vivox-connector

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  • Linden Lab axes Vivox SLim Second Life client beta

    by 
    Tateru Nino
    Tateru Nino
    03.23.2010

    Back in 2008, quite a big thing was made of Vivox's lightweight voice/IM client for Second Life, called SLim. That buzz continued through 2009, with the announcement of voice fonts, SLim-to-SMS, and client-side recording (all scheduled for the second half of 2009) and conference calls, group text/voice chat (via SLim) and browser-based voice applets on the Second Life Web-site (scheduled for this year). Yesterday, the news came down in a mailout from Linden Lab about the status of the SLim beta. "The program has been a great success," said the Lab and, "we have decided to end the SLim beta program, effective immediately."

  • Second Life removes VoIP client

    by 
    Tateru Nino
    Tateru Nino
    09.04.2008

    In a lot of ways, we've got a bit of a traditional streak here at Massively. We like the good, solid, family values like "Kill a monster. Steal it's treasure". One tradition that we hold particularly dear is "Announce the software and then make it available". Yes, we know that makes us awfully old-fashioned in the modern, cool, vaporware world of the kids these days. In the wake of our announcement and hands-on piece with the new Second Life SLim VoIP/IM client, Linden Lab has in turn announced it, stamped it "coming soon" and yanked the availability of the web-page and associated setup process. This all seems a bit backwards, to be honest. Granted, the software doesn't actually work very well at all, and appears to be little more than a stripped down copy of Vivox Connector with most of the features removed (we think that it is exactly that, in fact), but still, it is supposed to be a Beta. Perhaps it's the little details like the fact that Lindens can't hide their online status from it that have caused it to be pulled, rather than any other inherent kind of breakage. Since Linden Lab's PR people won't answer any queries about the product, all we can do is speculate. Are you a part of the most widely-known collaborative virtual environment or keeping a close eye on it? Massively's Second Life coverage keeps you in the loop.