturday morning. We here at Joystiq HQ won't be in virtual attendance, but we'd still like to wish David and Jenn a long and happy marriage, full of fulfilled romance requirements and bushels of joy candy. [Thanks, jimmcq.]

  • Rare has new, unannounced, game due in 2008

    by 
    Terrence Stasse
    Terrence Stasse
    02.15.2008

    Buried deep within the latest addition of the craziness that is the Rare Community Letters page (called Scribes) lurks the possible announcement of a new Rare game, one that could see release before the end of the year, if the response is accurate. The response was to an email regarding the Viva Piñata IP and the status of new games in it. Justin, a Rare Designer responded: "The Viva Piñata team is working on a new title that we hope to be able to tell you about soon, and should be in the shops before the end of the year (it's not Banjo)."He then makes a bit of a joke about having said too much already and having to watch bad movie adaptations of good books. Or something. Either way, if read at face value, this could be confirmation of one of the "secret" games that seem to be missing from 08, and which execs like Shane Kim don't seem too worried about. What do they know that we don't? Hopefully something good, and hopefully this isn't just a mix-up with something silly happening at the end, like the "unannounced" game turning out to be Fast and the Furriest.

  • Putting "non-MMO" gameplay into an MMO game

    by 
    Mike Schramm
    Mike Schramm
    12.27.2007

    Massively's own Michael Zenke just doesn't seem to quit thinking about MMOs-- not only is he writing for us here, but he's also posting very intelligent stuff on other sites about MMOs, and even over the Christmas holiday, on his own blog, he's turning out insight about MMO design. His latest post is about a game I love, Viva Pinata for the Xbox 360, and how developers can use the lessons learned in both casual and more complicated "empire-building" or "garden growing" games like that to inform MMO gameplay.The thing that Viva Pinata does best, in my opinion, is that it creates a living breathing world easily and with a relatively transparent interface. Create some worms (sorry, "whirlms"), give them a house, and all of a sudden you get birds. House the birds, and more animals appear-- there's the sense that you're not so much playing as interacting with a real world around you. And that is something that is very easily translatable to MMOs-- I feel like I keep bringing it up, but Pirates' concept of "stored labor" gives me that same sense of "waiting to push the button" that Zenke talks about. And he also mentions the achievements and the gift system that extend VP's gameplay, and it's definitely true that those kinds of things can push MMOs forward as well.It's probably true that the next big MMO won't draw their influence from an MMO at all-- it'll be the kind of game that brings not only hacking and slashing to the massively multiplayer table, but these other kinds of deeper gameplay as well.

  • Viva Pinata's birthday brings old-school assets

    by 
    Dustin Burg
    Dustin Burg
    11.26.2007

    Viva Pinata's UK birthday is just around the corner and in celebration Rare is opening up their super secret chest of hidden Pinata game assets and revealing all kinds of info nuggets. Every day, from now through Viva Pinata's birthday on December 1st, BIGSheep over on the Pinata Island forums will post a special Pinata goody for everyone to enjoy. Today's gems include early Pinata drawings, the first general game description and a screenshot taken from the very first game build. And, if you look close enough, you'll notice that they used some recycled Banjo and Kazooie models too. Enjoy your daily trek over to Pinata Island to get a Pinata nugget and be sure to wish your Fizzlybear a happy birthday come December 1st.

  • Rare: GoW took Viva Piata'a marketing cash

    by 
    Dustin Burg
    Dustin Burg
    10.15.2007

    In an interview with Gamasutra, James Thomas and Justin Cook (two members of Rare's development team) talked about the history of Viva Piñata and how hard it has been targeting a new family-IP to the stereotypically hardcore Xbox 360 gamers. Specifically, Thomas mentioned that last Fall, publisher Microsoft Game Studios left little in the Viva Piñata marketing bank and instead sunk more focus and effort into their new Gears of War franchise. Thomas commented saying that,"So much of the [marketing] money went towards Gears of War, which is going to sell millions anyway. It was a bit of like, 'What about the other franchise?' I think we got left in the wake somewhat."Here at X3F we've always been enthusiastic about Viva Piñata and give it nothing but praise. But, even for us, trying to get other gamers to try the game is a bit of a task seeing that it is somewhat nontraditional. Maybe Microsoft didn't do a good job at marketing it and maybe Gears of War was more important last year, but we have confidence in their commitment to bringing the somewhat under-achieving Viva Piñata franchise into focus again ... heck, we've got BK toys to prove it.

  • Party Animals Achievements hide gamer in-jokes

    by 
    Richard Mitchell
    Richard Mitchell
    10.10.2007

    We're not sure exactly where to file this story. We've got "sneaky developers" and "sneaky marketers." We're pretty sure it should go in one of those files. We're just not sure which. Microsoft has sent out a list of the achievements available in Viva Piñata: Party Animals, and they contain a few surprises for the older gamers out there. There are a few pop culture references in there, such as the "Coulda Been a Contender," "Do You Feel Lucky, Piñata?" and "Int'l Piñata of Mystery" achievements. What really surprised us, however, were the handful of gamer in-jokes. First up is the "Classic Gamer Reward" which states, "Enter the classic gamers code while on the START screen. For a hint, go right into your manual..." We can only assume it refers to the Konami Code. Then there is the "All Your Game Are Belong To Us" achievement. Then there is our favorite achievement, "So Awesome!," the text of which reads "You, the master of unlocking." A Penny Arcade reference and a Resident Evil reference in the same achievement? Wow. Considering Party Animals is aimed squarely at younger gamers, we're betting these achievements were tossed in to bring a smile to all the dedicated gaming parents out there.

  • Viva Pinata toys busting out of BK

    by 
    Dustin Burg
    Dustin Burg
    10.08.2007

    In celebration of the release of Viva Piñata Party Animals Burger King is offering a collection of new kid and adult friendly Viva Piñata toys. The set of eight toys are available in BK's kids meals and include a "surprise in every piñata" where you'll find one of two possible toy options varying from flip books, to yo-yos, to a wicked cool party knocker. The eight Party Animal toys (Horstachio, Sparrowmint, Elephanilla, Fudgehog, Macaraccoon, Fizzlybear, Cocoadile and a Goobaa) are only available at BK for a limited time, so stock up, use them to decorate your desk or give 'em to a piñata'less kid in need. [Via Pinata Island, Thanks jimmcq]

  • Viva Pinata could be coming to the Wii next

    by 
    David Hinkle
    David Hinkle
    09.25.2007

    Hot on the heels of the announcement that Viva Pinata would be gracing the DS comes whispers about the rumor mill that the franchise could also find its way onto the Wii. The source of these rumors (the latest issue of gaming mag EGM) states that due to the success of minigame compilations on the Wii, Viva Pinata: Party Animals could very well hit the console in the near future. As you all know, we honestly think the Wii needs less minigame compilations and more actual games. Like, those with a beginning and an end, preferably a plot tossed in there for good measure. Maybe some sort of conflict and resolution? Oh, who are we kidding? The Wii isn't capable of such things, apparently. [Via Game | Life]

  • Viva Pinata Party Animals demo now live

    by 
    Richard Mitchell
    Richard Mitchell
    09.20.2007

    Ask and ye shall receive. It looks like the Viva Piñata Party Animals demo promised by Piñata Island has made its way onto Xbox Live Marketplace. Unlike the original Viva Piñata game, Party Animals makes more use of the licensed characters, endowing them with the voices and personalities that viewers have become accustomed to on the television show. As a party game, it also takes a simpler approach than its predecessor, which was arguably a little to complicated for its target audience. But, enough talk of marketing and design decisions, go give the game a try and see what you think.