VrHeadset

Latest

  • Brian Oh / Engadget

    Is the Valve Index the best high-end VR headset?

    by 
    Amber Bouman
    Amber Bouman
    11.28.2019

    As VR becomes more and more mainstream, a key to its success will be the choice of headsets available. On the entry-level end is the Oculus Go, at $199. On the upper end is Valve's Index, which features two RGB LCDs running at 1,440 x 1,600 pixels, capable of a 120Hz (or 144Hz) refresh rate and selling for a stunning $999. Senior editor Devindra Hardawar reviewed the Index and found that it had nearly every feature one would expect to find on a high-end VR headset, including finger-sensing controllers, excellent image quality and plush cushioning around the eye pieces and rear head strap.

  • What do you like about the Oculus Rift S?

    by 
    Amber Bouman
    Amber Bouman
    10.10.2019

    When senior editor Devindra Hardawar tested the Oculus Rift S, he kept asking himself: Who really needs this VR headset? With built-in tracking, sharp resolution and a comfortable headstrap, the $399 Rift S makes a convincing argument for an entry-level VR purchase. However, it still needs to be tethered to a computer, its design and build quality aren't better than the original Rift and the identically priced Oculus Quest has higher resolution displays. That all adds up to a tough recommendation. In the end, the newest Oculus system earned a fair score of 80.

  • Alan She/Harvard SEAS

    Researchers create electronic lens that works better than the human eye

    by 
    Igor Bonifacic
    Igor Bonifacic
    08.21.2019

    A new breakthrough could soon revolutionize the design of almost every optical instrument in use today, including cameras, eyeglasses and telescopes. Combining recent developments in artificial muscle and flat lens technologies, a team of researchers at the Harvard John A. Paulson School of Engineering and Applied Sciences (SEAS) have created a new lens that functions a lot like the human eye. Not only is the instrument capable of focusing in real-time thanks to an elastomer muscle, it features none of the bulk of a traditional spherical lens. It can even do some things the human eye can't, including adjusting for astigmatism and image shift, two variables that lead to blurry vision.

  • HP

    HP's 'Copper' VR headset will boast extra-sharp displays

    by 
    AJ Dellinger
    AJ Dellinger
    02.06.2019

    HP is working on a new virtual reality headset, which will be a part of Microsoft's Mixed Reality program, according to a report from Road to VR. The headset, codenamed Copper, is still being developed but promises a high-resolution display and a more comfortable, ergonomic design than the company's previous models.

  • Oculus

    Oculus' most powerful, wireless VR headset ships spring 2019 for $399

    by 
    Jessica Conditt
    Jessica Conditt
    09.26.2018

    Project Santa Cruz has left the pre-production phase. Oculus VR's powerful standalone headset is officially called Oculus Quest and it's due to hit the market in the spring of 2019 for $399 -- let's just call it an even $400. That's the starting price, for a 64GB model. Oculus Quest has a display resolution of 1600x1440 per eye. The new headset will ship with more than 50 titles, plus developers are working to bring notable Rift VR games such as Moss, The Climb and Robo Recall to it as well.

  • Engadget

    The first standalone Google Daydream VR headset is now available

    by 
    Swapna Krishna
    Swapna Krishna
    05.04.2018

    The Lenovo Mirage Solo is the first standalone VR headset that runs Google's Daydream. Now, Google has announced that the headset, along with the Mirage camera, are available for purchase today. These devices work both separately and together. The headset is priced at $400, while the camera is $300.

  • Tobii

    Qualcomm adds Tobii's eye-tracking tech to its mobile VR kit

    by 
    Mariella Moon
    Mariella Moon
    03.15.2018

    Tobii's eye-tracking tech was such a great fit for virtual reality that taking it for a spin at CES 2018 ruined every headset without its capabilities for Engadget editor Devindra Hardawar. Now, Tobii has teamed up with Qualcomm to create an updated version of the chipmaker's Snapdragon 845 Mobile VR Platform. Unlike the rather underwhelming design we tested in February, the development kit's new version will come loaded with Tobii's eye-tracking tech.

  • Getty Images

    SteamVR’s auto resolution knows what your GPU can handle

    by 
    David Lumb
    David Lumb
    03.14.2018

    Valve updated SteamVR today with a new feature that automatically adjusts your headset's resolution up to what your GPU can optimally render. This should function like autofocus, taking the decision-making out of the user's hands and reassuring developers that their content is being enjoyed at the best resolution. But it could also make VR more accessible, since it also auto-selects settings on lower-performing GPUs, letting experiences run more smoothly on more affordable machines.

  • Cherlynn Low / Engadget

    Qualcomm's Snapdragon 845 VR kit needs software to make it shine

    by 
    Cherlynn Low
    Cherlynn Low
    02.27.2018

    When Qualcomm announced its new Snapdragon 845 Mobile VR platform earlier this year, it threw around terms like "6 DoF SLAM" and "foveated rendering" as highlights. While it's easy to understand the benefits of these tracking and graphics improvements in theory, seeing them in practice is what could get you excited about upcoming headsets. At its booth in MWC 2018, the chip maker had a demo on its reference design headset to showcase some of the changes, which we checked out briefly.

  • Qualcomm

    Qualcomm's sample headset teases what's next for mobile VR

    by 
    Cherlynn Low
    Cherlynn Low
    02.21.2018

    Ahead of Mobile World Congress, which is taking place in Barcelona next week, Qualcomm has announced a VR headset reference design based on its latest Snapdragon Mobile VR platform. The new system works on the Snapdragon 845, the company's latest premium mobile chipset, and will bring about new features like foveated rendering and room-scale tracking. According to Qualcomm, it'll also be 30 percent faster and use 30 percent less power than the Snapdragon 835 version.

  • AOL

    Hulu’s VR content is now available on Windows Mixed Reality headsets

    by 
    Mallory Locklear
    Mallory Locklear
    10.17.2017

    With its latest OS update, Microsoft has officially begun to support VR headsets from companies like Lenovo, Acer and Dell and today, Hulu announced its VR content will now be available across the lineup of Windows Mixed Reality headsets. The company has also added its VR app to the Microsoft Store.

  • Sony

    PlayStation’s updated VR headset arrives in Japan tomorrow

    by 
    Saqib Shah
    Saqib Shah
    10.13.2017

    You may want to hold off buying the current-gen PSVR, as its successor is imminent. We already knew the updated headset will come with integrated headphones and HDR passthrough support (courtesy of a new processor unit). And, now Sony is blessing us with a release date -- for Japan, anyway. The company's native home will be the first to get the refreshed VR device when it lands there on Saturday. Meanwhile, everyone else will have to wait. At 44,980 yen ($401), the new headset will match the starting price of the original (although, its older sibling now comes bundled with the PlayStation Camera at no extra charge).

  • Engadget

    Chinese startup's '8K' VR headset is surprisingly advanced

    by 
    Richard Lai
    Richard Lai
    10.12.2017

    As much as I enjoy the occasional VR gameplay, I've been waiting for headset manufacturers to boost the pixel density in order to reduce the screen door effect, as well as to widen the FOV (field of view) for a more immersive experience. There's no doubt that the big names like HTC and Oculus are already working on it, but to my surprise, a Chinese startup by the name of Pimax simply went ahead. At CEATEC, I came across the Pimax 8K headset which not only features an incredible 7,680 x 2,160 resolution (more on that later), but also laser tracking that works with HTC Vive's base stations, plus an impressive 200-degree FOV which is almost double that of existing offerings.

  • Cherlynn Low / Engadget

    Alcatel Idol 5 hands-on: A decent phone for $200

    by 
    Cherlynn Low
    Cherlynn Low
    09.28.2017

    Alcatel is back with a new Idol flagship that won't cost you a month's rent (unlike some other phones we know). The Idol 5 is the latest addition to the company's line of affordable handsets that offer mid- to high-end specs. The international version made an appearance at IFA earlier this month, but we now have details of the Idol 5's release here in the US. The phone will be available exclusively on Cricket Wireless starting October 27th for just $200, and from my brief hands-on with a preview unit, I'm cautiously impressed by what it offers.

  • Devindra Hardawar/Engadget

    Intel's Project Alloy VR headset is dead

    by 
    Mariella Moon
    Mariella Moon
    09.22.2017

    Intel won't be releasing its Project Alloy VR headset platform anytime this year -- in fact, it won't be releasing the technology at all. The tech giant has officially killed the initiative, which aimed to provide partner companies an open reference design for their own standalone VR devices. Intel was supposed to launch the platform this year, but according to RoadtoVR, it has decided to abandon the project this summer due to lack of partner interest.

  • Devindra Hardawar/AOL

    Show off demo-ready apps with the latest Oculus update

    by 
    Saqib Shah
    Saqib Shah
    09.08.2017

    Oculus recently slashed the price of its Rift and Touch bundle by almost $100. The Facebook-owned virtual reality firm was hoping it would seal the deal for buyers considering a leap into the world of VR. But, HTC quickly followed suit with a Vive discount of its own. Still, there's plenty of fun to be had with Oculus's headset -- which has made ground on its competitors since the launch of its Touch motion controllers last year. The wealth of updates, including support for more tracking sensors and modifications to its launcher, have also helped. The same goes for Rift's latest PC release, version 1.18. The update gives you even more control over your Oculus library and offers more mixed reality capture options.

  • HTC

    HTC Link promises a high-end VR experience with a smartphone

    by 
    Swapna Krishna
    Swapna Krishna
    05.25.2017

    Consumers with an interest in VR currently have two options: The high-end systems, such as the Oculus Rift, have their own displays and are powered by a computer. The more portable systems, like the Samsung Gear VR, are powered by your smartphone and use it as a display. There hasn't been much to bridge this gap in VR systems until now. Enter the HTC Link, which stands in between the two types of VR that are currently available. It connects with a smartphone -- the company's flagship U11 -- but has its own display. It also offers a full range of motion, promising six degrees of freedom (6DOF) in a two-meter by two-meter square space, which hasn't been available in smartphone-powered VR devices.

  • MegahouseJP

    Live your Kamehameha-blasting dream with 'Dragon Ball Z' VR

    by 
    David Lumb
    David Lumb
    04.14.2017

    Somewhere high on the list of childhood fantasies is the dream to hurl balls of energy from your hands. Capcom knows this urge, which is why they stuck a Hadoken-throwing simulator in their Ultra Street Fighter II Nintendo Switch port. But the king of palm-fired ki blasts has stepped up to the technological plate. A Dragon Ball Z-themed VR headset is coming out along with a downloadable mobile app so you can toss virtual Kamehamehas until your inner child is sated.

  • MindMaze

    'Face-sensing' headsets show your real-life expressions in VR

    by 
    Cherlynn Low
    Cherlynn Low
    04.12.2017

    Existing VR systems and experiences are immersive, engaging and sometimes even interactive. But they don't offer a quick, easy way for you to express your emotions. Medical device maker MindMaze has come up with a novel, compelling way to convey your facial expressions in VR called Mask. It's a foam insert that's compatible with existing headsets and uses diodes to read your biosignals and muscles. The potential applications here are plenty: You could deduce, from your opponents' faces, when they're preparing to shoot or see a new acquaintance laugh at your joke in social VR scenarios. But it won't be something you can buy. Instead, the company is licensing its technology to manufacturers to embed inside headsets.

  • Google

    Google's mixed reality tech shows faces behind VR headsets

    by 
    Mariella Moon
    Mariella Moon
    02.22.2017

    YouTube has already perfected the art of mixed reality videos that show the VR world and the real world at the same time. A great example is the video of Conan O'Brien's virtual trip to outer space taken when he visited YouTube's VR Lab. The video platform's technique still can't capture the whole picture, however, since VR headsets get in the way. Google Research and Daydream Labs had to team up to solve the problem, and they did just that with the help of machine learning, 3D computer vision and advanced rendering techniques.